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https://github.com/vrm-c/UniVRM.git
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@@ -61,15 +61,18 @@ namespace VRM
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},
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Rendering = new RenderingDefinition
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{
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// NOTE: Transparent ZWrite
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RenderMode = RenderMode.TransparentWithZWrite,
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CullMode = CullMode.Back,
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RenderQueueOffsetNumber = 0,
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},
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Color = new ColorDefinition
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{
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LitColor = Color.black,
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// NOTE: Unlit なので、RGB 値は黒とする。
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// NOTE: Alpha は使うので、テクスチャを設定する.
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LitColor = new Color(0, 0, 0, 1),
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LitMultiplyTexture = mainTexture,
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ShadeColor = Color.black,
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ShadeColor = new Color(0, 0, 0, 1),
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ShadeMultiplyTexture = default,
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CutoutThresholdValue = 0.5f,
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},
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@@ -77,6 +80,7 @@ namespace VRM
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{
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LitAndShadeMixing = new LitAndShadeMixingDefinition
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{
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// NOTE: default value
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ShadingShiftValue = 0,
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ShadingToonyValue = 1,
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ShadowReceiveMultiplierValue = 1,
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@@ -86,26 +90,31 @@ namespace VRM
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},
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LightingInfluence = new LightingInfluenceDefinition
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{
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// NOTE: default value
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LightColorAttenuationValue = 0,
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GiIntensityValue = 0.1f,
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},
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Normal = new NormalDefinition
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{
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// NOTE: default value
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NormalTexture = default,
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NormalScaleValue = 1,
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},
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},
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Emission = new EmissionDefinition
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{
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// NOTE: Unlit なので Emission にテクスチャを設定する.
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EmissionColor = Color.white,
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EmissionMultiplyTexture = mainTexture,
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},
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MatCap = new MatCapDefinition
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{
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// NOTE: default value
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AdditiveTexture = default,
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},
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Rim = new RimDefinition
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{
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// NOTE: default value
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RimColor = Color.black,
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RimMultiplyTexture = default,
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RimLightingMixValue = 1,
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@@ -114,6 +123,7 @@ namespace VRM
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},
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Outline = new OutlineDefinition
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{
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// NOTE: default value
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OutlineWidthMode = OutlineWidthMode.None,
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OutlineWidthValue = 0,
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OutlineWidthMultiplyTexture = default,
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@@ -124,6 +134,7 @@ namespace VRM
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},
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TextureOption = new TextureUvCoordsDefinition
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{
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// NOTE: default value
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MainTextureLeftBottomOriginScale = new Vector2(1, 1),
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MainTextureLeftBottomOriginOffset = new Vector2(0, 0),
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UvAnimationMaskTexture = default,
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