GMatrixGames
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a7fd4674b1
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Revert "AT9 Support"
This reverts commit 8a72f29489.
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2023-07-09 16:45:22 -04:00 |
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GMatrixGames
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8a72f29489
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AT9 Support
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2023-07-09 16:44:53 -04:00 |
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Asval
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487e40a64e
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#403 done
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2023-07-09 04:03:13 +02:00 |
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Asval
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cb347adb52
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ouin ouin ouin there's two 5.3
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2023-06-24 00:00:57 +02:00 |
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Asval
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1829660256
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valorant dirs
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2023-06-23 00:08:27 +02:00 |
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4sval
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8fa027737b
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c'est ciao
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2023-06-18 22:21:29 +02:00 |
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4sval
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d891c3e8da
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migrate main key + fix custom dirs dup + fix manual games add by ref
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2023-06-18 04:51:36 +02:00 |
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4sval
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2a265eae60
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usable
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2023-06-18 03:26:50 +02:00 |
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4sval
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25c10e8638
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that's the way
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2023-06-18 02:34:54 +02:00 |
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4sval
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011046aa22
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and this is where problems begin
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2023-06-14 21:39:27 +02:00 |
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4sval
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a184a258ab
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explicit ue version
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2023-06-13 23:54:09 +02:00 |
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GMatrixGames
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3435897e99
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Handle KeepMobileMinLODSettingOnDesktop
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2023-06-11 08:51:24 -04:00 |
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4sval
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6f11d870c3
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FModel v4.4.3.2
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2023-06-09 21:49:21 +02:00 |
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4sval
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d4e2bf187f
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SwizzleRoughnessToGreen
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2023-06-09 21:19:37 +02:00 |
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GMatrixGames
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84f5d4d605
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Fixes for texture refactor
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2023-06-05 17:39:52 -04:00 |
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4sval
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6dce30b33f
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you back
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2023-06-04 20:09:48 +02:00 |
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4sval
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664054e4b4
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FModel v4.4.3.1
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2023-06-04 18:10:44 +02:00 |
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GMatrixGames
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2ddfdb4fcd
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Custom version container
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2023-05-28 13:55:26 -04:00 |
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4sval
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a9b25f5c0f
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folder
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2023-05-27 21:35:09 +02:00 |
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4sval
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fa25b362cc
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problems
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2023-05-23 00:54:56 +02:00 |
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4sval
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be061df238
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packages bump
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2023-05-23 00:38:31 +02:00 |
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4sval
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91eb123cc7
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FModel v4.4.3
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2023-05-21 22:26:15 +02:00 |
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4sval
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b5e79ba71c
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vfc = local | cbm = local if not on demand | live = none
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2023-05-20 18:55:13 +02:00 |
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4sval
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df66382cf7
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vfc = local | cbm = live
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2023-05-17 17:42:03 +02:00 |
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4sval
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ce4d96bd4a
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dead game nobody cares
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2023-05-16 23:40:23 +02:00 |
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4sval
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d774fb7664
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cleaned some stuff
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2023-05-16 22:41:23 +02:00 |
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GMatrixGames
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870e7adeb6
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Merge branch 'Kismet' into dev
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2023-05-15 21:42:35 -04:00 |
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4sval
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b4f29562cd
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fn live hd texture download
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2023-05-10 16:29:18 +02:00 |
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4sval
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42ad5ddb7a
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fortnite hd texture download
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2023-05-09 14:27:11 +02:00 |
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4sval
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2bf6c245d9
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hmm
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2023-05-07 03:31:16 +02:00 |
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4sval
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2c099efd2b
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do as much as possible simultaneously without soft locking the UI
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2023-05-06 22:45:58 +02:00 |
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4sval
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42116766d5
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little warning
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2023-05-06 17:25:59 +02:00 |
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4sval
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550e2b17cb
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cached fortnite hd textures
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2023-05-06 16:27:11 +02:00 |
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GMatrixGames
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178184bcee
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Forgot
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2023-05-05 12:51:22 -04:00 |
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GMatrixGames
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4fe00c9a1b
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Merge remote-tracking branch 'fc/dev'
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2023-05-05 12:33:03 -04:00 |
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4sval
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8453692bfe
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local clean
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2023-04-15 14:33:34 +02:00 |
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LongerWarrior
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2aaf54c661
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Adding Kismet
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2023-04-07 22:20:38 +03:00 |
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4sval
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0f5aeaad8d
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vgmstream-cli.exe
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2023-03-30 00:00:10 +02:00 |
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4sval
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f261dd9043
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workaround #372
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2023-03-29 23:47:17 +02:00 |
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MountainFlash
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7bd3f7da58
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Fallen Order
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2023-03-29 13:32:11 +05:30 |
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4sval
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c530275d84
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game display name
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2023-03-21 01:00:14 +01:00 |
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Valentin
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928834fd4b
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Merge pull request #372 from GICodeWarrior/patch-1
Improve TreeView and Export performance
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2023-03-18 22:34:49 +01:00 |
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4sval
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fdfaddd627
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.
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2023-03-17 17:08:00 +01:00 |
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Rusty Burchfield
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3e20a32bce
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Fix Visual Studio complaints about Nested Types
https://developercommunity.visualstudio.com/t/xaml-nested-types-are-not-supported/516142
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2023-03-16 13:06:26 -07:00 |
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Rusty Burchfield
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f9f3eb9f6a
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Optimize Expand/Collapse for quicker layout
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2023-03-16 12:46:00 -07:00 |
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Rusty Burchfield
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b0db727426
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Enable TreeView UI Virtualization
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2023-03-16 11:56:40 -07:00 |
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4sval
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26e92238ba
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cleaned skeleton and bones
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2023-03-14 00:51:23 +01:00 |
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Rusty Burchfield
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d9e6c1f951
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Sleep -> Yield
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2023-03-12 18:30:06 -07:00 |
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Rusty Burchfield
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84bb78558e
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Sleep -> Yield
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2023-03-12 18:29:15 -07:00 |
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4sval
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39f5855b12
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improved CustomRichTextBox + updateUi parameter to speed up savings
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2023-03-12 00:11:59 +01:00 |
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4sval
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3f57ce6276
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#367
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2023-03-11 00:50:20 +01:00 |
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4sval
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43ff431782
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additive
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2023-03-08 22:54:27 +01:00 |
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4sval
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18f0d3a772
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additive ref pose type
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2023-03-07 02:48:03 +01:00 |
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4sval
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ec026400fc
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FModel v4.4.2
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2023-03-05 17:20:13 +01:00 |
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4sval
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a5cbc5b9f5
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keep bones in rest pos if there's no track for them
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2023-03-04 16:44:11 +01:00 |
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4sval
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3f6e46ef82
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timeline is dpi scaled
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2023-03-04 13:03:57 +01:00 |
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MountainFlash
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e44a6a032f
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dpi scaling
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2023-03-04 15:59:06 +05:30 |
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MountainFlash
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0343ee3577
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better fps limiter
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2023-03-04 09:05:11 +05:30 |
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4sval
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aca754a517
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bug fixes
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2023-03-03 03:40:38 +01:00 |
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4sval
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edd3a47353
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section colors + no empty morph target
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2023-02-26 16:39:04 +01:00 |
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4sval
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ab13eff151
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animation relative retargeting? + covering fmodel's ass
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2023-02-26 06:14:05 +01:00 |
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4sval
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412c5dd786
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proper texture swizzling
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2023-02-26 04:35:53 +01:00 |
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4sval
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ec2e25153e
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quality of use
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2023-02-25 21:32:01 +01:00 |
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4sval
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94c5bba770
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Preview Max Texture Size
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2023-02-25 17:11:24 +01:00 |
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4sval
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2e1809793b
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load mat layers from settings
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2023-02-25 02:43:35 +01:00 |
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SirCxyrtyx
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1b244e6317
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exit gracefully if no game is selected during first-time setup
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2023-02-21 21:17:54 -08:00 |
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4sval
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4247dec633
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timeline
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2023-02-21 23:21:14 +01:00 |
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4sval
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591a2d2336
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animate loaded model
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2023-02-21 18:06:37 +01:00 |
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4sval
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d78df4a953
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working mess
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2023-02-21 12:38:26 +01:00 |
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4sval
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cdb52d096f
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removed guid from models + bone delta matrix + timeline scroller
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2023-02-20 20:06:43 +01:00 |
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4sval
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0ed26e1a7d
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fixed non virtual sockets being deleted on anim change
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2023-02-17 16:23:15 +01:00 |
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4sval
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4797a4b338
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bug fixes
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2023-02-17 06:55:23 +01:00 |
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4sval
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0db81b8456
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socket support for instanced models
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2023-02-17 05:52:18 +01:00 |
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4sval
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4eb220168e
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new timeline part 1
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2023-02-17 04:58:29 +01:00 |
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4sval
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e49216a844
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separators
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2023-02-16 20:09:04 +01:00 |
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4sval
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5b5dd8be53
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timeline is world relative - part1
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2023-02-16 19:47:19 +01:00 |
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4sval
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8438591839
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saving this before refactoring
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2023-02-16 16:55:48 +01:00 |
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4sval
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ad7dc46a0a
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fully fixed untracked bones parent
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2023-02-16 12:57:43 +01:00 |
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4sval
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3b3fe6cb95
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fixed outliner messing up vertex normal scale
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2023-02-15 00:54:12 +01:00 |
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4sval
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ffd871b755
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fixed outliner + reverse matrix per model + update ssbo only if needed
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2023-02-14 23:34:32 +01:00 |
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4sval
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a01ef4a792
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this is a problem for later me
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2023-02-14 19:23:37 +01:00 |
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4sval
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a219b5bc7d
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animation retarget, kinda
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2023-02-14 18:57:03 +01:00 |
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4sval
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62e619deef
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everything is now time based
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2023-02-14 01:30:45 +01:00 |
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4sval
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144cf0eaf2
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calculation of frame, frame in sequence, based on actual elapsed time
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2023-02-13 20:35:23 +01:00 |
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4sval
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9b4c83931b
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timeline
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2023-02-13 01:05:54 +01:00 |
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4sval
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c7d532fff9
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timeline poc
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2023-02-12 00:13:27 +01:00 |
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4sval
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a77d76ff34
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using canvas in texture inspector
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2023-02-11 23:57:42 +01:00 |
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GMatrixGames
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995cd25bc4
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Fix soft crash on "blank" shop assets
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2023-02-09 17:54:49 -05:00 |
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4sval
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f3c1103b0c
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nothing important
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2023-02-09 20:06:58 +01:00 |
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4sval
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2a6c42d15f
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fixed outliner
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2023-02-08 23:29:28 +01:00 |
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4sval
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9da407ea39
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using SSBOs for unlimited bones
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2023-02-08 22:18:19 +01:00 |
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4sval
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1ca18c3958
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play anim sequences consecutively
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2023-02-08 21:23:55 +01:00 |
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4sval
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70d4791b5b
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only parse bone tracks + anim montage test
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2023-02-08 01:58:04 +01:00 |
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4sval
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af2fceb9e5
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removed any kind of popup asking for a directory
it was more annoying than useful now that you can just click to open the file location
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2023-02-07 21:14:00 +01:00 |
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4sval
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0b7ed2cf7f
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rotation only animation
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2023-02-06 00:12:46 +01:00 |
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4sval
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f288791b71
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fix picking texture + static meshes
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2023-02-05 03:15:15 +01:00 |
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4sval
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a636c1ff84
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play anim at the right pace + fixed outliner
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2023-02-05 01:03:50 +01:00 |
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4sval
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f36a7b79cd
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some animations work, others do not, awaiting improvements
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2023-02-04 01:31:37 +01:00 |
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4sval
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bbda1c5c0d
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close snooper on extract + moonman (marsman?) specular
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2023-02-01 18:29:34 +01:00 |
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GMatrixGames
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535ffd45ec
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vmodule and verse file types
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2023-02-01 11:45:36 -05:00 |
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4sval
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79399e5db2
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usable again
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2023-01-27 23:45:55 +01:00 |
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LongerWarrior
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b88dda3341
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Fixed MapStructTypes button location
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2023-01-27 12:47:35 +02:00 |
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LongerWarrior
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58d941c91c
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MapStructTypes dictionary UI
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2023-01-27 12:40:01 +02:00 |
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4sval
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e96a3b6d4d
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fu
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2023-01-25 00:04:53 +01:00 |
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4sval
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09ab40ad37
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ctrl s, don't use this commit for tomorrow
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2023-01-16 23:16:53 +01:00 |
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4sval
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f98c8b34da
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fixes
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2023-01-14 03:09:26 +01:00 |
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4sval
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481d9d3032
|
more world lights
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2023-01-14 00:37:51 +01:00 |
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4sval
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59e4c7c521
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so there's 2 skeletons ok why not
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2023-01-12 20:15:14 +01:00 |
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4sval
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ed5258895f
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sockets absolute rotation and scale
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2023-01-12 15:53:38 +01:00 |
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4sval
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65d80158db
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don't save umap camera
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2023-01-10 00:10:45 +01:00 |
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4sval
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c596f85c55
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teleport at computed position
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2023-01-09 20:08:12 +01:00 |
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4sval
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835d5f9d40
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IsAttachment
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2023-01-09 19:53:28 +01:00 |
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4sval
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8d986c4dc6
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socket frontend
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2023-01-09 19:06:50 +01:00 |
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4sval
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bf171b28cd
|
socket backend
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2023-01-09 13:11:35 +01:00 |
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GMatrixGames
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ac0e11ea39
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Merge remote-tracking branch 'origin/dev' into dev
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2023-01-07 23:26:18 -05:00 |
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GMatrixGames
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ac3a0e344e
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naming
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2023-01-07 23:26:14 -05:00 |
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4sval
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8f9a6927fd
|
normalize quaternions
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2023-01-08 03:03:26 +01:00 |
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GMatrixGames
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134f72293a
|
genxgames
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2023-01-06 18:15:23 -05:00 |
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4sval
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51d334cb60
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compute all bones transform
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2023-01-06 16:48:39 +01:00 |
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4sval
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0221405758
|
I should have persevered with quaternions
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2023-01-06 15:14:58 +01:00 |
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4sval
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eebaa19178
|
thread lock
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2023-01-06 05:35:06 +01:00 |
|
Minshu Gurjar
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41ebad422d
|
fix missing meshes (umap)
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2023-01-05 18:19:42 +05:30 |
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4sval
|
eecf5f16ce
|
don't you dare tell me you don't know where things go now
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2023-01-04 01:35:01 +01:00 |
|
4sval
|
d02272b82d
|
fixes
|
2023-01-03 20:58:09 +01:00 |
|
4sval
|
174401ec42
|
morph tangent + cull facing
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2023-01-02 20:36:38 +01:00 |
|
4sval
|
76a9f88eee
|
cleaned camera + generated .umap position
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2023-01-01 20:09:46 +01:00 |
|
4sval
|
26f9b5b9ce
|
camera mode
|
2023-01-01 03:49:25 +01:00 |
|
4sval
|
9a0e6aa6c6
|
improved generic roughness
|
2022-12-31 04:52:58 +01:00 |
|
4sval
|
9cf6c32817
|
speed up raw data bulk export
|
2022-12-29 21:47:58 +01:00 |
|
4sval
|
944f77c70b
|
FModel vStable
|
2022-12-29 10:29:26 +01:00 |
|
4sval
|
41adc2412a
|
FModel v4.4.1
|
2022-12-28 16:18:55 +01:00 |
|
4sval
|
b068e446d0
|
kinda cleaned the big mess
|
2022-12-27 19:26:41 +01:00 |
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GMatrixGames
|
16dd4236eb
|
Fix game version defaults
|
2022-12-22 23:04:08 -05:00 |
|
4sval
|
e1321a8258
|
full fix #344
|
2022-12-22 19:49:41 +01:00 |
|
4sval
|
2fee3c6ffa
|
increased texture count for custom uv-ed models
|
2022-12-22 02:18:12 +01:00 |
|
4sval
|
857de890e9
|
whoops
|
2022-12-21 22:53:17 +01:00 |
|
4sval
|
a7bc3d0b60
|
removed auto export XYZ + added right click bulk commands
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2022-12-21 18:33:56 +01:00 |
|
4sval
|
2c4c1faeaa
|
bump ogl to 4.6
|
2022-12-20 23:46:39 +01:00 |
|
4sval
|
35f3ce38fb
|
Emissive Region
|
2022-12-20 18:31:28 +01:00 |
|
4sval
|
e5b66bb8d9
|
improved maths for point & spot lights to make them look more realistic
|
2022-12-18 02:54:28 +01:00 |
|
4sval
|
b5aecebaf1
|
reduced models memory by 3
|
2022-12-17 18:06:38 +01:00 |
|
4sval
|
a2ae5da47f
|
final fantasy emissive intensity
|
2022-12-16 22:41:20 +01:00 |
|
Marlon
|
cdc987b984
|
Merge branch 'dev' of https://github.com/4sval/FModel into dev
|
2022-12-16 19:54:04 +01:00 |
|
Marlon
|
352386d1fa
|
ui nullref fix
|
2022-12-16 19:53:34 +01:00 |
|
4sval
|
24512b0d1c
|
fixed TextureData
|
2022-12-16 17:03:16 +01:00 |
|
4sval
|
fd709d08b7
|
texture viewer
|
2022-12-16 01:14:15 +01:00 |
|
4sval
|
21f39cc472
|
close #338
|
2022-12-15 19:06:37 +01:00 |
|
4sval
|
0327af1bd5
|
workaround #344 ?
|
2022-12-13 17:51:55 +01:00 |
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GMatrixGames
|
2a0dd1eb8a
|
fix for invalid access token
|
2022-12-12 20:26:22 -05:00 |
|
4sval
|
91858ca5ca
|
valorant specular
|
2022-12-11 23:00:00 +01:00 |
|
4sval
|
8ad48736f0
|
improved shader light reflection
|
2022-12-11 01:29:57 +01:00 |
|
4sval
|
b6872dda6e
|
no description
|
2022-12-10 00:52:53 +01:00 |
|
4sval
|
2a4f91cc65
|
FortPlayerAugmentItemDefinition + no more auto save
|
2022-12-10 00:47:18 +01:00 |
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GMatrixGames
|
fc82540388
|
pubg egl
|
2022-12-08 12:10:20 -05:00 |
|
4sval
|
1d22fa6cf6
|
fixed vertex colors + TextureData incorrect mapping
|
2022-12-06 22:54:31 +01:00 |
|
4sval
|
327cbfdd39
|
GetInternalSID #340
|
2022-12-06 13:43:37 +01:00 |
|
4sval
|
31e2a867fa
|
fixed negative uv layer
|
2022-12-06 00:41:45 +01:00 |
|
Marlon
|
2fea609a63
|
exception fix
|
2022-12-05 04:44:43 +01:00 |
|
4sval
|
69592ad46d
|
FModel v4.4
|
2022-12-04 23:35:16 +01:00 |
|
4sval
|
9754ae4a73
|
releasable
|
2022-12-04 03:42:38 +01:00 |
|
4sval
|
617dfad22e
|
fixed 0 padding + ao pixel color fighting
|
2022-12-04 02:15:42 +01:00 |
|
4sval
|
7a9556e957
|
save mesh
|
2022-12-03 02:02:29 +01:00 |
|
4sval
|
88fa0dfd82
|
default layout + switches + no more scroll flicker
|
2022-12-02 01:51:14 +01:00 |
|
4sval
|
1ae75d36d2
|
fixed clamp + meow roughness + ui stuff
|
2022-11-30 02:03:07 +01:00 |
|
4sval
|
fd7b1226b5
|
merged options and cache + imgui lights + roughness parameter
|
2022-11-29 21:58:42 +01:00 |
|
4sval
|
9926d0de7c
|
meow lights
|
2022-11-27 22:19:39 +01:00 |
|
GMatrixGames
|
2173ac01fb
|
Core's engine version is wrong
|
2022-11-26 09:17:45 -05:00 |
|
GMatrixGames
|
932f295fd3
|
efootball game detection for extra path
|
2022-11-26 00:11:13 -05:00 |
|
4sval
|
53dd500e03
|
System.Numerics + cached uniforms location
|
2022-11-24 19:09:15 +01:00 |
|
4sval
|
e7ff5c41a6
|
well, I guess spots always points to the ground
|
2022-11-24 03:34:49 +01:00 |
|
4sval
|
8b072e39fc
|
umap lights
|
2022-11-24 02:44:01 +01:00 |
|
4sval
|
ce529c41ec
|
ui stuff
|
2022-11-17 23:53:40 +01:00 |
|
4sval
|
38b6371a81
|
ui stuff
|
2022-11-17 01:27:26 +01:00 |
|
4sval
|
d0963bd018
|
imgui icons + material inspector v.final +/-
|
2022-11-16 01:35:30 +01:00 |
|
GMatrixGames
|
9d7e491bf3
|
Improve IsExpired with proper auth check
|
2022-11-15 11:18:20 -05:00 |
|
GMatrixGames
|
ede6628a2d
|
Update cosmetic season parsing. (Manual update each chapter)
Feel free to update the initial implementation, I'm not dealing with math rn 🤷
|
2022-11-14 21:48:01 -05:00 |
|
4sval
|
ad6c4b9474
|
fuck you bones position
that's a problem for future me
|
2022-11-13 22:10:22 +01:00 |
|
4sval
|
25de50818d
|
pbr lights + gamma correction
|
2022-11-11 04:45:38 +01:00 |
|
4sval
|
65d20fbde8
|
:blobglareannoyed:
|
2022-11-09 02:14:44 +01:00 |
|
4sval
|
f14da04c05
|
fixed some keys not being forwarded to imgui
|
2022-11-09 01:51:41 +01:00 |
|
4sval
|
0a5862a0ca
|
code clean up
|
2022-11-07 18:47:33 +01:00 |
|
4sval
|
86c3eba85f
|
refactored & improved shaders and materials
|
2022-11-07 02:10:41 +01:00 |
|
4sval
|
b8d731c3ae
|
relative to the parent
|
2022-11-05 01:39:34 +01:00 |
|
4sval
|
c2bb0ead88
|
additional worlds + hierarchical transformation matrix
|
2022-11-05 01:03:21 +01:00 |
|
4sval
|
556a27577d
|
socket format
|
2022-11-04 11:35:11 +01:00 |
|
4sval
|
481078cbca
|
fixed EULER rotation
|
2022-11-04 11:18:07 +01:00 |
|
4sval
|
2f3b076aa4
|
fix texture misalignment + negative far plane
|
2022-11-03 00:42:05 +01:00 |
|
4sval
|
cc89becb4c
|
picking texture, not pixel perfect but good enough
|
2022-11-02 23:16:38 +01:00 |
|
4sval
|
a267c6233f
|
ui
|
2022-11-02 02:16:44 +01:00 |
|
4sval
|
216e8b069c
|
morphing is back
|
2022-11-02 00:03:04 +01:00 |
|
4sval
|
3e41fba8b0
|
bump
|
2022-11-01 14:09:06 +01:00 |
|
4sval
|
525718d35c
|
gui
|
2022-11-01 05:23:53 +01:00 |
|
4sval
|
321b82b458
|
material improvements
|
2022-11-01 03:56:40 +01:00 |
|
4sval
|
b4df69fbeb
|
junky cam movements
|
2022-10-31 01:56:29 +01:00 |
|
4sval
|
4e321d74c9
|
docking gets saved now wtf
|
2022-10-30 04:05:33 +01:00 |
|
4sval
|
c6dcd921d8
|
slowly getting better
|
2022-10-29 23:55:57 +02:00 |
|
4sval
|
59dd045a42
|
not perfect but better
|
2022-10-28 03:16:39 +02:00 |
|
4sval
|
86bd205878
|
I guess I can't get away so easily for now
|
2022-10-27 21:10:34 +02:00 |
|
4sval
|
3d1d125e40
|
per used material render call
|
2022-10-27 20:44:03 +02:00 |
|
4sval
|
12eba5e730
|
good enough for now
|
2022-10-27 15:50:15 +02:00 |
|
4sval
|
dfea705c5e
|
nop
|
2022-10-25 22:53:51 +02:00 |
|
4sval
|
edfa3276cf
|
submodule
|
2022-10-25 22:13:59 +02:00 |
|
GMatrixGames
|
70c2754bd1
|
Fix Fortnite [LIVE]
|
2022-10-25 15:00:57 -04:00 |
|
4sval
|
29f556dc2a
|
uv map poc
|
2022-10-25 00:45:21 +02:00 |
|
4sval
|
023b68ffae
|
fixed gap between grid and skybox
|
2022-10-22 00:17:56 +02:00 |
|
4sval
|
b32d77601e
|
cached textures
|
2022-10-21 23:13:20 +02:00 |
|
4sval
|
4da6b2d775
|
somewhat usable
|
2022-10-19 23:54:38 +02:00 |
|
4sval
|
59973f95d6
|
only setup the needed one
|
2022-10-19 00:12:34 +02:00 |
|
4sval
|
41319ad2a3
|
fmodel { -viewer: save !important; }
|
2022-10-18 23:54:05 +02:00 |
|
4sval
|
c8f0d9f014
|
POC
|
2022-10-14 23:13:28 +02:00 |
|
4sval
|
e3e5689fce
|
ctrl s
|
2022-10-12 02:18:54 +02:00 |
|
4sval
|
d047b56978
|
stuff
|
2022-10-09 23:25:29 +02:00 |
|
GMatrixGames
|
a664f34bec
|
CUE4Parse changes
|
2022-10-09 13:36:17 -04:00 |
|
4sval
|
b57585a0c6
|
implemented loading label
|
2022-10-06 22:59:58 +02:00 |
|
4sval
|
41d93177b5
|
swap before vacation
|
2022-09-21 20:21:28 +02:00 |
|
4sval
|
c98634df80
|
preparation
|
2022-09-21 01:17:32 +02:00 |
|
4sval
|
656e1908f2
|
do not convert mesh if instanced
|
2022-09-19 06:39:19 +02:00 |
|
4sval
|
7cff932a81
|
less restriction on emission
|
2022-09-18 20:26:12 +02:00 |
|
4sval
|
98a40fc2f1
|
sync with dev
|
2022-09-18 19:19:21 +02:00 |
|
4sval
|
9196a96981
|
snooper fix
|
2022-09-18 18:06:15 +02:00 |
|
4sval
|
cd73bdd70f
|
no more useless data in buffer
|
2022-09-17 23:51:35 +02:00 |
|
4sval
|
40500d925f
|
properly working
|
2022-09-17 13:04:21 +02:00 |
|
4sval
|
2d73375392
|
one at a time, take it or leave it.
|
2022-09-16 06:55:44 +02:00 |
|
4sval
|
24e3d549f5
|
no fuck you
|
2022-09-16 00:14:38 +02:00 |
|
4sval
|
569558640a
|
poc
|
2022-09-15 00:39:54 +02:00 |
|
4sval
|
926cbec7eb
|
blinded by the lights
|
2022-09-13 22:56:45 +02:00 |
|
4sval
|
0295d47eba
|
mesh morphing POC
|
2022-09-13 22:29:29 +02:00 |
|
4sval
|
dd963c7cce
|
ui stuff
|
2022-09-08 23:22:47 +02:00 |
|
4sval
|
29983c23e3
|
finally what I was looking for
|
2022-09-07 22:44:42 +02:00 |
|
4sval
|
807029d211
|
better
|
2022-09-07 00:39:56 +02:00 |
|
4sval
|
a45ad49414
|
object outlining v0.annoying
|
2022-09-07 00:20:49 +02:00 |
|
4sval
|
a7885b1dbc
|
instancing + uworld + fixed black normal maps
|
2022-09-05 23:31:40 +02:00 |
|
4sval
|
c63c1d8434
|
I thought it was working but no
|
2022-09-04 18:26:50 +02:00 |
|
4sval
|
355b7f0c3d
|
don't go faster than the underlying platform can manage
|
2022-09-04 11:20:42 +02:00 |
|
4sval
|
4710d3afbc
|
append mode shortcut
|
2022-09-04 10:18:15 +02:00 |
|
4sval
|
872b01c7ef
|
imgui stuff
|
2022-09-03 23:50:02 +02:00 |
|
4sval
|
97b03ed0c7
|
ok i'll wait the official
|
2022-09-03 14:30:01 +02:00 |
|
4sval
|
eabf6d9bcf
|
switch to ImTool
|
2022-09-03 13:03:21 +02:00 |
|
4sval
|
ac124e8f08
|
fixed layout
|
2022-09-03 09:57:11 +02:00 |
|
4sval
|
129f128f90
|
transforms
|
2022-09-02 20:38:27 +02:00 |
|
4sval
|
4194052eed
|
ctrl s
|
2022-09-01 20:53:05 +02:00 |
|
4sval
|
bb7eaf3e15
|
frozen events workaround
|
2022-08-31 23:47:28 +02:00 |
|
4sval
|
fb330e33da
|
msaa enabled
|
2022-08-31 23:04:15 +02:00 |
|
4sval
|
5b08fc400d
|
basically just a non msaa framebuffer
|
2022-08-31 20:04:59 +02:00 |
|
4sval
|
628570e84d
|
even less
|
2022-08-30 21:46:47 +02:00 |
|
4sval
|
6ba553e890
|
less shader call
|
2022-08-30 21:11:39 +02:00 |
|
4sval
|
37b5989378
|
display vertex colors
|
2022-08-30 19:40:27 +02:00 |
|
4sval
|
009ad9dc55
|
fixed light without normal map
|
2022-08-30 17:53:30 +02:00 |
|
4sval
|
b947ac3e96
|
improved shader
|
2022-08-30 17:14:32 +02:00 |
|
4sval
|
7b9e53c931
|
get out
|
2022-08-30 01:03:56 +02:00 |
|