object outlining v0.annoying

This commit is contained in:
4sval 2022-09-07 00:20:49 +02:00
parent a7885b1dbc
commit a45ad49414
19 changed files with 98 additions and 1254 deletions

@ -1 +1 @@
Subproject commit cebbff9035b292e81493f8b94c19d39394be2618
Subproject commit 35f6d437eb0f03855d30265a6214794810868e6a

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@ -101,8 +101,8 @@
<None Remove="Resources\skybox.vert" />
<None Remove="Resources\framebuffer.frag" />
<None Remove="Resources\framebuffer.vert" />
<None Remove="Resources\imgui.frag" />
<None Remove="Resources\imgui.vert" />
<None Remove="Resources\outline.frag" />
<None Remove="Resources\outline.vert" />
</ItemGroup>
<ItemGroup>
@ -120,8 +120,8 @@
<EmbeddedResource Include="Resources\skybox.vert" />
<EmbeddedResource Include="Resources\framebuffer.frag" />
<EmbeddedResource Include="Resources\framebuffer.vert" />
<EmbeddedResource Include="Resources\imgui.frag" />
<EmbeddedResource Include="Resources\imgui.vert" />
<EmbeddedResource Include="Resources\outline.frag" />
<EmbeddedResource Include="Resources\outline.vert" />
</ItemGroup>
<ItemGroup>
@ -132,7 +132,6 @@
<PackageReference Include="CSCore" Version="1.2.1.2" />
<PackageReference Include="DiscordRichPresence" Version="1.0.175" />
<PackageReference Include="EpicManifestParser" Version="1.2.70-temp" />
<PackageReference Include="HelixToolkit.SharpDX.Core.Wpf" Version="2.21.0" />
<PackageReference Include="K4os.Compression.LZ4.Streams" Version="1.2.16" />
<PackageReference Include="Newtonsoft.Json" Version="13.0.1" />
<PackageReference Include="NVorbis" Version="0.10.4" />
@ -238,4 +237,10 @@
</EmbeddedResource>
</ItemGroup>
<ItemGroup>
<None Update="deps\glfw3.dll">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
</ItemGroup>
</Project>

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@ -1,13 +0,0 @@
#version 330
layout (location = 0) out vec4 Out_Color;
in vec2 Frag_UV;
in vec4 Frag_Color;
uniform sampler2D Texture;
void main()
{
Out_Color = Frag_Color * texture(Texture, Frag_UV.st);
}

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@ -1,17 +0,0 @@
#version 330
layout (location = 0) in vec2 Position;
layout (location = 1) in vec2 UV;
layout (location = 2) in vec4 Color;
uniform mat4 ProjMtx;
out vec2 Frag_UV;
out vec4 Frag_Color;
void main()
{
Frag_UV = UV;
Frag_Color = Color;
gl_Position = ProjMtx * vec4(Position.xy,0,1);
}

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@ -0,0 +1,8 @@
#version 330
out vec4 FragColor;
void main()
{
FragColor = vec4(0.929, 0.588, 0.196, 0.2);
}

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@ -0,0 +1,15 @@
#version 330 core
layout (location = 0) in vec3 vPos;
layout (location = 1) in vec3 vNormal;
layout (location = 6) in mat4 vInstanceMatrix;
uniform mat4 uView;
uniform mat4 uProjection;
void main()
{
float scaleFactor = 0.005;
vec3 scaleVertex = vPos + vNormal * scaleFactor;
gl_Position = uProjection * uView * vInstanceMatrix * vec4(scaleVertex, 1.0);
}

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@ -72,7 +72,6 @@ public class ApplicationViewModel : ViewModel
public AesManagerViewModel AesManager { get; }
public AudioPlayerViewModel AudioPlayer { get; }
public MapViewerViewModel MapViewer { get; }
public ModelViewerViewModel ModelViewer { get; }
private OodleCompressor _oodle;
public ApplicationViewModel()
@ -94,7 +93,6 @@ public class ApplicationViewModel : ViewModel
AesManager = new AesManagerViewModel(CUE4Parse);
MapViewer = new MapViewerViewModel(CUE4Parse);
AudioPlayer = new AudioPlayerViewModel();
ModelViewer = new ModelViewerViewModel(CUE4Parse.Game);
Status = EStatusKind.Ready;
}

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@ -763,12 +763,7 @@ public class CUE4ParseViewModel : ViewModel
}
case UMaterialInstance m when ModelIsOverwritingMaterial:
{
Application.Current.Dispatcher.Invoke(delegate
{
var modelViewer = Helper.GetWindow<ModelViewer>("Model Viewer", () => new ModelViewer().Show());
modelViewer.Overwrite(m);
});
return true;
throw new NotImplementedException();
}
case UStaticMesh when UserSettings.Default.SaveStaticMeshes:
case USkeletalMesh when UserSettings.Default.SaveSkeletalMeshes:

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@ -1,767 +0,0 @@
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.ComponentModel;
using System.IO;
using System.Linq;
using System.Numerics;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Data;
using System.Windows.Media.Media3D;
using CUE4Parse_Conversion;
using CUE4Parse.UE4.Assets;
using CUE4Parse.UE4.Assets.Exports;
using CUE4Parse.UE4.Assets.Exports.Material;
using CUE4Parse.UE4.Assets.Exports.SkeletalMesh;
using CUE4Parse.UE4.Assets.Exports.StaticMesh;
using CUE4Parse.UE4.Assets.Exports.Texture;
using CUE4Parse.UE4.Objects.Core.Math;
using CUE4Parse.Utils;
using CUE4Parse_Conversion.Materials;
using CUE4Parse_Conversion.Meshes;
using CUE4Parse_Conversion.Meshes.glTF;
using CUE4Parse_Conversion.Meshes.PSK;
using CUE4Parse_Conversion.Textures;
using FModel.Framework;
using FModel.Services;
using FModel.Settings;
using FModel.Views.Resources.Controls;
using HelixToolkit.SharpDX.Core;
using HelixToolkit.Wpf.SharpDX;
using Ookii.Dialogs.Wpf;
using Serilog;
using SharpDX;
using SharpGLTF.Geometry;
using SharpGLTF.Geometry.VertexTypes;
using SharpGLTF.Scenes;
using SharpGLTF.Schema2;
using SharpGLTF.Transforms;
using SkiaSharp;
using Camera = HelixToolkit.Wpf.SharpDX.Camera;
using Exporter = CUE4Parse_Conversion.Exporter;
using Geometry3D = HelixToolkit.SharpDX.Core.Geometry3D;
using PerspectiveCamera = HelixToolkit.Wpf.SharpDX.PerspectiveCamera;
using Vector2 = SharpDX.Vector2;
using Vector3 = SharpDX.Vector3;
using VERTEX = SharpGLTF.Geometry.VertexTypes.VertexPositionNormalTangent;
namespace FModel.ViewModels;
public class ModelViewerViewModel : ViewModel
{
private ThreadWorkerViewModel _threadWorkerView => ApplicationService.ThreadWorkerView;
private EffectsManager _effectManager;
public EffectsManager EffectManager
{
get => _effectManager;
set => SetProperty(ref _effectManager, value);
}
private Camera _cam;
public Camera Cam
{
get => _cam;
set => SetProperty(ref _cam, value);
}
private ModelAndCam _selectedModel; // selected mesh
public ModelAndCam SelectedModel
{
get => _selectedModel;
set => SetProperty(ref _selectedModel, value);
}
private readonly ObservableCollection<ModelAndCam> _loadedModels; // mesh list
public ICollectionView LoadedModelsView { get; }
private bool _appendMode;
public bool AppendMode
{
get => _appendMode;
set => SetProperty(ref _appendMode, value);
}
public bool CanAppend => SelectedModel != null;
public TextureModel HDRi { get; private set; }
private readonly FGame _game;
private readonly int[] _facesIndex = { 1, 0, 2 };
public ModelViewerViewModel(FGame game)
{
_game = game;
_loadedModels = new ObservableCollection<ModelAndCam>();
EffectManager = new DefaultEffectsManager();
LoadedModelsView = new ListCollectionView(_loadedModels);
Cam = new PerspectiveCamera { NearPlaneDistance = 0.1, FarPlaneDistance = double.PositiveInfinity, FieldOfView = 90 };
LoadHDRi();
}
private void LoadHDRi()
{
var cubeMap = Application.GetResourceStream(new Uri("/FModel;component/Resources/approaching_storm_cubemap.dds", UriKind.Relative));
HDRi = TextureModel.Create(cubeMap?.Stream);
}
public void LoadExport(UObject export)
{
#if DEBUG
LoadHDRi();
#endif
ModelAndCam p;
if (AppendMode && CanAppend)
{
p = SelectedModel;
_loadedModels.Add(new ModelAndCam(export) { IsVisible = false });
}
else
{
p = new ModelAndCam(export);
_loadedModels.Add(p);
}
switch (export)
{
case UStaticMesh st:
LoadStaticMesh(st, p);
break;
case USkeletalMesh sk:
LoadSkeletalMesh(sk, p);
break;
case UMaterialInstance mi:
LoadMaterialInstance(mi, p);
break;
default:
throw new ArgumentOutOfRangeException(nameof(export));
}
if (AppendMode && CanAppend) return;
SelectedModel = p;
Cam.UpDirection = new Vector3D(0, 1, 0);
Cam.Position = p.Position;
Cam.LookDirection = p.LookDirection;
}
#region PUBLIC METHODS
public void RenderingToggle()
{
if (SelectedModel == null) return;
SelectedModel.RenderingToggle = !SelectedModel.RenderingToggle;
}
public void WirefreameToggle()
{
if (SelectedModel == null) return;
SelectedModel.WireframeToggle = !SelectedModel.WireframeToggle;
}
public void MaterialColorToggle()
{
if (SelectedModel == null) return;
SelectedModel.ShowMaterialColor = !SelectedModel.ShowMaterialColor;
}
public void DiffuseOnlyToggle()
{
if (SelectedModel == null) return;
SelectedModel.DiffuseOnlyToggle = !SelectedModel.DiffuseOnlyToggle;
}
public void FocusOnSelectedMesh()
{
Cam.AnimateTo(SelectedModel.Position, SelectedModel.LookDirection, new Vector3D(0, 1, 0), 500);
}
public async Task SaveLoadedModels()
{
if (_loadedModels.Count < 1) return;
var folderBrowser = new VistaFolderBrowserDialog { ShowNewFolderButton = true };
if (folderBrowser.ShowDialog() == false) return;
await _threadWorkerView.Begin(_ =>
{
var exportOptions = new ExporterOptions
{
TextureFormat = UserSettings.Default.TextureExportFormat,
LodFormat = UserSettings.Default.LodExportFormat,
MeshFormat = UserSettings.Default.MeshExportFormat,
Platform = UserSettings.Default.OverridedPlatform,
ExportMorphTargets = UserSettings.Default.SaveMorphTargets
};
foreach (var model in _loadedModels)
{
var toSave = new Exporter(model.Export, exportOptions);
if (toSave.TryWriteToDir(new DirectoryInfo(folderBrowser.SelectedPath), out var savedFileName))
{
Log.Information("Successfully saved {FileName}", savedFileName);
FLogger.AppendInformation();
FLogger.AppendText($"Successfully saved {savedFileName}", Constants.WHITE, true);
}
else
{
Log.Error("{FileName} could not be saved", savedFileName);
FLogger.AppendError();
FLogger.AppendText($"Could not save '{savedFileName}'", Constants.WHITE, true);
}
}
});
}
public void SaveAsScene()
{
if (_loadedModels.Count < 1) return;
var fileBrowser = new VistaSaveFileDialog
{
Title = "Save Loaded Models As...",
DefaultExt = ".glb",
Filter = "glTF Binary File (*.glb)|*.glb|glTF ASCII File (*.gltf)|*.gltf|All Files(*.*)|*.*",
AddExtension = true,
OverwritePrompt = true,
CheckPathExists = true
};
if (fileBrowser.ShowDialog() == false || string.IsNullOrEmpty(fileBrowser.FileName)) return;
var sceneBuilder = new SceneBuilder();
var materialExports = new List<MaterialExporter>();
foreach (var model in _loadedModels)
{
switch (model.Export)
{
case UStaticMesh sm:
{
var mesh = new MeshBuilder<VERTEX, VertexColorXTextureX, VertexEmpty>(sm.Name);
if (sm.TryConvert(out var convertedMesh) && convertedMesh.LODs.Count > 0)
{
var lod = convertedMesh.LODs.First();
for (var i = 0; i < lod.Sections.Value.Length; i++)
{
Gltf.ExportStaticMeshSections(i, lod, lod.Sections.Value[i], materialExports, mesh);
}
sceneBuilder.AddRigidMesh(mesh, AffineTransform.Identity);
}
break;
}
case USkeletalMesh sk:
{
var mesh = new MeshBuilder<VERTEX, VertexColorXTextureX, VertexJoints4>(sk.Name);
if (sk.TryConvert(out var convertedMesh) && convertedMesh.LODs.Count > 0)
{
var lod = convertedMesh.LODs.First();
for (var i = 0; i < lod.Sections.Value.Length; i++)
{
Gltf.ExportSkelMeshSections(i, lod, lod.Sections.Value[i], materialExports, mesh);
}
var armatureNodeBuilder = new NodeBuilder(sk.Name + ".ao");
var armature = Gltf.CreateGltfSkeleton(convertedMesh.RefSkeleton, armatureNodeBuilder);
sceneBuilder.AddSkinnedMesh(mesh, Matrix4x4.Identity, armature);
}
break;
}
}
}
var scene = sceneBuilder.ToGltf2();
var fileName = fileBrowser.FileName;
if (fileName.EndsWith(".glb", StringComparison.OrdinalIgnoreCase))
scene.SaveGLB(fileName);
else if (fileName.EndsWith(".gltf", StringComparison.OrdinalIgnoreCase))
scene.SaveGLTF(fileName);
else if (fileName.EndsWith(".obj", StringComparison.OrdinalIgnoreCase))
scene.SaveAsWavefront(fileName);
else
throw new ArgumentOutOfRangeException(nameof(fileName), $@"Unknown file format {fileName.SubstringAfterWithLast('.')}");
if (!CheckIfSaved(fileName)) return;
foreach (var materialExport in materialExports)
{
materialExport.TryWriteToDir(new DirectoryInfo(StringUtils.SubstringBeforeWithLast(fileName, '\\')), out _);
}
}
public void CopySelectedMaterialName()
{
if (SelectedModel is not { } m || m.SelectedGeometry is null)
return;
Clipboard.SetText(m.SelectedGeometry.DisplayName.TrimEnd());
}
#endregion
public bool TryOverwriteMaterial(UMaterialInstance materialInstance)
{
if (SelectedModel?.SelectedGeometry == null || _loadedModels.Count < 1) return false;
var (m, _, _) = LoadMaterial(materialInstance);
var obj = new ResolvedLoadedObject(materialInstance);
switch (_loadedModels[SelectedModel.SelectedGeometry.ExportIndex].Export)
{
case UStaticMesh { Materials: { } } st:
st.Materials[SelectedModel.SelectedGeometry.MaterialIndex] = obj;
break;
case USkeletalMesh sk:
sk.Materials[SelectedModel.SelectedGeometry.MaterialIndex].Material = obj;
break;
case UMaterialInstance:
SelectedModel.SwapExport(materialInstance);
break;
}
SelectedModel.SelectedGeometry.Material = m;
return m != null;
}
private void LoadMaterialInstance(UMaterialInstance materialInstance, ModelAndCam cam)
{
var builder = new MeshBuilder();
builder.AddBox(Vector3.Zero, 10, 10, 10);
cam.TriangleCount = 12; // no need to count
SetupCameraAndAxis(new FBox(new FVector(-8), new FVector(8)), cam);
var (m, isRendering, isTransparent) = LoadMaterial(materialInstance);
cam.Group3d.Add(new CustomMeshGeometryModel3D
{
Transform = new RotateTransform3D(new AxisAngleRotation3D(new Vector3D(0, 1, 0), -45)),
DisplayName = materialInstance.Name, Geometry = builder.ToMeshGeometry3D(), MaterialIndex = 0,
Material = m, IsTransparent = isTransparent, IsRendering = isRendering, ExportIndex = _loadedModels.Count - 1
});
}
private void LoadStaticMesh(UStaticMesh mesh, ModelAndCam cam)
{
if (!mesh.TryConvert(out var convertedMesh) || convertedMesh.LODs.Count <= 0)
{
return;
}
SetupCameraAndAxis(convertedMesh.BoundingBox, cam);
foreach (var lod in convertedMesh.LODs.Where(lod => !lod.SkipLod))
{
PushLod(lod.Sections.Value, lod.Verts, lod.Indices.Value, cam);
break;
}
}
private void LoadSkeletalMesh(USkeletalMesh mesh, ModelAndCam cam)
{
if (!mesh.TryConvert(out var convertedMesh) || convertedMesh.LODs.Count <= 0)
{
return;
}
SetupCameraAndAxis(convertedMesh.BoundingBox, cam);
foreach (var lod in convertedMesh.LODs.Where(lod => !lod.SkipLod))
{
PushLod(lod.Sections.Value, lod.Verts, lod.Indices.Value, cam);
break;
}
}
private void PushLod(CMeshSection[] sections, CMeshVertex[] verts, FRawStaticIndexBuffer indices, ModelAndCam cam)
{
for (var i = 0; i < sections.Length; i++) // each section is a mesh part with its own material
{
var section = sections[i];
var builder = new MeshBuilder();
cam.TriangleCount += section.NumFaces; // NumFaces * 3 (triangle) = next section FirstIndex
for (var j = 0; j < section.NumFaces; j++) // draw a triangle for each face
{
foreach (var t in _facesIndex) // triangle face 1 then 0 then 2
{
var id = section.FirstIndex + j * 3 + t;
var vert = verts[indices[id]];
var p = new Vector3(vert.Position.X, vert.Position.Z, vert.Position.Y); // up direction is Y
var n = new Vector3(vert.Normal.X, vert.Normal.Z, vert.Normal.Y);
n.Normalize();
builder.AddNode(p, n, new Vector2(vert.UV.U, vert.UV.V));
builder.TriangleIndices.Add(j * 3 + t); // one mesh part is "j * 3 + t" use "id" if you're building the full mesh
}
}
if (section.Material == null || !section.Material.TryLoad(out var o) || o is not UMaterialInterface material)
{
cam.Group3d.Add(new CustomMeshGeometryModel3D
{
DisplayName = section.Material?.Name.ToString() ?? $"material_{section.MaterialIndex}", MaterialIndex = section.MaterialIndex,
Geometry = builder.ToMeshGeometry3D(), Material = new PBRMaterial(), IsTransparent = false,
IsRendering = true, ExportIndex = _loadedModels.Count - 1
});
}
else
{
var (m, isRendering, isTransparent) = LoadMaterial(material);
cam.Group3d.Add(new CustomMeshGeometryModel3D
{
DisplayName = material.Name, MaterialIndex = section.MaterialIndex,
Geometry = builder.ToMeshGeometry3D(), Material = m, IsTransparent = isTransparent,
IsRendering = isRendering, ExportIndex = _loadedModels.Count - 1
});
}
}
}
private (PBRMaterial material, bool isRendering, bool isTransparent) LoadMaterial(UMaterialInterface unrealMaterial)
{
var m = new PBRMaterial { RenderShadowMap = true, EnableAutoTangent = true, RenderEnvironmentMap = true };
var parameters = new CMaterialParams();
unrealMaterial.GetParams(parameters);
var isRendering = !parameters.IsNull;
if (isRendering)
{
if (!parameters.HasTopDiffuseTexture && parameters.DiffuseColor is { A: > 0 } diffuseColor)
{
m.AlbedoColor = new Color4(diffuseColor.R, diffuseColor.G, diffuseColor.B, diffuseColor.A);
}
else if (parameters.Diffuse is UTexture2D diffuse)
{
m.AlbedoMap = new TextureModel(diffuse.Decode(UserSettings.Default.OverridedPlatform)?.Encode(SKEncodedImageFormat.Png, 100).AsStream());
}
if (parameters.Normal is UTexture2D normal)
{
m.NormalMap = new TextureModel(normal.Decode(UserSettings.Default.OverridedPlatform)?.Encode(SKEncodedImageFormat.Png, 100).AsStream());
}
if (parameters.Specular is UTexture2D specular)
{
var mip = specular.GetFirstMip();
var platform = UserSettings.Default.OverridedPlatform;
TextureDecoder.DecodeTexture(mip, specular.Format, specular.isNormalMap, platform, out var data, out var colorType);
switch (_game)
{
case FGame.FortniteGame:
{
// Fortnite's Specular Texture Channels
// R Specular
// G Metallic
// B Roughness
unsafe
{
var offset = 0;
fixed (byte* d = data)
{
for (var i = 0; i < mip.SizeX * mip.SizeY; i++)
{
d[offset] = 0;
(d[offset + 1], d[offset + 2]) = (d[offset + 2], d[offset + 1]); // swap G and B
offset += 4;
}
}
}
parameters.RoughnessValue = 1;
parameters.MetallicValue = 1;
break;
}
case FGame.ShooterGame:
{
var packedPBRType = specular.Name[(specular.Name.LastIndexOf('_') + 1)..];
switch (packedPBRType)
{
case "MRAE": // R: Metallic, G: AO (0-127) & Emissive (128-255), B: Roughness (Character PBR)
unsafe
{
var offset = 0;
fixed (byte* d = data)
{
for (var i = 0; i < mip.SizeX * mip.SizeY; i++)
{
(d[offset], d[offset + 2]) = (d[offset + 2], d[offset]); // swap R and B
(d[offset], d[offset + 1]) = (d[offset + 1], d[offset]); // swap R and G
offset += 4;
}
}
}
break;
case "MRAS": // R: Metallic, B: Roughness, B: AO, A: Specular (Legacy PBR)
case "MRA": // R: Metallic, B: Roughness, B: AO (Environment PBR)
case "MRS": // R: Metallic, G: Roughness, B: Specular (Weapon PBR)
unsafe
{
var offset = 0;
fixed (byte* d = data)
{
for (var i = 0; i < mip.SizeX * mip.SizeY; i++)
{
(d[offset], d[offset + 2]) = (d[offset + 2], d[offset]); // swap R and B
offset += 4;
}
}
}
break;
}
parameters.RoughnessValue = 1;
parameters.MetallicValue = 1;
break;
}
case FGame.Gameface:
{
// GTA's Specular Texture Channels
// R Metallic
// G Roughness
// B Specular
unsafe
{
var offset = 0;
fixed (byte* d = data)
{
for (var i = 0; i < mip.SizeX * mip.SizeY; i++)
{
(d[offset], d[offset + 2]) = (d[offset + 2], d[offset]); // swap R and B
offset += 4;
}
}
}
break;
}
}
using var bitmap = new SKBitmap(new SKImageInfo(mip.SizeX, mip.SizeY, colorType, SKAlphaType.Unpremul));
unsafe
{
fixed (byte* p = data)
{
bitmap.SetPixels(new IntPtr(p));
}
}
// R -> AO G -> Roughness B -> Metallic
m.RoughnessMetallicMap = new TextureModel(bitmap.Encode(SKEncodedImageFormat.Png, 100).AsStream());
m.RoughnessFactor = parameters.RoughnessValue;
m.MetallicFactor = parameters.MetallicValue;
m.RenderAmbientOcclusionMap = parameters.SpecularValue > 0;
}
if (parameters.HasTopEmissiveTexture && parameters.Emissive is UTexture2D emissive && parameters.EmissiveColor is { A: > 0 } emissiveColor)
{
m.EmissiveColor = new Color4(emissiveColor.R, emissiveColor.G, emissiveColor.B, emissiveColor.A);
m.EmissiveMap = new TextureModel(emissive.Decode(UserSettings.Default.OverridedPlatform)?.Encode(SKEncodedImageFormat.Png, 100).AsStream());
}
}
else
{
m.AlbedoColor = new Color4(1, 0, 0, 1);
}
return (m, isRendering, parameters.IsTransparent);
}
private void SetupCameraAndAxis(FBox box, ModelAndCam cam)
{
if (AppendMode && CanAppend) return;
var center = box.GetCenter();
var lineBuilder = new LineBuilder();
lineBuilder.AddLine(new Vector3(box.Min.X, center.Z, center.Y), new Vector3(box.Max.X, center.Z, center.Y));
cam.XAxis = lineBuilder.ToLineGeometry3D();
lineBuilder = new LineBuilder();
lineBuilder.AddLine(new Vector3(center.X, box.Min.Z, center.Y), new Vector3(center.X, box.Max.Z, center.Y));
cam.YAxis = lineBuilder.ToLineGeometry3D();
lineBuilder = new LineBuilder();
lineBuilder.AddLine(new Vector3(center.X, center.Z, box.Min.Y), new Vector3(center.X, center.Z, box.Max.Y));
cam.ZAxis = lineBuilder.ToLineGeometry3D();
cam.Position = new Point3D(box.Max.X + center.X * 2, center.Z, box.Min.Y + center.Y * 2);
cam.LookDirection = new Vector3D(-cam.Position.X + center.X, 0, -cam.Position.Z + center.Y);
}
private bool CheckIfSaved(string path)
{
if (File.Exists(path))
{
Log.Information("Successfully saved {FileName}", path);
FLogger.AppendInformation();
FLogger.AppendText($"Successfully saved {path}", Constants.WHITE, true);
return true;
}
Log.Error("{FileName} could not be saved", path);
FLogger.AppendError();
FLogger.AppendText($"Could not save '{path}'", Constants.WHITE, true);
return false;
}
public void Clear()
{
foreach (var g in _loadedModels.ToList())
{
g.Dispose();
_loadedModels.Remove(g);
}
}
}
public class ModelAndCam : ViewModel
{
public UObject Export { get; private set; }
public Point3D Position { get; set; }
public Vector3D LookDirection { get; set; }
public Geometry3D XAxis { get; set; }
public Geometry3D YAxis { get; set; }
public Geometry3D ZAxis { get; set; }
public int TriangleCount { get; set; }
private bool _isVisible = true;
public bool IsVisible
{
get => _isVisible;
set => SetProperty(ref _isVisible, value);
}
private bool _renderingToggle;
public bool RenderingToggle
{
get => _renderingToggle;
set
{
SetProperty(ref _renderingToggle, value);
foreach (var g in Group3d)
{
if (g is not CustomMeshGeometryModel3D geometryModel)
continue;
geometryModel.IsRendering = !geometryModel.IsRendering;
}
}
}
private bool _wireframeToggle;
public bool WireframeToggle
{
get => _wireframeToggle;
set
{
SetProperty(ref _wireframeToggle, value);
foreach (var g in Group3d)
{
if (g is not CustomMeshGeometryModel3D geometryModel)
continue;
geometryModel.RenderWireframe = !geometryModel.RenderWireframe;
}
}
}
private bool _showMaterialColor;
public bool ShowMaterialColor
{
get => _showMaterialColor;
set
{
SetProperty(ref _showMaterialColor, value);
for (var i = 0; i < Group3d.Count; i++)
{
if (Group3d[i] is not CustomMeshGeometryModel3D { Material: PBRMaterial material } m)
continue;
var index = B(i);
material.RenderAlbedoMap = !_showMaterialColor;
if (_showMaterialColor)
{
m.Tag = material.AlbedoColor;
material.AlbedoColor = new Color4(_table[C(index)] / 255, _table[C(index >> 1)] / 255, _table[C(index >> 2)] / 255, 1);
}
else material.AlbedoColor = (Color4) m.Tag;
}
}
}
private bool _diffuseOnlyToggle;
public bool DiffuseOnlyToggle
{
get => _diffuseOnlyToggle;
set
{
SetProperty(ref _diffuseOnlyToggle, value);
foreach (var g in Group3d)
{
if (g is not CustomMeshGeometryModel3D { Material: PBRMaterial material })
continue;
material.RenderAmbientOcclusionMap = !material.RenderAmbientOcclusionMap;
material.RenderDisplacementMap = !material.RenderDisplacementMap;
// material.RenderEmissiveMap = !material.RenderEmissiveMap;
// material.RenderEnvironmentMap = !material.RenderEnvironmentMap;
material.RenderIrradianceMap = !material.RenderIrradianceMap;
material.RenderRoughnessMetallicMap = !material.RenderRoughnessMetallicMap;
material.RenderShadowMap = !material.RenderShadowMap;
material.RenderNormalMap = !material.RenderNormalMap;
}
}
}
private CustomMeshGeometryModel3D _selectedGeometry; // selected material
public CustomMeshGeometryModel3D SelectedGeometry
{
get => _selectedGeometry;
set => SetProperty(ref _selectedGeometry, value);
}
private ObservableElement3DCollection _group3d; // material list
public ObservableElement3DCollection Group3d
{
get => _group3d;
set => SetProperty(ref _group3d, value);
}
private readonly float[] _table = { 255 * 0.9f, 25 * 3.0f, 255 * 0.6f, 255 * 0.0f };
private readonly int[] _table2 = { 0, 1, 2, 4, 7, 3, 5, 6 };
public ModelAndCam(UObject export)
{
Export = export;
TriangleCount = 0;
Group3d = new ObservableElement3DCollection();
}
private int B(int x) => (x & 0xFFF8) | _table2[x & 7] ^ 7;
private int C(int x) => (x & 1) | ((x >> 2) & 2);
public void SwapExport(UObject e)
{
Export = e;
}
public void Dispose()
{
TriangleCount = 0;
SelectedGeometry = null;
foreach (var g in Group3d.ToList())
{
g.Dispose();
Group3d.Remove(g);
}
}
}
public class CustomMeshGeometryModel3D : MeshGeometryModel3D
{
public string DisplayName { get; set; }
public int MaterialIndex { get; set; }
public int ExportIndex { get; set; }
}

View File

@ -1,135 +0,0 @@
<adonisControls:AdonisWindow x:Class="FModel.Views.ModelViewer"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:converters="clr-namespace:FModel.Views.Resources.Converters"
xmlns:adonisUi="clr-namespace:AdonisUI;assembly=AdonisUI"
xmlns:adonisControls="clr-namespace:AdonisUI.Controls;assembly=AdonisUI"
xmlns:helix="http://helix-toolkit.org/wpf/SharpDX"
WindowStartupLocation="CenterScreen" ResizeMode="CanResize" IconVisibility="Collapsed"
PreviewKeyDown="OnWindowKeyDown" Closing="OnClosing"
Height="{Binding Source={x:Static SystemParameters.MaximizedPrimaryScreenHeight}, Converter={converters:RatioConverter}, ConverterParameter='0.60'}"
Width="{Binding Source={x:Static SystemParameters.MaximizedPrimaryScreenWidth}, Converter={converters:RatioConverter}, ConverterParameter='0.60'}">
<adonisControls:AdonisWindow.Style>
<Style TargetType="adonisControls:AdonisWindow" BasedOn="{StaticResource {x:Type adonisControls:AdonisWindow}}" >
<Setter Property="Title" Value="Model Viewer" />
</Style>
</adonisControls:AdonisWindow.Style>
<adonisControls:AdonisWindow.Resources>
<ResourceDictionary>
<ResourceDictionary.MergedDictionaries>
<ResourceDictionary Source="Resources/Resources.xaml"/>
</ResourceDictionary.MergedDictionaries>
</ResourceDictionary>
</adonisControls:AdonisWindow.Resources>
<Grid>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="350" MinWidth="250" />
<ColumnDefinition Width="Auto" />
<ColumnDefinition Width="4*" />
</Grid.ColumnDefinitions>
<GroupBox Grid.Column="0" Padding="{adonisUi:Space 0}" Background="Transparent">
<DockPanel Margin="10">
<Grid DockPanel.Dock="Top">
<Grid.RowDefinitions>
<RowDefinition Height="Auto" />
<RowDefinition Height="Auto" />
<RowDefinition Height="Auto" />
<RowDefinition Height="Auto" />
</Grid.RowDefinitions>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="Auto" />
<ColumnDefinition Width="10" />
<ColumnDefinition Width="*" />
</Grid.ColumnDefinitions>
<TextBlock Grid.Row="0" Grid.Column="0" Text="Models" VerticalAlignment="Center" Margin="0 0 0 10" />
<ComboBox Grid.Row="0" Grid.Column="2" Style="{StaticResource ModelsComboBox}" IsEnabled="{Binding IsReady}" />
<TextBlock Grid.Row="1" Grid.Column="0" Text="Triangles" VerticalAlignment="Center" Margin="0 0 0 10" />
<TextBlock Grid.Row="1" Grid.Column="2" Text="{Binding ModelViewer.SelectedModel.TriangleCount, FallbackValue=0, StringFormat={}{0:### ### ### ###}}" VerticalAlignment="Center" HorizontalAlignment="Right" />
<TextBlock Grid.Row="2" Grid.Column="0" Text="Materials" VerticalAlignment="Center" Margin="0 0 0 10" />
<TextBlock Grid.Row="2" Grid.Column="2" Text="{Binding ModelViewer.SelectedModel.Group3d.Count, FallbackValue=0, StringFormat={}{0:### ###}}" VerticalAlignment="Center" HorizontalAlignment="Right" />
<Grid Grid.Row="3" Grid.Column="0" Grid.ColumnSpan="3">
<Grid.RowDefinitions>
<RowDefinition Height="Auto" />
<RowDefinition Height="10" />
<RowDefinition Height="Auto" />
</Grid.RowDefinitions>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="*" />
<ColumnDefinition Width="10" />
<ColumnDefinition Width="*" />
</Grid.ColumnDefinitions>
<Button Grid.Row="0" Grid.Column="0" Content="Focus" Click="OnFocusClick" IsEnabled="{Binding IsReady}" />
<ToggleButton Grid.Row="0" Grid.Column="2" IsChecked="{Binding ModelViewer.AppendMode}" IsEnabled="{Binding IsReady}"
Style="{DynamicResource {x:Static adonisUi:Styles.ToolbarToggleButton}}">
<TextBlock Text="{Binding IsChecked, Converter={x:Static converters:BoolToToggleConverter.Instance},
StringFormat={}Append {0}, RelativeSource={RelativeSource Mode=FindAncestor, AncestorType={x:Type ToggleButton}}}" />
</ToggleButton>
<Button Grid.Row="2" Grid.Column="0" Grid.ColumnSpan="3" Click="Save" IsEnabled="{Binding IsReady}"
Style="{DynamicResource {x:Static adonisUi:Styles.AccentButton}}">
<TextBlock Text="{Binding ModelViewer.LoadedModelsView.Count, StringFormat={}Save All Loaded Models ({0})}" />
</Button>
</Grid>
</Grid>
<Separator DockPanel.Dock="Top" Tag="MATERIALS" Style="{StaticResource CustomSeparator}" />
<ListBox x:Name="MaterialsListName" DockPanel.Dock="Top" Style="{StaticResource MaterialsListBox}" IsEnabled="{Binding IsReady}">
<ListBox.ContextMenu>
<ContextMenu DataContext="{Binding PlacementTarget, RelativeSource={RelativeSource Self}}">
<MenuItem Header="Copy Name" Click="OnCopyClick">
<MenuItem.Icon>
<Viewbox Width="16" Height="16">
<Canvas Width="24" Height="24">
<Path Fill="{DynamicResource {x:Static adonisUi:Brushes.ForegroundBrush}}" Data="{StaticResource CopyIcon}" />
</Canvas>
</Viewbox>
</MenuItem.Icon>
</MenuItem>
<MenuItem Header="Overwrite Material" Click="OnOverwriteMaterialClick">
<MenuItem.Icon>
<Viewbox Width="16" Height="16">
<Canvas Width="24" Height="24">
<Path Fill="{DynamicResource {x:Static adonisUi:Brushes.ForegroundBrush}}" Data="{StaticResource OverwriteIcon}" />
</Canvas>
</Viewbox>
</MenuItem.Icon>
</MenuItem>
</ContextMenu>
</ListBox.ContextMenu>
</ListBox>
</DockPanel>
</GroupBox>
<GridSplitter Grid.Column="1" ResizeDirection="Columns" Width="4" VerticalAlignment="Stretch" ResizeBehavior="PreviousAndNext"
Background="{DynamicResource {x:Static adonisUi:Brushes.Layer3BackgroundBrush}}" />
<TextBlock Grid.Column="2" Text="Model is loading, please wait..." HorizontalAlignment="Center" VerticalAlignment="Center"/>
<helix:Viewport3DX Grid.Column="2" EffectsManager="{Binding ModelViewer.EffectManager}" Camera="{Binding ModelViewer.Cam}"
ShowViewCube="False" IsChangeFieldOfViewEnabled="False" IsMoveEnabled="False" UseDefaultGestures="False"
ShowCameraTarget="False" FXAALevel="Ultra" MSAA="Maximum" BackgroundColor="#2A2B34"
EnableSSAO="True" SSAOIntensity="1" EnableSwapChainRendering="True">
<helix:Viewport3DX.InputBindings>
<MouseBinding Command="helix:ViewportCommands.Rotate" Gesture="LeftClick" />
<MouseBinding Command="helix:ViewportCommands.Zoom" Gesture="RightClick" />
<MouseBinding Command="helix:ViewportCommands.Pan" Gesture="MiddleClick" />
<KeyBinding Command="helix:ViewportCommands.ZoomExtents" Modifiers="Shift" Key="C"/>
</helix:Viewport3DX.InputBindings>
<helix:EnvironmentMap3D Texture="{Binding ModelViewer.HDRi}" />
<helix:DirectionalLight3D Color="White" Direction="{Binding Camera.LookDirection,
RelativeSource={RelativeSource Mode=FindAncestor, AncestorType={x:Type helix:Viewport3DX}}}" />
<helix:LineGeometryModel3D Geometry="{Binding ModelViewer.SelectedModel.XAxis}" Color="#FC3854" />
<helix:LineGeometryModel3D Geometry="{Binding ModelViewer.SelectedModel.YAxis}" Color="#85CB22" />
<helix:LineGeometryModel3D Geometry="{Binding ModelViewer.SelectedModel.ZAxis}" Color="#388EED" />
<helix:GroupModel3D x:Name="MyAntiCrashGroup" Mouse3DDown="OnMouse3DDown"
ItemsSource="{Binding ModelViewer.SelectedModel.Group3d, IsAsync=True}"/>
</helix:Viewport3DX>
</Grid>
</adonisControls:AdonisWindow>

View File

@ -1,115 +0,0 @@
using System.ComponentModel;
using System.Windows;
using System.Windows.Input;
using AdonisUI.Controls;
using CUE4Parse.UE4.Assets.Exports;
using CUE4Parse.UE4.Assets.Exports.Material;
using FModel.Services;
using FModel.ViewModels;
using HelixToolkit.Wpf.SharpDX;
using MessageBox = AdonisUI.Controls.MessageBox;
using MessageBoxImage = AdonisUI.Controls.MessageBoxImage;
namespace FModel.Views;
public partial class ModelViewer
{
private bool _messageShown;
private ApplicationViewModel _applicationView => ApplicationService.ApplicationView;
public ModelViewer()
{
DataContext = _applicationView;
InitializeComponent();
}
public void Load(UObject export) => _applicationView.ModelViewer.LoadExport(export);
public void Overwrite(UMaterialInstance materialInstance)
{
if (_applicationView.ModelViewer.TryOverwriteMaterial(materialInstance))
{
_applicationView.CUE4Parse.ModelIsOverwritingMaterial = false;
}
else
{
MessageBox.Show(new MessageBoxModel
{
Text = "An attempt to load a material failed.",
Caption = "Error",
Icon = MessageBoxImage.Error,
Buttons = MessageBoxButtons.OkCancel(),
IsSoundEnabled = false
});
}
}
private void OnClosing(object sender, CancelEventArgs e)
{
_applicationView.ModelViewer.Clear();
_applicationView.ModelViewer.AppendMode = false;
_applicationView.CUE4Parse.ModelIsOverwritingMaterial = false;
MyAntiCrashGroup.ItemsSource = null; // <3
}
private async void OnWindowKeyDown(object sender, KeyEventArgs e)
{
switch (e.Key)
{
case Key.W:
_applicationView.ModelViewer.WirefreameToggle();
break;
case Key.H:
_applicationView.ModelViewer.RenderingToggle();
break;
case Key.D:
_applicationView.ModelViewer.DiffuseOnlyToggle();
break;
case Key.M:
_applicationView.ModelViewer.MaterialColorToggle();
break;
case Key.Decimal:
_applicationView.ModelViewer.FocusOnSelectedMesh();
break;
case Key.S when Keyboard.Modifiers.HasFlag(ModifierKeys.Control) && Keyboard.Modifiers.HasFlag(ModifierKeys.Shift):
_applicationView.ModelViewer.SaveAsScene();
break;
case Key.S when Keyboard.Modifiers.HasFlag(ModifierKeys.Control):
await _applicationView.ModelViewer.SaveLoadedModels();
break;
}
}
private void OnMouse3DDown(object sender, MouseDown3DEventArgs e)
{
if (!Keyboard.Modifiers.HasFlag(ModifierKeys.Shift) || e.HitTestResult.ModelHit is not CustomMeshGeometryModel3D m) return;
_applicationView.ModelViewer.SelectedModel.SelectedGeometry = m;
MaterialsListName.ScrollIntoView(m);
}
private void OnFocusClick(object sender, RoutedEventArgs e)
=> _applicationView.ModelViewer.FocusOnSelectedMesh();
private void OnCopyClick(object sender, RoutedEventArgs e)
=> _applicationView.ModelViewer.CopySelectedMaterialName();
private async void Save(object sender, RoutedEventArgs e)
=> await _applicationView.ModelViewer.SaveLoadedModels();
private void OnOverwriteMaterialClick(object sender, RoutedEventArgs e)
{
_applicationView.CUE4Parse.ModelIsOverwritingMaterial = true;
if (!_messageShown)
{
MessageBox.Show(new MessageBoxModel
{
Text = "Simply extract a material once FModel will be brought to the foreground. This message will be shown once per Model Viewer's lifetime, close it to begin.",
Caption = "How To Overwrite Material?",
Icon = MessageBoxImage.Information,
IsSoundEnabled = false
});
_messageShown = true;
}
MainWindow.YesWeCats.Activate();
}
}

View File

@ -1,29 +0,0 @@
using System;
using System.Globalization;
using System.Windows.Data;
using SharpDX.Direct3D11;
namespace FModel.Views.Resources.Converters;
public class BoolToFillModeConverter : IValueConverter
{
public static readonly BoolToFillModeConverter Instance = new();
public object Convert(object value, Type targetType, object parameter, CultureInfo culture)
{
return value switch
{
FillMode.Solid => true,
_ => false
};
}
public object ConvertBack(object value, Type targetType, object parameter, CultureInfo culture)
{
return value switch
{
true => FillMode.Solid,
_ => FillMode.Wireframe
};
}
}

View File

@ -1,20 +0,0 @@
using System;
using System.Globalization;
using System.Windows.Data;
namespace FModel.Views.Resources.Converters;
public class DateTimeToStringConverter : IValueConverter
{
public static readonly DateTimeToStringConverter Instance = new();
public object Convert(object value, Type targetType, object parameter, CultureInfo culture)
{
return value is not DateTime dateTime ? value : $"{dateTime.ToLongDateString()}, {dateTime.ToShortTimeString()}";
}
public object ConvertBack(object value, Type targetType, object parameter, CultureInfo culture)
{
throw new NotImplementedException();
}
}

View File

@ -1,27 +0,0 @@
using System;
using System.Globalization;
using System.Windows.Data;
using System.Windows.Media;
using HelixToolkit.Wpf.SharpDX;
namespace FModel.Views.Resources.Converters;
public class TagToColorConverter : IValueConverter
{
public static readonly TagToColorConverter Instance = new();
public object Convert(object value, Type targetType, object parameter, CultureInfo culture)
{
if (value is not PBRMaterial material)
return new SolidColorBrush(Colors.Red);
return new SolidColorBrush(Color.FromScRgb(
material.AlbedoColor.Alpha, material.AlbedoColor.Red,
material.AlbedoColor.Green, material.AlbedoColor.Blue));
}
public object ConvertBack(object value, Type targetType, object parameter, CultureInfo culture)
{
throw new NotImplementedException();
}
}

View File

@ -4,7 +4,6 @@
xmlns:system="clr-namespace:System;assembly=mscorlib"
xmlns:controls="clr-namespace:FModel.Views.Resources.Controls"
xmlns:soundOut="clr-namespace:CSCore.SoundOut;assembly=CSCore"
xmlns:sharpDx="clr-namespace:SharpDX.Direct3D11;assembly=SharpDX.Direct3D11"
xmlns:audioControls="clr-namespace:FModel.Views.Resources.Controls.Aup"
xmlns:converters="clr-namespace:FModel.Views.Resources.Converters"
xmlns:avalonedit="http://icsharpcode.net/sharpdevelop/avalonedit"
@ -638,91 +637,6 @@
</Setter>
</Style>
<Style x:Key="MaterialsListBox" TargetType="ListBox" BasedOn="{StaticResource {x:Type ListBox}}">
<Setter Property="ItemsSource" Value="{Binding ModelViewer.SelectedModel.Group3d, IsAsync=True}" />
<Setter Property="SelectedItem" Value="{Binding ModelViewer.SelectedModel.SelectedGeometry}" />
<Setter Property="ScrollViewer.HorizontalScrollBarVisibility" Value="Disabled" />
<Setter Property="adonisExtensions:ScrollViewerExtension.VerticalScrollBarExpansionMode" Value="NeverExpand"/>
<Setter Property="adonisExtensions:ScrollViewerExtension.VerticalScrollBarPlacement" Value="Docked"/>
<Setter Property="ItemTemplate">
<Setter.Value>
<DataTemplate>
<Grid>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="Auto" />
<ColumnDefinition Width="*" />
<ColumnDefinition Width="25" />
<ColumnDefinition Width="Auto" />
<ColumnDefinition Width="Auto" />
<ColumnDefinition Width="Auto" />
</Grid.ColumnDefinitions>
<Image Grid.Column="0" Source="/FModel;component/Resources/materialicon.png" Width="16" Height="16" Margin="5 0" HorizontalAlignment="Center" />
<TextBlock Grid.Column="1" HorizontalAlignment="Left" VerticalAlignment="Center" Text="{Binding DisplayName}" TextTrimming="CharacterEllipsis" />
<ToggleButton Grid.Column="3" IsChecked="{Binding IsRendering}" Padding="3" Style="{DynamicResource {x:Static adonisUi:Styles.ToolbarToggleButton}}">
<Viewbox Width="16" Height="16" HorizontalAlignment="Center">
<Canvas Width="24" Height="24">
<Path x:Name="SvgIcon1" Fill="{DynamicResource {x:Static adonisUi:Brushes.ForegroundBrush}}" Data="{StaticResource VisibleIcon}" />
</Canvas>
</Viewbox>
</ToggleButton>
<ToggleButton Grid.Column="4" IsChecked="{Binding FillMode, Converter={x:Static converters:BoolToFillModeConverter.Instance}}" Padding="3" Style="{DynamicResource {x:Static adonisUi:Styles.ToolbarToggleButton}}">
<Viewbox Width="16" Height="16" HorizontalAlignment="Center">
<Canvas Width="24" Height="24">
<Path x:Name="SvgIcon2" Fill="{DynamicResource {x:Static adonisUi:Brushes.ForegroundBrush}}" Data="{StaticResource WireframeIcon}" />
</Canvas>
</Viewbox>
</ToggleButton>
<Rectangle Grid.Column="5" Width="19" Height="22" Fill="{Binding Material, Converter={x:Static converters:TagToColorConverter.Instance}}"
Visibility="{Binding DataContext.ModelViewer.SelectedModel.ShowMaterialColor,
RelativeSource={RelativeSource Mode=FindAncestor, AncestorType={x:Type local:Views.ModelViewer}},
Converter={StaticResource BoolToVisibilityConverter}}" />
</Grid>
<DataTemplate.Triggers>
<DataTrigger Binding="{Binding IsRendering}" Value="True">
<Setter TargetName="SvgIcon1" Property="Data" Value="{StaticResource VisibleIcon}" />
<Setter TargetName="SvgIcon1" Property="Fill" Value="{DynamicResource {x:Static adonisUi:Brushes.ForegroundBrush}}" />
</DataTrigger>
<DataTrigger Binding="{Binding IsRendering}" Value="False">
<Setter TargetName="SvgIcon1" Property="Data" Value="{StaticResource NotVisibleIcon}" />
<Setter TargetName="SvgIcon1" Property="Fill" Value="{DynamicResource {x:Static adonisUi:Brushes.ErrorBrush}}" />
</DataTrigger>
<DataTrigger Binding="{Binding FillMode}" Value="{x:Static sharpDx:FillMode.Solid}">
<Setter TargetName="SvgIcon2" Property="Data" Value="{StaticResource WireframeIcon}" />
<Setter TargetName="SvgIcon2" Property="Fill" Value="{DynamicResource {x:Static adonisUi:Brushes.ForegroundBrush}}" />
</DataTrigger>
<DataTrigger Binding="{Binding FillMode}" Value="{x:Static sharpDx:FillMode.Wireframe}">
<Setter TargetName="SvgIcon2" Property="Data" Value="{StaticResource NotWireframeIcon}" />
<Setter TargetName="SvgIcon2" Property="Fill" Value="{DynamicResource {x:Static adonisUi:Brushes.ErrorBrush}}" />
</DataTrigger>
</DataTemplate.Triggers>
</DataTemplate>
</Setter.Value>
</Setter>
<Setter Property="ItemContainerStyle">
<Setter.Value>
<Style TargetType="{x:Type ListBoxItem}" BasedOn="{StaticResource {x:Type ListBoxItem}}">
<Setter Property="HorizontalContentAlignment" Value="Stretch" />
<Setter Property="Padding" Value="0" />
</Style>
</Setter.Value>
</Setter>
<Style.Triggers>
<DataTrigger Binding="{Binding ModelViewer.SelectedModel.Group3d.Count, FallbackValue=0}" Value="0">
<Setter Property="Template">
<Setter.Value>
<ControlTemplate>
<Grid>
<TextBlock Text="No material found in the mesh" FontWeight="SemiBold" TextAlignment="Center"
Foreground="{DynamicResource {x:Static adonisUi:Brushes.ErrorBrush}}" />
</Grid>
</ControlTemplate>
</Setter.Value>
</Setter>
</DataTrigger>
</Style.Triggers>
</Style>
<Style x:Key="GameFilesTabControl" TargetType="TabControl" BasedOn="{StaticResource {x:Type TabControl}}">
<Setter Property="ItemsSource" Value="{Binding CUE4Parse.TabControl.TabsItems, IsAsync=True}" />
<Setter Property="SelectedItem" Value="{Binding CUE4Parse.TabControl.SelectedTab}" />

View File

@ -30,6 +30,7 @@ public class Model : IDisposable
public Section[] Sections;
public readonly List<CSkelMeshBone> Skeleton;
public int InstanceIndex;
public int TransformsCount;
public readonly List<Transform> Transforms;
public readonly string[] TransformsLabels = {
@ -37,6 +38,8 @@ public class Model : IDisposable
"X Rotation", "Y", "Z",
"X Scale", "Y", "Z"
};
public bool IsSelected;
public bool DisplayVertexColors;
public bool DisplayBones;
@ -44,6 +47,7 @@ public class Model : IDisposable
{
Name = name;
Type = type;
InstanceIndex = 0;
Transforms = new List<Transform>();
}
@ -161,17 +165,35 @@ public class Model : IDisposable
}
}
public void Bind(Shader shader)
public void Bind(Shader shader, Shader outline)
{
shader.SetUniform("display_vertex_colors", DisplayVertexColors);
_vao.Bind();
var instanceCount = (uint) TransformsCount;
shader.SetUniform("display_vertex_colors", DisplayVertexColors);
for (int section = 0; section < Sections.Length; section++)
{
_vao.Bind();
Sections[section].Bind(shader, instanceCount);
_vao.Unbind();
Sections[section].Bind(shader, (uint) TransformsCount);
}
if (IsSelected)
{
outline.Use();
_gl.PolygonMode(MaterialFace.FrontAndBack, PolygonMode.Line);
_gl.StencilFunc(StencilFunction.Notequal, 1, 0xFF);
_gl.Disable(EnableCap.DepthTest);
_gl.StencilMask(0x00);
for (int section = 0; section < Sections.Length; section++)
{
_gl.DrawArraysInstanced(PrimitiveType.Triangles, Sections[section].FirstFaceIndex, Sections[section].FacesCount, (uint) InstanceIndex + 1);
}
_gl.StencilMask(0xFF);
_gl.Enable(EnableCap.DepthTest);
_gl.StencilFunc(StencilFunction.Always, 0, 0xFF);
_gl.PolygonMode(MaterialFace.FrontAndBack, PolygonMode.Fill);
shader.Use();
}
_vao.Unbind();
}
public void Dispose()

View File

@ -29,7 +29,6 @@ public class SnimGui : IDisposable
private readonly Vector2 _texturePosition;
private bool _viewportFocus;
private FGuid _selectedModel;
private int _selectedInstance;
private int _selectedSection;
private const ImGuiWindowFlags _noResize = ImGuiWindowFlags.NoResize | ImGuiWindowFlags.NoMove; // delete once we have a proper docking branch
@ -56,7 +55,6 @@ public class SnimGui : IDisposable
_textureSize = _viewportSize with { Y = viewport.WorkSize.Y - _viewportSize.Y - titleBarHeight };
_texturePosition = new Vector2(0, _viewportPosition.Y + _viewportSize.Y);
_selectedModel = new FGuid();
_selectedInstance = 0;
_selectedSection = 0;
Theme(style);
@ -126,7 +124,7 @@ public class SnimGui : IDisposable
{
ImGui.SetNextWindowSize(_outlinerSize, _firstUse);
ImGui.SetNextWindowPos(_outlinerPosition, _firstUse);
ImGui.Begin("Scene", _noResize | ImGuiWindowFlags.NoCollapse);
ImGui.Begin("Scene Hierarchy", _noResize | ImGuiWindowFlags.NoCollapse);
ImGui.SetNextItemOpen(true, ImGuiCond.Appearing);
if (ImGui.TreeNode("Collection"))
@ -135,14 +133,16 @@ public class SnimGui : IDisposable
foreach (var (guid, model) in models)
{
ImGui.PushID(i);
if (ImGui.Selectable(model.Name, _selectedModel == guid))
model.IsSelected = _selectedModel == guid;
if (ImGui.Selectable(model.Name, model.IsSelected))
{
_selectedModel = guid;
_selectedInstance = 0;
_selectedSection = 0;
}
if (ImGui.BeginPopupContextItem())
{
if (ImGui.Selectable("Deselect"))
_selectedModel = Guid.Empty;
if (ImGui.Selectable("Delete"))
models.Remove(guid);
if (ImGui.Selectable("Copy to Clipboard"))
@ -183,10 +183,10 @@ public class SnimGui : IDisposable
ImGui.Text($"Entity: {model.Name}");
ImGui.Separator();
if (ImGui.Button("Focus"))
camera.Position = model.Transforms[_selectedInstance].Position;
camera.Position = model.Transforms[model.InstanceIndex].Position;
ImGui.SameLine();
ImGui.BeginDisabled(model.TransformsCount < 2);
ImGui.SliderInt("Instance", ref _selectedInstance, 0, model.TransformsCount - 1, "%i", ImGuiSliderFlags.AlwaysClamp);
ImGui.SliderInt("Instance", ref model.InstanceIndex, 0, model.TransformsCount - 1, "%i", ImGuiSliderFlags.AlwaysClamp);
ImGui.EndDisabled();
ImGui.BeginDisabled(!model.HasVertexColors);
ImGui.Checkbox("Vertex Colors", ref model.DisplayVertexColors);
@ -202,46 +202,46 @@ public class SnimGui : IDisposable
var index = 0;
ImGui.SetNextItemWidth(width); ImGui.PushID(index);
ImGui.DragFloat(model.TransformsLabels[index], ref model.Transforms[_selectedInstance].Position.X, speed, 0f, 0f, "%.2f m");
ImGui.DragFloat(model.TransformsLabels[index], ref model.Transforms[model.InstanceIndex].Position.X, speed, 0f, 0f, "%.2f m");
ImGui.PopID();
index++; ImGui.SetNextItemWidth(width); ImGui.PushID(index);
ImGui.DragFloat(model.TransformsLabels[index], ref model.Transforms[_selectedInstance].Position.Y, speed, 0f, 0f, "%.2f m");
ImGui.DragFloat(model.TransformsLabels[index], ref model.Transforms[model.InstanceIndex].Position.Y, speed, 0f, 0f, "%.2f m");
ImGui.PopID();
index++; ImGui.SetNextItemWidth(width); ImGui.PushID(index);
ImGui.DragFloat(model.TransformsLabels[index], ref model.Transforms[_selectedInstance].Position.Z, speed, 0f, 0f, "%.2f m");
ImGui.DragFloat(model.TransformsLabels[index], ref model.Transforms[model.InstanceIndex].Position.Z, speed, 0f, 0f, "%.2f m");
ImGui.PopID();
ImGui.Spacing();
index++; ImGui.SetNextItemWidth(width); ImGui.PushID(index);
ImGui.DragFloat(model.TransformsLabels[index], ref model.Transforms[_selectedInstance].Rotation.Pitch, .5f, 0f, 0f, "%.1f°");
ImGui.DragFloat(model.TransformsLabels[index], ref model.Transforms[model.InstanceIndex].Rotation.Pitch, .5f, 0f, 0f, "%.1f°");
ImGui.PopID();
index++; ImGui.SetNextItemWidth(width); ImGui.PushID(index);
ImGui.DragFloat(model.TransformsLabels[index], ref model.Transforms[_selectedInstance].Rotation.Roll, .5f, 0f, 0f, "%.1f°");
ImGui.DragFloat(model.TransformsLabels[index], ref model.Transforms[model.InstanceIndex].Rotation.Roll, .5f, 0f, 0f, "%.1f°");
ImGui.PopID();
index++; ImGui.SetNextItemWidth(width); ImGui.PushID(index);
ImGui.DragFloat(model.TransformsLabels[index], ref model.Transforms[_selectedInstance].Rotation.Yaw, .5f, 0f, 0f, "%.1f°");
ImGui.DragFloat(model.TransformsLabels[index], ref model.Transforms[model.InstanceIndex].Rotation.Yaw, .5f, 0f, 0f, "%.1f°");
ImGui.PopID();
ImGui.Spacing();
index++; ImGui.SetNextItemWidth(width); ImGui.PushID(index);
ImGui.DragFloat(model.TransformsLabels[index], ref model.Transforms[_selectedInstance].Scale.X, speed, 0f, 0f, "%.3f");
ImGui.DragFloat(model.TransformsLabels[index], ref model.Transforms[model.InstanceIndex].Scale.X, speed, 0f, 0f, "%.3f");
ImGui.PopID();
index++; ImGui.SetNextItemWidth(width); ImGui.PushID(index);
ImGui.DragFloat(model.TransformsLabels[index], ref model.Transforms[_selectedInstance].Scale.Y, speed, 0f, 0f, "%.3f");
ImGui.DragFloat(model.TransformsLabels[index], ref model.Transforms[model.InstanceIndex].Scale.Y, speed, 0f, 0f, "%.3f");
ImGui.PopID();
index++; ImGui.SetNextItemWidth(width); ImGui.PushID(index);
ImGui.DragFloat(model.TransformsLabels[index], ref model.Transforms[_selectedInstance].Scale.Z, speed, 0f, 0f, "%.3f");
ImGui.DragFloat(model.TransformsLabels[index], ref model.Transforms[model.InstanceIndex].Scale.Z, speed, 0f, 0f, "%.3f");
ImGui.PopID();
model.UpdateMatrix(_selectedInstance);
model.UpdateMatrix(model.InstanceIndex);
ImGui.TreePop();
}

View File

@ -40,6 +40,7 @@ public class Snooper
private readonly Grid _grid;
private Shader _shader;
private Shader _outline;
private Vector3 _diffuseLight;
private Vector3 _specularLight;
private readonly Dictionary<FGuid, Model> _models;
@ -255,7 +256,11 @@ public class Snooper
_mouse = input.Mice[0];
_gl = GL.GetApi(_window);
_gl.Enable(EnableCap.Blend);
_gl.Enable(EnableCap.DepthTest);
_gl.Enable(EnableCap.Multisample);
_gl.Enable(EnableCap.StencilTest);
_gl.BlendFunc(BlendingFactor.SrcAlpha, BlendingFactor.OneMinusSrcAlpha);
_imGui = new SnimGui(_gl, _window, input);
@ -264,6 +269,7 @@ public class Snooper
_grid.Setup(_gl);
_shader = new Shader(_gl);
_outline = new Shader(_gl, "outline");
_diffuseLight = new Vector3(0.75f);
_specularLight = new Vector3(0.5f);
foreach (var model in _models.Values)
@ -288,10 +294,16 @@ public class Snooper
_skybox.Bind(_camera);
_grid.Bind(_camera);
_shader.Use();
var viewMatrix = _camera.GetViewMatrix();
var projMatrix = _camera.GetProjectionMatrix();
_shader.SetUniform("uView", _camera.GetViewMatrix());
_shader.SetUniform("uProjection", _camera.GetProjectionMatrix());
_outline.Use();
_outline.SetUniform("uView", viewMatrix);
_outline.SetUniform("uProjection", projMatrix);
_shader.Use();
_shader.SetUniform("uView", viewMatrix);
_shader.SetUniform("uProjection", projMatrix);
_shader.SetUniform("viewPos", _camera.Position);
_shader.SetUniform("material.diffuseMap", 0);
@ -305,7 +317,7 @@ public class Snooper
foreach (var model in _models.Values)
{
model.Bind(_shader);
model.Bind(_shader, _outline);
}
_imGui.Construct(_size, _framebuffer, _camera, _mouse, _models);
@ -319,11 +331,8 @@ public class Snooper
private void ClearWhatHasBeenDrawn()
{
_gl.Enable(EnableCap.Blend);
_gl.Enable(EnableCap.DepthTest);
_gl.ClearColor(1.0f, 0.102f, 0.129f, 1.0f);
_gl.Clear((uint) ClearBufferMask.ColorBufferBit | (uint) ClearBufferMask.DepthBufferBit);
_gl.BlendFunc(BlendingFactor.SrcAlpha, BlendingFactor.OneMinusSrcAlpha);
_gl.Clear((uint) ClearBufferMask.ColorBufferBit | (uint) ClearBufferMask.DepthBufferBit | (uint) ClearBufferMask.StencilBufferBit);
_gl.PolygonMode(MaterialFace.FrontAndBack, PolygonMode.Fill);
}
@ -364,6 +373,7 @@ public class Snooper
_grid.Dispose();
_skybox.Dispose();
_shader.Dispose();
_outline.Dispose();
foreach (var model in _models.Values)
{
model.Dispose();

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FModel/deps/glfw3.dll Normal file

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