Masataka SUMI
dbfd5212c7
make CalculateYawPitchFromGazePosition public
2023-02-14 22:14:48 +09:00
Masataka SUMI
a344a8d12b
Refactoring about Vrm10 LookAtRuntime
2023-02-14 22:08:18 +09:00
ousttrue
563c6333c1
コード生成の更新。beta が取れた
2023-02-14 17:56:56 +09:00
ousttrue
0ac90179c5
コード生成フォルダから退避
2023-02-14 17:55:01 +09:00
ousttrue
d86730cd8b
Merge pull request #1978 from ousttrue/fix_exporter_texture_leak
...
Fix exporter texture leak
2023-02-09 19:04:34 +09:00
ousttrue
3187078011
private
2023-02-09 19:01:50 +09:00
ousttrue
7572ce5ded
Func<(Texture2D, bool IsDisposable)>
2023-02-09 19:01:29 +09:00
ousttrue
2c4d344902
remove unused tests
2023-01-26 21:54:17 +09:00
ousttrue
d8456e0480
PlayMode テストの修正
2023-01-26 16:25:58 +09:00
ousttrue
04f409aa1f
(Texture2D Texture, bool IsDisposable)
2023-01-26 15:24:25 +09:00
ousttrue
6d42ba01e3
remove IDisposableResourceList
...
* UnityEngine.Object => UnityEngine.Texture2D
2023-01-26 15:18:07 +09:00
ousttrue
b1825e8968
IDisposableResourceList
...
Dispose a texture if `TextureConverter.CopyTexture` is used.
2023-01-25 18:45:20 +09:00
ousttrue
a79e6b4a5b
ITextureExporter inherit IDisposable
...
update ITextureExporter interface
2023-01-25 18:23:55 +09:00
ousttrue
51c2275f4b
Merge pull request #1976 from virtual-cast/fix-Fast-Spring-Bone-Execution-Order
...
Change FastSpringBoneService ExecutionOrder To 11010
2023-01-25 15:27:20 +09:00
ousttrue
0c3aa0cd9e
Merge pull request #1955 from mttbrnnr/master
...
Disabled renderers no longer get exported
2023-01-25 15:23:50 +09:00
ousttrue
d44fa6d308
Merge pull request #1975 from HoloLabInc/arcsin16/fix-concurrent-access-error
...
ランタイムロードの非同期アクセスで例外が発生する問題の修正
2023-01-25 15:20:24 +09:00
T-Kuhn
b8445abf1f
Changed FastSpringBoneService ExecutionOrder to make sure FastSpringBoneService executes after Vrm10Instance
2023-01-25 12:56:15 +09:00
danno
65e3c3e41a
Fixed concurrent access error at glTFExtensions::IsGeneratedUniGLTFAndOlder.
2023-01-23 18:11:06 +09:00
Masataka SUMI
ac97d693ad
Add defines of VRM-1.0 humanoid bone specification
2023-01-18 20:12:30 +09:00
amamagi
e663091fee
feat: Add ITextureDeserializer parameter to Vrm10.LoadXXXAsync() and VrmUtility.LoadXXXAsync()
2023-01-11 11:43:58 +09:00
ousttrue
983a66471b
Merge pull request #1957 from ousttrue/feature10/openxr_fb_body_tracking
...
Feature10/openxr fb body tracking
2022-12-13 12:48:13 +09:00
ousttrue
3e5535cb72
fix hand rotation
2022-12-09 21:37:55 +09:00
ousttrue
30a2262104
Add XR_FB_body_tracking rig.
2022-12-09 21:20:58 +09:00
0b5vr
e8942a4f42
fix: Add [CanEditMultipleObjects] to VRM10SpringBoneJointEditor
...
Addressing https://github.com/vrm-c/UniVRM/pull/1952#discussion_r1044140952
2022-12-09 16:05:39 +09:00
0b5vr
9c194d55e7
refactor: SpringBoneEditor, change FindProperty specifier from string literal to nameof
...
Addressing https://github.com/vrm-c/UniVRM/pull/1952#discussion_r1044133280
Addressing https://github.com/vrm-c/UniVRM/pull/1952#discussion_r1044133784
2022-12-09 16:03:45 +09:00
0b5vr
a56bdbb3fe
fix: Add [CanEditMultipleObjects] to VRMSpringBoneEditor
...
Addressing https://github.com/vrm-c/UniVRM/pull/1952#discussion_r1044140283
2022-12-09 15:59:56 +09:00
0b5vr
907f8ec33f
fix: rename VRM10SpringBoneJointEditor -> VRMSpringBoneEditor
...
Addressing https://github.com/vrm-c/UniVRM/pull/1952#discussion_r1044132637
2022-12-09 15:59:17 +09:00
0b5vr
cd88d0744f
feature (VRM0, SpringBone): add limit break slider to spring bone joint properties
2022-12-08 20:40:15 +09:00
0b5vr
3f9071f679
feature (VRM1, SpringBone): add limit break slider to spring bone joint properties
2022-12-08 20:27:57 +09:00
Matthias Brenner
2ba96d4a29
Disabled renderers no longer get exported
2022-12-07 19:00:20 +01:00
ousttrue
e16dd2f8c0
Merge pull request #1943 from ousttrue/version/v0_108_0
...
UniVRM-0.108.0
2022-12-05 20:35:37 +09:00
ousttrue
3b73ba2e9b
Implement interleaved vertex layout with byteStride
2022-12-05 20:06:49 +09:00
ousttrue
fcb4f1841f
Merge pull request #1945 from Santarh/shaderInsteadOfString2
...
Specify a Shader instead of a string in MaterialDescriptor.
2022-12-05 18:02:21 +09:00
ousttrue
421cd6bf5b
fix test
...
#1941
2022-12-05 17:23:16 +09:00
Masataka SUMI
0a7ac08dac
specify a Shader instead of a string in MaterialDescriptor.
2022-12-05 17:21:20 +09:00
Masataka SUMI
3ad42a262e
fix
2022-12-05 17:05:21 +09:00
Masataka SUMI
847b2703bc
Remove concrete VRM shader's info from UniGLTF.
2022-12-05 17:03:48 +09:00
ousttrue
92caf36471
UniVRM-0.108.0
2022-12-05 16:45:35 +09:00
Masataka SUMI
2f915b4777
Take off responsibility of determining shaders from ImporterContext.
2022-12-05 16:30:43 +09:00
Masataka SUMI
aed1d170d4
make MaterialDescriptor class
2022-12-05 16:05:20 +09:00
ousttrue
44b2e0330d
FastStartsWith
2022-12-05 15:43:34 +09:00
ousttrue
8ab3bc28dd
comment
2022-12-05 15:15:00 +09:00
ousttrue
7ebea43654
前の挙動
2022-12-05 15:11:36 +09:00
ousttrue
431fe58f80
IsUnderWritableFolder を以前の IsUnderAssetsFolder の挙動に戻す
...
* "Assets" => true
2022-12-05 15:11:18 +09:00
ousttrue
d28688e9b8
fix typo. pp
2022-12-05 14:53:43 +09:00
ousttrue
1add059e82
テスト時の Asset 生成を回避
...
* あとで。ゴミ掃除問題
2022-12-05 14:52:55 +09:00
ousttrue
97def6a8c5
fix EnsureFolder
...
"Assets" に対して EnsureFolder すると例外
2022-12-05 14:48:40 +09:00
ousttrue
e390f2ea39
add test
2022-12-05 14:47:48 +09:00
Isamu Mogi
b2b11dc6f3
Use new ArraySegment<byte>(Array.Empty<byte>()) instead of default(ArraySegment<byte>)
...
`default(ArraySegment<byte>).ToArray()` throws `InvalidOperationException` since Unity 2021.
It fails `VRMTextureEnumerateTests`. Use `new ArraySegment<byte>(Array.Empty<byte>())` instead.
Confirmed to work with Unity 2020.3.34f1, 2021.3.13f1 and 2022.1.23f1.
fixes https://github.com/vrm-c/UniVRM/issues/1934
2022-11-30 02:47:21 +09:00
ousttrue
675060175b
修正漏れ
2022-11-29 20:16:54 +09:00