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renderQueue を復帰する
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@ -143,6 +143,9 @@ namespace VRM
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UvAnimationRotationSpeedValue = 0,
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},
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});
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// NOTE: MToon として正しくはないが、やむをえず renderQueue を元の値で復帰する.
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unityMaterial.renderQueue = vrmMaterial.renderQueue;
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});
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Debug.LogWarning($"fallback: {UnlitTransparentZWriteShaderName} => {MToon.Utils.ShaderName}");
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