ousttrue
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77ecdc2d55
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VrmAnimationImporter create VrmAnimationInstance
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2023-06-14 17:00:25 +09:00 |
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ousttrue
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464a5c8953
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VrmAnimationInstance
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2023-06-14 16:45:42 +09:00 |
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ousttrue
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144df734f2
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copyright が抜けてる
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2023-03-07 19:41:48 +09:00 |
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Masataka SUMI
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358fd8b939
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Fix for failed tests.
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2023-03-06 17:53:07 +09:00 |
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ousttrue
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4f6ff8f798
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明示的なインターフェイスの実装
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2023-02-27 19:18:51 +09:00 |
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ousttrue
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18660498a5
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mv EuclideanTransform to UniGLTF.Utils
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2023-02-27 18:59:27 +09:00 |
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ousttrue
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ef80237782
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ITPoseProvider を縮小。EuclideanTransform 導入
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2023-02-27 18:51:09 +09:00 |
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ousttrue
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d329e3cb89
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ITPoseProvider を修正
* bone, parent
* Quaternion?, Vector3? にして throw しない
* Vrm10RuntimeControlRig のインターフェース実装でない property を削り
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2023-02-27 15:33:51 +09:00 |
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ousttrue
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2e29b7da65
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VRM10Retarget 実装実験から ITPoseProvider, INormalizedPoseProvider, INormalizedPoseApplicable を整理
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2023-02-21 17:29:18 +09:00 |
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ousttrue
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a310e2dcf5
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rename NormalizedPoseProvider to AnimatorPoseProvider. fix Bvh height
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2023-02-21 17:21:50 +09:00 |
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ousttrue
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437dc1b1b3
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mv
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2023-02-20 19:21:36 +09:00 |
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ousttrue
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4629a8b586
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mv to Assets/VRM10/Runtime/Components/Vrm10RuntimeControlRig
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2023-02-20 19:20:20 +09:00 |
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ousttrue
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33725cbab5
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3 interfaces. ITPoseProvider, INormalizedPoseProvider and INormalizedPoseApplicable
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2023-02-20 19:06:13 +09:00 |
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ousttrue
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360aa6fcf0
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元の場所に
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2023-02-20 18:20:04 +09:00 |
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ousttrue
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6dd2bb38cc
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IControlRigGetter と IControlRigSetter を追加
add ControlRigRetarget
impl InitialRotationRigGetter.cs
impl NormalizedRotationRigGetter.cs
mv Assets/Vrm10/Runtime/ControlRig/Vrm10ControlBone.cs => Assets/VRM10/Runtime/Components/Vrm10Runtime/Vrm10ControlBone.cs
mv Assets/VRM10/Runtime/ControlRig/InitialRotations/ControlRigGenerationOption.cs => Assets/VRM10/Runtime/Components/Vrm10Runtime/ControlRigGenerationOption.cs
rename Vrm10BoneInitialRotation => BoneInitialRotation
remove Vrm0XCompatibleRig.cs
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2023-02-20 15:49:50 +09:00 |
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ousttrue
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a82dfd4611
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Vrm10RuntimeControlRig は、正規化されたTPoseを受け取る責務に特化して単純化する。
初期回転を持つポーズの受付は、Vrm10BoneInitialRotation を使う別クラスに委譲する。
(次で作ります)
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2023-02-20 13:54:12 +09:00 |
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ousttrue
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8e5a99eb7f
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mv Assets/VRM10/Runtime/Components/Vrm10Runtime/ControlRig to Assets/VRM10/Runtime/ControlRig
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2023-02-20 13:02:53 +09:00 |
|
Masataka SUMI
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e7b5d23690
|
Add a LookAtOrigin transform to ControlRig.
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2023-02-17 17:43:20 +09:00 |
|
Masataka SUMI
|
95ef1b839f
|
rename and add comment
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2023-02-15 00:07:05 +09:00 |
|
Masataka SUMI
|
b25e58c3ff
|
reorder
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2023-02-14 23:05:12 +09:00 |
|
Masataka SUMI
|
b376a94d75
|
rename gaze to LookAt
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2023-02-14 22:56:16 +09:00 |
|
Masataka SUMI
|
dbfd5212c7
|
make CalculateYawPitchFromGazePosition public
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2023-02-14 22:14:48 +09:00 |
|
Masataka SUMI
|
a344a8d12b
|
Refactoring about Vrm10 LookAtRuntime
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2023-02-14 22:08:18 +09:00 |
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ousttrue
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983a66471b
|
Merge pull request #1957 from ousttrue/feature10/openxr_fb_body_tracking
Feature10/openxr fb body tracking
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2022-12-13 12:48:13 +09:00 |
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ousttrue
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3e5535cb72
|
fix hand rotation
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2022-12-09 21:37:55 +09:00 |
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ousttrue
|
30a2262104
|
Add XR_FB_body_tracking rig.
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2022-12-09 21:20:58 +09:00 |
|
0b5vr
|
3f9071f679
|
feature (VRM1, SpringBone): add limit break slider to spring bone joint properties
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2022-12-08 20:27:57 +09:00 |
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ousttrue
|
675060175b
|
修正漏れ
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2022-11-29 20:16:54 +09:00 |
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ousttrue
|
432dfb60f0
|
fix comment
|
2022-11-29 19:17:55 +09:00 |
|
ousttrue
|
d72f004cd4
|
fix NormalizedLocalRotation logic
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2022-11-29 18:54:08 +09:00 |
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ousttrue
|
7f275062ab
|
親指の左右が逆
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2022-11-29 18:52:05 +09:00 |
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ousttrue
|
5353ef14ef
|
小文字
|
2022-11-28 17:20:40 +09:00 |
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ousttrue
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dd646cabb0
|
private readonly
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2022-11-28 17:08:37 +09:00 |
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ousttrue
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60ecc165c8
|
internal
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2022-11-28 17:03:45 +09:00 |
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ousttrue
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7af375cf34
|
Vrm10Importer の引き数を整理
* controlRigGenerationOption を削除
* controlRigInitialRotations に一本化
* IReadOnlyDictionary<HumanBodyBones, Quaternion> を使う
* XR_EXT_hand_tracking の親指のロールを修正
|
2022-11-28 15:44:25 +09:00 |
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ousttrue
|
18c4b2c904
|
NormalizedLocalRotation
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2022-11-27 23:07:08 +09:00 |
|
ousttrue
|
a0d4621547
|
WIP OpenXRHandTracking
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2022-11-25 22:22:12 +09:00 |
|
ousttrue
|
4a4dbb447a
|
initialRotations
|
2022-11-25 20:29:02 +09:00 |
|
Masataka SUMI
|
f8ac8075e7
|
use static getter instead of preprocessors.
|
2022-11-03 20:58:14 +09:00 |
|
ousttrue
|
f7696a3fd5
|
Merge pull request #1887 from mkc1370/feature/preview_unsupported_shader
サポートされていないシェーダーが含まれるモデルのプレビューをできるように
|
2022-10-27 14:07:24 +09:00 |
|
mkc1370
|
84b7e0e953
|
Show error in PreviewGUI
|
2022-10-26 20:55:28 +09:00 |
|
mkc1370
|
6d0aa9ee9f
|
To be able to display errors as much as possible
|
2022-10-26 20:53:31 +09:00 |
|
mkc1370
|
949265226f
|
Make unsupported shaders visible
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2022-10-26 15:56:36 +09:00 |
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ousttrue
|
b18e5cd63b
|
VRM10Object を作成するステップ
* VRM10Object が無いときにエラー表示
* VRM10Object が無ければ VRM10Instance を停止させる
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2022-10-26 14:27:36 +09:00 |
|
ousttrue
|
383ac4f7b4
|
Merge pull request #1876 from ousttrue/feature10/springbone_picker
[1.0] SpringBone の 設定 UI
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2022-10-25 16:33:10 +09:00 |
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ousttrue
|
0b2e9b7707
|
gizmo 色変更
* Joint => wires yellow(0.xと同じ)
* collider sphere => magenta(0.xと同じ)
* collider capsule => orange 赤系
|
2022-10-24 15:24:01 +09:00 |
|
ousttrue
|
b2c3d14942
|
親指のガイド表示
|
2022-10-20 16:58:43 +09:00 |
|
ousttrue
|
d2b4ad1964
|
Merge pull request #1868 from notargs/external_force
SpringBoneに対して外力を渡すインターフェースを実装する
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2022-10-20 15:57:07 +09:00 |
|
notargs
|
46e3ec70d5
|
外力をキャラクターごとに設定するように変更
|
2022-10-20 15:31:59 +09:00 |
|
ousttrue
|
0a1b55ec1e
|
meta のバリデーション。文言
|
2022-10-20 15:15:00 +09:00 |
|