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Release v0.91.0
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</header>
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<main>
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<a href="https://github.com/vrm-c/UniVRM/releases/download/v0.90.0/UniVRM-0.90.0_d192.unitypackage" class="btn">
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<a href="https://github.com/vrm-c/UniVRM/releases/download/v0.91.0/UniVRM-0.91.0_72a1.unitypackage" class="btn">
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<div class="btn">
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<h1>Download</h1>
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<h2>UniVRM-0.90.0</h2>
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<h2>UniVRM-0.91.0</h2>
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</div>
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</a>
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</main>
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docs/release/079/v0.91.0.md
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docs/release/079/v0.91.0.md
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# v0.91.0: 1.0準備
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## export option 追加
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* [[\#1415](https://github.com/vrm-c/UniVRM/pull/1415)] Feature/keep vertex color
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## texture importer 設定関連
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* [[\#1410](https://github.com/vrm-c/UniVRM/pull/1410)] Add the capability of importing texture extension.
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* [[\#1402](https://github.com/vrm-c/UniVRM/pull/1402)] While importing in Unity Editor, `Max Size` property is invalid if a texture size was larger than 2048.
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* [[\#1403](https://github.com/vrm-c/UniVRM/pull/1403)] Ignore texture compression settings while exporting glTF / VRM.
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## 1.0
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* [[\#1409](https://github.com/vrm-c/UniVRM/pull/1409)] 同一のバイト列を参照するBufferAccessor が複数回、座標変換(右手・左手変換)されるのを回避する
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* [[\#1405](https://github.com/vrm-c/UniVRM/pull/1405)] skin があるが mesh が無い
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## その他
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* [[\#1416](https://github.com/vrm-c/UniVRM/pull/1416)] UniVRM-0.91.0
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* [[\#1414](https://github.com/vrm-c/UniVRM/pull/1414)] Make public constructor of interface class.
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* [[\#1412](https://github.com/vrm-c/UniVRM/pull/1412)] Remove unused AOT Call generation
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* [[\#1411](https://github.com/vrm-c/UniVRM/pull/1411)] Refactoring top menues of UniGLTF and UniVRM 0.x
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* [[\#1407](https://github.com/vrm-c/UniVRM/pull/1407)] Change ITextureDeserializer interface. The implementation must set sampler params.
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* [[\#1404](https://github.com/vrm-c/UniVRM/pull/1404)] UniHumanoid のフォルダ構成を整理
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* [[\#1400](https://github.com/vrm-c/UniVRM/pull/1400)] Fix migration error in MToon & Modify Screen Coords Outline drawing algorithm.
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* [[\#1399](https://github.com/vrm-c/UniVRM/pull/1399)] Add a destructive MToon migration in edge case.
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* [[\#1398](https://github.com/vrm-c/UniVRM/pull/1398)] UniVRM-0.90.1
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* [[\#1397](https://github.com/vrm-c/UniVRM/pull/1397)] UniGLTF において、メッシュの Bounds が計算されていなかった問題を修正
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* [[\#1395](https://github.com/vrm-c/UniVRM/pull/1395)] release v0.90.0
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