ousttrue
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f514e89962
|
LookAtEyeDirection を Yaw, Pitch 二値に縮小。
左目と右目の独立はまたの機会に・・・
|
2023-08-18 18:13:02 +09:00 |
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ousttrue
|
0c4f768eb2
|
LookAtInput get, set
|
2023-08-18 18:03:51 +09:00 |
|
ousttrue
|
43033ae0dd
|
Vrm10RuntimeLookAt やりなおし。
|
2023-08-18 17:35:03 +09:00 |
|
ousttrue
|
44d2f2a926
|
LookAtInput を導入。LookAt.Process を整理。値の取得 => 位置ベースの場合に角度に解決 の2ステップ。
obsolete 削除
|
2023-08-18 15:51:59 +09:00 |
|
ousttrue
|
eddc4a0e27
|
rename variable
|
2023-08-18 15:06:41 +09:00 |
|
ousttrue
|
6883803f72
|
fix comment
|
2023-08-17 20:41:34 +09:00 |
|
ousttrue
|
0501c43a42
|
ILookAtEyeDirectionProvider を Vrm10RuntimeExpression から取り外し
|
2023-08-17 20:36:17 +09:00 |
|
ousttrue
|
72472c3f58
|
LookAt memo
|
2023-08-17 16:57:24 +09:00 |
|
ousttrue
|
00641d4720
|
naming
|
2023-08-16 14:58:40 +09:00 |
|
ousttrue
|
01fe012fbf
|
1 origin
|
2023-08-16 14:49:21 +09:00 |
|
ousttrue
|
27b284bdb6
|
move Retarget to API
|
2023-08-16 13:53:54 +09:00 |
|
Masataka SUMI
|
506b2a5b04
|
Don't change raw blendshapes immediately when setting Expression's weights.
|
2023-08-15 21:24:12 +09:00 |
|
Masataka SUMI
|
01394bbde7
|
Speed up ExpressionKey comparison.
|
2023-08-15 16:38:27 +09:00 |
|
notargs
|
4621d51001
|
Add Vrm10RuntimeExpression.SetWeightNonAlloc method
|
2023-08-15 12:16:41 +09:00 |
|
notargs
|
8bd617e7d7
|
Remove linq snippets disused on unity update.
|
2023-08-08 15:31:13 +09:00 |
|
Masataka SUMI
|
358fd8b939
|
Fix for failed tests.
|
2023-03-06 17:53:07 +09:00 |
|
ousttrue
|
4f6ff8f798
|
明示的なインターフェイスの実装
|
2023-02-27 19:18:51 +09:00 |
|
ousttrue
|
18660498a5
|
mv EuclideanTransform to UniGLTF.Utils
|
2023-02-27 18:59:27 +09:00 |
|
ousttrue
|
ef80237782
|
ITPoseProvider を縮小。EuclideanTransform 導入
|
2023-02-27 18:51:09 +09:00 |
|
ousttrue
|
d329e3cb89
|
ITPoseProvider を修正
* bone, parent
* Quaternion?, Vector3? にして throw しない
* Vrm10RuntimeControlRig のインターフェース実装でない property を削り
|
2023-02-27 15:33:51 +09:00 |
|
ousttrue
|
2e29b7da65
|
VRM10Retarget 実装実験から ITPoseProvider, INormalizedPoseProvider, INormalizedPoseApplicable を整理
|
2023-02-21 17:29:18 +09:00 |
|
ousttrue
|
a310e2dcf5
|
rename NormalizedPoseProvider to AnimatorPoseProvider. fix Bvh height
|
2023-02-21 17:21:50 +09:00 |
|
ousttrue
|
437dc1b1b3
|
mv
|
2023-02-20 19:21:36 +09:00 |
|
ousttrue
|
4629a8b586
|
mv to Assets/VRM10/Runtime/Components/Vrm10RuntimeControlRig
|
2023-02-20 19:20:20 +09:00 |
|
ousttrue
|
33725cbab5
|
3 interfaces. ITPoseProvider, INormalizedPoseProvider and INormalizedPoseApplicable
|
2023-02-20 19:06:13 +09:00 |
|
ousttrue
|
360aa6fcf0
|
元の場所に
|
2023-02-20 18:20:04 +09:00 |
|
ousttrue
|
6dd2bb38cc
|
IControlRigGetter と IControlRigSetter を追加
add ControlRigRetarget
impl InitialRotationRigGetter.cs
impl NormalizedRotationRigGetter.cs
mv Assets/Vrm10/Runtime/ControlRig/Vrm10ControlBone.cs => Assets/VRM10/Runtime/Components/Vrm10Runtime/Vrm10ControlBone.cs
mv Assets/VRM10/Runtime/ControlRig/InitialRotations/ControlRigGenerationOption.cs => Assets/VRM10/Runtime/Components/Vrm10Runtime/ControlRigGenerationOption.cs
rename Vrm10BoneInitialRotation => BoneInitialRotation
remove Vrm0XCompatibleRig.cs
|
2023-02-20 15:49:50 +09:00 |
|
ousttrue
|
a82dfd4611
|
Vrm10RuntimeControlRig は、正規化されたTPoseを受け取る責務に特化して単純化する。
初期回転を持つポーズの受付は、Vrm10BoneInitialRotation を使う別クラスに委譲する。
(次で作ります)
|
2023-02-20 13:54:12 +09:00 |
|
ousttrue
|
8e5a99eb7f
|
mv Assets/VRM10/Runtime/Components/Vrm10Runtime/ControlRig to Assets/VRM10/Runtime/ControlRig
|
2023-02-20 13:02:53 +09:00 |
|
Masataka SUMI
|
e7b5d23690
|
Add a LookAtOrigin transform to ControlRig.
|
2023-02-17 17:43:20 +09:00 |
|
Masataka SUMI
|
95ef1b839f
|
rename and add comment
|
2023-02-15 00:07:05 +09:00 |
|
Masataka SUMI
|
b25e58c3ff
|
reorder
|
2023-02-14 23:05:12 +09:00 |
|
Masataka SUMI
|
b376a94d75
|
rename gaze to LookAt
|
2023-02-14 22:56:16 +09:00 |
|
Masataka SUMI
|
dbfd5212c7
|
make CalculateYawPitchFromGazePosition public
|
2023-02-14 22:14:48 +09:00 |
|
Masataka SUMI
|
a344a8d12b
|
Refactoring about Vrm10 LookAtRuntime
|
2023-02-14 22:08:18 +09:00 |
|
ousttrue
|
3e5535cb72
|
fix hand rotation
|
2022-12-09 21:37:55 +09:00 |
|
ousttrue
|
30a2262104
|
Add XR_FB_body_tracking rig.
|
2022-12-09 21:20:58 +09:00 |
|
ousttrue
|
675060175b
|
修正漏れ
|
2022-11-29 20:16:54 +09:00 |
|
ousttrue
|
432dfb60f0
|
fix comment
|
2022-11-29 19:17:55 +09:00 |
|
ousttrue
|
d72f004cd4
|
fix NormalizedLocalRotation logic
|
2022-11-29 18:54:08 +09:00 |
|
ousttrue
|
7f275062ab
|
親指の左右が逆
|
2022-11-29 18:52:05 +09:00 |
|
ousttrue
|
5353ef14ef
|
小文字
|
2022-11-28 17:20:40 +09:00 |
|
ousttrue
|
dd646cabb0
|
private readonly
|
2022-11-28 17:08:37 +09:00 |
|
ousttrue
|
60ecc165c8
|
internal
|
2022-11-28 17:03:45 +09:00 |
|
ousttrue
|
7af375cf34
|
Vrm10Importer の引き数を整理
* controlRigGenerationOption を削除
* controlRigInitialRotations に一本化
* IReadOnlyDictionary<HumanBodyBones, Quaternion> を使う
* XR_EXT_hand_tracking の親指のロールを修正
|
2022-11-28 15:44:25 +09:00 |
|
ousttrue
|
18c4b2c904
|
NormalizedLocalRotation
|
2022-11-27 23:07:08 +09:00 |
|
ousttrue
|
a0d4621547
|
WIP OpenXRHandTracking
|
2022-11-25 22:22:12 +09:00 |
|
ousttrue
|
4a4dbb447a
|
initialRotations
|
2022-11-25 20:29:02 +09:00 |
|
notargs
|
46e3ec70d5
|
外力をキャラクターごとに設定するように変更
|
2022-10-20 15:31:59 +09:00 |
|
Masataka SUMI
|
59b88c3f6e
|
Fix a bug of incorrect pose set when EnforceTPose called
|
2022-09-21 17:34:31 +09:00 |
|