LoadBlendShapeBindの引数順を変更

IAwaitCallerを最後の引数にするように変更

See also :
https://github.com/vrm-c/UniVRM/pull/1795#discussion_r974879093
This commit is contained in:
Takayuki Matsuoka
2022-09-20 23:24:09 +09:00
parent 64286d8400
commit 0029c1cd5f

View File

@@ -126,7 +126,7 @@ namespace VRM
foreach (var x in blendShapeList)
{
await awaitCaller.NextFrameIfTimedOut();
BlendShapeAvatar.Clips.Add(await LoadBlendShapeBind(awaitCaller, x, transformMeshTable));
BlendShapeAvatar.Clips.Add(await LoadBlendShapeBind(x, transformMeshTable, awaitCaller));
}
}
@@ -135,7 +135,7 @@ namespace VRM
proxy.BlendShapeAvatar = BlendShapeAvatar;
}
async Task<BlendShapeClip> LoadBlendShapeBind(IAwaitCaller awaitCaller, glTF_VRM_BlendShapeGroup group, Dictionary<Mesh, Transform> transformMeshTable)
async Task<BlendShapeClip> LoadBlendShapeBind(glTF_VRM_BlendShapeGroup group, Dictionary<Mesh, Transform> transformMeshTable, IAwaitCaller awaitCaller)
{
var asset = ScriptableObject.CreateInstance<BlendShapeClip>();
var groupName = group.name;