Make assert dialog work on Cocoa target even if we haven't initialized video.

This commit is contained in:
Ryan C. Gordon
2011-04-20 15:14:18 -04:00
parent 61b88719cb
commit b19ae59651

View File

@@ -20,6 +20,7 @@
*/
#include "SDL_config.h"
#include "SDL.h"
#include "SDL_endian.h"
#include "SDL_cocoavideo.h"
#include "SDL_cocoashape.h"
@@ -217,6 +218,14 @@ Cocoa_CreateImage(SDL_Surface * surface)
SDL_assert_state
SDL_PromptAssertion_cocoa(const SDL_assert_data *data)
{
const int initialized = (SDL_WasInit(SDL_INIT_VIDEO) != 0);
if (!initialized) {
if (SDL_InitSubSystem(SDL_INIT_VIDEO) == -1) {
fprintf(stderr, "Assertion failed AND couldn't init video mode!\n");
return SDL_ASSERTION_BREAK; /* oh well, crash hard. */
}
}
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
NSString *msg = [NSString stringWithFormat:
@@ -242,6 +251,11 @@ SDL_PromptAssertion_cocoa(const SDL_assert_data *data)
[alert addButtonWithTitle:@"Always Ignore"];
const NSInteger clicked = [alert runModal];
[pool release];
if (!initialized) {
SDL_QuitSubSystem(SDL_INIT_VIDEO);
}
return (SDL_assert_state) (clicked - NSAlertFirstButtonReturn);
}