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nop
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@ -285,10 +285,6 @@ public class Model : IDisposable
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}
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}
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for (int material = 0; material < Materials.Length; material++)
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{
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Materials[material]?.Dispose();
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}
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for (int section = 0; section < Sections.Length; section++)
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{
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Sections[section].Dispose();
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@ -49,8 +49,6 @@ public class Snooper : GameWindow
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{
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_renderer.Cache.DisposeModels();
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_renderer.Cache.ClearModels();
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_renderer.Cache.DisposeTextures();
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_renderer.Cache.ClearTextures();
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_renderer.Settings.Reset();
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_previousSpeed = 0f;
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}
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