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Implement GL_GetProcAddress() for Android.
Fixes Bugzilla #1290. Thanks to Gabriel Jacobo for the patch!
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@@ -29,26 +29,43 @@
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#include <android/log.h>
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#include <dlfcn.h>
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static void* Android_GLHandle = NULL;
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/* GL functions */
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int
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Android_GL_LoadLibrary(_THIS, const char *path)
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{
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__android_log_print(ANDROID_LOG_INFO, "SDL", "[STUB] GL_LoadLibrary\n");
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if (!Android_GLHandle) {
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Android_GLHandle = dlopen("libGLESv1_CM.so",RTLD_GLOBAL);
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if (!Android_GLHandle) {
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SDL_SetError("Could not initialize GL ES library\n");
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return -1;
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}
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}
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return 0;
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}
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void *
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Android_GL_GetProcAddress(_THIS, const char *proc)
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{
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__android_log_print(ANDROID_LOG_INFO, "SDL", "[STUB] GL_GetProcAddress\n");
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return 0;
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/*
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!!! FIXME: this _should_ use eglGetProcAddress(), but it appears to be
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!!! FIXME: busted on Android at the moment...
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!!! FIXME: http://code.google.com/p/android/issues/detail?id=7681
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!!! FIXME: ...so revisit this later. --ryan.
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*/
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return dlsym(Android_GLHandle, proc);
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}
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void
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Android_GL_UnloadLibrary(_THIS)
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{
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__android_log_print(ANDROID_LOG_INFO, "SDL", "[STUB] GL_UnloadLibrary\n");
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if(Android_GLHandle) {
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dlclose(Android_GLHandle);
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Android_GLHandle = NULL;
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}
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}
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SDL_GLContext
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