everything is now time based

This commit is contained in:
4sval 2023-02-14 01:30:45 +01:00
parent 144cf0eaf2
commit 62e619deef
2 changed files with 49 additions and 63 deletions

View File

@ -8,20 +8,20 @@ namespace FModel.Views.Snooper.Models.Animations;
public enum AnimSeparatorType
{
Start,
Frame,
InBetween,
End
}
public class Animation : IDisposable
{
public float ElapsedTime;
public int Frame;
public int FrameInSequence;
public float ElapsedTime; // Animation Elapsed Time
public int FrameInSequence; // Current Sequence's Frame to Display
public bool IsPaused;
public readonly int TotalFrames;
public readonly int EndFrame;
public readonly float MaxElapsedTime;
public readonly float EndTime; // Animation End Time
public readonly float TotalElapsedTime; // Animation Max Time
public int CurrentSequence;
public readonly Sequence[] Sequences;
@ -32,9 +32,8 @@ public class Animation : IDisposable
Reset();
IsPaused = false;
TotalFrames = 0;
EndFrame = 0;
MaxElapsedTime = 0.0f;
EndTime = 0.0f;
TotalElapsedTime = 0.0f;
Sequences = Array.Empty<Sequence>();
}
@ -45,9 +44,8 @@ public class Animation : IDisposable
{
Sequences[i] = new Sequence(anim.Sequences[i], skeleton, rotationOnly);
TotalFrames += Sequences[i].MaxFrame;
MaxElapsedTime += anim.Sequences[i].NumFrames * Sequences[i].TimePerFrame;
EndFrame += (Sequences[i].Duration / Sequences[i].TimePerFrame).FloorToInt();
TotalElapsedTime += anim.Sequences[i].NumFrames * Sequences[i].TimePerFrame;
EndTime = Sequences[i].EndTime;
}
if (Sequences.Length > 0)
@ -62,43 +60,35 @@ public class Animation : IDisposable
TimeCalculation();
}
private void TimeCalculation()
{
CurrentSequence = SequencesCount;
for (int i = 0; i < Sequences.Length; i++)
{
if (ElapsedTime < Sequences[i].EndTime)
{
CurrentSequence = i;
break;
}
}
if (CurrentSequence >= SequencesCount)
Reset();
Frame = Math.Min((ElapsedTime / Sequences[CurrentSequence].TimePerFrame).FloorToInt(), TotalFrames);
var baseFrame = 0;
for (int s = 0; s < CurrentSequence; s++)
{
baseFrame += Sequences[s].MaxFrame;
}
FrameInSequence = Math.Min(Frame - baseFrame, Sequences[CurrentSequence].MaxFrame);
}
public Matrix4x4 InterpolateBoneTransform(int boneIndex)
{
// interpolate here
return Sequences[CurrentSequence].BonesTransform[boneIndex][FrameInSequence].Matrix;
}
private void TimeCalculation()
{
for (int i = 0; i < Sequences.Length; i++)
{
if (ElapsedTime < Sequences[i].EndTime && ElapsedTime >= Sequences[i].StartTime)
{
CurrentSequence = i;
break;
}
}
if (ElapsedTime >= TotalElapsedTime) Reset();
var lastEndTime = 0.0f;
for (int s = 0; s < CurrentSequence; s++)
lastEndTime = Sequences[s].EndTime;
FrameInSequence = Math.Min(((ElapsedTime - lastEndTime) / Sequences[CurrentSequence].TimePerFrame).FloorToInt(), Sequences[CurrentSequence].UsableEndFrame);
}
private void Reset()
{
ElapsedTime = 0.0f;
Frame = 0;
FrameInSequence = 0;
CurrentSequence = 0;
}
@ -110,7 +100,7 @@ public class Animation : IDisposable
var canvasP0 = ImGui.GetCursorScreenPos();
var canvasSize = ImGui.GetContentRegionAvail();
var canvasP1 = new Vector2(canvasP0.X + canvasSize.X, canvasP0.Y + canvasSize.Y);
var ratio = canvasSize / TotalFrames;
var timeRatio = canvasSize / TotalElapsedTime;
var drawList = ImGui.GetWindowDrawList();
@ -119,33 +109,28 @@ public class Animation : IDisposable
if (IsPaused && ImGui.IsMouseDragging(ImGuiMouseButton.Left))
{
var mousePosCanvas = io.MousePos - canvasP0;
ElapsedTime = Math.Clamp(mousePosCanvas.X / canvasSize.X * MaxElapsedTime, 0, MaxElapsedTime);
ElapsedTime = Math.Clamp(mousePosCanvas.X / canvasSize.X * TotalElapsedTime, 0, TotalElapsedTime);
TimeCalculation();
}
drawList.AddRectFilled(canvasP0, canvasP1 with { Y = canvasP0.Y + _timeBarHeight }, 0xFF181818);
drawList.PushClipRect(canvasP0, canvasP1 with { Y = canvasP0.Y + _timeBarHeight }, true);
{
for (float x = 0; x < canvasSize.X; x += ratio.X * 10f)
for (float x = 0; x < canvasSize.X; x += timeRatio.X * TotalElapsedTime / canvasSize.X * 50.0f)
{
drawList.AddLine(new Vector2(canvasP0.X + x, canvasP0.Y + _timeHeight + 2.5f), canvasP1 with { X = canvasP0.X + x }, 0xA0FFFFFF);
drawList.AddText(fontPtr, 14, new Vector2(canvasP0.X + x + 4, canvasP0.Y + 7.5f), 0x50FFFFFF, (x / ratio.X).FloorToInt().ToString());
drawList.AddText(fontPtr, 14, new Vector2(canvasP0.X + x + 4, canvasP0.Y + 7.5f), 0x50FFFFFF, $"{x / timeRatio.X:F1}s");
}
}
drawList.PopClipRect();
for (int i = 0; i < Sequences.Length; i++)
{
Sequences[i].DrawSequence(drawList, canvasP0.X, canvasP0.Y + _timeBarHeight, ratio, i);
Sequences[i].DrawSequence(drawList, canvasP0.X, canvasP0.Y + _timeBarHeight, timeRatio, i, i == CurrentSequence ? 0xFF0000FF : 0xFF175F17);
}
DrawSeparator(drawList, canvasP0, canvasP1, Frame * ratio.X, AnimSeparatorType.InBetween);
DrawSeparator(drawList, canvasP0, canvasP1, EndFrame * ratio.X, AnimSeparatorType.End);
// ImGui.Text($"{Sequences[CurrentSequence].Name} > {(CurrentSequence < SequencesCount - 1 ? Sequences[CurrentSequence + 1].Name : Sequences[0].Name)}");
// ImGui.Text($"Frame: {Sequences[CurrentSequence].Frame}/{Sequences[CurrentSequence].MaxFrame}");
// ImGui.Text($"Frame: {Frame}/{TotalFrames}");
// ImGui.Text($"FPS: {Sequences[CurrentSequence].FramesPerSecond}");
DrawSeparator(drawList, canvasP0, canvasP1, ElapsedTime * timeRatio.X, AnimSeparatorType.Frame);
DrawSeparator(drawList, canvasP0, canvasP1, EndTime * timeRatio.X, AnimSeparatorType.End);
}
private void DrawSeparator(ImDrawListPtr drawList, Vector2 origin, Vector2 destination, float time, AnimSeparatorType separatorType)
@ -154,7 +139,7 @@ public class Animation : IDisposable
Vector2 p1 = separatorType switch
{
AnimSeparatorType.InBetween => new Vector2(origin.X + time, origin.Y + _timeBarHeight),
AnimSeparatorType.Frame => new Vector2(origin.X + time, origin.Y + _timeBarHeight),
AnimSeparatorType.End => origin with { X = origin.X + time },
_ => throw new ArgumentOutOfRangeException(nameof(separatorType), separatorType, null)
};
@ -162,7 +147,7 @@ public class Animation : IDisposable
uint color = separatorType switch
{
AnimSeparatorType.InBetween => 0xFF6F6F6F,
AnimSeparatorType.Frame => 0xFF6F6F6F,
AnimSeparatorType.End => 0xFF2E3E82,
_ => throw new ArgumentOutOfRangeException(nameof(separatorType), separatorType, null)
};
@ -170,7 +155,7 @@ public class Animation : IDisposable
drawList.AddLine(p1, p2, color, 1f);
switch (separatorType)
{
case AnimSeparatorType.InBetween:
case AnimSeparatorType.Frame:
color = 0xFF30478C;
var xl = p1.X - size;
var xr = p1.X + size;

View File

@ -1,6 +1,7 @@
using System;
using System.Numerics;
using CUE4Parse_Conversion.Animations;
using CUE4Parse.Utils;
using ImGuiNET;
namespace FModel.Views.Snooper.Models.Animations;
@ -13,10 +14,10 @@ public class Sequence : IDisposable
public readonly float StartTime;
public readonly float Duration;
public readonly float EndTime;
public readonly int EndFrame;
public readonly int LoopingCount;
private readonly float _start;
private readonly float _end;
public int UsableEndFrame => EndFrame - 1;
public readonly Transform[][] BonesTransform;
@ -28,11 +29,9 @@ public class Sequence : IDisposable
StartTime = sequence.StartPos;
Duration = sequence.AnimEndTime;
EndTime = StartTime + Duration;
EndFrame = (Duration / TimePerFrame).FloorToInt();
LoopingCount = sequence.LoopingCount;
_start = StartTime / TimePerFrame;
_end = EndTime / TimePerFrame;
BonesTransform = new Transform[skeleton.BonesTransformByIndex.Count][];
for (int trackIndex = 0; trackIndex < skeleton.UnrealSkeleton.ReferenceSkeleton.FinalRefBoneInfo.Length; trackIndex++)
{
@ -83,13 +82,15 @@ public class Sequence : IDisposable
private readonly float _height = 20.0f;
public void DrawSequence(ImDrawListPtr drawList, float x, float y, Vector2 ratio, int index)
public void DrawSequence(ImDrawListPtr drawList, float x, float y, Vector2 ratio, int index, uint col)
{
var height = _height * (index % 2);
var p1 = new Vector2(x + _start * ratio.X, y + height);
var p2 = new Vector2(x + _end * ratio.X, y + height + _height);
drawList.AddRectFilled(p1, p2, 0xFF175F17);
var p1 = new Vector2(x + StartTime * ratio.X, y + height);
var p2 = new Vector2(x + EndTime * ratio.X, y + height + _height);
drawList.PushClipRect(p1, p2, true);
drawList.AddRectFilled(p1, p2, col);
drawList.AddText(p1 with { X = p1.X + 2.5f }, 0xFF000000, Name);
drawList.PopClipRect();
}
public void Dispose()