UniVRM/Assets/VRM/Runtime/IO
Takayuki Matsuoka 64286d8400 Add IAwaitCaller to VRMImporterContext.LoadBlendShapeMaster
Since VRMImporterContext.LoadBlendShapeMaster may take long time to complete,
change it to async Task method and pass IAwaitCaller as an argument.

This changeset also changes VRMImporterContext.LoadBlendShapeBind.
Because this method has long LINQ chain and we need to split it to ease
its CPU time spike.
2022-09-14 11:09:37 +09:00
..
VRMData.cs VrmExtensions to VrmExtension 2021-09-02 13:00:33 +09:00
VRMData.cs.meta add VRMData.cs 2021-09-01 21:26:50 +09:00
VRMException.cs add VRMData.cs 2021-09-01 21:26:50 +09:00
VRMException.cs.meta add VRMData.cs 2021-09-01 21:26:50 +09:00
VRMExporter.cs mv CachedEnum namespace to UniGLTF.Utils 2022-09-07 15:59:35 +09:00
VRMExporter.cs.meta VRM/Runtime/Format から UnityEngine 依存を除去 2020-12-01 20:26:34 +09:00
VRMImporterContext.cs Add IAwaitCaller to VRMImporterContext.LoadBlendShapeMaster 2022-09-14 11:09:37 +09:00
VRMImporterContext.cs.meta VRM/Runtime/Format から UnityEngine 依存を除去 2020-12-01 20:26:34 +09:00
VRMImporterContextExtensions.cs TextureDeserializer can await. 2021-06-24 22:03:46 +09:00
VRMImporterContextExtensions.cs.meta ReadMeta 復活 2021-03-19 16:58:49 +09:00
VRMMaterialDescriptorGenerator.cs MaterialDescriptorをreadonly structに変更 2021-10-25 16:52:55 +09:00
VRMMaterialDescriptorGenerator.cs.meta mv MaterialImporter MaterialDescriptorGenerator 2021-05-27 16:00:16 +09:00
VRMMaterialExporter.cs PreShaderPropExporter は既に VRM/MToon 専用 2022-06-02 15:12:22 +09:00
VRMMaterialExporter.cs.meta VRM/Runtime/Format から UnityEngine 依存を除去 2020-12-01 20:26:34 +09:00
VRMMToonMaterialImporter.cs out (SubAssetKey, TextureDescriptor) を 2つの out に展開 2022-09-05 18:41:12 +09:00
VRMMToonMaterialImporter.cs.meta Refactor Texture enumeration to TextureSetImport 2021-05-26 21:22:34 +09:00
VRMMToonTextureImporter.cs out (SubAssetKey, TextureDescriptor) を 2つの out に展開 2022-09-05 18:41:12 +09:00
VRMMToonTextureImporter.cs.meta Refactor Texture enumeration to TextureSetImport 2021-05-26 21:22:34 +09:00
VrmTextureDescriptorGenerator.cs out (SubAssetKey, TextureDescriptor) を 2つの out に展開 2022-09-05 18:41:12 +09:00
VrmTextureDescriptorGenerator.cs.meta mv TextureSetImporter TextureDescriptorGenerator 2021-05-27 15:36:52 +09:00
VRMUnlitTransparentZWriteMaterialImporter.cs out (SubAssetKey, TextureDescriptor) を 2つの out に展開 2022-09-05 18:41:12 +09:00
VRMUnlitTransparentZWriteMaterialImporter.cs.meta rename 2021-09-28 19:02:41 +09:00
VRMURPMaterialDescriptorGenerator.cs MaterialDescriptorをreadonly structに変更 2021-10-25 16:52:55 +09:00
VRMURPMaterialDescriptorGenerator.cs.meta add Vrm10UrpMaterialDescriptorGenerator and VRMURPMaterialDescriptorGenerator 2021-08-31 19:30:21 +09:00
VrmUtility.cs LoadBytesAsync 2022-08-22 13:00:05 +09:00
VrmUtility.cs.meta HighLevel API 2022-01-25 19:55:11 +09:00