Commit Graph

171 Commits

Author SHA1 Message Date
ousttrue
c6dcbc9cf4 add MigrateExporter 2022-10-20 13:59:29 +09:00
ousttrue
85f4e22a98 typo 2022-10-04 17:55:49 +09:00
ousttrue
1d22f42e90
Merge pull request #1795 from matsutaka-pxv/add-awaitcaller-to-loadblendshapemaster
Add IAwaitCaller to VRMImporterContext.LoadBlendShapeMaster
2022-09-21 16:23:54 +09:00
Takayuki Matsuoka
fe0c3d756d 不要なコード整形を修正
See also:
https://github.com/vrm-c/UniVRM/pull/1795#discussion_r974879279
2022-09-20 23:25:20 +09:00
Takayuki Matsuoka
0029c1cd5f LoadBlendShapeBindの引数順を変更
IAwaitCallerを最後の引数にするように変更

See also :
https://github.com/vrm-c/UniVRM/pull/1795#discussion_r974879093
2022-09-20 23:24:09 +09:00
Takayuki Matsuoka
799857bb8b Add IAwaitCaller to VRMImporterContext.LoadFirstPerson
Since we still don't have explicit rule/method to add NextFrameIfTimedOut, this change may seem random.

But we've conducted some benchmarks and profiled them before add these await-s.  These changes ease CPU spikes.
2022-09-14 13:11:23 +09:00
Takayuki Matsuoka
64286d8400 Add IAwaitCaller to VRMImporterContext.LoadBlendShapeMaster
Since VRMImporterContext.LoadBlendShapeMaster may take long time to complete,
change it to async Task method and pass IAwaitCaller as an argument.

This changeset also changes VRMImporterContext.LoadBlendShapeBind.
Because this method has long LINQ chain and we need to split it to ease
its CPU time spike.
2022-09-14 11:09:37 +09:00
Masataka SUMI
0dfa783406 mv CachedEnum namespace to UniGLTF.Utils 2022-09-07 15:59:35 +09:00
Masataka SUMI
29163a43b1 Use CachedEnum 2022-09-07 15:38:02 +09:00
Masataka SUMI
996bc91c93 Rename CacheEnum to CachedEnum 2022-09-07 15:04:23 +09:00
ousttrue
41e8628ae8
Merge pull request #1765 from ousttrue/fix/use_optional_for_index
glTFTexture.source type to int?
2022-09-05 19:05:26 +09:00
ousttrue
d974ddfa57 out (SubAssetKey, TextureDescriptor) を 2つの out に展開 2022-09-05 18:41:12 +09:00
ousttrue
2efcf65e60 LoadBytesAsync 2022-08-22 13:00:05 +09:00
ousttrue
f2d587e09f glTFTexture.source type to int? 2022-08-05 21:13:32 +09:00
ousttrue
1ca7a8684d WebGLの動作確認用 2022-07-26 14:30:51 +09:00
ousttrue
ba83d65018 null check 2022-07-14 15:53:14 +09:00
ousttrue
eca75c54a4 ImporterContext.LoadAnimation 2022-06-27 20:39:11 +09:00
ousttrue
933466169f VRMExportSettings.KeepAnimation 2022-06-27 19:20:40 +09:00
ousttrue
d530b0fc6d typo 2022-06-08 17:55:09 +09:00
ousttrue
c0d7869258 より上流で防御
* Vector には Color も入っているぽい(Vector4 と Colorは実質同じ)
* Texture が無いときにも OffsetScale が入っているケースがある
2022-06-08 17:42:31 +09:00
ousttrue
ac19e0d135 PreShaderPropExporter は既に VRM/MToon 専用 2022-06-02 15:12:22 +09:00
ousttrue
8ed88db8df add warning 2022-05-12 16:00:32 +09:00
ousttrue
edcfac499f null だと後続で例外。utility なのでフォールバックさせることにした。 2022-05-12 15:45:17 +09:00
ousttrue
e19ab9808a EditorAnimationExporter 2022-02-28 14:29:56 +09:00
ousttrue
bd97a4f47f
Merge pull request #1545 from ousttrue/fix/new_immediatecaller
remove `awaitCaller ?? new ImmediateCaller()`
2022-02-22 18:20:20 +09:00
ousttrue
faebd43771 remove awaitCaller ?? new ImmediateCaller()
上流の awaitCaller を下流に使ってないことも修正
2022-02-21 16:47:44 +09:00
ousttrue
1cc152abff add virtual void ExportAnimations 2022-02-21 15:44:57 +09:00
ousttrue
dbdb989dad use VrmUtility 2022-01-25 20:00:14 +09:00
ousttrue
7a0e105f61 HighLevel API
とりあえず
2022-01-25 19:55:11 +09:00
Masataka SUMI
c96d4c1331 Image の MimeType を ITextureDeserializer に伝達する 2021-12-08 19:01:22 +09:00
Masataka SUMI
46c6d94e57 昔のコードが古い呼び出し方をしていたので修正 2021-12-04 02:24:07 +09:00
ousttrue
1eec47dedd Update exporter interface. use ExportingGltfData 2021-10-26 21:02:09 +09:00
ousttrue
e8f7fdbda7 Rename GltfBufferWriter to ExportingGltfData 2021-10-26 20:34:50 +09:00
ousttrue
58678776b5 add GltfBufferWriter 2021-10-26 17:37:03 +09:00
notargs
1e98f065e1 Fix errors 2021-10-25 17:03:47 +09:00
notargs
adcf43dcbe Merge remote-tracking branch 'upstream/master' into readonly_struct_material_descriptor 2021-10-25 17:02:13 +09:00
notargs
700f033fd7 MaterialDescriptorをreadonly structに変更 2021-10-25 16:52:55 +09:00
Masataka SUMI
d6f7b23970 rename 2021-10-22 20:33:55 +09:00
Masataka SUMI
e8037d112c refactoring 2021-10-22 20:32:21 +09:00
Masataka SUMI
d2e2f8403e VRM 0.x の仕様に反する変換 Export は throw する 2021-10-22 20:31:28 +09:00
Masataka SUMI
2a01ef551b Merge branch 'master' of https://github.com/vrm-c/UniVRM into fixExporterInterface 2021-10-22 20:22:58 +09:00
Masataka SUMI
efbb5aca0c renderQueue を復帰する 2021-10-22 17:09:52 +09:00
Masataka SUMI
fe25feaed6 refactor 2021-10-22 16:39:23 +09:00
Masataka SUMI
4b0cfe972e comment 2021-10-22 16:38:40 +09:00
Masataka SUMI
bd982eae8f rename 2021-10-22 16:31:58 +09:00
Masataka SUMI
61415a927d TransparentZwrite のフォールバック時の指定を明示的にする 2021-10-22 16:06:45 +09:00
Masataka SUMI
95b032d12e gltfExporter の GltfExportSettings が、コンストラクタと Export 関数の引数で二重に与えられていたのを修正 2021-10-20 16:31:42 +09:00
Masataka SUMI
1fa7b70b0c UnlitTransparentWithZWrite は MToon の Emissive Factor にフォールバックさせる 2021-09-28 19:18:53 +09:00
Masataka SUMI
2c4803b3eb rename 2021-09-28 19:02:41 +09:00
ousttrue
a92890f371 Implement VRMZWriteMaterialImporter 2021-09-27 21:01:35 +09:00