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https://github.com/vrm-c/UniVRM.git
synced 2026-08-22 10:34:54 -05:00
use VrmUtility
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@@ -27,7 +27,12 @@ namespace VRM
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try
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{
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var vrm = new VRMData(data);
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using (var loader = new VRMImporterContext(vrm, materialGenerator: materialGeneratorCallback(vrm.VrmExtension)))
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IMaterialDescriptorGenerator materialGen = default;
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if (materialGeneratorCallback != null)
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{
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materialGen = materialGeneratorCallback(vrm.VrmExtension);
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}
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using (var loader = new VRMImporterContext(vrm, materialGenerator: materialGen))
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{
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if (metaCallback != null)
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{
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@@ -49,25 +49,11 @@ namespace VRM.RuntimeExporterSample
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return;
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}
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// GLB形式でJSONを取得しParseします
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var data = new GlbFileParser(path).Parse();
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// VRM extension を parse します
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var vrm = new VRMData(data);
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using (var context = new VRMImporterContext(vrm))
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{
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var loaded = await VrmUtility.LoadAsync(path);
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// metaを取得(todo: thumbnailテクスチャのロード)
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var meta = await context.ReadMetaAsync();
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Debug.LogFormat("meta: title:{0}", meta.Title);
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// ParseしたJSONをシーンオブジェクトに変換していく
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var loaded = await context.LoadAsync();
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loaded.ShowMeshes();
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loaded.EnableUpdateWhenOffscreen();
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OnLoaded(loaded.gameObject);
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}
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loaded.ShowMeshes();
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loaded.EnableUpdateWhenOffscreen();
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OnLoaded(loaded.gameObject);
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}
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void OnLoaded(GameObject go)
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