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Patched to compile on Windows.
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@ -466,7 +466,7 @@ WIN_GL_SetupWindow(_THIS, SDL_Window * window)
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*iAttr++ = _this->gl_config.multisamplesamples;
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}
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if ( this->gl_config.accelerated >= 0 ) {
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if (_this->gl_config.accelerated >= 0) {
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*iAttr++ = WGL_ACCELERATION_ARB;
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*iAttr++ = (_this->gl_config.accelerated ? WGL_FULL_ACCELERATION_ARB :
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WGL_NO_ACCELERATION_ARB);
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