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Fixed creating a fullscreen window on iOS
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@@ -83,6 +83,7 @@ UIKit_CreateDevice(int devindex)
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device->SetDisplayMode = UIKit_SetDisplayMode;
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device->PumpEvents = UIKit_PumpEvents;
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device->CreateWindow = UIKit_CreateWindow;
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device->SetWindowFullscreen = UIKit_SetWindowFullscreen;
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device->DestroyWindow = UIKit_DestroyWindow;
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device->GetWindowWMInfo = UIKit_GetWindowWMInfo;
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@@ -28,6 +28,7 @@
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typedef struct SDL_WindowData SDL_WindowData;
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extern int UIKit_CreateWindow(_THIS, SDL_Window * window);
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extern void UIKit_SetWindowFullscreen(_THIS, SDL_Window * window, SDL_VideoDisplay * display, SDL_bool fullscreen);
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extern void UIKit_DestroyWindow(_THIS, SDL_Window * window);
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extern SDL_bool UIKit_GetWindowWMInfo(_THIS, SDL_Window * window,
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struct SDL_SysWMinfo * info);
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@@ -186,6 +186,21 @@ UIKit_CreateWindow(_THIS, SDL_Window *window)
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}
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void
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UIKit_SetWindowFullscreen(_THIS, SDL_Window * window, SDL_VideoDisplay * display, SDL_bool fullscreen)
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{
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UIScreen *uiscreen = (UIScreen *) display->driverdata;
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UIWindow *uiwindow = ((SDL_WindowData *) window->driverdata)->uiwindow;
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if (fullscreen) {
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[UIApplication sharedApplication].statusBarHidden = YES;
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uiwindow.frame = [uiscreen bounds];
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} else {
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[UIApplication sharedApplication].statusBarHidden = NO;
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uiwindow.frame = [uiscreen applicationFrame];
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}
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}
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void
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UIKit_DestroyWindow(_THIS, SDL_Window * window)
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{
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