Ryan C. Gordon
8f4ad957bf
Implement GL_GetProcAddress() for Android.
...
Fixes Bugzilla #1290 .
Thanks to Gabriel Jacobo for the patch!
2011-10-13 01:30:01 -04:00
Kees Bakker
c988cd347c
Do not use UIScreenMode to add a iOS display, always use the boundary
...
This solves the problem that on iPad you would get 1024x768 instead
of 768x1024 when calling SDL_GetDesktopDisplayMode(0, &mode)
See Apple's doc for UIScreenMode where is says:
"Most developers should never need to use the information provided
by this class and should simply use the bounds provided by the
UIScreen object for their drawing space."
2011-10-09 22:00:20 +02:00
Kees Bakker
bdd497f442
Merge upstream updates
2011-10-08 12:45:10 +02:00
Ryan C. Gordon
41f4356ae7
Disable thread naming on Windows for now.
...
We need the C runtime, which we don't link against, for __try/__except.
2011-10-02 00:59:11 -04:00
Ryan C. Gordon
79077a2d15
Patched to compile on Mac OS X (I think).
2011-10-02 00:49:52 -04:00
Ryan C. Gordon
ce0c9e37fd
Further patched to compile on Windows.
2011-10-02 00:43:56 -04:00
Ryan C. Gordon
652f5a7622
Patched to compile on Windows.
2011-10-02 00:36:18 -04:00
Ryan C. Gordon
2ef51927fe
1.3 API CHANGE: Add support for naming threads.
2011-10-02 00:29:16 -04:00
Kees Bakker
89cfd42a6e
Make SDL_uikitviewcontroller.window a real Objective-C property and synthesize
2011-09-28 21:42:02 +02:00
Kees Bakker
d51451a80d
Minor code cleanup in uikit/SDL_uikitview.m (no functional changes)
2011-09-28 21:25:46 +02:00
Kees Bakker
63fb9ab391
Simplied the code a bit in uikit/SDL_uikitvideo.m
2011-09-28 21:13:09 +02:00
Kees Bakker
d996a17140
Remove unused SDL_uikitopenglview (privateMethods)
2011-09-28 21:03:05 +02:00
Kees Bakker
734912cea3
Use Objective-C construct for..in instead of oldfashioned C (uikit)
2011-09-28 20:32:26 +02:00
Sam Lantinga
6cd0d9d1ab
Fixed to compile with pedantic C
2011-09-27 23:16:04 -04:00
Sam Lantinga
01f70098db
============================================================
2011-09-27 23:15:01 -04:00
Sam Lantinga
a4d5f80c4b
============================================================
2011-09-27 23:14:16 -04:00
Kees Bakker
fcf659d548
Do not exit in (uikit) postFinishLaunch but store the exit status and use that to return from main()
...
Also cleanup the stored argv in main() instead of postFinishLaunch.
2011-09-27 23:49:24 +02:00
Kees Bakker
d66afe2cb6
Cleanup of the use of include files in src/video/uikit
2011-09-27 23:40:21 +02:00
Kees Bakker
0e7f5aaa9c
Use a consistent source code format in src/video/uikit
...
For example:
* Opening bracket of a method/function on a new line at column 0
* space after "if", "while", etc
2011-09-27 22:51:26 +02:00
Kees Bakker
4f86248f88
Remove INDENT-ON INDENT-OFF comments in src/video/uikit
...
These comments are only useful for running indent which we are
probably not going to use in Objective-C context.
2011-09-27 21:07:09 +02:00
Kees Bakker
6f098b503d
Cleanup out trailing whitespace in src/video/uikit
2011-09-27 21:02:26 +02:00
Ryan C. Gordon
4e42ccb0ae
Replaced a sanity check with an SDL_assert().
2011-09-21 02:42:25 -04:00
Ryan C. Gordon
7c206c10b5
Don't call pthread_exit(), returning from RunThread() is equivalent.
2011-09-20 17:48:29 -04:00
Ryan C. Gordon
a2878205f5
Simplified Windows RunThread().
...
Removed checks for things that are always true, free unneeded struct before
calling thread entry point, instead of after thread completes.
2011-09-20 17:42:58 -04:00
Ryan C. Gordon
ef9602f026
Implemented x86 and x86-64 spinlock inline asm.
...
Favor it over Mac OS X API for Intel systems (but not GCC atomic intrinsics).
This might get us a little further on Cygwin builds, too.
2011-09-18 03:19:41 -04:00
Ryan C. Gordon
62cdeb1783
Use an actual #error instead of a bogus symbol if there's no spinlock support.
2011-09-18 02:55:45 -04:00
Ryan C. Gordon
b5688aca8a
Patched to compile on some platforms.
2011-09-18 02:09:20 -04:00
Andreas Schiffler
a76b8e0292
Add special cases for empty rectangles in SDL_Rect functions
2011-09-17 22:35:57 -07:00
Ryan C. Gordon
a01b9d69d6
Removed some FIXMEs (Nathan's changes were, in fact, correct).
2011-09-15 23:55:36 -04:00
Ryan C. Gordon
fe04e23133
Merged Nathan Heisey's Haiku work into the main SDL 1.3 branch.
...
This was a Google Summer of Code 2011 project, sponsored by the Haiku project.
We thank Nathan and the other Haiku developers for their support!
2011-09-15 23:51:07 -04:00
Ryan C. Gordon
b84e7104b1
Clean up the win32 compiler warnings for SDL threads, in the 1.3 branch.
2011-09-12 13:36:38 -04:00
Andreas Schiffler
d8556266a2
Fix regression introducted by added parameter check in SDL_EnclosePoints. Add special case to speedup when no result was requested.
2011-09-12 09:00:01 -07:00
Ryan C. Gordon
079d39970c
More work on cleaning out compiler warnings.
2011-09-11 04:02:40 -04:00
Ryan C. Gordon
54294f986d
Some MMX fixes from Patrick Baggett.
...
Original email...
Date: Sat, 10 Sep 2011 13:01:20 -0500
From: Patrick Baggett
To: SDL Development List <sdl@lists.libsdl.org>
Subject: Re: [SDL] SDL_memcpyMMX uses SSE instructions
In SDL_blit_copy.c, the function SDL_memcpyMMX() actually use SSE
instructions.
It is called in this context:
#ifdef __MMX__
if (SDL_HasMMX() &&
!((uintptr_t) src & 7) && !(srcskip & 7) &&
!((uintptr_t) dst & 7) && !(dstskip & 7)) {
while (h--) {
SDL_memcpyMMX(dst, src, w);
src += srcskip;
dst += dstskip;
}
_mm_empty();
return;
}
#endif
This implies that the minimum CPU features are just MMX. There is a
separate SDL_memcpySSE() function.
The SDL_memcpyMMX() function does:
#ifdef __SSE__
_mm_prefetch(src, _MM_HINT_NTA);
#endif
...which tests at compile time if SSE intrinsics are available, not at run
time. It generates the PREFETCHNTA instruction. It also uses _mm_stream_pi()
intrinsic, which generates the MOVNTQ instruction.
If you replace the "MMX" code with:
__m64* d64 = (__m64*)dst;
__m64* s64 = (__m64*)src;
for(i= len / 64; i--;) {
d64[0] = s64[0];
d64[1] = s64[1];
d64[2] = s64[2];
d64[3] = s64[3];
d64[4] = s64[4];
d64[5] = s64[5];
d64[6] = s64[6];
d64[7] = s64[7];
d64 += 8;
s64 += 8;
}
Then MSVC generates the correct movq instructions. GCC (4.5.0) seems to
think that using 2x movl is still better, but then again, GCC isn't actually
that good at optimizing intrinsics as I've found. At least the code won't
crash on my P2 though. :)
Also, there is no requirement for MMX to be aligned to the 8th byte. I
think the author assumed that SSE's 16 byte alignment requirement must
retroactively mean that MMX requires 8 byte alignment. Attached is the full
patch.
Patrick
2011-09-11 01:54:54 -04:00
Ryan C. Gordon
7adf4f848a
Fixed a compiler warning.
2011-09-09 04:48:45 -04:00
Ryan C. Gordon
e612bfc336
Added a newline to the end of a file to quiet old versions of GCC.
2011-09-09 02:43:04 -04:00
Ryan C. Gordon
82df1959c1
Removed legacy Mac OS X dlcompat code.
...
It was only needed for Mac OS X 10.0 through 10.2, so it seems silly to keep
it around for SDL 1.3.
I'll leave it in the 1.2 branch for now, though.
2011-09-09 00:34:48 -04:00
Ryan C. Gordon
4efdd10e16
Fixed compiler warning on 32-bit Mac OS X.
2011-09-07 10:54:14 -04:00
Andreas Schiffler
15eed4cdc2
Added input parameter validation to some SDL_rect functions
2011-09-04 20:34:48 -07:00
Ryan C. Gordon
9b301501da
Fixed a compiler warning on Mac OS X.
...
Thanks to Mattias Holm for the patch!
2011-09-02 14:00:57 -04:00
Ryan C. Gordon
8ad5dc2b68
Fixed a NSLog() format string.
...
Thanks to Mattias Holm for the patch!
2011-09-02 14:00:10 -04:00
Ryan C. Gordon
95221a071a
Patched to compile.
2011-09-01 14:02:12 -04:00
Ryan C. Gordon
d3c8a17a2d
Called method on wrong object in Android exception handler.
...
Fixes Bugzilla #1297 .
Thanks to jon @ rafkind for the patch!
2011-09-01 04:42:09 -04:00
Ryan C. Gordon
03425cf382
Removed unused variable.
2011-09-01 04:34:05 -04:00
Ryan C. Gordon
439009a9d5
Clean up any opened joysticks during SDL_JoystickQuit().
...
Otherwise, these leak memory and maybe operating system handles.
2011-09-01 04:25:15 -04:00
Ryan C. Gordon
370cdc709c
Automated merge with https://bitbucket.org/Markusk/sdl-gsoc
2011-08-29 13:17:07 -04:00
Ryan C. Gordon
d37f894242
Added support for multitouch on Android.
...
Fixes Bugzilla #1294 .
Thanks to Gabriel Jacobo for the patch!
2011-10-13 01:21:35 -04:00
Ryan C. Gordon
bebad17430
Fixed a whole slew of compiler warnings that -Wall exposed.
2011-10-13 01:08:30 -04:00
Ryan C. Gordon
a144640635
Make sure window->driverdata is set before we might need it.
...
Thanks to Mako_energy for the fix!
2011-10-12 20:01:09 -04:00
Ryan C. Gordon
73fbe0cd92
Commit updated generated C code.
2011-10-11 22:42:54 -04:00
Ryan C. Gordon
bd5cf5489e
Fixed compiler warning for unused variable in generated C code.
2011-10-11 22:35:19 -04:00
Ryan C. Gordon
0a99c98e86
Fixed perl string escaping thing.
2011-10-11 22:34:52 -04:00
Tim Angus
edc8ca6ac0
* Fix many memory leaks in Android FS code
...
* Set SDL error string with Java exception details when one occurs
* Fix tabulation of SDLActivity::getContext
2011-08-26 13:11:53 +01:00
Ryan C. Gordon
1248146aa2
Removed the MAC_OS_X_VERSION_10_x macros from the 1.3 branch.
2011-08-25 03:11:28 -04:00
Ryan C. Gordon
d58d3cf9d0
Patched to compile on Windows.
2011-08-23 16:47:22 -04:00
Ryan C. Gordon
a52dac6020
Cleaned out functions deprecated in Mac OS X 10.6 SDK.
2011-08-23 15:17:44 -04:00
Ryan C. Gordon
043d6961da
Fixed wrong datatype for shaders and programs.
...
This is a pointer on Mac OS X, so it risked losing data in 64-bit builds.
2011-08-23 06:27:04 -04:00
Nathan Heisey
2922ec5c93
Fixed static misnomers
2011-08-22 21:07:16 +00:00
Nathan Heisey
cd1d00c8bc
Partially cleaned out code
2011-08-22 11:02:05 +00:00
Nathan Heisey
66b34b9372
Temporary mode-setting hack works
2011-08-20 15:16:13 +00:00
Kees Bakker
1a888b5860
Split off SDL_uikitviewcontroller in its own module
2011-08-17 23:26:58 +02:00
Ryan C. Gordon
27c0f06736
Further XAudio2 build test cleanups.
2011-08-22 14:56:46 -04:00
Ryan C. Gordon
3bd23ad70f
Removed SDL_xaudio2.h ... no real need for this to be separate.
2011-08-22 14:37:45 -04:00
Ryan C. Gordon
8dddad9b87
Let XAudio2 target be removed from the build by removing it from SDL_config.h
2011-08-22 14:30:49 -04:00
Ryan C. Gordon
9ef6d797b4
Apple's C runtime has the non-const iconv(), too.
2011-08-22 14:25:11 -04:00
Ryan C. Gordon
1230f810bd
Fixed compiler warning on 64-bit builds.
2011-08-22 13:41:35 -04:00
Ryan C. Gordon
8948722528
RLE: Don't trash alpha channel in copy_32().
...
It was being set to (mask|value) instead of (value).
Thanks to li zhuo for the bug report!
2011-08-22 13:34:58 -04:00
Ryan C. Gordon
89b8d559fd
Apparently glXSwapIntervalEXT() _does_ return a value.
...
Revision 6 of the GLX_EXT_swap_control spec has a typo; the function
signature they list is void, but the docs talk about a return value, and the
glxext.h headers list "int".
2011-08-22 02:26:11 -04:00
Ryan C. Gordon
a13987a2cc
Fix SDL_GL_ACCELERATED_VISUAL on Windows in the 1.3 branch.
...
Fixes Bugzilla #1254 .
Thanks to Thilo Schulz for the patch!
2011-08-21 12:24:27 -04:00
Ryan C. Gordon
979f801b08
Ported ALSA minimum-sample-count fix from 1.2 branch to 1.3.
2011-08-21 11:52:21 -04:00
Ryan C. Gordon
da15752375
Make sure XAudio2 is supported by the DirectX headers at compile time.
2011-08-21 02:35:13 -04:00
Kees Bakker
0495a4f9da
Convert a few TABs into spaces
2011-08-18 22:43:37 +02:00
Nathan Heisey
04be166879
Fixed some problems with switching to/from fullscreen
2011-08-17 13:31:18 +00:00
Ryan C. Gordon
d71e865584
Patched to compile.
2011-08-15 02:51:13 -04:00
Sam Lantinga
f60d3a845a
Don't lose the icon surface if it's freed immediately after SDL_WM_SetIcon()
...
This is a memory leak, but we don't have a good place to free the icon surface a the moment.
2011-08-14 21:57:50 -04:00
Nathan Heisey
3979f76d39
Reduced SEGFAULT occurence on resize?
2011-08-12 16:58:54 +00:00
Nathan Heisey
c5f9b27f63
Fixed OpenGL library loading functions
2011-08-09 16:34:25 +00:00
Nathan Heisey
58e7261c23
Some video fixes
2011-08-08 17:00:38 +00:00
Ryan C. Gordon
de42332c37
Patched to compile on Mac OS X.
2011-08-06 02:15:23 -04:00
Ryan C. Gordon
a82582941c
X11 touch handling fixed for one device (LPC32xx Touchscreen).
2011-08-05 00:55:29 -04:00
Ryan C. Gordon
b5dce54a48
Patched to compile on Linux.
...
(Grumble grumble, should have tested better after all the history editing...)
2011-08-05 00:48:56 -04:00
Ryan C. Gordon
968b82c8b8
Patched to compile.
2011-08-04 19:33:45 -04:00
Ryan C. Gordon
e57312411f
Removed some Windows endlines.
2011-08-04 01:36:23 -04:00
Ryan C. Gordon
6634d3d1fe
Merged Mac OS X and iOS audio targets.
2011-08-04 00:45:09 -04:00
Nathan Heisey
9735503a62
Replaced window backbuffer with BBitmap
2011-08-03 06:22:33 +00:00
Nathan Heisey
471f9671f4
Fixed minor rendering issues.
2011-08-03 05:09:36 +00:00
Nathan Heisey
d382b471a1
Framebuffer code moved to SDL_bframebuffer.*, OpenGL support began
2011-07-30 18:26:13 +00:00
Nathan Heisey
099fe9c709
Render thread partially corrected
2011-07-28 18:21:38 +00:00
Nathan Heisey
2c7000dcf4
Moved draw code to a separate thread
2011-07-27 11:06:38 +00:00
Ryan C. Gordon
142fdca2c2
Removed no-op Deinitialize methods in audio drivers.
2011-07-26 14:20:22 -07:00
Ryan C. Gordon
9bcc29c934
Removed needless macros in various audio targets.
2011-07-26 14:18:00 -07:00
Ryan C. Gordon
78bf250a21
Cleaned up audio device detection. Cleared out a lot of cut-and-paste.
2011-08-04 00:31:11 -04:00
Ryan C. Gordon
854a2e9098
Implemented XAudio2 target for Windows (and Xbox360, theoretically!).
2011-08-04 01:07:09 -04:00
Ryan C. Gordon
4c406bc202
Cleaned up CoInitialize() politics on Windows.
2011-08-03 04:22:47 -04:00
Ryan C. Gordon
94fa3d973d
Added some FIXMEs.
2011-08-04 01:07:13 -04:00
Nathan Heisey
18b65c8206
Corrected keyboard input support
2011-07-26 17:48:40 +00:00
Nathan Heisey
2191935f54
Fixed mouse move problem
2011-07-26 11:38:20 +00:00
Nathan Heisey
fa935c5ddb
Fixed seg fault on video quit
2011-07-26 10:13:34 +00:00
Nathan Heisey
fe972339e7
Variable name/debugging output changes
2011-07-25 16:46:55 +00:00
Nathan Heisey
c89a331925
Corrected framebuffer creation problem
2011-07-25 13:47:19 +00:00
Ryan C. Gordon
9391731cf9
Took out some more bitfields in the audio subsystem.
2011-07-22 16:09:13 -07:00
Ryan C. Gordon
7de8cc401e
Reworked Windows waveOut code.
...
Implemented multi-device support, changed name to "winmm".
2011-08-04 01:24:22 -04:00
Ryan C. Gordon
26705b7afc
Reworked Windows DirectSound code.
...
Now supports multiple devices, and uses DirectSound 8 instead of 5. Changed
name to "directsound" and renamed source directory.
2011-08-04 01:26:12 -04:00
Ryan C. Gordon
8b3e5696da
Removed /dev/dsp DMA audio target.
2011-07-24 03:37:13 -07:00
Ryan C. Gordon
b967eec1ab
Mark some QSA audio driver functions as static.
2011-07-26 13:42:34 -07:00
Ryan C. Gordon
4ef8847cc5
Allow Android platforms to read from .apk files via the RWOPS interface.
...
Fixes Bugzilla #1261 .
Thanks to Tim Angus for the patch!
2011-07-29 16:51:25 -04:00
Ryan C. Gordon
3fb89b23e8
Patched to compile (I hope).
2011-07-27 18:07:40 -04:00
Ryan C. Gordon
95dc99af0f
If we didn't create win32 window, restore its event procedure on destruction.
2011-07-25 15:03:42 -07:00
Nathan Heisey
780d3a19d3
Corrected memory leak with rendering.
2011-07-22 16:54:23 +00:00
Nathan Heisey
d2f022bedf
Drawing code works, but it flashes
2011-07-22 12:39:53 +00:00
Ryan C. Gordon
632f5e5860
Removed comment questioning the code's correctness (the answer: it's correct).
2011-07-22 00:12:03 -07:00
Ryan C. Gordon
fa2029820d
Don't use a bitfield for this.
...
It pads out to an int anyhow, but causes code bloat as the compiler tries to
mask and shift for that specific bit.
2011-07-22 00:09:58 -07:00
Ryan C. Gordon
75d8b324e2
Work on systems without sa_sigaction.
2011-07-20 16:35:37 -07:00
Nathan Heisey
4ae944ae03
Framebuffer support in progress.
2011-07-20 19:25:38 +00:00
Ryan C. Gordon
6e06033e19
Patched to compile on older GLX headers.
2011-07-18 14:55:24 -07:00
Ryan C. Gordon
c39a95c4c9
Added support for GLX_EXT_swap_control, and cleaned up some other extensions.
...
This allows the Nvidia Linux drivers to use SDL_GL_SetSwapInterval(0).
2011-07-18 14:34:19 -07:00
Ryan C. Gordon
903ae49a65
The SwapInterval APIs should fail without a current OpenGL context.
2011-07-18 14:31:37 -07:00
Ryan C. Gordon
b5e613302b
Record the new OpenGL context as current during SDL_GL_CreateContext().
2011-07-18 14:30:46 -07:00
Andreas Schiffler
f4722e408f
Fixed SDL_SetError() by making NULL fmt a no-op, update test automation
2011-07-17 20:59:34 -07:00
Nathan Heisey
b71435641b
Should compile now (fixed typos(?))
2011-07-14 17:58:47 +00:00
Nathan Heisey
228b42d47d
Fixed video compile(?)
2011-07-13 09:37:00 +00:00
Nathan Heisey
e64e5c11cd
Renamed all .c files in src/video/bwindow to .cc files.
2011-07-13 09:29:43 +00:00
Nathan Heisey
6afccaa104
Removed 1.2 files.
2011-07-12 15:09:44 +00:00
Nathan Heisey
8493175cfc
Rewrote most of Haiku video support to conform with 1.3 functionality.
2011-07-12 15:06:12 +00:00
Nathan Heisey
b2716ca0a3
Replaced private event functionality with event sending.
2011-06-24 12:48:43 +00:00
Nathan Heisey
6d2a50bca5
SDL 1.3 patch 00 for GSoC: Haiku - Implemented pthread spinlock in src/atomic/spinlock.c (in both trylock and
...
unlock). Added appropriate checks in configure.in and include/SDL_configure.h.in.
2011-06-21 13:49:14 +00:00
Tim Angus
b0a6024896
* Add missing file SDL_hints_c.h
2011-06-15 10:28:01 +01:00
Tim Angus
e4de79558c
* SDL_IOS_IDLE_TIMER_DISABLED hint
2011-06-10 14:23:36 +01:00
Tim Angus
2b47e23dc8
* SDL_IOS_ORIENTATIONS hint
2011-06-10 14:23:24 +01:00
Dimitris Zenios
316ae21313
Fixes a bug in SDL_UpdateTexture when using SDL_RENDERER_SOFTWARE and texture access is SDL_TEXTUREACCESS_STATIC
2011-06-10 12:13:06 +03:00
Ryan C. Gordon
41447caf1c
Fixed memory leak in SDL_DestroyRenderer.
...
Fixes Bugzilla #1219 .
Thanks to Dimitris Zenios for the patch!
2011-07-16 14:59:12 -07:00
Ryan C. Gordon
ce1df1e5db
Cocoa: Update the current GL context when its window moves or resizes.
...
According to the NSOpenGLContext docs, you need to do this, and we were
previously masking the need in the SDL_GL_MakeCurrent() implementation.
2011-07-16 11:52:09 -07:00
Ryan C. Gordon
36c9edd0e8
Turn SDL_GL_MakeCurrent() into a no-op if setting the same context twice.
2011-07-15 17:05:32 -07:00
Ryan C. Gordon
9a3d27d57c
Linux: Search a smaller set of potential joystick axes.
...
Newer kernels seem to report bogus axes in the higher ranges, for example
with a standard PlayStation 3 controller plugged in via USB.
2011-07-13 17:38:09 -07:00
Ryan C. Gordon
e476289e0f
Properly set up default resolutions.
...
Fixes Bugzilla #1191 .
Thanks to Jeremy Jurksztowicz for the fix!
2011-07-05 22:05:56 -04:00
Nathan Heisey
65e5a15393
Implemented pthread spinlocks.
2011-06-22 10:33:48 +00:00
Ryan C. Gordon
6b540e88b1
Assert code's stdio interface was reading from the wrong variable.
...
Thanks to Frank Zago for the catch.
2011-06-03 16:03:10 -04:00
Ryan C. Gordon
b19ae59651
Make assert dialog work on Cocoa target even if we haven't initialized video.
2011-04-20 15:14:18 -04:00
Ryan C. Gordon
1b953ac714
Removed assertion list terminator (just do it like a normal linked list).
2011-04-19 14:12:56 -04:00
Sam Lantinga
e2dc086a37
Fixed: Windows always fails with SDL_HapticOpenFromJoystick
...
The windows function SDL_SYS_HapticOpenFromJoystick fails because DIDEVICEINSTANCE joy_instance does not have its dwSize field initialized. The attached patch includes the fix along with a fix for two similar problems.
Daniel Heath
2011-04-19 08:08:50 -07:00
Sam Lantinga
117146456c
Removed buggy and LGPL MMX mixing routines.
2011-04-08 13:16:33 -07:00
Sam Lantinga
6196aa221e
SDL 1.3 is now under the zlib license.
2011-04-08 13:03:26 -07:00
Sam Lantinga
52fa6cb6d1
Fixed build error
2011-04-06 17:10:14 -07:00
Sam Lantinga
ed324740c2
Allow overriding the app delegate on iOS
...
Vittorio G. to Eric, Sam
Actually this is much simpler than i thought, I just had to specify a
class method to get the delegate name and then the category can
override that method!
I've attached the patch that enables this features: in my code i could
remove my custom main() and simply add
@implementation SDLUIKitDelegate (customDelegate)
+(NSString *)getAppDelegateClassName {
return @"HedgewarsAppDelegate";
}
@end
I tested it and with the sdl demos it loads the normal
SDLUIKitDelegate, while in my code it loads my HedgewarsAppDelegate!
2011-04-05 09:50:25 -07:00
Sam Lantinga
f6dce5a2d0
Fixed setting programmatically setting the size of a window on X11 for non-resizable windows.
...
Patch by Matthew Smaling
2011-04-05 09:47:34 -07:00
Sam Lantinga
6592f8b975
Fixed bug 1173 (No mouse wheel event on linux/x11)
...
Matthias 2011-03-20 23:07:02 PDT
On X11, SDL 1.3 does not generate a mouse wheel event. Instead, button
down/buttton up events are generated by SDL. After looking at the code in
SDL_x11events.c, I assume this is due to the fact that X11 does not have a
dedicated mouse wheel event.
I did a little research on the behavior of mouse wheel events on X11 systems.
Apparently, mouse wheel events generate a button down/button up event with the
same time, i.e. with exact same timestamp.
Attached you can find my changes to SDL_x11events.c, which generates SDL mouse
wheel events for those button down events that have a button release event
immediately following it (for the same button, and with the same timestamp).
I did have to make an assumption: As standard X11 implementations know only 5
buttons, I have mapped Button4 to "wheel up" (i.e. +1), and Button5 to "wheel
down" (i.e. -1).
Note that if you include this patch, no SDL button down/up events will be
generated on X11 platforms for mouse wheel events (which is probably a
significant change for those that have programmed their code to work with
them).
2011-04-05 09:35:56 -07:00
Ryan C. Gordon
f3c17ebac2
Some more iOS orientation rotation fixes.
...
- Always use a UIViewController, even if window is not resizable.
- Let non-resizable windows still flip over, so user can hold device with the
correct orientation, but upside down, if that's more comfortable.
- Don't set the UIScreen unless we're forced to, as it resets some state.
- Minor correction with conventions for -[self init] tapdance.
2011-04-04 23:38:15 -04:00
Sam Lantinga
a46d9b6758
Added SDL_GetRenderer()
2011-04-04 09:29:13 -07:00
Ryan C. Gordon
15688a42c4
iOS: Correctly resize renderbuffers when rotating orientation.
...
Fixes strange rendering after rotating the device.
2011-04-03 18:33:32 -05:00
Airlangga Cahya Utama
e01e923c9a
Move variable declaration position to stick with C standart.
2011-04-03 18:24:27 +07:00
Sam Lantinga
ef21cf0516
Fixed compile error.
2011-03-29 03:05:26 -07:00
Sam Lantinga
37d807278a
Filter out SDL_WINDOWEVENT_SIZE_CHANGED events too
2011-03-28 23:44:51 -07:00
Sam Lantinga
6eb37a779e
Make sure the resize event gets through
2011-03-28 20:56:28 -07:00
Ryan C. Gordon
fe1c0bd3ae
Added orientation rotation for iOS.
2011-03-28 23:21:22 -04:00
Ryan C. Gordon
dcad176cb1
iOS: Report both landscape and portrait orientation as display modes.
2011-03-27 01:35:19 -04:00
Sam Lantinga
791472902d
NDS update
...
Frank Zago to SDL
I've cleaned up a few bugs in the nds code. A few more tests now pass.
There's still a few things to do, but overall I think it's starting to be in a
good shape.
The patch also includes a bug fix for SDL_ConvertSurfaceFormat() (gcc warning).
2011-03-26 21:26:05 -07:00
Sam Lantinga
56c4464487
Added high resolution timing API: SDL_GetPerformanceCounter(), SDL_GetPerformanceFrequency()
2011-03-25 14:45:04 -07:00
Sam Lantinga
2b487fd839
Android defines linux, but doesn't have the gettid system call.
2011-03-25 13:48:48 -07:00
Sam Lantinga
f0c424685b
SDL 1.3 requires a 64-bit type for the platform.
2011-03-25 13:47:49 -07:00
Sam Lantinga
3b7e2a872d
Warn people not to run their applications as root!
2011-03-25 12:54:21 -07:00
Sam Lantinga
73247db7d8
The API sets the priority for the current thread, not an arbitrary thread.
...
Implemented thread priority as the 'nice' value on Linux. High priority threads require root permissions (you shouldn't give your game root permissions though!)
2011-03-25 12:44:06 -07:00
Sam Lantinga
eeb5f362e4
Implemented SDL_SetThreadPriority()
2011-03-25 10:47:49 -07:00
Sam Lantinga
6bdb6a0c71
Fixed signed/unsigned warning.
2011-03-25 10:26:25 -07:00
Sam Lantinga
9fbcbeff40
The scale mode is per texture, not per texture unit.
2011-03-21 17:15:49 -07:00
Sam Lantinga
4c03cb931c
Fixed bug: No right mouse button events during FullScreen Mac OS
...
Something inside setStyleMask mucks with the view responder chain, which prevents the listener from hearing the right mouse down events. We just reset the listener after changing the style to fix this.
2011-03-21 16:36:17 -07:00
Sam Lantinga
7745ae8aa9
Fixed compiler warning
2011-03-21 13:33:53 -07:00
Ken Rogoway
75029512ef
Split SDL_BlitScaled into SDL_UpperBlitScaled and SDL_LowerBlitScaled.
...
Fixed issue when calling SDL_BlitScaled() directly with src or dst rectangles that were out of bounds.
2011-03-13 22:38:41 -05:00
Sam Lantinga
bf8e277d9a
Removed obsolete window positioning code.
2011-03-15 21:44:56 -07:00
Sam Lantinga
988ae69958
Fixed accidental line deletion.
2011-03-15 21:40:57 -07:00
Sam Lantinga
e5df196be2
Do not break application's signal handler installed with SA_SIGINFO
...
Gleb Natapov to sdl
If application installs SIGINT/SIGTERM signal handler with
sigaction(SA_SIGINFO) syscall before initializing SDL, after
initialization
of SDL signal handler will be reinstalled without SA_SIGINFO flag which
brings havoc when the signal handler is called. The breakage is done by
SDL_QuitInit()/SDL_QuitQuit() function. They use signal() to detect that
signal handler is already installed even in sigaction() is available.
2011-03-15 21:37:01 -07:00
Sam Lantinga
99c49c23e4
There's a function to do that... :)
2011-03-14 23:16:05 -07:00
Sam Lantinga
87477491cd
SDL will treat the functionality as unsupported if the functions aren't filled in.
2011-03-14 23:14:51 -07:00
Sam Lantinga
9671497bdf
DirectFB driver update
...
Couriersud to Sam
the attached patch brings the DirectFB driver back in line with recent
SDL 1.3 developments.
2011-03-14 23:13:33 -07:00
Sam Lantinga
35452d1b41
Delegate should use application: didFinishLaunchingWithOptions:
...
Vittorio G. to Sam
would it be possible to update the application delegate in
SDL_uikitappdelagate to the suggest new method
2011-03-14 23:04:52 -07:00
Sam Lantinga
4213f61f58
Fixed crash if the update rectangles are not pre-clipped.
2011-03-13 19:06:43 -07:00
Sam Lantinga
4fd91c5eed
Added the SDL_HINT_RENDER_SCALE_QUALITY hint, which defaults to nearest pixel sampling.
2011-03-13 11:18:35 -07:00
Sam Lantinga
d9770e538e
Removed unreferenced variable
2011-03-13 11:17:11 -07:00
Sam Lantinga
b710eb9280
Fixed so code will compile with SDL_config_minimal.h
2011-03-12 13:21:57 -08:00
Sam Lantinga
4b75bcbd5d
Fixed operator precedence
...
Frank Zago to SDL
& takes precedence over |. (was a gcc warning)
2011-03-11 18:38:29 -08:00
Sam Lantinga
61169f9e86
Fixed bug 1165 (SDL_GetMouseState() returns wrong location after switch to/from fullscreen)
...
I'm solving this by moving the mouse to the correct location after a fullscreen mode switch.
2011-03-11 18:16:39 -08:00
Sam Lantinga
460a4a9084
Fixed bug 1167 (SDL_WINDOWPOS_CENTERED doesn't work if used right after fullscreen -> windowed switch)
...
The top level code handles SDL_WINDOWPOS_CENTERED now, and the Cocoa SetWindowPosition call will clear the moveHack before adjusting the window position.
2011-03-11 16:54:43 -08:00
Sam Lantinga
b28a2c28ee
Fixed bug 1166 (No mouse motion events while SDL_SetRelativeMouseMode() is active and holding the mouse button)
2011-03-11 16:03:23 -08:00
Sam Lantinga
2d4e47a5a7
Added a function to create color cursors: SDL_CreateColorCursor()
2011-03-11 14:14:38 -08:00
Sam Lantinga
9f072787a7
We can assume ARGB surface format when creating cursors (enforced by higher level API)
2011-03-11 13:59:52 -08:00
Sam Lantinga
d58ee21159
Added support for the Xcursor library for color cursors
2011-03-11 13:56:53 -08:00
Sam Lantinga
1594b1d188
Implemented X11 cursor support.
2011-03-11 13:27:25 -08:00
Sam Lantinga
90768250f2
Fixed permissions for C header files
2011-03-11 11:53:09 -08:00
Sam Lantinga
ac080d02da
Fixed permissions for C source files
2011-03-11 11:52:41 -08:00
Sam Lantinga
069fbf4861
Gamma support is back!
...
New API functions:
SDL_SetWindowBrightness()
SDL_GetWindowBrightness()
SDL_SetWindowGammaRamp()
SDL_GetWindowGammaRamp()
SDL_CalculateGammaRamp()
2011-03-11 08:49:20 -08:00
Sam Lantinga
9f5b3c27ae
Fixed bug 1162 (Error calling SDL_RenderReadPixels() with format=0)
2011-03-10 01:03:43 -08:00
Sam Lantinga
cd9a0cf8a6
SDL_RenderReadPixels() is restricted to the viewport area.
2011-03-10 01:00:43 -08:00
Sam Lantinga
5bd2b6863a
Fixed bug 1163 (SDL_TEXTINPUT not being received on iPhoneOS)
2011-03-09 17:38:12 -08:00
Sam Lantinga
ba49be2cf0
Fixed touches for the !IPHONE_TOUCH_EFFICIENT_DANGEROUS case
2011-03-09 15:09:00 -08:00
Sam Lantinga
f69f8b93cd
Fixed linking x64 with Visual Studio 2010.
2011-03-08 22:48:21 -08:00
Sam Lantinga
63ca2547e6
Fixed compiler warning on Visual C++
2011-03-07 14:07:08 -08:00
Sam Lantinga
71bdd88dbf
Fixed bug 1161 (Setting GL_ACCELERATED_VISUAL to 1 forces software rendering in Windows XP)
...
Jesse Anders 2011-03-05 23:30:09 PST
It seems that in Windows XP, setting SDL_GL_ACCELERATED_VISUAL to 1 actually
disables hardware acceleration and puts OpenGL in software mode.
In the source code, the corresponding WGL attribute is first set here:
*iAttr++ = WGL_ACCELERATION_ARB;
*iAttr++ = WGL_FULL_ACCELERATION_ARB;
Later, this code:
if (_this->gl_config.accelerated >= 0) {
*iAttr++ = WGL_ACCELERATION_ARB;
*iAttr++ =
(_this->gl_config.accelerated ? WGL_GENERIC_ACCELERATION_ARB :
WGL_NO_ACCELERATION_ARB);
}
Sets it again if SDL_GL_ACCELERATED_VISUAL has a value other than the default.
More importantly, the documentation I found states that
WGL_GENERIC_ACCELERATION_ARB asks for an MDC driver, which, although I don't
know much about this topic, doesn't seem like the correct choice here. As
mentioned previously, the end effect is that requesting hardware acceleration
in Windows XP actually forces the renderer into software mode (on my system at
least), which I'm guessing isn't the desired behavior.
2011-03-07 14:06:46 -08:00
Sam Lantinga
469fecbf1f
Enabled multi-touch
2011-03-07 09:58:21 -08:00
Sam Lantinga
89e173550c
Fixed compile error
2011-03-07 09:25:42 -08:00
Sam Lantinga
ef468aa07f
Removed the NDS hack for ARGB1555 surfaces, since it's a general problem; added full color expansion for 16 bpp packed pixels.
2011-03-07 01:34:38 -08:00
Sam Lantinga
821c92eab1
Fixed bitmap order interpretation; SDL defaults to MSB ordering so a bitstream corresponds to a pixel stream.
...
The bitmap ordering is defined such that the numbering refers to the pixel index from left to right, and the number position refers to the bit position in the byte.
SDL_BITMAPORDER_4321 is the fourth pixel at the high bit and the first pixel at the low bit (LSBFirst)
SDL_BITMAPORDER_1234 is the first pixel at the high bit and the fourth pixel at the low bit (MSBFirst)
2011-03-07 00:30:05 -08:00