0b5vr
3f9071f679
feature (VRM1, SpringBone): add limit break slider to spring bone joint properties
2022-12-08 20:27:57 +09:00
ousttrue
9925b15b84
Merge pull request #1950 from ousttrue/doc/v0_108_0
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UniVRM-0.108.0 の Release. po の修正
2022-12-06 15:45:03 +09:00
ousttrue
a0040d4893
UniVRM-0.108.0 の Release. po の修正
2022-12-06 14:07:16 +09:00
ousttrue
e16dd2f8c0
Merge pull request #1943 from ousttrue/version/v0_108_0
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UniVRM-0.108.0
2022-12-05 20:35:37 +09:00
ousttrue
4c0db08360
Merge pull request #1949 from ousttrue/fix/impl_interleaved_vertex_layout
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Implement interleaved vertex layout with byteStride
2022-12-05 20:35:25 +09:00
ousttrue
3b73ba2e9b
Implement interleaved vertex layout with byteStride
2022-12-05 20:06:49 +09:00
ousttrue
fcb4f1841f
Merge pull request #1945 from Santarh/shaderInsteadOfString2
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Specify a Shader instead of a string in MaterialDescriptor.
2022-12-05 18:02:21 +09:00
ousttrue
dd9813cb73
Merge pull request #1946 from ousttrue/fix/unity_path_test
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fix test
2022-12-05 17:58:41 +09:00
ousttrue
89be294bb6
Merge pull request #1947 from ousttrue/bot/auto-issue-label
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`help wanted` ラベルを時限クローズ
2022-12-05 17:58:30 +09:00
ousttrue
fa4d9e9259
help wanted ラベルを時限クローズ
2022-12-05 17:49:01 +09:00
ousttrue
421cd6bf5b
fix test
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#1941
2022-12-05 17:23:16 +09:00
Masataka SUMI
0a7ac08dac
specify a Shader instead of a string in MaterialDescriptor.
2022-12-05 17:21:20 +09:00
ousttrue
0d96656c1b
Merge pull request #1944 from Santarh/shaderInsteadOfString
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Remove concrete VRM shader's info from UniGLTF.
2022-12-05 17:16:52 +09:00
Masataka SUMI
3ad42a262e
fix
2022-12-05 17:05:21 +09:00
Masataka SUMI
847b2703bc
Remove concrete VRM shader's info from UniGLTF.
2022-12-05 17:03:48 +09:00
ousttrue
92caf36471
UniVRM-0.108.0
2022-12-05 16:45:35 +09:00
ousttrue
25317a5002
Merge pull request #1942 from Santarh/materialDescRefactor
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Refactor MaterialDesciptorGenerator
2022-12-05 16:36:12 +09:00
Masataka SUMI
2f915b4777
Take off responsibility of determining shaders from ImporterContext.
2022-12-05 16:30:43 +09:00
Masataka SUMI
aed1d170d4
make MaterialDescriptor class
2022-12-05 16:05:20 +09:00
ousttrue
12b82c12cf
Merge pull request #1941 from ousttrue/fix/UnityPath_edge
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[107] Assets 直下に vrm を配置すると例外になるのを修正
2022-12-05 15:48:40 +09:00
ousttrue
44b2e0330d
FastStartsWith
2022-12-05 15:43:34 +09:00
ousttrue
8ab3bc28dd
comment
2022-12-05 15:15:00 +09:00
ousttrue
7ebea43654
前の挙動
2022-12-05 15:11:36 +09:00
ousttrue
431fe58f80
IsUnderWritableFolder を以前の IsUnderAssetsFolder の挙動に戻す
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* "Assets" => true
2022-12-05 15:11:18 +09:00
ousttrue
d28688e9b8
fix typo. pp
2022-12-05 14:53:43 +09:00
ousttrue
1add059e82
テスト時の Asset 生成を回避
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* あとで。ゴミ掃除問題
2022-12-05 14:52:55 +09:00
ousttrue
97def6a8c5
fix EnsureFolder
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"Assets" に対して EnsureFolder すると例外
2022-12-05 14:48:40 +09:00
ousttrue
e390f2ea39
add test
2022-12-05 14:47:48 +09:00
ousttrue
e352fdc60e
Merge pull request #1939 from saturday06/unity2021-arraysegment-default
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Use `new ArraySegment<byte>(Array.Empty<byte>())` instead of `default(ArraySegment<byte>)`
2022-12-02 22:17:43 +09:00
Isamu Mogi
b2b11dc6f3
Use new ArraySegment<byte>(Array.Empty<byte>()) instead of default(ArraySegment<byte>)
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`default(ArraySegment<byte>).ToArray()` throws `InvalidOperationException` since Unity 2021.
It fails `VRMTextureEnumerateTests`. Use `new ArraySegment<byte>(Array.Empty<byte>())` instead.
Confirmed to work with Unity 2020.3.34f1, 2021.3.13f1 and 2022.1.23f1.
fixes https://github.com/vrm-c/UniVRM/issues/1934
2022-11-30 02:47:21 +09:00
ousttrue
84db84bc2e
Merge pull request #1938 from ousttrue/fix10/fix_oxr_LR
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修正漏れ
2022-11-29 20:19:57 +09:00
ousttrue
675060175b
修正漏れ
2022-11-29 20:16:54 +09:00
ousttrue
bd65b5f805
Merge pull request #1937 from ousttrue/fix10/fix_openxr_rig
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Fix10/fix openxr rig
2022-11-29 19:32:05 +09:00
ousttrue
432dfb60f0
fix comment
2022-11-29 19:17:55 +09:00
ousttrue
d72f004cd4
fix NormalizedLocalRotation logic
2022-11-29 18:54:08 +09:00
ousttrue
7f275062ab
親指の左右が逆
2022-11-29 18:52:05 +09:00
ousttrue
8022372c72
Merge pull request #1933 from ousttrue/feature10/openxr_ext_hand_tracking
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[1.0] XR_EXT_hand_tracking の Rotation に対応した ControlRig の生成
2022-11-28 17:22:45 +09:00
ousttrue
5353ef14ef
小文字
2022-11-28 17:20:40 +09:00
ousttrue
dd646cabb0
private readonly
2022-11-28 17:08:37 +09:00
ousttrue
b24f06e106
comment
2022-11-28 17:07:16 +09:00
ousttrue
02ea223822
controlRigInitialRotations = null
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* 順番
* null 引き数の省略
2022-11-28 17:06:31 +09:00
ousttrue
60ecc165c8
internal
2022-11-28 17:03:45 +09:00
ousttrue
7af375cf34
Vrm10Importer の引き数を整理
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* controlRigGenerationOption を削除
* controlRigInitialRotations に一本化
* IReadOnlyDictionary<HumanBodyBones, Quaternion> を使う
* XR_EXT_hand_tracking の親指のロールを修正
2022-11-28 15:44:25 +09:00
ousttrue
18c4b2c904
NormalizedLocalRotation
2022-11-27 23:07:08 +09:00
ousttrue
a0d4621547
WIP OpenXRHandTracking
2022-11-25 22:22:12 +09:00
ousttrue
4a4dbb447a
initialRotations
2022-11-25 20:29:02 +09:00
ousttrue
3b9827c9a1
Merge pull request #1925 from saturday06/remove-detectinvalidcharacters-test
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Windows以外でDetectInvalidCharactersテストが失敗する。テスト対象メソッドがもう使われていないのでテスト自体を削除
2022-11-22 15:03:48 +09:00
ousttrue
bbfe94eae4
Merge pull request #1924 from saturday06/non-windows-build
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Fix the compilation error on a non-windows environment
2022-11-22 15:00:17 +09:00
Masataka SUMI
a3e35b3f74
Merge pull request #1928 from virtual-cast/Add-Frame-Disperse-Mechanism-To-AnimationImporterUtil
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Make AnimationClips Load Dispersed Over Multiple Frames
2022-11-21 19:11:03 +09:00
T-Kuhn
89e610afab
async suffix
2022-11-21 19:09:03 +09:00