renderQueue を復帰する

This commit is contained in:
Masataka SUMI 2021-10-22 17:09:52 +09:00
parent fe25feaed6
commit efbb5aca0c

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@ -143,6 +143,9 @@ namespace VRM
UvAnimationRotationSpeedValue = 0,
},
});
// NOTE: MToon として正しくはないが、やむをえず renderQueue を元の値で復帰する.
unityMaterial.renderQueue = vrmMaterial.renderQueue;
});
Debug.LogWarning($"fallback: {UnlitTransparentZWriteShaderName} => {MToon.Utils.ShaderName}");