Commit Graph

4599 Commits

Author SHA1 Message Date
0b5vr
3f9071f679 feature (VRM1, SpringBone): add limit break slider to spring bone joint properties 2022-12-08 20:27:57 +09:00
ousttrue
9925b15b84
Merge pull request #1950 from ousttrue/doc/v0_108_0
UniVRM-0.108.0 の Release. po の修正
2022-12-06 15:45:03 +09:00
ousttrue
a0040d4893 UniVRM-0.108.0 の Release. po の修正 2022-12-06 14:07:16 +09:00
ousttrue
e16dd2f8c0
Merge pull request #1943 from ousttrue/version/v0_108_0
UniVRM-0.108.0
2022-12-05 20:35:37 +09:00
ousttrue
4c0db08360
Merge pull request #1949 from ousttrue/fix/impl_interleaved_vertex_layout
Implement interleaved vertex layout with byteStride
2022-12-05 20:35:25 +09:00
ousttrue
3b73ba2e9b Implement interleaved vertex layout with byteStride 2022-12-05 20:06:49 +09:00
ousttrue
fcb4f1841f
Merge pull request #1945 from Santarh/shaderInsteadOfString2
Specify a Shader instead of a string in MaterialDescriptor.
2022-12-05 18:02:21 +09:00
ousttrue
dd9813cb73
Merge pull request #1946 from ousttrue/fix/unity_path_test
fix test
2022-12-05 17:58:41 +09:00
ousttrue
89be294bb6
Merge pull request #1947 from ousttrue/bot/auto-issue-label
`help wanted` ラベルを時限クローズ
2022-12-05 17:58:30 +09:00
ousttrue
fa4d9e9259 help wanted ラベルを時限クローズ 2022-12-05 17:49:01 +09:00
ousttrue
421cd6bf5b fix test
#1941
2022-12-05 17:23:16 +09:00
Masataka SUMI
0a7ac08dac specify a Shader instead of a string in MaterialDescriptor. 2022-12-05 17:21:20 +09:00
ousttrue
0d96656c1b
Merge pull request #1944 from Santarh/shaderInsteadOfString
Remove concrete VRM shader's info from UniGLTF.
2022-12-05 17:16:52 +09:00
Masataka SUMI
3ad42a262e fix 2022-12-05 17:05:21 +09:00
Masataka SUMI
847b2703bc Remove concrete VRM shader's info from UniGLTF. 2022-12-05 17:03:48 +09:00
ousttrue
92caf36471 UniVRM-0.108.0 2022-12-05 16:45:35 +09:00
ousttrue
25317a5002
Merge pull request #1942 from Santarh/materialDescRefactor
Refactor MaterialDesciptorGenerator
2022-12-05 16:36:12 +09:00
Masataka SUMI
2f915b4777 Take off responsibility of determining shaders from ImporterContext. 2022-12-05 16:30:43 +09:00
Masataka SUMI
aed1d170d4 make MaterialDescriptor class 2022-12-05 16:05:20 +09:00
ousttrue
12b82c12cf
Merge pull request #1941 from ousttrue/fix/UnityPath_edge
[107] Assets 直下に vrm を配置すると例外になるのを修正
2022-12-05 15:48:40 +09:00
ousttrue
44b2e0330d FastStartsWith 2022-12-05 15:43:34 +09:00
ousttrue
8ab3bc28dd comment 2022-12-05 15:15:00 +09:00
ousttrue
7ebea43654 前の挙動 2022-12-05 15:11:36 +09:00
ousttrue
431fe58f80 IsUnderWritableFolder を以前の IsUnderAssetsFolder の挙動に戻す
* "Assets" => true
2022-12-05 15:11:18 +09:00
ousttrue
d28688e9b8 fix typo. pp 2022-12-05 14:53:43 +09:00
ousttrue
1add059e82 テスト時の Asset 生成を回避
* あとで。ゴミ掃除問題
2022-12-05 14:52:55 +09:00
ousttrue
97def6a8c5 fix EnsureFolder
"Assets" に対して EnsureFolder すると例外
2022-12-05 14:48:40 +09:00
ousttrue
e390f2ea39 add test 2022-12-05 14:47:48 +09:00
ousttrue
e352fdc60e
Merge pull request #1939 from saturday06/unity2021-arraysegment-default
Use `new ArraySegment<byte>(Array.Empty<byte>())` instead of `default(ArraySegment<byte>)`
2022-12-02 22:17:43 +09:00
Isamu Mogi
b2b11dc6f3 Use new ArraySegment<byte>(Array.Empty<byte>()) instead of default(ArraySegment<byte>)
`default(ArraySegment<byte>).ToArray()` throws `InvalidOperationException` since Unity 2021.
It fails `VRMTextureEnumerateTests`. Use `new ArraySegment<byte>(Array.Empty<byte>())` instead.

Confirmed to work with Unity 2020.3.34f1, 2021.3.13f1 and 2022.1.23f1.

fixes https://github.com/vrm-c/UniVRM/issues/1934
2022-11-30 02:47:21 +09:00
ousttrue
84db84bc2e
Merge pull request #1938 from ousttrue/fix10/fix_oxr_LR
修正漏れ
2022-11-29 20:19:57 +09:00
ousttrue
675060175b 修正漏れ 2022-11-29 20:16:54 +09:00
ousttrue
bd65b5f805
Merge pull request #1937 from ousttrue/fix10/fix_openxr_rig
Fix10/fix openxr rig
2022-11-29 19:32:05 +09:00
ousttrue
432dfb60f0 fix comment 2022-11-29 19:17:55 +09:00
ousttrue
d72f004cd4 fix NormalizedLocalRotation logic 2022-11-29 18:54:08 +09:00
ousttrue
7f275062ab 親指の左右が逆 2022-11-29 18:52:05 +09:00
ousttrue
8022372c72
Merge pull request #1933 from ousttrue/feature10/openxr_ext_hand_tracking
[1.0] XR_EXT_hand_tracking の Rotation に対応した ControlRig の生成
2022-11-28 17:22:45 +09:00
ousttrue
5353ef14ef 小文字 2022-11-28 17:20:40 +09:00
ousttrue
dd646cabb0 private readonly 2022-11-28 17:08:37 +09:00
ousttrue
b24f06e106 comment 2022-11-28 17:07:16 +09:00
ousttrue
02ea223822 controlRigInitialRotations = null
* 順番
* null 引き数の省略
2022-11-28 17:06:31 +09:00
ousttrue
60ecc165c8 internal 2022-11-28 17:03:45 +09:00
ousttrue
7af375cf34 Vrm10Importer の引き数を整理
* controlRigGenerationOption を削除
* controlRigInitialRotations に一本化
* IReadOnlyDictionary<HumanBodyBones, Quaternion> を使う
* XR_EXT_hand_tracking の親指のロールを修正
2022-11-28 15:44:25 +09:00
ousttrue
18c4b2c904 NormalizedLocalRotation 2022-11-27 23:07:08 +09:00
ousttrue
a0d4621547 WIP OpenXRHandTracking 2022-11-25 22:22:12 +09:00
ousttrue
4a4dbb447a initialRotations 2022-11-25 20:29:02 +09:00
ousttrue
3b9827c9a1
Merge pull request #1925 from saturday06/remove-detectinvalidcharacters-test
Windows以外でDetectInvalidCharactersテストが失敗する。テスト対象メソッドがもう使われていないのでテスト自体を削除
2022-11-22 15:03:48 +09:00
ousttrue
bbfe94eae4
Merge pull request #1924 from saturday06/non-windows-build
Fix the compilation error on a non-windows environment
2022-11-22 15:00:17 +09:00
Masataka SUMI
a3e35b3f74
Merge pull request #1928 from virtual-cast/Add-Frame-Disperse-Mechanism-To-AnimationImporterUtil
Make AnimationClips Load Dispersed Over Multiple Frames
2022-11-21 19:11:03 +09:00
T-Kuhn
89e610afab async suffix 2022-11-21 19:09:03 +09:00