EditorAnimationExporter

This commit is contained in:
ousttrue 2022-02-28 14:24:33 +09:00
parent 551a828083
commit e19ab9808a
19 changed files with 150 additions and 93 deletions

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@ -4,7 +4,7 @@ using UniGLTF.M17N;
using UnityEditor;
using UnityEngine;
namespace UniGLTF.Animation
namespace UniGLTF
{
public static class AnimationValidator
{

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@ -0,0 +1,75 @@
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace UniGLTF
{
public class EditorAnimationExporter : IAnimationExporter
{
/// <summary>
/// AnimationClip を収集する。
/// </summary>
static List<AnimationClip> GetAnimationClips(GameObject Copy)
{
var clips = new List<AnimationClip>();
var animator = Copy.GetComponent<Animator>();
var animation = Copy.GetComponent<Animation>();
if (animator != null)
{
clips = AnimationExporter.GetAnimationClips(animator);
}
else if (animation != null)
{
clips = AnimationExporter.GetAnimationClips(animation);
}
return clips;
}
public void Export(ExportingGltfData _data, GameObject Copy, List<Transform> Nodes)
{
var clips = GetAnimationClips(Copy);
foreach (AnimationClip clip in clips)
{
var animationWithCurve = AnimationExporter.Export(clip, Copy.transform, Nodes);
foreach (var kv in animationWithCurve.SamplerMap)
{
var sampler = animationWithCurve.Animation.samplers[kv.Key];
var inputAccessorIndex = _data.ExtendBufferAndGetAccessorIndex(kv.Value.Input);
sampler.input = inputAccessorIndex;
var outputAccessorIndex = _data.ExtendBufferAndGetAccessorIndex(kv.Value.Output);
sampler.output = outputAccessorIndex;
// modify accessors
var outputAccessor = _data.Gltf.accessors[outputAccessorIndex];
var channel = animationWithCurve.Animation.channels.First(x => x.sampler == kv.Key);
switch (glTFAnimationTarget.GetElementCount(channel.target.path))
{
case 1:
outputAccessor.type = "SCALAR";
//outputAccessor.count = ;
break;
case 3:
outputAccessor.type = "VEC3";
outputAccessor.count /= 3;
break;
case 4:
outputAccessor.type = "VEC4";
outputAccessor.count /= 4;
break;
default:
throw new NotImplementedException();
}
}
animationWithCurve.Animation.name = clip.name;
_data.Gltf.animations.Add(animationWithCurve.Animation);
}
}
}
}

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@ -1,7 +1,6 @@
using System.Collections.Generic;
using System.IO;
using System.Linq;
using UniGLTF.Animation;
using UnityEditor;
using UnityEngine;
using VRMShaders;
@ -106,6 +105,7 @@ namespace UniGLTF
{
var data = new ExportingGltfData();
Settings.AnimationExporter = new EditorAnimationExporter();
using (var exporter = new gltfExporter(data, Settings, new EditorProgress()))
{
exporter.Prepare(State.ExportRoot);

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@ -47,7 +47,7 @@ namespace UniGLTF
}
[Obsolete]
internal static AnimationProperties AnimationPropertysToAnimationProperties(AnimationPropertys property)
public static AnimationProperties AnimationPropertysToAnimationProperties(AnimationPropertys property)
{
if (!Enum.IsDefined(typeof(AnimationProperties), property))
{

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@ -1,3 +0,0 @@
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@ -0,0 +1,10 @@
using System.Collections.Generic;
using UnityEngine;
namespace UniGLTF
{
public interface IAnimationExporter
{
void Export(ExportingGltfData _data, GameObject Copy, List<Transform> Nodes);
}
}

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@ -45,5 +45,7 @@ namespace UniGLTF
/// Keep VertexColor
/// </summary>
public bool KeepVertexColor;
public IAnimationExporter AnimationExporter;
}
}

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@ -236,81 +236,6 @@ namespace UniGLTF
// do nothing
}
/// <summary>
/// AnimationClip を収集する。
/// </summary>
List<AnimationClip> GetAnimationClips()
{
var clips = new List<AnimationClip>();
var animator = Copy.GetComponent<Animator>();
var animation = Copy.GetComponent<Animation>();
if (animator != null)
{
clips = AnimationExporter.GetAnimationClips(animator);
}
else if (animation != null)
{
clips = AnimationExporter.GetAnimationClips(animation);
}
return clips;
}
public virtual void ExportAnimations()
{
if (Application.isPlaying)
{
// UnityEditor.AnimationUtility などが Editor 専用のため、
// Editor 時のみ Export できる。
// !Application.isPlaying ならば Editor であろう。
return;
}
ReportProgress("Animations", 0.9f);
var clips = GetAnimationClips();
foreach (AnimationClip clip in clips)
{
var animationWithCurve = AnimationExporter.Export(clip, Copy.transform, Nodes);
foreach (var kv in animationWithCurve.SamplerMap)
{
var sampler = animationWithCurve.Animation.samplers[kv.Key];
var inputAccessorIndex = _data.ExtendBufferAndGetAccessorIndex(kv.Value.Input);
sampler.input = inputAccessorIndex;
var outputAccessorIndex = _data.ExtendBufferAndGetAccessorIndex(kv.Value.Output);
sampler.output = outputAccessorIndex;
// modify accessors
var outputAccessor = _gltf.accessors[outputAccessorIndex];
var channel = animationWithCurve.Animation.channels.First(x => x.sampler == kv.Key);
switch (glTFAnimationTarget.GetElementCount(channel.target.path))
{
case 1:
outputAccessor.type = "SCALAR";
//outputAccessor.count = ;
break;
case 3:
outputAccessor.type = "VEC3";
outputAccessor.count /= 3;
break;
case 4:
outputAccessor.type = "VEC4";
outputAccessor.count /= 4;
break;
default:
throw new NotImplementedException();
}
}
animationWithCurve.Animation.name = clip.name;
_gltf.animations.Add(animationWithCurve.Animation);
}
}
public virtual void Export(ITextureSerializer textureSerializer)
{
Nodes = Copy.transform.Traverse()
@ -403,7 +328,11 @@ namespace UniGLTF
}
#endregion
ExportAnimations();
if (m_settings.AnimationExporter != null)
{
ReportProgress("Animations", 0.9f);
m_settings.AnimationExporter.Export(_data, Copy, Nodes);
}
ExportExtensions(textureSerializer);

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@ -40,11 +40,6 @@ namespace VRM
return new VRMMaterialExporter();
}
public override void ExportAnimations()
{
// do nothing
}
public override void ExportExtensions(ITextureSerializer textureSerializer)
{
// avatar