UniVRM/Assets
Takayuki Matsuoka 64286d8400 Add IAwaitCaller to VRMImporterContext.LoadBlendShapeMaster
Since VRMImporterContext.LoadBlendShapeMaster may take long time to complete,
change it to async Task method and pass IAwaitCaller as an argument.

This changeset also changes VRMImporterContext.LoadBlendShapeBind.
Because this method has long LINQ chain and we need to split it to ease
its CPU time spike.
2022-09-14 11:09:37 +09:00
..
UniGLTF UniVRM-0.103.1 2022-09-13 14:39:40 +09:00
VRM Add IAwaitCaller to VRMImporterContext.LoadBlendShapeMaster 2022-09-14 11:09:37 +09:00
VRM_Samples fix vrm sample 2022-09-12 22:05:01 +09:00
VRM10 UniVRM-0.103.1 2022-09-13 14:39:40 +09:00
VRM10_Samples Apply localPosition while bvh motion transfer in VRM10 Viewer. 2022-09-07 16:44:43 +09:00
VRMShaders UniVRM-0.103.1 2022-09-13 14:39:40 +09:00
UniGLTF.meta UniGLTF を移動して、admdef を調整 2020-11-24 18:59:56 +09:00
VRM_Samples.meta copy Samples~ to under Assets 2021-10-14 19:28:31 +09:00
VRM.meta Move Assets/* (expect Plugins) to Assets/VRM/* 2018-12-29 13:21:42 +09:00
VRM10_Samples.meta copy Samples~ to under Assets 2021-10-14 19:28:31 +09:00
VRM10.meta merge vrm10 2021-01-07 13:37:24 +09:00
VRMShaders.meta mv Assets/VRM/MToon,UniUnlit,ShaderProperty to Assets/VRMShaders 2020-06-19 12:56:57 +09:00