Rename IsLoneOutlaw

This commit is contained in:
AnonymousRandomPerson 2025-10-26 20:46:17 -04:00
parent 8b5b6f84c8
commit 6f48242b8c
17 changed files with 20 additions and 20 deletions

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@ -29,7 +29,7 @@
.public GetTileSafe
.public IQ_SKILLS
.public IsLevelResetDungeon
.public IsLoneOutlaw
.public IsBehaviorLoneOutlaw
.public IsMonsterIdInNormalRange
.public IsOutlawOrChallengeRequestFloor
.public IsRecruitingAllowed

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@ -48,7 +48,7 @@
.public IsDestinationFloorWithHiddenOutlaw
.public IsDestinationFloorWithMonster
.public IsInvalidSpawnTile
.public IsLoneOutlaw
.public IsBehaviorLoneOutlaw
.public IsOutlawMonsterHouseFloor
.public IsSecretBazaarNpcBehavior
.public IsSpecialStoryAllyOrClient

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@ -8,6 +8,6 @@
.public GetPerformanceFlagWithChecks
.public GetSpeciesIqSkill
.public IqSkillFlagTest
.public IsLoneOutlawVeneer
.public IsMonsterLoneOutlaw
.public MIN_IQ_EXCLUSIVE_MOVE_USER
.public MIN_IQ_ITEM_MASTER

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@ -31,7 +31,7 @@
.public IsBlinded
.public IsCurrentMissionType
.public IsExperienceLocked
.public IsLoneOutlawVeneer
.public IsMonsterLoneOutlaw
.public IsMonsterIdInNormalRangeVeneer
.public IsSecretBazaarNpcBehavior
.public IsSpecialStoryAlly

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@ -55,7 +55,7 @@
.public IsChargingTwoTurnMove
.public IsCurrentFixedRoomBossFight
.public IsFullFloorFixedRoom
.public IsLoneOutlawVeneer
.public IsMonsterLoneOutlaw
.public IsSecretBazaarNpc
.public LAST_RESORT_DAMAGE_MULT_TABLE
.public LogMessageByIdWithPopupCheckUser

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@ -32,7 +32,7 @@
.public IsExperienceLocked
.public IsGoldenChamber
.public IsHiddenStairsFloor
.public IsLoneOutlaw
.public IsBehaviorLoneOutlaw
.public IsOutlawMonsterHouseFloor
.public IsSecretBazaar
.public LoadFixedRoomData

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@ -1115,7 +1115,7 @@ _022F83B4:
cmpne sb, r0
beq _022F83F4
ldrb r0, [r7, #0xbc]
bl IsLoneOutlaw
bl IsBehaviorLoneOutlaw
cmp r0, #0
beq _022F83F4
mov r0, #1

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@ -553,7 +553,7 @@ SpawnMonster: ; 0x022FD084
strh r1, [r5, #0xe]
bl ov29_023021F0
ldrb r0, [r7, #2]
bl IsLoneOutlaw
bl IsBehaviorLoneOutlaw
cmp r0, #0
beq _022FD154
mov r0, #9
@ -616,7 +616,7 @@ _022FD1E8:
strb r0, [r5, #8]
_022FD1F0:
ldrb r0, [r7, #2]
bl IsLoneOutlaw
bl IsBehaviorLoneOutlaw
cmp r0, #0
beq _022FD224
ldr r0, _022FD30C ; =ov10_022C45A4

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@ -54,7 +54,7 @@ _02302034:
bl DisableIqSkill
_02302068:
mov r0, r4
bl IsLoneOutlawVeneer
bl IsMonsterLoneOutlaw
cmp r0, #0
bne _0230208C
ldr r0, _023021EC ; =MIN_IQ_ITEM_MASTER

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@ -2679,7 +2679,7 @@ _0230B04C:
cmp r0, #0
beq _0230B0B4
mov r0, r7
bl IsLoneOutlawVeneer
bl IsMonsterLoneOutlaw
cmp r0, #0
beq _0230B0B4
ldrb r0, [r7, #0x62]
@ -3283,7 +3283,7 @@ _0230A5E0:
cmp r0, #0
beq _0230A648
mov r0, r4
bl IsLoneOutlawVeneer
bl IsMonsterLoneOutlaw
cmp r0, #0
beq _0230A648
ldrb r0, [r4, #0x62]

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@ -326,7 +326,7 @@ _0232C8E4:
cmp r0, #0
beq _0232C96C
mov r0, r7
bl IsLoneOutlawVeneer
bl IsMonsterLoneOutlaw
cmp r0, #0
bne _0232C96C
ldrb r0, [r7, #6]

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@ -1185,7 +1185,7 @@ _023393DC:
cmp r0, #2
moveq r0, r5
beq _02339410
bl IsLoneOutlaw
bl IsBehaviorLoneOutlaw
_02339410:
cmp r0, #0
movne r5, #0xc

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@ -4,7 +4,7 @@
#include "dungeon_mode.h"
#include "util.h"
bool8 IsLoneOutlaw(enum monster_behavior behavior);
bool8 IsBehaviorLoneOutlaw(enum monster_behavior behavior);
// Checks if a behavior ID corresponds to one of the Secret Bazaar NPCs.
bool8 IsSecretBazaarNpcBehavior(enum monster_behavior behavior);

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@ -4,7 +4,7 @@
#include "dungeon_mode.h"
#include "util.h"
bool8 IsLoneOutlawVeneer(struct monster* monster_info);
bool8 IsMonsterLoneOutlaw(struct monster* monster_info);
bool8 IsSecretBazaarNpc(struct entity *entity);
#endif //PMDSKY_DUNGEON_LOGIC_7_H

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@ -3,7 +3,7 @@
#include "dungeon_mode.h"
#include "util.h"
bool8 IsLoneOutlaw(enum monster_behavior behavior)
bool8 IsBehaviorLoneOutlaw(enum monster_behavior behavior)
{
bool8 result;

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@ -4,9 +4,9 @@
#include "dungeon_util_static.h"
#include "util.h"
bool8 IsLoneOutlawVeneer(struct monster* monster_info)
bool8 IsMonsterLoneOutlaw(struct monster* monster_info)
{
return IsLoneOutlaw(monster_info->monster_behavior);
return IsBehaviorLoneOutlaw(monster_info->monster_behavior);
}
bool8 IsSecretBazaarNpc(struct entity *entity)

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@ -121,7 +121,7 @@ bool8 RecruitCheck(struct entity* leader, struct entity* target)
return FALSE;
}
if (IsLoneOutlawVeneer(target_monster_info))
if (IsMonsterLoneOutlaw(target_monster_info))
return FALSE;
if (!SpecificRecruitCheck(target_monster_info->id))