Cocoa: Update the current GL context when its window moves or resizes.

According to the NSOpenGLContext docs, you need to do this, and we were
 previously masking the need in the SDL_GL_MakeCurrent() implementation.
This commit is contained in:
Ryan C. Gordon
2011-07-16 11:52:09 -07:00
parent 36c9edd0e8
commit ce1df1e5db

View File

@@ -114,6 +114,7 @@ static __inline__ void ConvertNSRect(NSRect *r)
- (void)windowDidMove:(NSNotification *)aNotification
{
int x, y;
SDL_VideoDevice *device = SDL_GetVideoDevice();
SDL_Window *window = _data->window;
NSWindow *nswindow = _data->nswindow;
NSRect rect = [nswindow contentRectForFrameRect:[nswindow frame]];
@@ -136,17 +137,28 @@ static __inline__ void ConvertNSRect(NSRect *r)
x = (int)rect.origin.x;
y = (int)rect.origin.y;
if (window == device->current_glwin) {
[((NSOpenGLContext *) device->current_glctx) update];
}
SDL_SendWindowEvent(window, SDL_WINDOWEVENT_MOVED, x, y);
}
- (void)windowDidResize:(NSNotification *)aNotification
{
SDL_VideoDevice *device = SDL_GetVideoDevice();
int w, h;
NSRect rect = [_data->nswindow contentRectForFrameRect:[_data->nswindow frame]];
w = (int)rect.size.width;
h = (int)rect.size.height;
if (SDL_IsShapedWindow(_data->window))
Cocoa_ResizeWindowShape(_data->window);
if (_data->window == device->current_glwin) {
[((NSOpenGLContext *) device->current_glctx) update];
}
SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_RESIZED, w, h);
}
@@ -683,6 +695,10 @@ Cocoa_SetWindowPosition(_THIS, SDL_Window * window)
[nswindow setFrameOrigin:rect.origin];
s_moveHack = moveHack;
if (window == _this->current_glwin) {
[((NSOpenGLContext *) _this->current_glctx) update];
}
[pool release];
}
@@ -690,12 +706,18 @@ void
Cocoa_SetWindowSize(_THIS, SDL_Window * window)
{
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->nswindow;
SDL_WindowData *windata = (SDL_WindowData *) window->driverdata;
NSWindow *nswindow = windata->nswindow;
NSSize size;
size.width = window->w;
size.height = window->h;
[nswindow setContentSize:size];
if (window == _this->current_glwin) {
[((NSOpenGLContext *) _this->current_glctx) update];
}
[pool release];
}
@@ -738,6 +760,11 @@ Cocoa_MaximizeWindow(_THIS, SDL_Window * window)
NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->nswindow;
[nswindow zoom:nil];
if (window == _this->current_glwin) {
[((NSOpenGLContext *) _this->current_glctx) update];
}
[pool release];
}
@@ -856,6 +883,10 @@ Cocoa_SetWindowFullscreen(_THIS, SDL_Window * window, SDL_VideoDisplay * display
#endif
[nswindow makeKeyAndOrderFront:nil];
if (window == _this->current_glwin) {
[((NSOpenGLContext *) _this->current_glctx) update];
}
[pool release];
}