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Decomped CanLearnIqSkill
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parent
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commit
a24bde3d06
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@ -1,8 +1,2 @@
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#pragma once
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.public GetIqGroup
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.public GetPerformanceFlagWithChecks
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.public IQ_GROUP_SKILLS
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.public IQ_SKILLS
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.public IQ_SKILL_RESTRICTIONS
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.public IqSkillFlagTest
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.public TACTICS_UNLOCK_LEVEL_TABLE
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7
asm/include/main_02058D04.inc
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7
asm/include/main_02058D04.inc
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#pragma once
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.public CanLearnIqSkill
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.public GetIqGroup
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.public GetPerformanceFlagWithChecks
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.public IQ_GROUP_SKILLS
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.public IQ_SKILL_RESTRICTIONS
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.public IqSkillFlagTest
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@ -51,132 +51,3 @@ _02058CB0:
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.align 2, 0
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_02058CD4: .word TACTICS_UNLOCK_LEVEL_TABLE
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arm_func_end GetUnlockedTacticFlags
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arm_func_start CanLearnIqSkill
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CanLearnIqSkill: ; 0x02058CD8
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cmp r1, #0
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moveq r0, #0
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bxeq lr
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ldr r2, _02058D00 ; =IQ_SKILLS
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ldr r1, [r2, r1, lsl #2]
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cmp r1, r0
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movle r0, #1
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movgt r0, #0
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and r0, r0, #0xff
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bx lr
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.align 2, 0
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_02058D00: .word IQ_SKILLS
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arm_func_end CanLearnIqSkill
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arm_func_start GetLearnableIqSkills
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GetLearnableIqSkills: ; 0x02058D04
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stmdb sp!, {r3, r4, r5, r6, r7, r8, sb, sl, fp, lr}
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mov r6, #0
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mov sl, r0
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mov sb, r1
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mov r8, r2
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mov r5, r6
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ldr r4, _02058DA0 ; =IQ_GROUP_SKILLS
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mov fp, #0x19
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b _02058D74
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_02058D28:
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mov r0, sb
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bl GetIqGroup
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mla r1, r0, fp, r4
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and r0, r5, #0xff
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ldrb r7, [r0, r1]
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cmp r7, #0xff
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beq _02058D7C
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cmp r7, #0x18
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bne _02058D58
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mov r0, #3
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bl GetPerformanceFlagWithChecks
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b _02058D64
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_02058D58:
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mov r0, r8
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mov r1, r7
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bl CanLearnIqSkill
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_02058D64:
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cmp r0, #0
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strneb r7, [sl, r6]
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addne r6, r6, #1
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add r5, r5, #1
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_02058D74:
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cmp r5, #0x19
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blt _02058D28
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_02058D7C:
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mov r1, r6
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mov r0, #0
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b _02058D90
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_02058D88:
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strb r0, [sl, r1]
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add r1, r1, #1
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_02058D90:
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cmp r1, #0x45
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blt _02058D88
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mov r0, r6
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ldmia sp!, {r3, r4, r5, r6, r7, r8, sb, sl, fp, pc}
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.align 2, 0
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_02058DA0: .word IQ_GROUP_SKILLS
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arm_func_end GetLearnableIqSkills
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arm_func_start DisableIqSkill
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DisableIqSkill: ; 0x02058DA4
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stmdb sp!, {r3, r4, r5, lr}
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mov r4, r0
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mov r5, r1
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bl IqSkillFlagTest
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cmp r0, #0
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beq _02058DE4
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mov r0, r5, asr #4
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add r0, r5, r0, lsr #27
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mov r2, r0, asr #5
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sub r0, r5, r2, lsl #5
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mov r1, #1
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mvn r0, r1, lsl r0
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ldr r1, [r4, r2, lsl #2]
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and r0, r1, r0
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str r0, [r4, r2, lsl #2]
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ldmia sp!, {r3, r4, r5, pc}
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_02058DE4:
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mov r0, r4
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mov r1, r5
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bl EnableIqSkill
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ldmia sp!, {r3, r4, r5, pc}
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arm_func_end DisableIqSkill
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arm_func_start EnableIqSkill
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EnableIqSkill: ; 0x02058DF4
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stmdb sp!, {r4, r5, r6, lr}
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ldr r2, _02058E64 ; =IQ_SKILL_RESTRICTIONS
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mov r3, r1, lsl #1
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ldrsh ip, [r2, r3]
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mov r3, #0
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mov r4, #1
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_02058E0C:
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mov r5, r3, lsl #1
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ldrsh r5, [r2, r5]
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cmp ip, r5
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bne _02058E3C
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mov lr, r3, asr #4
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add lr, r3, lr, lsr #27
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mov r6, lr, asr #5
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sub lr, r3, r6, lsl #5
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mvn lr, r4, lsl lr
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ldr r5, [r0, r6, lsl #2]
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and r5, r5, lr
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str r5, [r0, r6, lsl #2]
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_02058E3C:
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add r3, r3, #1
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cmp r3, #0x45
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blt _02058E0C
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mov ip, r1, lsr #5
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ldr r3, [r0, ip, lsl #2]
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sub r1, r1, ip, lsl #5
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mov r2, #1
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orr r1, r3, r2, lsl r1
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str r1, [r0, ip, lsl #2]
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ldmia sp!, {r4, r5, r6, pc}
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.align 2, 0
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_02058E64: .word IQ_SKILL_RESTRICTIONS
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arm_func_end EnableIqSkill
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117
asm/main_02058D04.s
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117
asm/main_02058D04.s
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@ -0,0 +1,117 @@
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.include "asm/macros.inc"
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.include "main_02058D04.inc"
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.text
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arm_func_start GetLearnableIqSkills
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GetLearnableIqSkills: ; 0x02058D04
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stmdb sp!, {r3, r4, r5, r6, r7, r8, sb, sl, fp, lr}
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mov r6, #0
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mov sl, r0
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mov sb, r1
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mov r8, r2
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mov r5, r6
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ldr r4, _02058DA0 ; =IQ_GROUP_SKILLS
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mov fp, #0x19
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b _02058D74
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_02058D28:
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mov r0, sb
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bl GetIqGroup
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mla r1, r0, fp, r4
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and r0, r5, #0xff
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ldrb r7, [r0, r1]
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cmp r7, #0xff
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beq _02058D7C
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cmp r7, #0x18
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bne _02058D58
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mov r0, #3
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bl GetPerformanceFlagWithChecks
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b _02058D64
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_02058D58:
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mov r0, r8
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mov r1, r7
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bl CanLearnIqSkill
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_02058D64:
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cmp r0, #0
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strneb r7, [sl, r6]
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addne r6, r6, #1
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add r5, r5, #1
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_02058D74:
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cmp r5, #0x19
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blt _02058D28
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_02058D7C:
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mov r1, r6
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mov r0, #0
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b _02058D90
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_02058D88:
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strb r0, [sl, r1]
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add r1, r1, #1
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_02058D90:
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cmp r1, #0x45
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blt _02058D88
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mov r0, r6
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ldmia sp!, {r3, r4, r5, r6, r7, r8, sb, sl, fp, pc}
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.align 2, 0
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_02058DA0: .word IQ_GROUP_SKILLS
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arm_func_end GetLearnableIqSkills
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arm_func_start DisableIqSkill
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DisableIqSkill: ; 0x02058DA4
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stmdb sp!, {r3, r4, r5, lr}
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mov r4, r0
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mov r5, r1
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bl IqSkillFlagTest
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cmp r0, #0
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beq _02058DE4
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mov r0, r5, asr #4
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add r0, r5, r0, lsr #27
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mov r2, r0, asr #5
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sub r0, r5, r2, lsl #5
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mov r1, #1
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mvn r0, r1, lsl r0
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ldr r1, [r4, r2, lsl #2]
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and r0, r1, r0
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str r0, [r4, r2, lsl #2]
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ldmia sp!, {r3, r4, r5, pc}
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_02058DE4:
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mov r0, r4
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mov r1, r5
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bl EnableIqSkill
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ldmia sp!, {r3, r4, r5, pc}
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arm_func_end DisableIqSkill
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arm_func_start EnableIqSkill
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EnableIqSkill: ; 0x02058DF4
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stmdb sp!, {r4, r5, r6, lr}
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ldr r2, _02058E64 ; =IQ_SKILL_RESTRICTIONS
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mov r3, r1, lsl #1
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ldrsh ip, [r2, r3]
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mov r3, #0
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mov r4, #1
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_02058E0C:
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mov r5, r3, lsl #1
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ldrsh r5, [r2, r5]
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cmp ip, r5
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bne _02058E3C
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mov lr, r3, asr #4
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add lr, r3, lr, lsr #27
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mov r6, lr, asr #5
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sub lr, r3, r6, lsl #5
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mvn lr, r4, lsl lr
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ldr r5, [r0, r6, lsl #2]
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and r5, r5, lr
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str r5, [r0, r6, lsl #2]
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_02058E3C:
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add r3, r3, #1
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cmp r3, #0x45
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blt _02058E0C
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mov ip, r1, lsr #5
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ldr r3, [r0, ip, lsl #2]
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sub r1, r1, ip, lsl #5
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mov r2, #1
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orr r1, r3, r2, lsl r1
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str r1, [r0, ip, lsl #2]
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ldmia sp!, {r4, r5, r6, pc}
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.align 2, 0
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_02058E64: .word IQ_SKILL_RESTRICTIONS
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arm_func_end EnableIqSkill
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@ -3,6 +3,8 @@
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#include "enums.h"
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// Table of 4-byte values for each IQ skill that represent the required IQ value to unlock a skill.
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extern const s32 IQ_SKILLS[69];
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extern const enum iq_skill_id IQ_GROUP_SKILLS[16][25];
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#endif //PMDSKY_IQ_SKILLS_H
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11
include/main_02058CD8.h
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11
include/main_02058CD8.h
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#ifndef PMDSKY_MAIN_02058CD8_H
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#define PMDSKY_MAIN_02058CD8_H
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#include "enums.h"
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#include "util.h"
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// Returns whether an IQ skill can be learned with a given IQ amount or not.
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// If the specified amount is 0, it always returns false.
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bool8 CanLearnIqSkill(s32 iq_amount, enum iq_skill_id iq_id);
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#endif //PMDSKY_MAIN_02058CD8_H
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2
main.lsf
2
main.lsf
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@ -130,6 +130,8 @@ Static main
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Object asm/main_02054E4C.o
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Object src/main_02058C3C.o
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Object asm/main_02058C4C.o
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Object src/main_02058CD8.o
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Object asm/main_02058D04.o
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Object src/main_02058E68.o
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Object asm/main_02058E8C.o
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Object src/pokemon.o
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@ -3,12 +3,12 @@
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#include "dungeon_parameters_3.h"
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#include "dungeon_parameters_4.h"
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#include "dungeon_util_static.h"
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#include "main_02058CD8.h"
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#include "main_02058E68.h"
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#include "overlay_29_022FF898.h"
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#include "overlay_29_023000E4.h"
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#include "pokemon.h"
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extern bool8 CanLearnIqSkill(s32 iq_amount, enum iq_skill_id iq_id);
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extern void DisableIqSkill(u32 *iq_skills_flags, enum iq_skill_id iq_id);
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extern void EnableIqSkill(u32 *iq_skills_flags, enum iq_skill_id iq_id);
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extern bool8 GetPerformanceFlagWithChecks(s32 flag_id);
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10
src/main_02058CD8.c
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10
src/main_02058CD8.c
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#include "main_02058CD8.h"
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#include "iq_skills.h"
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bool8 CanLearnIqSkill(s32 iq_amount, enum iq_skill_id iq_id)
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{
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if (iq_id == IQ_NONE)
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return 0;
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return IQ_SKILLS[iq_id] <= iq_amount;
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}
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