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Yes, let's save 32-bit BMP files, very useful for you know, making a game...
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@@ -36,6 +36,8 @@
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#include "SDL_endian.h"
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#include "SDL_pixels_c.h"
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#define SAVE_32BIT_BMP
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/* Compression encodings for BMP files */
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#ifndef BI_RGB
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#define BI_RGB 0
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