mirror of
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Since VRMImporterContext.LoadBlendShapeMaster may take long time to complete, change it to async Task method and pass IAwaitCaller as an argument. This changeset also changes VRMImporterContext.LoadBlendShapeBind. Because this method has long LINQ chain and we need to split it to ease its CPU time spike. |
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| Editor.meta | ||
| LICENSE.md | ||
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| package.json | ||
| package.json.meta | ||
| README.md | ||
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| README.url.meta | ||
| Runtime.meta | ||
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VRM
The core library for UniVRM-0.XX.
Import VRM (Unity 2019.3.4f1~)
Window -> Package Manager -> Add package from git URL and add the followings in order:
https://github.com/vrm-c/UniVRM.git?path=/Assets/VRMShadershttps://github.com/vrm-c/UniVRM.git?path=/Assets/VRM=> depends on VRMShaders
or add the package name and git URL in Packages/manifest.json:
{
"dependencies": {
"com.vrmc.vrmshaders": "https://github.com/vrm-c/UniVRM.git?path=/Assets/VRMShaders",
"com.vrmc.univrm": "https://github.com/vrm-c/UniVRM.git?path=/Assets/VRM",
}
}