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https://github.com/4sval/FModel.git
synced 2026-03-22 01:34:37 -05:00
everything is now time based
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parent
144cf0eaf2
commit
62e619deef
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@ -8,20 +8,20 @@ namespace FModel.Views.Snooper.Models.Animations;
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public enum AnimSeparatorType
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{
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Start,
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Frame,
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InBetween,
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End
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}
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public class Animation : IDisposable
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{
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public float ElapsedTime;
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public int Frame;
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public int FrameInSequence;
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public float ElapsedTime; // Animation Elapsed Time
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public int FrameInSequence; // Current Sequence's Frame to Display
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public bool IsPaused;
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public readonly int TotalFrames;
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public readonly int EndFrame;
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public readonly float MaxElapsedTime;
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public readonly float EndTime; // Animation End Time
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public readonly float TotalElapsedTime; // Animation Max Time
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public int CurrentSequence;
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public readonly Sequence[] Sequences;
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@ -32,9 +32,8 @@ public class Animation : IDisposable
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Reset();
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IsPaused = false;
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TotalFrames = 0;
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EndFrame = 0;
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MaxElapsedTime = 0.0f;
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EndTime = 0.0f;
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TotalElapsedTime = 0.0f;
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Sequences = Array.Empty<Sequence>();
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}
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@ -45,9 +44,8 @@ public class Animation : IDisposable
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{
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Sequences[i] = new Sequence(anim.Sequences[i], skeleton, rotationOnly);
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TotalFrames += Sequences[i].MaxFrame;
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MaxElapsedTime += anim.Sequences[i].NumFrames * Sequences[i].TimePerFrame;
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EndFrame += (Sequences[i].Duration / Sequences[i].TimePerFrame).FloorToInt();
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TotalElapsedTime += anim.Sequences[i].NumFrames * Sequences[i].TimePerFrame;
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EndTime = Sequences[i].EndTime;
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}
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if (Sequences.Length > 0)
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@ -62,43 +60,35 @@ public class Animation : IDisposable
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TimeCalculation();
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}
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private void TimeCalculation()
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{
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CurrentSequence = SequencesCount;
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for (int i = 0; i < Sequences.Length; i++)
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{
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if (ElapsedTime < Sequences[i].EndTime)
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{
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CurrentSequence = i;
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break;
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}
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}
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if (CurrentSequence >= SequencesCount)
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Reset();
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Frame = Math.Min((ElapsedTime / Sequences[CurrentSequence].TimePerFrame).FloorToInt(), TotalFrames);
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var baseFrame = 0;
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for (int s = 0; s < CurrentSequence; s++)
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{
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baseFrame += Sequences[s].MaxFrame;
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}
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FrameInSequence = Math.Min(Frame - baseFrame, Sequences[CurrentSequence].MaxFrame);
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}
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public Matrix4x4 InterpolateBoneTransform(int boneIndex)
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{
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// interpolate here
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return Sequences[CurrentSequence].BonesTransform[boneIndex][FrameInSequence].Matrix;
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}
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private void TimeCalculation()
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{
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for (int i = 0; i < Sequences.Length; i++)
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{
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if (ElapsedTime < Sequences[i].EndTime && ElapsedTime >= Sequences[i].StartTime)
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{
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CurrentSequence = i;
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break;
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}
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}
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if (ElapsedTime >= TotalElapsedTime) Reset();
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var lastEndTime = 0.0f;
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for (int s = 0; s < CurrentSequence; s++)
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lastEndTime = Sequences[s].EndTime;
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FrameInSequence = Math.Min(((ElapsedTime - lastEndTime) / Sequences[CurrentSequence].TimePerFrame).FloorToInt(), Sequences[CurrentSequence].UsableEndFrame);
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}
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private void Reset()
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{
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ElapsedTime = 0.0f;
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Frame = 0;
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FrameInSequence = 0;
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CurrentSequence = 0;
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}
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@ -110,7 +100,7 @@ public class Animation : IDisposable
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var canvasP0 = ImGui.GetCursorScreenPos();
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var canvasSize = ImGui.GetContentRegionAvail();
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var canvasP1 = new Vector2(canvasP0.X + canvasSize.X, canvasP0.Y + canvasSize.Y);
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var ratio = canvasSize / TotalFrames;
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var timeRatio = canvasSize / TotalElapsedTime;
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var drawList = ImGui.GetWindowDrawList();
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@ -119,33 +109,28 @@ public class Animation : IDisposable
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if (IsPaused && ImGui.IsMouseDragging(ImGuiMouseButton.Left))
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{
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var mousePosCanvas = io.MousePos - canvasP0;
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ElapsedTime = Math.Clamp(mousePosCanvas.X / canvasSize.X * MaxElapsedTime, 0, MaxElapsedTime);
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ElapsedTime = Math.Clamp(mousePosCanvas.X / canvasSize.X * TotalElapsedTime, 0, TotalElapsedTime);
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TimeCalculation();
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}
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drawList.AddRectFilled(canvasP0, canvasP1 with { Y = canvasP0.Y + _timeBarHeight }, 0xFF181818);
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drawList.PushClipRect(canvasP0, canvasP1 with { Y = canvasP0.Y + _timeBarHeight }, true);
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{
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for (float x = 0; x < canvasSize.X; x += ratio.X * 10f)
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for (float x = 0; x < canvasSize.X; x += timeRatio.X * TotalElapsedTime / canvasSize.X * 50.0f)
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{
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drawList.AddLine(new Vector2(canvasP0.X + x, canvasP0.Y + _timeHeight + 2.5f), canvasP1 with { X = canvasP0.X + x }, 0xA0FFFFFF);
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drawList.AddText(fontPtr, 14, new Vector2(canvasP0.X + x + 4, canvasP0.Y + 7.5f), 0x50FFFFFF, (x / ratio.X).FloorToInt().ToString());
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drawList.AddText(fontPtr, 14, new Vector2(canvasP0.X + x + 4, canvasP0.Y + 7.5f), 0x50FFFFFF, $"{x / timeRatio.X:F1}s");
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}
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}
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drawList.PopClipRect();
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for (int i = 0; i < Sequences.Length; i++)
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{
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Sequences[i].DrawSequence(drawList, canvasP0.X, canvasP0.Y + _timeBarHeight, ratio, i);
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Sequences[i].DrawSequence(drawList, canvasP0.X, canvasP0.Y + _timeBarHeight, timeRatio, i, i == CurrentSequence ? 0xFF0000FF : 0xFF175F17);
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}
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DrawSeparator(drawList, canvasP0, canvasP1, Frame * ratio.X, AnimSeparatorType.InBetween);
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DrawSeparator(drawList, canvasP0, canvasP1, EndFrame * ratio.X, AnimSeparatorType.End);
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// ImGui.Text($"{Sequences[CurrentSequence].Name} > {(CurrentSequence < SequencesCount - 1 ? Sequences[CurrentSequence + 1].Name : Sequences[0].Name)}");
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// ImGui.Text($"Frame: {Sequences[CurrentSequence].Frame}/{Sequences[CurrentSequence].MaxFrame}");
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// ImGui.Text($"Frame: {Frame}/{TotalFrames}");
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// ImGui.Text($"FPS: {Sequences[CurrentSequence].FramesPerSecond}");
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DrawSeparator(drawList, canvasP0, canvasP1, ElapsedTime * timeRatio.X, AnimSeparatorType.Frame);
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DrawSeparator(drawList, canvasP0, canvasP1, EndTime * timeRatio.X, AnimSeparatorType.End);
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}
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private void DrawSeparator(ImDrawListPtr drawList, Vector2 origin, Vector2 destination, float time, AnimSeparatorType separatorType)
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@ -154,7 +139,7 @@ public class Animation : IDisposable
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Vector2 p1 = separatorType switch
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{
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AnimSeparatorType.InBetween => new Vector2(origin.X + time, origin.Y + _timeBarHeight),
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AnimSeparatorType.Frame => new Vector2(origin.X + time, origin.Y + _timeBarHeight),
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AnimSeparatorType.End => origin with { X = origin.X + time },
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_ => throw new ArgumentOutOfRangeException(nameof(separatorType), separatorType, null)
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};
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@ -162,7 +147,7 @@ public class Animation : IDisposable
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uint color = separatorType switch
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{
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AnimSeparatorType.InBetween => 0xFF6F6F6F,
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AnimSeparatorType.Frame => 0xFF6F6F6F,
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AnimSeparatorType.End => 0xFF2E3E82,
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_ => throw new ArgumentOutOfRangeException(nameof(separatorType), separatorType, null)
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};
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@ -170,7 +155,7 @@ public class Animation : IDisposable
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drawList.AddLine(p1, p2, color, 1f);
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switch (separatorType)
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{
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case AnimSeparatorType.InBetween:
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case AnimSeparatorType.Frame:
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color = 0xFF30478C;
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var xl = p1.X - size;
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var xr = p1.X + size;
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@ -1,6 +1,7 @@
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using System;
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using System.Numerics;
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using CUE4Parse_Conversion.Animations;
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using CUE4Parse.Utils;
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using ImGuiNET;
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namespace FModel.Views.Snooper.Models.Animations;
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@ -13,10 +14,10 @@ public class Sequence : IDisposable
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public readonly float StartTime;
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public readonly float Duration;
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public readonly float EndTime;
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public readonly int EndFrame;
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public readonly int LoopingCount;
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private readonly float _start;
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private readonly float _end;
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public int UsableEndFrame => EndFrame - 1;
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public readonly Transform[][] BonesTransform;
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@ -28,11 +29,9 @@ public class Sequence : IDisposable
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StartTime = sequence.StartPos;
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Duration = sequence.AnimEndTime;
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EndTime = StartTime + Duration;
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EndFrame = (Duration / TimePerFrame).FloorToInt();
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LoopingCount = sequence.LoopingCount;
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_start = StartTime / TimePerFrame;
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_end = EndTime / TimePerFrame;
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BonesTransform = new Transform[skeleton.BonesTransformByIndex.Count][];
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for (int trackIndex = 0; trackIndex < skeleton.UnrealSkeleton.ReferenceSkeleton.FinalRefBoneInfo.Length; trackIndex++)
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{
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@ -83,13 +82,15 @@ public class Sequence : IDisposable
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private readonly float _height = 20.0f;
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public void DrawSequence(ImDrawListPtr drawList, float x, float y, Vector2 ratio, int index)
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public void DrawSequence(ImDrawListPtr drawList, float x, float y, Vector2 ratio, int index, uint col)
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{
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var height = _height * (index % 2);
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var p1 = new Vector2(x + _start * ratio.X, y + height);
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var p2 = new Vector2(x + _end * ratio.X, y + height + _height);
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drawList.AddRectFilled(p1, p2, 0xFF175F17);
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var p1 = new Vector2(x + StartTime * ratio.X, y + height);
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var p2 = new Vector2(x + EndTime * ratio.X, y + height + _height);
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drawList.PushClipRect(p1, p2, true);
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drawList.AddRectFilled(p1, p2, col);
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drawList.AddText(p1 with { X = p1.X + 2.5f }, 0xFF000000, Name);
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drawList.PopClipRect();
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}
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public void Dispose()
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