Jens Köhler 2011-09-09 04:47:40 PDT
When calling SDL_CreateWindowFrom with a NSWindow which already contains a
NSView, the window will be duplicated because another NSView is added. I
attached a possible fix that prevents the creation of a second NSView.
Martin Gerhardy 2011-07-27 02:26:06 PDT
the window reference is lost in the GL_CreateRenderer function. The attached
patch should fix this error.
#0 SDLSystem_LogOutputFunction (userdata=0x63b010, category=1,
priority=SDL_LOG_PRIORITY_ERROR, message=0x7fffffffcd00 "Invalid window") at
src/system/sdl/SDLSystem.cpp:8
#1 0x00007ffff7b1ddb3 in SDL_LogMessageV (category=1,
priority=SDL_LOG_PRIORITY_ERROR, fmt=<value optimized out>, ap=<value optimized
out>) at src/SDL_log.c:275
#2 0x00007ffff7b1df7c in SDL_LogError (category=<value optimized out>,
fmt=<value optimized out>) at src/SDL_log.c:212
#3 0x00007ffff7b1d582 in SDL_SetError (fmt=0x7ffff7baaff0 "") at
src/SDL_error.c:111
#4 0x00007ffff7b96f9e in SDL_GL_MakeCurrent (window=0x0, ctx=0xa62ce0) at
src/video/SDL_video.c:2484
#5 0x00007ffff7b4ba0c in GL_ActivateRenderer (renderer=0xa8f680) at
src/render/opengl/SDL_render_gl.c:195
#6 0x00007ffff7b4c59a in GL_ResetState (window=0x918010, flags=<value
optimized out>) at src/render/opengl/SDL_render_gl.c:214
#7 GL_CreateRenderer (window=0x918010, flags=<value optimized out>) at
src/render/opengl/SDL_render_gl.c:343
#8 0x00007ffff7b48053 in SDL_CreateRenderer (window=0x918010, index=<value
optimized out>, flags=2) at src/render/SDL_render.c:166
Use the convenience function XSetWMProperties to set size, input
and class hints, it also automatically sets the WM_CLIENT_MACHINE
(this one needed by _NET_WM_PID) and WM_LOCALE_NAME windows hints.
Plus we add support to the _NET_WM_PID atom which is needed by many
windows managers to correctly associate a SDL window to its process
and to related .desktop file and icon for the given host.
bastien.bouclet@gmail.com 2011-06-12 11:08:58 PDT
SDL_LowerBlit doesn't update the blit color map if the source surface has
changed.
A proposed fix is attached, storing the source palette version in the color
map.
bastien.bouclet@gmail.com 2011-06-13 05:50:58 PDT
Static pixel format initialization has not been updated to reflect header
changes in SDL_blit_N.c
The attached patch fixes Altivec support for me. altivec.h is needed for some
systems.
Joseba García Echebarria 2011-06-30 19:03:56 PDT
I just found that SDL is crashing in the iPad simulator for iOS 3.2 but not for
iOS 4.2 or over when compiling with Xcode 4.0.2.
The Xcode debugger points to line 127 in video/uikit/SDL_uikitopenglview.m as
the line that triggers the crash.
On those lines one can find:
/* Use the main screen scale (for retina display support) */
if ([[UIScreen mainScreen] respondsToSelector:@selector(scale)])
self.contentScaleFactor = [UIScreen mainScreen].scale;
I believe the problem to be that the "scale" selector is supported in iOS 3.2
in the iPad, but contentScaleFactor is not.
I'm no expert in Objective-C, but I believe the following code to be more
correct (it doesn't crash for me):
/* Use the main screen scale (for retina display support) */
if ([[UIScreen mainScreen] respondsToSelector:@selector(scale)] &&
[self respondsToSelector:@selector(contentScaleFactor)])
self.contentScaleFactor = [UIScreen mainScreen].scale;
The same check is being performed in line 155 so I imagine it will crash there,
too.
Vittorio Giovara 2011-08-22 17:58:20 PDT
yeah, -scale was introduced in 3.2 but made available only in 4.0, weird
anyways we just need to check against contentScaleFactor as we can be sure that
both are availble starting from 4.0
the attached patch addresses this
Pallav Nawani 2012-01-04 00:48:29 PST
Issue:
Attempted to compile SDL as a static library.
DirectX SDK: Feb 2007
OS: Win 7
Visual C++ Express 2008
Compliation Mode: Static (Changed project settings from dll to lib)
Error:
C1021: invalid preprocessor command 'warning'
It seems that the #warning directive does not exist in Vc++ Express 2008.
Jonas Thiem 2011-11-29 12:28:02 PST
Direct3D renderer should set D3DCREATE_FPU_PRESERVE for not behaving vastly
different to OpenGL/software rendering on doubles and break some libraries
really badly.
Most notable affected example: Lua, which does the most unpredictable things
which are really almost impossible to debug/find out for beginners who never
heard this culprit exists.
Since I believe all renderers should behave the same on that doubles simply
work as expected in a program, this should really be changed! (also this wasted
a few days of my life wondering why everything in my program was so broken)
Gueniffey 2011-11-23 04:11:31 PST
The attached simple patch adds a timestamp to all SDL events. It is useful to
dismiss old events and add UI responsiveness (my application does some
extensive tasks that creates a delay in the event queue handling. With this
patch, I can deal only with the most recent events.
In landscape mode the frame stays the same, and the transform property is modified with the appropriate rotation.
The touch coordinates are rotated by the transform, so if I want to normalize them by the frame rect, I have to transform the frame rect first.