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UniVRM is a gltf-based VRM format implementation for Unity. English is here https://vrm.dev/en/ . 日本語 はこちら https://vrm.dev/
Since VRMImporterContext.LoadBlendShapeMaster may take long time to complete, change it to async Task method and pass IAwaitCaller as an argument. This changeset also changes VRMImporterContext.LoadBlendShapeBind. Because this method has long LINQ chain and we need to split it to ease its CPU time spike. |
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| glTF@838b607505 | ||
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| ProjectSettings | ||
| Tests/Models/Alicia_vrm-0.51 | ||
| vrm-specification@b5793b4ca2 | ||
| .gitattributes | ||
| .gitignore | ||
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| doc.md | ||
| LICENSE.txt | ||
| NUnit3To2FormatConverter.py | ||
| README.md | ||
| requirements.txt | ||
| retag.sh | ||
| right_latest.jpg | ||
UniVRM
UniVRM is unity package for Import and Export VRM Format