mv CachedEnum namespace to UniGLTF.Utils

This commit is contained in:
Masataka SUMI 2022-09-07 15:59:35 +09:00
parent b986130817
commit 0dfa783406
28 changed files with 28 additions and 18 deletions

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@ -3,6 +3,7 @@ using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using UniGLTF.M17N;
using UniGLTF.Utils;
using UnityEngine;
namespace UniGLTF

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@ -2,6 +2,7 @@ using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using UniGLTF.Utils;
using UnityEditor;
namespace UniGLTF.M17N

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@ -1,6 +1,7 @@
using System;
using System.Collections.Generic;
using System.Linq;
using UniGLTF.Utils;
using UnityEngine;
namespace UniGLTF

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@ -1,5 +1,5 @@
using System.Collections.Generic;
using System.Linq;
using UniGLTF.Utils;
using UnityEngine;
using VRMShaders;

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@ -1,7 +1,6 @@
using UnityEngine;
using System.Linq;
using System;
using UniGLTF;
using UniGLTF.Utils;
namespace UniHumanoid
{

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@ -1,8 +1,7 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UniGLTF;
using UniGLTF.Utils;
using UnityEngine;
namespace UniHumanoid

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@ -1,7 +1,6 @@
using System;
using System.Collections.Generic;
namespace UniGLTF
namespace UniGLTF.Utils
{
public static class CachedEnum
{

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@ -1,7 +1,7 @@
using System;
using System.Collections.Generic;
namespace UniGLTF
namespace UniGLTF.Utils
{
internal static class CachedEnumType<T> where T : struct, Enum
{

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@ -1,6 +1,6 @@
using UnityEngine;
namespace UniGLTF
namespace UniGLTF.Utils
{
public readonly struct TransformState
{

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@ -1,4 +1,5 @@
using NUnit.Framework;
using UniGLTF.Utils;
using UnityEngine;

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@ -4,6 +4,7 @@ using System.Linq;
using System.Text;
using UniGLTF;
using UniGLTF.MeshUtility;
using UniGLTF.Utils;
using UnityEngine;
using VRMShaders;

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@ -4,6 +4,7 @@ using System;
using System.Collections.Generic;
using UniGLTF;
using System.IO;
using UniGLTF.Utils;
#if UNITY_EDITOR
using UnityEditor;
#endif

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@ -3,6 +3,7 @@ using System.Collections.Generic;
using System.Linq;
using UniGLTF;
using UniGLTF.MeshUtility;
using UniGLTF.Utils;
using UnityEngine;

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@ -1,8 +1,8 @@
using System;
using System.Collections.Generic;
using UniGLTF;
using UniGLTF.Utils;
using UnityEngine;
using UniJSON;
namespace VRM

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@ -2,6 +2,7 @@
using System.Collections.Generic;
using System.Linq;
using UniGLTF;
using UniGLTF.Utils;
using UnityEngine;
namespace VRM

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@ -1,6 +1,6 @@
using System;
using UniGLTF;
using UniJSON;
using UniGLTF.Utils;
namespace VRM
{

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@ -1,10 +1,10 @@
using System;
using System.Linq;
using UniGLTF;
using UniGLTF.Utils;
using UniJSON;
using UnityEngine;
using VRMShaders;
using ColorSpace = VRMShaders.ColorSpace;
namespace VRM
{

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@ -3,8 +3,8 @@ using System.Linq;
using System.Collections.Generic;
using UniGLTF;
using UnityEngine;
using UniJSON;
using System.Threading.Tasks;
using UniGLTF.Utils;
using VRMShaders;
using Object = UnityEngine.Object;

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@ -1,8 +1,8 @@
using System;
using System.Collections.Generic;
using System.Linq;
using UniGLTF;
using UniGLTF.MeshUtility;
using UniGLTF.Utils;
using UniHumanoid;
using UnityEngine;

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@ -1,5 +1,5 @@
using System;
using UniGLTF;
using UniGLTF.Utils;
using UnityEditor;
using UnityEditorInternal;
using UnityEngine;

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@ -1,6 +1,7 @@
using System.Collections.Generic;
using System.Linq;
using UniGLTF;
using UniGLTF.Utils;
using UnityEditor;
using UnityEngine;

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@ -2,6 +2,7 @@ using System;
using System.Collections.Generic;
using System.Linq;
using UniGLTF;
using UniGLTF.Utils;
using UnityEngine;
using UniVRM10.FastSpringBones.Blittables;
using UniVRM10.FastSpringBones.System;

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@ -3,9 +3,8 @@ using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
using UniGLTF;
using Unity.Collections;
using UniGLTF.Utils;
using UnityEngine;
using VrmLib;
namespace UniVRM10
{

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@ -4,6 +4,7 @@ using System.Runtime.InteropServices;
using UniGLTF;
using VrmLib;
using System.Collections.Generic;
using UniGLTF.Utils;
using Unity.Collections;
using UnityEngine;

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@ -3,6 +3,7 @@ using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using UniGLTF;
using UniGLTF.Utils;
using UnityEngine;
using VRMShaders;

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@ -2,7 +2,7 @@ using System;
using System.Linq;
using System.Collections;
using System.Collections.Generic;
using UniGLTF;
using UniGLTF.Utils;
using UnityEngine;

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@ -3,6 +3,7 @@ using System.Collections.Generic;
using System.Linq;
using System.Text;
using UniGLTF;
using UniGLTF.Utils;
using Unity.Collections;
using UnityEngine;

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@ -3,6 +3,7 @@ using System.IO;
using System.Linq;
using System.Threading;
using UniGLTF;
using UniGLTF.Utils;
using UniHumanoid;
using UnityEngine;
using UnityEngine.UI;