mirror of
https://github.com/4sval/FModel.git
synced 2026-03-22 01:34:37 -05:00
and this is where problems begin
This commit is contained in:
parent
a184a258ab
commit
011046aa22
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@ -1 +1 @@
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Subproject commit eb9ad66c5b1be089ea2b92f33dd299b291e13de1
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Subproject commit fb4e3d5f2fcae1b761dee4eed311a1b132ac5735
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@ -112,7 +112,7 @@ public static class Utils
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public static SKBitmap GetB64Bitmap(string b64) => SKBitmap.Decode(new MemoryStream(Convert.FromBase64String(b64)) { Position = 0 });
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public static SKBitmap GetBitmap(FSoftObjectPath softObjectPath) => GetBitmap(softObjectPath.AssetPathName.Text);
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public static SKBitmap GetBitmap(string fullPath) => TryLoadObject(fullPath, out UTexture2D texture) ? GetBitmap(texture) : null;
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public static SKBitmap GetBitmap(UTexture2D texture) => texture.IsVirtual ? null : texture.Decode(UserSettings.Default.OverridedPlatform);
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public static SKBitmap GetBitmap(UTexture2D texture) => texture.IsVirtual ? null : texture.Decode(UserSettings.Default.CurrentDir.TexturePlatform);
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public static SKBitmap GetBitmap(byte[] data) => SKBitmap.Decode(data);
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public static SKBitmap ResizeWithRatio(this SKBitmap me, double width, double height)
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90
FModel/Settings/DirectorySettings.cs
Normal file
90
FModel/Settings/DirectorySettings.cs
Normal file
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@ -0,0 +1,90 @@
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using System;
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using System.Collections.Generic;
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using CUE4Parse.UE4.Assets.Exports.Texture;
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using CUE4Parse.UE4.Versions;
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using FModel.Framework;
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using FModel.ViewModels;
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using FModel.ViewModels.ApiEndpoints.Models;
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namespace FModel.Settings;
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public class DirectorySettings : ViewModel
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{
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private string _gameName;
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public string GameName
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{
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get => _gameName;
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set => SetProperty(ref _gameName, value);
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}
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private string _gameDirectory;
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public string GameDirectory
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{
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get => _gameDirectory;
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set => SetProperty(ref _gameDirectory, value);
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}
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private bool _isManual;
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public bool IsManual
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{
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get => _isManual;
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set => SetProperty(ref _isManual, value);
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}
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private EGame _ueVersion = EGame.GAME_UE4_LATEST;
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public EGame UeVersion
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{
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get => _ueVersion;
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set => SetProperty(ref _ueVersion, value);
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}
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private ETexturePlatform _texturePlatform = ETexturePlatform.DesktopMobile;
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public ETexturePlatform TexturePlatform
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{
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get => _texturePlatform;
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set => SetProperty(ref _texturePlatform, value);
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}
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private AesResponse _aesKeys;
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public AesResponse AesKeys
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{
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get => _aesKeys;
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set => SetProperty(ref _aesKeys, value);
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}
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private VersioningSettings _versioning = new ();
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public VersioningSettings Versioning
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{
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get => _versioning;
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set => SetProperty(ref _versioning, value);
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}
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private FEndpoint[] _endpoints = { new (), new () };
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public FEndpoint[] Endpoints
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{
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get => _endpoints;
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set => SetProperty(ref _endpoints, value);
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}
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private IList<CustomDirectory> _directories = new List<CustomDirectory>();
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public IList<CustomDirectory> Directories
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{
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get => _directories;
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set => SetProperty(ref _directories, value);
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}
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private bool Equals(DirectorySettings other)
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{
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return GameDirectory == other.GameDirectory && UeVersion == other.UeVersion;
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}
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public override bool Equals(object obj)
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{
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return obj is DirectorySettings other && Equals(other);
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}
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public override int GetHashCode()
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{
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return HashCode.Combine(GameDirectory, (int) UeVersion);
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}
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}
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@ -33,6 +33,7 @@ namespace FModel.Settings
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public static void Save()
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{
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Default.PerDirectory[Default.CurrentDir.GameDirectory] = Default.CurrentDir;
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File.WriteAllText(FilePath, JsonConvert.SerializeObject(Default, Formatting.Indented));
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}
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@ -41,13 +42,9 @@ namespace FModel.Settings
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if (File.Exists(FilePath)) File.Delete(FilePath);
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}
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public static bool IsEndpointValid(FGame game, EEndpointType type, out FEndpoint endpoint)
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public static bool IsEndpointValid(EEndpointType type, out FEndpoint endpoint)
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{
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endpoint = null;
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if (!Default.CustomEndpoints.TryGetValue(game, out var endpoints))
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return false;
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endpoint = endpoints[(int) type];
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endpoint = Default.CurrentDir.Endpoints[(int) type];
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return endpoint.Overwrite || endpoint.IsValid;
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}
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@ -100,7 +97,7 @@ namespace FModel.Settings
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set => SetProperty(ref _modelDirectory, value);
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}
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private string _gameDirectory;
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private string _gameDirectory = string.Empty;
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public string GameDirectory
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{
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get => _gameDirectory;
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@ -135,13 +132,6 @@ namespace FModel.Settings
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set => SetProperty(ref _avalonImageSize, value);
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}
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private IDictionary<FGame, AesResponse> _aesKeys = new Dictionary<FGame, AesResponse>();
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public IDictionary<FGame, AesResponse> AesKeys
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{
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get => _aesKeys;
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set => SetProperty(ref _aesKeys, value);
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}
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private string _audioDeviceId;
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public string AudioDeviceId
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{
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@ -233,6 +223,26 @@ namespace FModel.Settings
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set => SetProperty(ref _readScriptData, value);
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}
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private IDictionary<string, DirectorySettings> _perDirectory = new Dictionary<string, DirectorySettings>();
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public IDictionary<string, DirectorySettings> PerDirectory
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{
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get => _perDirectory;
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set => SetProperty(ref _perDirectory, value);
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}
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public DirectorySettings CurrentDir { get; set; }
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/// <summary>
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/// TO DELETEEEEEEEEEEEEE
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/// </summary>
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private IDictionary<FGame, AesResponse> _aesKeys = new Dictionary<FGame, AesResponse>();
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public IDictionary<FGame, AesResponse> AesKeys
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{
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get => _aesKeys;
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set => SetProperty(ref _aesKeys, value);
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}
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// <gameDirectory as string, settings>
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// can't refactor to use this data layout for everything
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// because it will wipe old user settings that relies on FGame
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@ -243,169 +253,6 @@ namespace FModel.Settings
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set => SetProperty(ref _manualGames, value);
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}
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private ETexturePlatform _overridedPlatform = ETexturePlatform.DesktopMobile;
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public ETexturePlatform OverridedPlatform
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{
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get => _overridedPlatform;
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set => SetProperty(ref _overridedPlatform, value);
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}
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private IDictionary<FGame, string> _presets = new Dictionary<FGame, string>
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{
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{FGame.Unknown, Constants._NO_PRESET_TRIGGER},
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{FGame.FortniteGame, Constants._NO_PRESET_TRIGGER},
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{FGame.ShooterGame, Constants._NO_PRESET_TRIGGER},
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{FGame.DeadByDaylight, Constants._NO_PRESET_TRIGGER},
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{FGame.OakGame, Constants._NO_PRESET_TRIGGER},
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{FGame.Dungeons, Constants._NO_PRESET_TRIGGER},
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{FGame.WorldExplorers, Constants._NO_PRESET_TRIGGER},
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{FGame.g3, Constants._NO_PRESET_TRIGGER},
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{FGame.StateOfDecay2, Constants._NO_PRESET_TRIGGER},
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{FGame.Prospect, Constants._NO_PRESET_TRIGGER},
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{FGame.Indiana, Constants._NO_PRESET_TRIGGER},
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{FGame.RogueCompany, Constants._NO_PRESET_TRIGGER},
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{FGame.SwGame, Constants._NO_PRESET_TRIGGER},
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{FGame.Platform, Constants._NO_PRESET_TRIGGER},
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{FGame.BendGame, Constants._NO_PRESET_TRIGGER},
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{FGame.TslGame, Constants._NO_PRESET_TRIGGER},
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{FGame.PortalWars, Constants._NO_PRESET_TRIGGER},
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{FGame.Gameface, Constants._NO_PRESET_TRIGGER},
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{FGame.Athena, Constants._NO_PRESET_TRIGGER},
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{FGame.MultiVersus, Constants._NO_PRESET_TRIGGER},
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{FGame.Hotta, Constants._NO_PRESET_TRIGGER},
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{FGame.eFootball, Constants._NO_PRESET_TRIGGER}
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};
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public IDictionary<FGame, string> Presets
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{
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get => _presets;
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set => SetProperty(ref _presets, value);
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}
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private IDictionary<FGame, EGame> _overridedGame = new Dictionary<FGame, EGame>
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{
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{FGame.Unknown, EGame.GAME_UE4_LATEST},
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{FGame.FortniteGame, EGame.GAME_UE5_2},
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{FGame.ShooterGame, EGame.GAME_Valorant},
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{FGame.DeadByDaylight, EGame.GAME_UE4_27},
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{FGame.OakGame, EGame.GAME_Borderlands3},
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{FGame.Dungeons, EGame.GAME_UE4_22},
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{FGame.WorldExplorers, EGame.GAME_UE4_24},
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{FGame.g3, EGame.GAME_UE4_22},
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{FGame.StateOfDecay2, EGame.GAME_StateOfDecay2},
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{FGame.Prospect, EGame.GAME_Splitgate},
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{FGame.Indiana, EGame.GAME_UE4_21},
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{FGame.RogueCompany, EGame.GAME_RogueCompany},
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{FGame.SwGame, EGame.GAME_UE4_LATEST},
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{FGame.Platform, EGame.GAME_UE4_26},
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{FGame.BendGame, EGame.GAME_UE4_11},
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{FGame.TslGame, EGame.GAME_PlayerUnknownsBattlegrounds},
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{FGame.PortalWars, EGame.GAME_UE4_27},
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{FGame.Gameface, EGame.GAME_GTATheTrilogyDefinitiveEdition},
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{FGame.Athena, EGame.GAME_SeaOfThieves},
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{FGame.MultiVersus, EGame.GAME_UE4_26},
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{FGame.Hotta, EGame.GAME_TowerOfFantasy},
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{FGame.eFootball, EGame.GAME_UE4_26}
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};
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public IDictionary<FGame, EGame> OverridedGame
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{
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get => _overridedGame;
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set => SetProperty(ref _overridedGame, value);
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}
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private IDictionary<FGame, List<FCustomVersion>> _overridedCustomVersions = new Dictionary<FGame, List<FCustomVersion>>
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{
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{FGame.Unknown, null},
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{FGame.FortniteGame, null},
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{FGame.ShooterGame, null},
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{FGame.DeadByDaylight, null},
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{FGame.OakGame, null},
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{FGame.Dungeons, null},
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{FGame.WorldExplorers, null},
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{FGame.g3, null},
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{FGame.StateOfDecay2, null},
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{FGame.Prospect, null},
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{FGame.Indiana, null},
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{FGame.RogueCompany, null},
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{FGame.SwGame, null},
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{FGame.Platform, null},
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{FGame.BendGame, null},
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{FGame.TslGame, null},
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{FGame.PortalWars, null},
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{FGame.Gameface, null},
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{FGame.Athena, null},
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{FGame.MultiVersus, null},
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{FGame.Hotta, null},
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{FGame.eFootball, null}
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};
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public IDictionary<FGame, List<FCustomVersion>> OverridedCustomVersions
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{
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get => _overridedCustomVersions;
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set => SetProperty(ref _overridedCustomVersions, value);
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}
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private IDictionary<FGame, Dictionary<string, bool>> _overridedOptions = new Dictionary<FGame, Dictionary<string, bool>>
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{
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{FGame.Unknown, null},
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{FGame.FortniteGame, null},
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{FGame.ShooterGame, null},
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{FGame.DeadByDaylight, null},
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{FGame.OakGame, null},
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{FGame.Dungeons, null},
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{FGame.WorldExplorers, null},
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{FGame.g3, null},
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{FGame.StateOfDecay2, null},
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{FGame.Prospect, null},
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{FGame.Indiana, null},
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{FGame.RogueCompany, null},
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{FGame.SwGame, null},
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{FGame.Platform, null},
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{FGame.BendGame, null},
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{FGame.TslGame, null},
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{FGame.PortalWars, null},
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{FGame.Gameface, null},
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{FGame.Athena, null},
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{FGame.MultiVersus, null},
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{FGame.Hotta, null},
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{FGame.eFootball, null}
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};
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|
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private IDictionary<FGame, Dictionary<string, KeyValuePair<string, string>>> _overridedMapStructTypes = new Dictionary<FGame, Dictionary<string, KeyValuePair<string, string>>>
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{
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{FGame.Unknown, null},
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{FGame.FortniteGame, null},
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{FGame.ShooterGame, null},
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{FGame.DeadByDaylight, null},
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{FGame.OakGame, null},
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{FGame.Dungeons, null},
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{FGame.WorldExplorers, null},
|
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{FGame.g3, null},
|
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{FGame.StateOfDecay2, null},
|
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{FGame.Prospect, null},
|
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{FGame.Indiana, null},
|
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{FGame.RogueCompany, null},
|
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{FGame.SwGame, null},
|
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{FGame.Platform, null},
|
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{FGame.BendGame, null},
|
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{FGame.TslGame, null},
|
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{FGame.PortalWars, null},
|
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{FGame.Gameface, null},
|
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{FGame.Athena, null},
|
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{FGame.MultiVersus, null},
|
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{FGame.Hotta, null},
|
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{FGame.eFootball, null}
|
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};
|
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public IDictionary<FGame, Dictionary<string, bool>> OverridedOptions
|
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{
|
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get => _overridedOptions;
|
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set => SetProperty(ref _overridedOptions, value);
|
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}
|
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|
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public IDictionary<FGame, Dictionary<string, KeyValuePair<string, string>>> OverridedMapStructTypes
|
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{
|
||||
get => _overridedMapStructTypes;
|
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set => SetProperty(ref _overridedMapStructTypes, value);
|
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}
|
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|
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private IDictionary<FGame, FEndpoint[]> _customEndpoints = new Dictionary<FGame, FEndpoint[]>
|
||||
{
|
||||
{FGame.Unknown, new FEndpoint[]{new (), new ()}},
|
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|
|
@ -437,11 +284,6 @@ namespace FModel.Settings
|
|||
{FGame.Hotta, new FEndpoint[]{new (), new ()}},
|
||||
{FGame.eFootball, new FEndpoint[]{new (), new ()}}
|
||||
};
|
||||
public IDictionary<FGame, FEndpoint[]> CustomEndpoints
|
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{
|
||||
get => _customEndpoints;
|
||||
set => SetProperty(ref _customEndpoints, value);
|
||||
}
|
||||
|
||||
private IDictionary<FGame, IList<CustomDirectory>> _customDirectories = new Dictionary<FGame, IList<CustomDirectory>>
|
||||
{
|
||||
|
|
@ -515,11 +357,6 @@ namespace FModel.Settings
|
|||
{FGame.Hotta, new List<CustomDirectory>()},
|
||||
{FGame.eFootball, new List<CustomDirectory>()}
|
||||
};
|
||||
public IDictionary<FGame, IList<CustomDirectory>> CustomDirectories
|
||||
{
|
||||
get => _customDirectories;
|
||||
set => SetProperty(ref _customDirectories, value);
|
||||
}
|
||||
|
||||
private DateTime _lastAesReload = DateTime.Today.AddDays(-1);
|
||||
public DateTime LastAesReload
|
||||
|
|
|
|||
29
FModel/Settings/VersioningSettings.cs
Normal file
29
FModel/Settings/VersioningSettings.cs
Normal file
|
|
@ -0,0 +1,29 @@
|
|||
using System.Collections.Generic;
|
||||
using CUE4Parse.UE4.Objects.Core.Serialization;
|
||||
using FModel.Framework;
|
||||
|
||||
namespace FModel.Settings;
|
||||
|
||||
public class VersioningSettings : ViewModel
|
||||
{
|
||||
private IList<FCustomVersion> _customVersions;
|
||||
public IList<FCustomVersion> CustomVersions
|
||||
{
|
||||
get => _customVersions;
|
||||
set => SetProperty(ref _customVersions, value);
|
||||
}
|
||||
|
||||
private IDictionary<string, bool> _options;
|
||||
public IDictionary<string, bool> Options
|
||||
{
|
||||
get => _options;
|
||||
set => SetProperty(ref _options, value);
|
||||
}
|
||||
|
||||
private IDictionary<string, KeyValuePair<string, string>> _mapStructTypes;
|
||||
public IDictionary<string, KeyValuePair<string, string>> MapStructTypes
|
||||
{
|
||||
get => _mapStructTypes;
|
||||
set => SetProperty(ref _mapStructTypes, value);
|
||||
}
|
||||
}
|
||||
|
|
@ -48,9 +48,7 @@ public class ApplicationViewModel : ViewModel
|
|||
|
||||
public string InitialWindowTitle => $"FModel {UserSettings.Default.UpdateMode}";
|
||||
public string GameDisplayName => CUE4Parse.Provider.GameDisplayName ?? "Unknown";
|
||||
public string TitleExtra =>
|
||||
$"({(CUE4Parse.Game == FGame.Unknown && UserSettings.Default.ManualGames.TryGetValue(UserSettings.Default.GameDirectory, out var settings) ? settings.OverridedGame : UserSettings.Default.OverridedGame[CUE4Parse.Game])})" +
|
||||
$"{(Build != EBuildKind.Release ? $" ({Build})" : "")}";
|
||||
public string TitleExtra => $"({UserSettings.Default.CurrentDir.UeVersion}){(Build != EBuildKind.Release ? $" ({Build})" : "")}";
|
||||
|
||||
public LoadingModesViewModel LoadingModes { get; }
|
||||
public CustomDirectoriesViewModel CustomDirectories { get; }
|
||||
|
|
@ -73,51 +71,41 @@ public class ApplicationViewModel : ViewModel
|
|||
#endif
|
||||
LoadingModes = new LoadingModesViewModel();
|
||||
|
||||
AvoidEmptyGameDirectoryAndSetEGame(false);
|
||||
if (UserSettings.Default.GameDirectory is null)
|
||||
UserSettings.Default.CurrentDir = AvoidEmptyGameDirectory(false);
|
||||
if (UserSettings.Default.CurrentDir is null)
|
||||
{
|
||||
//If no game is selected, many things will break before a shutdown request is processed in the normal way.
|
||||
//A hard exit is preferable to an unhandled expection in this case
|
||||
Environment.Exit(0);
|
||||
}
|
||||
|
||||
CUE4Parse = new CUE4ParseViewModel(UserSettings.Default.GameDirectory);
|
||||
CustomDirectories = new CustomDirectoriesViewModel(CUE4Parse.Game, UserSettings.Default.GameDirectory);
|
||||
CUE4Parse = new CUE4ParseViewModel();
|
||||
CustomDirectories = new CustomDirectoriesViewModel();
|
||||
SettingsView = new SettingsViewModel(CUE4Parse.Game);
|
||||
AesManager = new AesManagerViewModel(CUE4Parse);
|
||||
MapViewer = new MapViewerViewModel(CUE4Parse);
|
||||
AudioPlayer = new AudioPlayerViewModel();
|
||||
|
||||
Status.SetStatus(EStatusKind.Ready);
|
||||
}
|
||||
|
||||
public void AvoidEmptyGameDirectoryAndSetEGame(bool bAlreadyLaunched)
|
||||
public DirectorySettings AvoidEmptyGameDirectory(bool bAlreadyLaunched)
|
||||
{
|
||||
var gameDirectory = UserSettings.Default.GameDirectory;
|
||||
if (!string.IsNullOrEmpty(gameDirectory) && !bAlreadyLaunched) return;
|
||||
if (!bAlreadyLaunched && UserSettings.Default.PerDirectory.TryGetValue(gameDirectory, out var currentDir))
|
||||
return currentDir;
|
||||
|
||||
var gameLauncherViewModel = new GameSelectorViewModel(gameDirectory);
|
||||
var result = new DirectorySelector(gameLauncherViewModel).ShowDialog();
|
||||
if (!result.HasValue || !result.Value) return;
|
||||
if (!result.HasValue || !result.Value) return null;
|
||||
|
||||
UserSettings.Default.GameDirectory = gameLauncherViewModel.SelectedDetectedGame.GameDirectory;
|
||||
// UserSettings.Default.GameDirectory = gameLauncherViewModel.SelectedDetectedGame.OverridedGame;
|
||||
if (!bAlreadyLaunched || gameDirectory == gameLauncherViewModel.SelectedDetectedGame.GameDirectory) return;
|
||||
UserSettings.Default.GameDirectory = gameLauncherViewModel.SelectedDirectory.GameDirectory;
|
||||
UserSettings.Default.PerDirectory[gameDirectory] = gameLauncherViewModel.SelectedDirectory;
|
||||
if (!bAlreadyLaunched || UserSettings.Default.CurrentDir.Equals(gameLauncherViewModel.SelectedDirectory))
|
||||
return gameLauncherViewModel.SelectedDirectory;
|
||||
|
||||
RestartWithWarning();
|
||||
}
|
||||
|
||||
public async Task UpdateProvider(bool isLaunch)
|
||||
{
|
||||
if (!isLaunch && !AesManager.HasChange) return;
|
||||
|
||||
CUE4Parse.ClearProvider();
|
||||
await ApplicationService.ThreadWorkerView.Begin(cancellationToken =>
|
||||
{
|
||||
CUE4Parse.LoadVfs(cancellationToken, AesManager.AesKeys);
|
||||
CUE4Parse.Provider.LoadIniConfigs();
|
||||
AesManager.SetAesKeys();
|
||||
});
|
||||
RaisePropertyChanged(nameof(GameDisplayName));
|
||||
return null;
|
||||
}
|
||||
|
||||
public void RestartWithWarning()
|
||||
|
|
@ -162,6 +150,20 @@ public class ApplicationViewModel : ViewModel
|
|||
Application.Current.Shutdown();
|
||||
}
|
||||
|
||||
public async Task UpdateProvider(bool isLaunch)
|
||||
{
|
||||
if (!isLaunch && !AesManager.HasChange) return;
|
||||
|
||||
CUE4Parse.ClearProvider();
|
||||
await ApplicationService.ThreadWorkerView.Begin(cancellationToken =>
|
||||
{
|
||||
CUE4Parse.LoadVfs(cancellationToken, AesManager.AesKeys);
|
||||
CUE4Parse.Provider.LoadIniConfigs();
|
||||
AesManager.SetAesKeys();
|
||||
});
|
||||
RaisePropertyChanged(nameof(GameDisplayName));
|
||||
}
|
||||
|
||||
public async Task InitVgmStream()
|
||||
{
|
||||
var vgmZipFilePath = Path.Combine(UserSettings.Default.OutputDirectory, ".data", "vgmstream-win.zip");
|
||||
|
|
|
|||
|
|
@ -123,84 +123,58 @@ public class CUE4ParseViewModel : ViewModel
|
|||
public TabControlViewModel TabControl { get; }
|
||||
public ConfigIni BuildInfo { get; }
|
||||
|
||||
public CUE4ParseViewModel(string gameDirectory)
|
||||
public CUE4ParseViewModel()
|
||||
{
|
||||
var currentDir = UserSettings.Default.CurrentDir;
|
||||
var gameDirectory = currentDir.GameDirectory;
|
||||
var versionContainer = new VersionContainer(
|
||||
game: currentDir.UeVersion, platform: currentDir.TexturePlatform,
|
||||
customVersions: new FCustomVersionContainer(currentDir.Versioning.CustomVersions),
|
||||
optionOverrides: currentDir.Versioning.Options,
|
||||
mapStructTypesOverrides: currentDir.Versioning.MapStructTypes);
|
||||
|
||||
switch (gameDirectory)
|
||||
{
|
||||
case Constants._FN_LIVE_TRIGGER:
|
||||
{
|
||||
Game = FGame.FortniteGame;
|
||||
Provider = new StreamedFileProvider("FortniteLive", true,
|
||||
new VersionContainer(
|
||||
UserSettings.Default.OverridedGame[Game], UserSettings.Default.OverridedPlatform,
|
||||
customVersions: new FCustomVersionContainer(UserSettings.Default.OverridedCustomVersions[Game]),
|
||||
optionOverrides: UserSettings.Default.OverridedOptions[Game]));
|
||||
Provider = new StreamedFileProvider("FortniteLive", true, versionContainer);
|
||||
break;
|
||||
}
|
||||
case Constants._VAL_LIVE_TRIGGER:
|
||||
{
|
||||
Game = FGame.ShooterGame;
|
||||
Provider = new StreamedFileProvider("ValorantLive", true,
|
||||
new VersionContainer(
|
||||
UserSettings.Default.OverridedGame[Game], UserSettings.Default.OverridedPlatform,
|
||||
customVersions: new FCustomVersionContainer(UserSettings.Default.OverridedCustomVersions[Game]),
|
||||
optionOverrides: UserSettings.Default.OverridedOptions[Game]));
|
||||
Provider = new StreamedFileProvider("ValorantLive", true, versionContainer);
|
||||
break;
|
||||
}
|
||||
default:
|
||||
{
|
||||
var parent = gameDirectory.SubstringBeforeLast("\\Content").SubstringAfterLast("\\");
|
||||
if (gameDirectory.Contains("eFootball")) parent = gameDirectory.SubstringBeforeLast("\\pak").SubstringAfterLast("\\");
|
||||
var parent = gameDirectory.SubstringBeforeLast(gameDirectory.Contains("eFootball") ? "\\pak" : "\\Content").SubstringAfterLast("\\");
|
||||
Game = parent.ToEnum(FGame.Unknown);
|
||||
var versions = new VersionContainer(UserSettings.Default.OverridedGame[Game], UserSettings.Default.OverridedPlatform,
|
||||
customVersions: new FCustomVersionContainer(UserSettings.Default.OverridedCustomVersions[Game]),
|
||||
optionOverrides: UserSettings.Default.OverridedOptions[Game],
|
||||
mapStructTypesOverrides: UserSettings.Default.OverridedMapStructTypes[Game]);
|
||||
|
||||
switch (Game)
|
||||
Provider = Game switch
|
||||
{
|
||||
case FGame.StateOfDecay2:
|
||||
{
|
||||
Provider = new DefaultFileProvider(new DirectoryInfo(gameDirectory), new List<DirectoryInfo>
|
||||
{
|
||||
new(Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData) + "\\StateOfDecay2\\Saved\\Paks"),
|
||||
new(Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData) + "\\StateOfDecay2\\Saved\\DisabledPaks")
|
||||
},
|
||||
SearchOption.AllDirectories, true, versions);
|
||||
break;
|
||||
}
|
||||
case FGame.FortniteGame:
|
||||
Provider = new DefaultFileProvider(new DirectoryInfo(gameDirectory), new List<DirectoryInfo>
|
||||
{
|
||||
new(Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData) + "\\FortniteGame\\Saved\\PersistentDownloadDir\\InstalledBundles"),
|
||||
},
|
||||
SearchOption.AllDirectories, true, versions);
|
||||
break;
|
||||
case FGame.eFootball:
|
||||
Provider = new DefaultFileProvider(new DirectoryInfo(gameDirectory), new List<DirectoryInfo>
|
||||
{
|
||||
new(Environment.GetFolderPath(Environment.SpecialFolder.CommonApplicationData) + "\\KONAMI\\eFootball\\ST\\Download")
|
||||
},
|
||||
SearchOption.AllDirectories, true, versions);
|
||||
break;
|
||||
case FGame.Unknown when UserSettings.Default.ManualGames.TryGetValue(gameDirectory, out var settings):
|
||||
{
|
||||
versions = new VersionContainer(settings.OverridedGame, UserSettings.Default.OverridedPlatform,
|
||||
customVersions: new FCustomVersionContainer(settings.OverridedCustomVersions),
|
||||
optionOverrides: settings.OverridedOptions,
|
||||
mapStructTypesOverrides: settings.OverridedMapStructTypes);
|
||||
goto default;
|
||||
}
|
||||
default:
|
||||
{
|
||||
Provider = new DefaultFileProvider(gameDirectory, SearchOption.AllDirectories, true, versions);
|
||||
break;
|
||||
}
|
||||
}
|
||||
FGame.StateOfDecay2 => new DefaultFileProvider(new DirectoryInfo(gameDirectory),
|
||||
new List<DirectoryInfo>
|
||||
{
|
||||
new(Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData) + "\\StateOfDecay2\\Saved\\Paks"),
|
||||
new(Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData) + "\\StateOfDecay2\\Saved\\DisabledPaks")
|
||||
}, SearchOption.AllDirectories, true, versionContainer),
|
||||
FGame.eFootball => new DefaultFileProvider(new DirectoryInfo(gameDirectory),
|
||||
new List<DirectoryInfo>
|
||||
{
|
||||
new(Environment.GetFolderPath(Environment.SpecialFolder.CommonApplicationData) + "\\KONAMI\\eFootball\\ST\\Download")
|
||||
}, SearchOption.AllDirectories, true, versionContainer),
|
||||
_ => new DefaultFileProvider(gameDirectory, SearchOption.AllDirectories, true, versionContainer)
|
||||
};
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (Game == FGame.FortniteGame) currentDir.Endpoints = new[]
|
||||
{
|
||||
new FEndpoint("https://fortnitecentral.genxgames.gg/api/v1/aes", "$.['mainKey','dynamicKeys']"),
|
||||
new FEndpoint("https://fortnitecentral.genxgames.gg/api/v1/mappings", "$.[?(@.meta.compressionMethod=='Oodle')].['url','fileName']")
|
||||
};
|
||||
Provider.ReadScriptData = UserSettings.Default.ReadScriptData;
|
||||
|
||||
GameDirectory = new GameDirectoryViewModel();
|
||||
|
|
@ -354,7 +328,7 @@ public class CUE4ParseViewModel : ViewModel
|
|||
{
|
||||
// game directory dependent, we don't have the provider game name yet since we don't have aes keys
|
||||
// except when this comes from the AES Manager
|
||||
if (!UserSettings.IsEndpointValid(Game, EEndpointType.Aes, out var endpoint))
|
||||
if (!UserSettings.IsEndpointValid(EEndpointType.Aes, out var endpoint))
|
||||
return;
|
||||
|
||||
await _threadWorkerView.Begin(cancellationToken =>
|
||||
|
|
@ -385,7 +359,7 @@ public class CUE4ParseViewModel : ViewModel
|
|||
|
||||
public Task InitMappings()
|
||||
{
|
||||
if (!UserSettings.IsEndpointValid(Game, EEndpointType.Mapping, out var endpoint))
|
||||
if (!UserSettings.IsEndpointValid(EEndpointType.Mapping, out var endpoint))
|
||||
{
|
||||
Provider.MappingsContainer = null;
|
||||
return Task.CompletedTask;
|
||||
|
|
@ -604,7 +578,7 @@ public class CUE4ParseViewModel : ViewModel
|
|||
if (_virtualPathCount > 0) return Task.CompletedTask;
|
||||
return Task.Run(() =>
|
||||
{
|
||||
_virtualPathCount = Provider.LoadVirtualPaths(UserSettings.Default.OverridedGame[Game].GetVersion());
|
||||
_virtualPathCount = Provider.LoadVirtualPaths(UserSettings.Default.CurrentDir.UeVersion.GetVersion());
|
||||
if (_virtualPathCount > 0)
|
||||
{
|
||||
FLogger.Append(ELog.Information, () =>
|
||||
|
|
@ -1010,7 +984,7 @@ public class CUE4ParseViewModel : ViewModel
|
|||
MaterialFormat = UserSettings.Default.MaterialExportFormat,
|
||||
TextureFormat = UserSettings.Default.TextureExportFormat,
|
||||
SocketFormat = UserSettings.Default.SocketExportFormat,
|
||||
Platform = UserSettings.Default.OverridedPlatform,
|
||||
Platform = UserSettings.Default.CurrentDir.TexturePlatform,
|
||||
ExportMorphTargets = UserSettings.Default.SaveMorphTargets
|
||||
};
|
||||
var toSave = new Exporter(export, exportOptions);
|
||||
|
|
|
|||
|
|
@ -23,7 +23,7 @@ public class MenuCommand : ViewModelCommand<ApplicationViewModel>
|
|||
switch (parameter)
|
||||
{
|
||||
case "Directory_Selector":
|
||||
contextViewModel.AvoidEmptyGameDirectoryAndSetEGame(true);
|
||||
contextViewModel.AvoidEmptyGameDirectory(true);
|
||||
break;
|
||||
case "Directory_AES":
|
||||
Helper.OpenWindow<AdonisWindow>("AES Manager", () => new AesManager().Show());
|
||||
|
|
|
|||
|
|
@ -54,13 +54,8 @@ public class CustomDirectoriesViewModel : ViewModel
|
|||
private readonly ObservableCollection<Control> _directories;
|
||||
public ReadOnlyObservableCollection<Control> Directories { get; }
|
||||
|
||||
private readonly FGame _game;
|
||||
private readonly string _gameDirectoryAtLaunch;
|
||||
|
||||
public CustomDirectoriesViewModel(FGame game, string directory)
|
||||
public CustomDirectoriesViewModel()
|
||||
{
|
||||
_game = game;
|
||||
_gameDirectoryAtLaunch = directory;
|
||||
_directories = new ObservableCollection<Control>(EnumerateDirectories());
|
||||
Directories = new ReadOnlyObservableCollection<Control>(_directories);
|
||||
}
|
||||
|
|
@ -91,16 +86,14 @@ public class CustomDirectoriesViewModel : ViewModel
|
|||
|
||||
public void Save()
|
||||
{
|
||||
var cd = new List<CustomDirectory>();
|
||||
var directories = new List<CustomDirectory>();
|
||||
for (var i = 2; i < _directories.Count; i++)
|
||||
{
|
||||
if (_directories[i] is not MenuItem m) continue;
|
||||
cd.Add(new CustomDirectory(m.Header.ToString(), m.Tag.ToString()));
|
||||
directories.Add(new CustomDirectory(m.Header.ToString(), m.Tag.ToString()));
|
||||
}
|
||||
|
||||
if (_game == FGame.Unknown && UserSettings.Default.ManualGames.ContainsKey(_gameDirectoryAtLaunch))
|
||||
UserSettings.Default.ManualGames[_gameDirectoryAtLaunch].CustomDirectories = cd;
|
||||
else UserSettings.Default.CustomDirectories[_game] = cd;
|
||||
UserSettings.Default.CurrentDir.Directories = directories;
|
||||
}
|
||||
|
||||
private IEnumerable<Control> EnumerateDirectories()
|
||||
|
|
@ -115,12 +108,7 @@ public class CustomDirectoriesViewModel : ViewModel
|
|||
};
|
||||
yield return new Separator();
|
||||
|
||||
IList<CustomDirectory> cd;
|
||||
if (_game == FGame.Unknown && UserSettings.Default.ManualGames.TryGetValue(_gameDirectoryAtLaunch, out var settings))
|
||||
cd = settings.CustomDirectories;
|
||||
else cd = UserSettings.Default.CustomDirectories[_game];
|
||||
|
||||
foreach (var setting in cd)
|
||||
foreach (var setting in UserSettings.Default.CurrentDir.Directories)
|
||||
{
|
||||
if (setting.DirectoryPath.EndsWith('/'))
|
||||
setting.DirectoryPath = setting.DirectoryPath[..^1];
|
||||
|
|
@ -167,4 +155,4 @@ public class CustomDirectoriesViewModel : ViewModel
|
|||
CommandParameter = dir
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -33,79 +33,58 @@ public class GameSelectorViewModel : ViewModel
|
|||
public IList<CustomDirectory> CustomDirectories { get; set; }
|
||||
}
|
||||
|
||||
private DetectedGame _selectedDetectedGame;
|
||||
public DetectedGame SelectedDetectedGame
|
||||
private DirectorySettings _selectedDirectory;
|
||||
public DirectorySettings SelectedDirectory
|
||||
{
|
||||
get => _selectedDetectedGame;
|
||||
set => SetProperty(ref _selectedDetectedGame, value);
|
||||
get => _selectedDirectory;
|
||||
set => SetProperty(ref _selectedDirectory, value);
|
||||
}
|
||||
|
||||
private readonly ObservableCollection<DetectedGame> _autoDetectedGames;
|
||||
public ReadOnlyObservableCollection<DetectedGame> AutoDetectedGames { get; }
|
||||
public ReadOnlyObservableCollection<EGame> UeGames { get; private set; }
|
||||
private readonly ObservableCollection<DirectorySettings> _detectedDirectories;
|
||||
public ReadOnlyObservableCollection<DirectorySettings> DetectedDirectories { get; }
|
||||
public ReadOnlyObservableCollection<EGame> UeVersions { get; }
|
||||
|
||||
public GameSelectorViewModel(string gameDirectory)
|
||||
{
|
||||
_autoDetectedGames = new ObservableCollection<DetectedGame>(EnumerateDetectedGames().Where(x => x != null));
|
||||
foreach (var game in UserSettings.Default.ManualGames.Values)
|
||||
_detectedDirectories = new ObservableCollection<DirectorySettings>(EnumerateDetectedGames().Where(x => x != null));
|
||||
foreach (var dir in UserSettings.Default.PerDirectory.Values.Where(x => x.IsManual))
|
||||
{
|
||||
_autoDetectedGames.Add(game);
|
||||
_detectedDirectories.Add(dir);
|
||||
}
|
||||
|
||||
AutoDetectedGames = new ReadOnlyObservableCollection<DetectedGame>(_autoDetectedGames);
|
||||
DetectedDirectories = new ReadOnlyObservableCollection<DirectorySettings>(_detectedDirectories);
|
||||
|
||||
if (AutoDetectedGames.FirstOrDefault(x => x.GameDirectory == gameDirectory) is { } detectedGame)
|
||||
SelectedDetectedGame = detectedGame;
|
||||
if (DetectedDirectories.FirstOrDefault(x => x.GameDirectory == gameDirectory) is { } detectedGame)
|
||||
SelectedDirectory = detectedGame;
|
||||
else if (!string.IsNullOrEmpty(gameDirectory))
|
||||
AddUnknownGame(gameDirectory);
|
||||
AddUndetectedDir(gameDirectory);
|
||||
else
|
||||
SelectedDetectedGame = AutoDetectedGames.FirstOrDefault();
|
||||
SelectedDirectory = DetectedDirectories.FirstOrDefault();
|
||||
|
||||
UeGames = new ReadOnlyObservableCollection<EGame>(new ObservableCollection<EGame>(EnumerateUeGames()));
|
||||
UeVersions = new ReadOnlyObservableCollection<EGame>(new ObservableCollection<EGame>(EnumerateUeGames()));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// dedicated to manual games
|
||||
/// </summary>
|
||||
public void AddUnknownGame(string gameName, string gameDirectory)
|
||||
public void AddUndetectedDir(string gameDirectory) => AddUndetectedDir(gameDirectory.SubstringAfterLast('\\'), gameDirectory);
|
||||
public void AddUndetectedDir(string gameName, string gameDirectory)
|
||||
{
|
||||
var game = new DetectedGame
|
||||
{
|
||||
GameName = gameName,
|
||||
GameDirectory = gameDirectory,
|
||||
IsManual = true,
|
||||
AesKeys = null,
|
||||
OverridedGame = EGame.GAME_UE4_LATEST,
|
||||
OverridedCustomVersions = null,
|
||||
OverridedOptions = null,
|
||||
OverridedMapStructTypes = null,
|
||||
CustomDirectories = new List<CustomDirectory>()
|
||||
};
|
||||
|
||||
UserSettings.Default.ManualGames[gameDirectory] = game;
|
||||
_autoDetectedGames.Add(game);
|
||||
SelectedDetectedGame = AutoDetectedGames.Last();
|
||||
}
|
||||
|
||||
public void AddUnknownGame(string gameDirectory)
|
||||
{
|
||||
_autoDetectedGames.Add(new DetectedGame { GameName = gameDirectory.SubstringAfterLast('\\'), GameDirectory = gameDirectory });
|
||||
SelectedDetectedGame = AutoDetectedGames.Last();
|
||||
var setting = new DirectorySettings { GameName = gameName, GameDirectory = gameDirectory, IsManual = true };
|
||||
UserSettings.Default.PerDirectory[gameDirectory] = setting;
|
||||
_detectedDirectories.Add(setting);
|
||||
SelectedDirectory = DetectedDirectories.Last();
|
||||
}
|
||||
|
||||
public void DeleteSelectedGame()
|
||||
{
|
||||
UserSettings.Default.ManualGames.Remove(SelectedDetectedGame.GameDirectory); // should not be a problem
|
||||
_autoDetectedGames.Remove(SelectedDetectedGame);
|
||||
SelectedDetectedGame = AutoDetectedGames.Last();
|
||||
UserSettings.Default.PerDirectory.Remove(SelectedDirectory.GameDirectory); // should not be a problem
|
||||
_detectedDirectories.Remove(SelectedDirectory);
|
||||
SelectedDirectory = DetectedDirectories.Last();
|
||||
}
|
||||
|
||||
private IEnumerable<EGame> EnumerateUeGames() => Enum.GetValues<EGame>();
|
||||
|
||||
private IEnumerable<DetectedGame> EnumerateDetectedGames()
|
||||
private IEnumerable<DirectorySettings> EnumerateDetectedGames()
|
||||
{
|
||||
yield return GetUnrealEngineGame("Fortnite", "\\FortniteGame\\Content\\Paks", EGame.GAME_UE5_2);
|
||||
yield return new DetectedGame { GameName = "Fortnite [LIVE]", GameDirectory = Constants._FN_LIVE_TRIGGER, OverridedGame = EGame.GAME_UE5_2 };
|
||||
yield return new DirectorySettings { GameName = "Fortnite [LIVE]", GameDirectory = Constants._FN_LIVE_TRIGGER, UeVersion = EGame.GAME_UE5_2 };
|
||||
yield return GetUnrealEngineGame("Pewee", "\\RogueCompany\\Content\\Paks", EGame.GAME_RogueCompany);
|
||||
yield return GetUnrealEngineGame("Rosemallow", "\\Indiana\\Content\\Paks", EGame.GAME_UE4_21);
|
||||
yield return GetUnrealEngineGame("Catnip", "\\OakGame\\Content\\Paks", EGame.GAME_Borderlands3);
|
||||
|
|
@ -115,7 +94,7 @@ public class GameSelectorViewModel : ViewModel
|
|||
yield return GetUnrealEngineGame("711c5e95dc094ca58e5f16bd48e751d6", "\\MultiVersus\\Content\\Paks", EGame.GAME_UE4_26);
|
||||
yield return GetUnrealEngineGame("9361c8c6d2f34b42b5f2f61093eedf48", "\\TslGame\\Content\\Paks", EGame.GAME_PlayerUnknownsBattlegrounds);
|
||||
yield return GetRiotGame("VALORANT", "ShooterGame\\Content\\Paks", EGame.GAME_Valorant);
|
||||
yield return new DetectedGame { GameName = "Valorant [LIVE]", GameDirectory = Constants._VAL_LIVE_TRIGGER, OverridedGame = EGame.GAME_Valorant };
|
||||
yield return new DirectorySettings { GameName = "Valorant [LIVE]", GameDirectory = Constants._VAL_LIVE_TRIGGER, UeVersion = EGame.GAME_Valorant };
|
||||
yield return GetSteamGame(381210, "\\DeadByDaylight\\Content\\Paks", EGame.GAME_UE4_27); // Dead By Daylight
|
||||
yield return GetSteamGame(578080, "\\TslGame\\Content\\Paks", EGame.GAME_PlayerUnknownsBattlegrounds); // PUBG
|
||||
yield return GetSteamGame(1172380, "\\SwGame\\Content\\Paks", EGame.GAME_StarWarsJediFallenOrder); // STAR WARS Jedi: Fallen Order™
|
||||
|
|
@ -129,7 +108,7 @@ public class GameSelectorViewModel : ViewModel
|
|||
}
|
||||
|
||||
private LauncherInstalled _launcherInstalled;
|
||||
private DetectedGame GetUnrealEngineGame(string gameName, string pakDirectory, EGame version)
|
||||
private DirectorySettings GetUnrealEngineGame(string gameName, string pakDirectory, EGame ueVersion)
|
||||
{
|
||||
_launcherInstalled ??= GetDriveLauncherInstalls<LauncherInstalled>("ProgramData\\Epic\\UnrealEngineLauncher\\LauncherInstalled.dat");
|
||||
if (_launcherInstalled?.InstallationList != null)
|
||||
|
|
@ -140,7 +119,7 @@ public class GameSelectorViewModel : ViewModel
|
|||
if (installationList.AppName.Equals(gameName, StringComparison.OrdinalIgnoreCase) && Directory.Exists(gameDir))
|
||||
{
|
||||
Log.Debug("Found {GameName} in LauncherInstalled.dat", gameName);
|
||||
return new DetectedGame { GameName = installationList.AppName, GameDirectory = gameDir, OverridedGame = version };
|
||||
return new DirectorySettings { GameName = installationList.AppName, GameDirectory = gameDir, UeVersion = ueVersion };
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -149,7 +128,7 @@ public class GameSelectorViewModel : ViewModel
|
|||
}
|
||||
|
||||
private RiotClientInstalls _riotClientInstalls;
|
||||
private DetectedGame GetRiotGame(string gameName, string pakDirectory, EGame version)
|
||||
private DirectorySettings GetRiotGame(string gameName, string pakDirectory, EGame ueVersion)
|
||||
{
|
||||
_riotClientInstalls ??= GetDriveLauncherInstalls<RiotClientInstalls>("ProgramData\\Riot Games\\RiotClientInstalls.json");
|
||||
if (_riotClientInstalls is { AssociatedClient: { } })
|
||||
|
|
@ -160,7 +139,7 @@ public class GameSelectorViewModel : ViewModel
|
|||
if (key.Contains(gameName, StringComparison.OrdinalIgnoreCase) && Directory.Exists(gameDir))
|
||||
{
|
||||
Log.Debug("Found {GameName} in RiotClientInstalls.json", gameName);
|
||||
return new DetectedGame { GameName = gameName, GameDirectory = gameDir, OverridedGame = version };
|
||||
return new DirectorySettings { GameName = gameName, GameDirectory = gameDir, UeVersion = ueVersion };
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -169,7 +148,7 @@ public class GameSelectorViewModel : ViewModel
|
|||
}
|
||||
|
||||
private LauncherSettings _launcherSettings;
|
||||
private DetectedGame GetMojangGame(string gameName, string pakDirectory, EGame version)
|
||||
private DirectorySettings GetMojangGame(string gameName, string pakDirectory, EGame ueVersion)
|
||||
{
|
||||
_launcherSettings ??= GetDataLauncherInstalls<LauncherSettings>("\\.minecraft\\launcher_settings.json");
|
||||
if (_launcherSettings is { ProductLibraryDir: { } })
|
||||
|
|
@ -178,26 +157,26 @@ public class GameSelectorViewModel : ViewModel
|
|||
if (Directory.Exists(gameDir))
|
||||
{
|
||||
Log.Debug("Found {GameName} in launcher_settings.json", gameName);
|
||||
return new DetectedGame { GameName = gameName, GameDirectory = gameDir, OverridedGame = version };
|
||||
return new DirectorySettings { GameName = gameName, GameDirectory = gameDir, UeVersion = ueVersion };
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
private DetectedGame GetSteamGame(int id, string pakDirectory, EGame version)
|
||||
private DirectorySettings GetSteamGame(int id, string pakDirectory, EGame ueVersion)
|
||||
{
|
||||
var steamInfo = SteamDetection.GetSteamGameById(id);
|
||||
if (steamInfo is not null)
|
||||
{
|
||||
Log.Debug("Found {GameName} in steam manifests", steamInfo.Name);
|
||||
return new DetectedGame { GameName = steamInfo.Name, GameDirectory = $"{steamInfo.GameRoot}{pakDirectory}", OverridedGame = version };
|
||||
return new DirectorySettings { GameName = steamInfo.Name, GameDirectory = $"{steamInfo.GameRoot}{pakDirectory}", UeVersion = ueVersion };
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
private DetectedGame GetRockstarGamesGame(string key, string pakDirectory, EGame version)
|
||||
private DirectorySettings GetRockstarGamesGame(string key, string pakDirectory, EGame ueVersion)
|
||||
{
|
||||
var installLocation = string.Empty;
|
||||
try
|
||||
|
|
@ -213,13 +192,13 @@ public class GameSelectorViewModel : ViewModel
|
|||
if (Directory.Exists(gameDir))
|
||||
{
|
||||
Log.Debug("Found {GameName} in the registry", key);
|
||||
return new DetectedGame { GameName = key, GameDirectory = gameDir, OverridedGame = version };
|
||||
return new DirectorySettings { GameName = key, GameDirectory = gameDir, UeVersion = ueVersion };
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
private DetectedGame GetLevelInfiniteGame(string key, string pakDirectory, EGame version)
|
||||
private DirectorySettings GetLevelInfiniteGame(string key, string pakDirectory, EGame ueVersion)
|
||||
{
|
||||
var installLocation = string.Empty;
|
||||
var displayName = string.Empty;
|
||||
|
|
@ -238,7 +217,7 @@ public class GameSelectorViewModel : ViewModel
|
|||
if (Directory.Exists(gameDir))
|
||||
{
|
||||
Log.Debug("Found {GameName} in the registry", key);
|
||||
return new DetectedGame { GameName = displayName, GameDirectory = gameDir, OverridedGame = version };
|
||||
return new DirectorySettings { GameName = displayName, GameDirectory = gameDir, UeVersion = ueVersion };
|
||||
}
|
||||
|
||||
return null;
|
||||
|
|
|
|||
|
|
@ -37,17 +37,6 @@ public class SettingsViewModel : ViewModel
|
|||
set => SetProperty(ref _selectedUpdateMode, value);
|
||||
}
|
||||
|
||||
private string _selectedPreset;
|
||||
public string SelectedPreset
|
||||
{
|
||||
get => _selectedPreset;
|
||||
set
|
||||
{
|
||||
SetProperty(ref _selectedPreset, value);
|
||||
RaisePropertyChanged("EnableElements");
|
||||
}
|
||||
}
|
||||
|
||||
private ETexturePlatform _selectedUePlatform;
|
||||
public ETexturePlatform SelectedUePlatform
|
||||
{
|
||||
|
|
@ -62,22 +51,22 @@ public class SettingsViewModel : ViewModel
|
|||
set => SetProperty(ref _selectedUeGame, value);
|
||||
}
|
||||
|
||||
private List<FCustomVersion> _selectedCustomVersions;
|
||||
public List<FCustomVersion> SelectedCustomVersions
|
||||
private IList<FCustomVersion> _selectedCustomVersions;
|
||||
public IList<FCustomVersion> SelectedCustomVersions
|
||||
{
|
||||
get => _selectedCustomVersions;
|
||||
set => SetProperty(ref _selectedCustomVersions, value);
|
||||
}
|
||||
|
||||
private Dictionary<string, bool> _selectedOptions;
|
||||
public Dictionary<string, bool> SelectedOptions
|
||||
private IDictionary<string, bool> _selectedOptions;
|
||||
public IDictionary<string, bool> SelectedOptions
|
||||
{
|
||||
get => _selectedOptions;
|
||||
set => SetProperty(ref _selectedOptions, value);
|
||||
}
|
||||
|
||||
private Dictionary<string, KeyValuePair<string, string>> _selectedMapStructTypes;
|
||||
public Dictionary<string, KeyValuePair<string, string>> SelectedMapStructTypes
|
||||
private IDictionary<string, KeyValuePair<string, string>> _selectedMapStructTypes;
|
||||
public IDictionary<string, KeyValuePair<string, string>> SelectedMapStructTypes
|
||||
{
|
||||
get => _selectedMapStructTypes;
|
||||
set => SetProperty(ref _selectedMapStructTypes, value);
|
||||
|
|
@ -168,7 +157,6 @@ public class SettingsViewModel : ViewModel
|
|||
}
|
||||
|
||||
public ReadOnlyObservableCollection<EUpdateMode> UpdateModes { get; private set; }
|
||||
public ObservableCollection<string> Presets { get; private set; }
|
||||
public ReadOnlyObservableCollection<EGame> UeGames { get; private set; }
|
||||
public ReadOnlyObservableCollection<ELanguage> AssetLanguages { get; private set; }
|
||||
public ReadOnlyObservableCollection<EAesReload> AesReloads { get; private set; }
|
||||
|
|
@ -182,10 +170,7 @@ public class SettingsViewModel : ViewModel
|
|||
public ReadOnlyObservableCollection<ETextureFormat> TextureExportFormats { get; private set; }
|
||||
public ReadOnlyObservableCollection<ETexturePlatform> Platforms { get; private set; }
|
||||
|
||||
public bool EnableElements => SelectedPreset == Constants._NO_PRESET_TRIGGER;
|
||||
|
||||
private readonly FGame _game;
|
||||
private Game _gamePreset;
|
||||
private string _outputSnapshot;
|
||||
private string _rawDataSnapshot;
|
||||
private string _propertiesSnapshot;
|
||||
|
|
@ -194,12 +179,11 @@ public class SettingsViewModel : ViewModel
|
|||
private string _modelSnapshot;
|
||||
private string _gameSnapshot;
|
||||
private EUpdateMode _updateModeSnapshot;
|
||||
private string _presetSnapshot;
|
||||
private ETexturePlatform _uePlatformSnapshot;
|
||||
private EGame _ueGameSnapshot;
|
||||
private List<FCustomVersion> _customVersionsSnapshot;
|
||||
private Dictionary<string, bool> _optionsSnapshot;
|
||||
private Dictionary<string, KeyValuePair<string, string>> _mapStructTypesSnapshot;
|
||||
private IList<FCustomVersion> _customVersionsSnapshot;
|
||||
private IDictionary<string, bool> _optionsSnapshot;
|
||||
private IDictionary<string, KeyValuePair<string, string>> _mapStructTypesSnapshot;
|
||||
private ELanguage _assetLanguageSnapshot;
|
||||
private ECompressedAudio _compressedAudioSnapshot;
|
||||
private EIconStyle _cosmeticStyleSnapshot;
|
||||
|
|
@ -226,8 +210,7 @@ public class SettingsViewModel : ViewModel
|
|||
_modelSnapshot = UserSettings.Default.ModelDirectory;
|
||||
_gameSnapshot = UserSettings.Default.GameDirectory;
|
||||
_updateModeSnapshot = UserSettings.Default.UpdateMode;
|
||||
_presetSnapshot = UserSettings.Default.Presets[_game];
|
||||
_uePlatformSnapshot = UserSettings.Default.OverridedPlatform;
|
||||
_uePlatformSnapshot = UserSettings.Default.CurrentDir.TexturePlatform;
|
||||
if (_game == FGame.Unknown && UserSettings.Default.ManualGames.TryGetValue(_gameSnapshot, out var settings))
|
||||
{
|
||||
_ueGameSnapshot = settings.OverridedGame;
|
||||
|
|
@ -237,22 +220,19 @@ public class SettingsViewModel : ViewModel
|
|||
}
|
||||
else
|
||||
{
|
||||
_ueGameSnapshot = UserSettings.Default.OverridedGame[_game];
|
||||
_customVersionsSnapshot = UserSettings.Default.OverridedCustomVersions[_game];
|
||||
_optionsSnapshot = UserSettings.Default.OverridedOptions[_game];
|
||||
_mapStructTypesSnapshot = UserSettings.Default.OverridedMapStructTypes[_game];
|
||||
_ueGameSnapshot = UserSettings.Default.CurrentDir.UeVersion;
|
||||
_customVersionsSnapshot = UserSettings.Default.CurrentDir.Versioning.CustomVersions;
|
||||
_optionsSnapshot = UserSettings.Default.CurrentDir.Versioning.Options;
|
||||
_mapStructTypesSnapshot = UserSettings.Default.CurrentDir.Versioning.MapStructTypes;
|
||||
}
|
||||
|
||||
if (UserSettings.Default.CustomEndpoints.TryGetValue(_game, out var endpoints))
|
||||
AesEndpoint = UserSettings.Default.CurrentDir.Endpoints[0];
|
||||
MappingEndpoint = UserSettings.Default.CurrentDir.Endpoints[1];
|
||||
MappingEndpoint.PropertyChanged += (_, args) =>
|
||||
{
|
||||
AesEndpoint = endpoints[0];
|
||||
MappingEndpoint = endpoints[1];
|
||||
MappingEndpoint.PropertyChanged += (_, args) =>
|
||||
{
|
||||
if (!_mappingsUpdate)
|
||||
_mappingsUpdate = args.PropertyName is "Overwrite" or "FilePath";
|
||||
};
|
||||
}
|
||||
if (!_mappingsUpdate)
|
||||
_mappingsUpdate = args.PropertyName is "Overwrite" or "FilePath";
|
||||
};
|
||||
|
||||
_assetLanguageSnapshot = UserSettings.Default.AssetLanguage;
|
||||
_compressedAudioSnapshot = UserSettings.Default.CompressedAudioMode;
|
||||
|
|
@ -264,7 +244,6 @@ public class SettingsViewModel : ViewModel
|
|||
_textureExportFormatSnapshot = UserSettings.Default.TextureExportFormat;
|
||||
|
||||
SelectedUpdateMode = _updateModeSnapshot;
|
||||
SelectedPreset = _presetSnapshot;
|
||||
SelectedUePlatform = _uePlatformSnapshot;
|
||||
SelectedUeGame = _ueGameSnapshot;
|
||||
SelectedCustomVersions = _customVersionsSnapshot;
|
||||
|
|
@ -282,7 +261,6 @@ public class SettingsViewModel : ViewModel
|
|||
SelectedDiscordRpc = UserSettings.Default.DiscordRpc;
|
||||
|
||||
UpdateModes = new ReadOnlyObservableCollection<EUpdateMode>(new ObservableCollection<EUpdateMode>(EnumerateUpdateModes()));
|
||||
Presets = new ObservableCollection<string>(EnumeratePresets());
|
||||
UeGames = new ReadOnlyObservableCollection<EGame>(new ObservableCollection<EGame>(EnumerateUeGames()));
|
||||
AssetLanguages = new ReadOnlyObservableCollection<ELanguage>(new ObservableCollection<ELanguage>(EnumerateAssetLanguages()));
|
||||
AesReloads = new ReadOnlyObservableCollection<EAesReload>(new ObservableCollection<EAesReload>(EnumerateAesReloads()));
|
||||
|
|
@ -297,53 +275,6 @@ public class SettingsViewModel : ViewModel
|
|||
Platforms = new ReadOnlyObservableCollection<ETexturePlatform>(new ObservableCollection<ETexturePlatform>(EnumerateUePlatforms()));
|
||||
}
|
||||
|
||||
public async Task InitPresets(string gameName)
|
||||
{
|
||||
await _threadWorkerView.Begin(cancellationToken =>
|
||||
{
|
||||
if (string.IsNullOrEmpty(gameName)) return;
|
||||
_gamePreset = _apiEndpointView.FModelApi.GetGames(cancellationToken, gameName);
|
||||
});
|
||||
|
||||
if (_gamePreset?.Versions == null) return;
|
||||
foreach (var version in _gamePreset.Versions.Keys)
|
||||
{
|
||||
Presets.Add(version);
|
||||
}
|
||||
}
|
||||
|
||||
public void SwitchPreset(string key)
|
||||
{
|
||||
if (_gamePreset?.Versions == null || !_gamePreset.Versions.TryGetValue(key, out var version)) return;
|
||||
SelectedUeGame = version.GameEnum.ToEnum(EGame.GAME_UE4_LATEST);
|
||||
|
||||
SelectedCustomVersions = new List<FCustomVersion>();
|
||||
foreach (var (guid, v) in version.CustomVersions)
|
||||
{
|
||||
SelectedCustomVersions.Add(new FCustomVersion { Key = new FGuid(guid), Version = v });
|
||||
}
|
||||
|
||||
SelectedOptions = new Dictionary<string, bool>();
|
||||
foreach (var (k, v) in version.Options)
|
||||
{
|
||||
SelectedOptions[k] = v;
|
||||
}
|
||||
|
||||
SelectedMapStructTypes = new Dictionary<string, KeyValuePair<string, string>>();
|
||||
foreach (var (k, v) in version.MapStructTypes)
|
||||
{
|
||||
SelectedMapStructTypes[k] = v;
|
||||
}
|
||||
}
|
||||
|
||||
public void ResetPreset()
|
||||
{
|
||||
SelectedUeGame = _ueGameSnapshot;
|
||||
SelectedCustomVersions = _customVersionsSnapshot;
|
||||
SelectedOptions = _optionsSnapshot;
|
||||
SelectedMapStructTypes = _mapStructTypesSnapshot;
|
||||
}
|
||||
|
||||
public bool Save(out List<SettingsOut> whatShouldIDo)
|
||||
{
|
||||
var restart = false;
|
||||
|
|
@ -369,21 +300,20 @@ public class SettingsViewModel : ViewModel
|
|||
restart = true;
|
||||
|
||||
UserSettings.Default.UpdateMode = SelectedUpdateMode;
|
||||
UserSettings.Default.Presets[_game] = SelectedPreset;
|
||||
UserSettings.Default.OverridedPlatform = SelectedUePlatform;
|
||||
UserSettings.Default.CurrentDir.TexturePlatform = SelectedUePlatform;
|
||||
if (_game == FGame.Unknown && UserSettings.Default.ManualGames.ContainsKey(UserSettings.Default.GameDirectory))
|
||||
{
|
||||
UserSettings.Default.ManualGames[UserSettings.Default.GameDirectory].OverridedGame = SelectedUeGame;
|
||||
UserSettings.Default.ManualGames[UserSettings.Default.GameDirectory].OverridedCustomVersions = SelectedCustomVersions;
|
||||
UserSettings.Default.ManualGames[UserSettings.Default.GameDirectory].OverridedOptions = SelectedOptions;
|
||||
UserSettings.Default.ManualGames[UserSettings.Default.GameDirectory].OverridedMapStructTypes = SelectedMapStructTypes;
|
||||
UserSettings.Default.ManualGames[UserSettings.Default.GameDirectory].OverridedCustomVersions = (List<FCustomVersion>) SelectedCustomVersions;
|
||||
UserSettings.Default.ManualGames[UserSettings.Default.GameDirectory].OverridedOptions = (Dictionary<string, bool>) SelectedOptions;
|
||||
UserSettings.Default.ManualGames[UserSettings.Default.GameDirectory].OverridedMapStructTypes = (Dictionary<string, KeyValuePair<string, string>>) SelectedMapStructTypes;
|
||||
}
|
||||
else
|
||||
{
|
||||
UserSettings.Default.OverridedGame[_game] = SelectedUeGame;
|
||||
UserSettings.Default.OverridedCustomVersions[_game] = SelectedCustomVersions;
|
||||
UserSettings.Default.OverridedOptions[_game] = SelectedOptions;
|
||||
UserSettings.Default.OverridedMapStructTypes[_game] = SelectedMapStructTypes;
|
||||
UserSettings.Default.CurrentDir.UeVersion = SelectedUeGame;
|
||||
UserSettings.Default.CurrentDir.Versioning.CustomVersions = SelectedCustomVersions;
|
||||
UserSettings.Default.CurrentDir.Versioning.Options = SelectedOptions;
|
||||
UserSettings.Default.CurrentDir.Versioning.MapStructTypes = SelectedMapStructTypes;
|
||||
}
|
||||
|
||||
UserSettings.Default.AssetLanguage = SelectedAssetLanguage;
|
||||
|
|
@ -404,10 +334,6 @@ public class SettingsViewModel : ViewModel
|
|||
}
|
||||
|
||||
private IEnumerable<EUpdateMode> EnumerateUpdateModes() => Enum.GetValues<EUpdateMode>();
|
||||
private IEnumerable<string> EnumeratePresets()
|
||||
{
|
||||
yield return Constants._NO_PRESET_TRIGGER;
|
||||
}
|
||||
private IEnumerable<EGame> EnumerateUeGames() => Enum.GetValues<EGame>();
|
||||
private IEnumerable<ELanguage> EnumerateAssetLanguages() => Enum.GetValues<ELanguage>();
|
||||
private IEnumerable<EAesReload> EnumerateAesReloads() => Enum.GetValues<EAesReload>();
|
||||
|
|
|
|||
|
|
@ -229,7 +229,7 @@ public class TabItem : ViewModel
|
|||
}
|
||||
|
||||
public void AddImage(UTexture texture, bool save, bool updateUi)
|
||||
=> AddImage(texture.Name, texture.RenderNearestNeighbor, texture.Decode(UserSettings.Default.OverridedPlatform), save, updateUi);
|
||||
=> AddImage(texture.Name, texture.RenderNearestNeighbor, texture.Decode(UserSettings.Default.CurrentDir.TexturePlatform), save, updateUi);
|
||||
|
||||
public void AddImage(string name, bool rnn, SKBitmap[] img, bool save, bool updateUi)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -80,14 +80,8 @@
|
|||
<Button Grid.Column="1" MinWidth="78" Margin="0 0 12 0" IsDefault="True" IsCancel="False"
|
||||
HorizontalAlignment="Right" VerticalAlignment="Bottom" Content="OK" Click="OnClick" />
|
||||
<Button Grid.Column="2" MinWidth="78" Margin="0 0 12 0" IsDefault="False" IsCancel="False"
|
||||
HorizontalAlignment="Right" VerticalAlignment="Bottom" Content="Refresh" Click="OnRefreshAes">
|
||||
<Button.Visibility>
|
||||
<!-- if aes custom endpoint is enabled, make this visible -->
|
||||
<MultiBinding Converter="{x:Static converters:EndpointToTypeConverter.Instance}">
|
||||
<Binding RelativeSource="{RelativeSource FindAncestor, AncestorType={x:Type local:Views.AesManager}}" Path="DataContext" />
|
||||
<Binding Source="{x:Static local:EEndpointType.Aes}" />
|
||||
</MultiBinding>
|
||||
</Button.Visibility>
|
||||
HorizontalAlignment="Right" VerticalAlignment="Bottom" Content="Refresh" Click="OnRefreshAes"
|
||||
Visibility="{Binding Converter={x:Static converters:EndpointToTypeConverter.Instance}, ConverterParameter={x:Static local:EEndpointType.Aes}}">
|
||||
</Button>
|
||||
</Grid>
|
||||
</Border>
|
||||
|
|
|
|||
|
|
@ -51,8 +51,8 @@
|
|||
</Grid.ColumnDefinitions>
|
||||
|
||||
<TextBlock Grid.Row="0" Grid.Column="0" Text="Detected Game" VerticalAlignment="Center" Margin="0 0 0 5" />
|
||||
<ComboBox Grid.Row="0" Grid.Column="2" Grid.ColumnSpan="3" ItemsSource="{Binding AutoDetectedGames}" Margin="0 0 0 5"
|
||||
VerticalAlignment="Center" SelectedItem="{Binding SelectedDetectedGame, Mode=TwoWay}">
|
||||
<ComboBox Grid.Row="0" Grid.Column="2" Grid.ColumnSpan="3" ItemsSource="{Binding DetectedDirectories}" Margin="0 0 0 5"
|
||||
VerticalAlignment="Center" SelectedItem="{Binding SelectedDirectory, Mode=TwoWay}">
|
||||
<ComboBox.ItemTemplate>
|
||||
<DataTemplate>
|
||||
<TextBlock Text="{Binding GameName, Converter={x:Static converters:StringToGameConverter.Instance}}" />
|
||||
|
|
@ -61,8 +61,8 @@
|
|||
</ComboBox>
|
||||
|
||||
<TextBlock Grid.Row="1" Grid.Column="0" Text="UE Versions" VerticalAlignment="Center" Margin="0 0 0 5" />
|
||||
<ComboBox Grid.Row="1" Grid.Column="2" Grid.ColumnSpan="3" ItemsSource="{Binding UeGames}" Margin="0 0 0 5"
|
||||
VerticalAlignment="Center" SelectedItem="{Binding SelectedDetectedGame.OverridedGame, Mode=TwoWay}">
|
||||
<ComboBox Grid.Row="1" Grid.Column="2" Grid.ColumnSpan="3" ItemsSource="{Binding UeVersions}" Margin="0 0 0 5"
|
||||
VerticalAlignment="Center" SelectedItem="{Binding SelectedDirectory.UeVersion, Mode=TwoWay}">
|
||||
<ComboBox.ItemTemplate>
|
||||
<DataTemplate>
|
||||
<TextBlock Text="{Binding Converter={x:Static converters:EnumToStringConverter.Instance}}" />
|
||||
|
|
@ -71,11 +71,11 @@
|
|||
</ComboBox>
|
||||
|
||||
<TextBlock Grid.Row="2" Grid.Column="0" Text="Directory" VerticalAlignment="Center" />
|
||||
<TextBox Grid.Row="2" Grid.Column="2" Text="{Binding SelectedDetectedGame.GameDirectory, Mode=TwoWay}" />
|
||||
<TextBox Grid.Row="2" Grid.Column="2" Text="{Binding SelectedDirectory.GameDirectory, Mode=TwoWay}" />
|
||||
<Button Grid.Row="2" Grid.Column="4" Content="..." HorizontalAlignment="Right" Click="OnBrowseDirectories" />
|
||||
<Button Grid.Row="2" Grid.Column="4" Style="{DynamicResource {x:Static adonisUi:Styles.AccentButton}}" Padding="0"
|
||||
Click="OnDeleteDirectory" Width="{Binding ActualWidth, ElementName=OkGuysButWhoFuckingAsked}" ToolTip="Delete Game"
|
||||
Visibility="{Binding SelectedDetectedGame.IsManual, Converter={StaticResource BoolToVisibilityConverter}}">
|
||||
Visibility="{Binding SelectedDirectory.IsManual, Converter={StaticResource BoolToVisibilityConverter}}">
|
||||
<Viewbox Width="16" Height="16" HorizontalAlignment="Center">
|
||||
<Canvas Width="24" Height="24">
|
||||
<Path Fill="{DynamicResource {x:Static adonisUi:Brushes.ForegroundBrush}}" Data="{StaticResource RemoveIcon}" />
|
||||
|
|
|
|||
|
|
@ -29,7 +29,7 @@ public partial class DirectorySelector
|
|||
var folderBrowser = new VistaFolderBrowserDialog {ShowNewFolderButton = false};
|
||||
if (folderBrowser.ShowDialog() == true)
|
||||
{
|
||||
gameLauncherViewModel.AddUnknownGame(folderBrowser.SelectedPath);
|
||||
gameLauncherViewModel.AddUndetectedDir(folderBrowser.SelectedPath);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -49,7 +49,7 @@ public partial class DirectorySelector
|
|||
string.IsNullOrEmpty(HelloGameMyNameIsDirectory.Text))
|
||||
return;
|
||||
|
||||
gameLauncherViewModel.AddUnknownGame(HelloMyNameIsGame.Text, HelloGameMyNameIsDirectory.Text);
|
||||
gameLauncherViewModel.AddUndetectedDir(HelloMyNameIsGame.Text, HelloGameMyNameIsDirectory.Text);
|
||||
HelloMyNameIsGame.Clear();
|
||||
HelloGameMyNameIsDirectory.Clear();
|
||||
}
|
||||
|
|
|
|||
|
|
@ -13,7 +13,6 @@ namespace FModel.Views.Resources.Controls;
|
|||
|
||||
public partial class DictionaryEditor
|
||||
{
|
||||
private readonly bool _enableElements;
|
||||
private readonly List<FCustomVersion> _defaultCustomVersions;
|
||||
private readonly Dictionary<string, bool> _defaultOptions;
|
||||
private readonly Dictionary<string, KeyValuePair<string, string>> _defaultMapStructTypes;
|
||||
|
|
@ -22,9 +21,8 @@ public partial class DictionaryEditor
|
|||
public Dictionary<string, bool> Options { get; private set; }
|
||||
public Dictionary<string, KeyValuePair<string, string>> MapStructTypes { get; private set; }
|
||||
|
||||
public DictionaryEditor(string title, bool enableElements)
|
||||
public DictionaryEditor(string title)
|
||||
{
|
||||
_enableElements = enableElements;
|
||||
_defaultCustomVersions = new List<FCustomVersion> { new() { Key = new FGuid(), Version = 0 } };
|
||||
_defaultOptions = new Dictionary<string, bool> { { "key1", true }, { "key2", false } };
|
||||
_defaultMapStructTypes = new Dictionary<string, KeyValuePair<string, string>> { { "MapName", new KeyValuePair<string, string>("KeyType", "ValueType") } };
|
||||
|
|
@ -32,11 +30,10 @@ public partial class DictionaryEditor
|
|||
InitializeComponent();
|
||||
|
||||
Title = title;
|
||||
MyAvalonEditor.IsReadOnly = !_enableElements;
|
||||
MyAvalonEditor.SyntaxHighlighting = AvalonExtensions.HighlighterSelector("");
|
||||
}
|
||||
|
||||
public DictionaryEditor(List<FCustomVersion> customVersions, string title, bool enableElements) : this(title, enableElements)
|
||||
public DictionaryEditor(IList<FCustomVersion> customVersions, string title) : this(title)
|
||||
{
|
||||
MyAvalonEditor.Document = new TextDocument
|
||||
{
|
||||
|
|
@ -44,7 +41,7 @@ public partial class DictionaryEditor
|
|||
};
|
||||
}
|
||||
|
||||
public DictionaryEditor(Dictionary<string, bool> options, string title, bool enableElements) : this(title, enableElements)
|
||||
public DictionaryEditor(IDictionary<string, bool> options, string title) : this(title)
|
||||
{
|
||||
MyAvalonEditor.Document = new TextDocument
|
||||
{
|
||||
|
|
@ -52,7 +49,7 @@ public partial class DictionaryEditor
|
|||
};
|
||||
}
|
||||
|
||||
public DictionaryEditor(Dictionary<string, KeyValuePair<string, string>> options, string title, bool enableElements) : this(title, enableElements)
|
||||
public DictionaryEditor(IDictionary<string, KeyValuePair<string, string>> options, string title) : this(title)
|
||||
{
|
||||
MyAvalonEditor.Document = new TextDocument
|
||||
{
|
||||
|
|
@ -62,13 +59,6 @@ public partial class DictionaryEditor
|
|||
|
||||
private void OnClick(object sender, RoutedEventArgs e)
|
||||
{
|
||||
if (!_enableElements)
|
||||
{
|
||||
DialogResult = false;
|
||||
Close();
|
||||
return;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
switch (Title)
|
||||
|
|
@ -104,9 +94,6 @@ public partial class DictionaryEditor
|
|||
|
||||
private void OnReset(object sender, RoutedEventArgs e)
|
||||
{
|
||||
if (!_enableElements)
|
||||
return;
|
||||
|
||||
MyAvalonEditor.Document = Title switch
|
||||
{
|
||||
"Versioning Configuration (Custom Versions)" => new TextDocument
|
||||
|
|
|
|||
|
|
@ -3,21 +3,18 @@ using System.Globalization;
|
|||
using System.Windows;
|
||||
using System.Windows.Data;
|
||||
using FModel.Settings;
|
||||
using FModel.ViewModels;
|
||||
|
||||
namespace FModel.Views.Resources.Converters;
|
||||
|
||||
public class EndpointToTypeConverter : IMultiValueConverter
|
||||
public class EndpointToTypeConverter : IValueConverter
|
||||
{
|
||||
public static readonly EndpointToTypeConverter Instance = new();
|
||||
|
||||
public object Convert(object[] values, Type targetType, object parameter, CultureInfo culture)
|
||||
public object Convert(object value, Type targetType, object parameter, CultureInfo culture)
|
||||
{
|
||||
if (values[0] is not ApplicationViewModel viewModel ||
|
||||
values[1] is not EEndpointType type)
|
||||
return false;
|
||||
if (parameter is not EEndpointType type) throw new NotImplementedException();
|
||||
|
||||
var isValid = UserSettings.IsEndpointValid(viewModel.CUE4Parse.Game, type, out _);
|
||||
var isValid = UserSettings.IsEndpointValid(type, out _);
|
||||
return targetType switch
|
||||
{
|
||||
not null when targetType == typeof(Visibility) => isValid ? Visibility.Visible : Visibility.Collapsed,
|
||||
|
|
@ -25,7 +22,7 @@ public class EndpointToTypeConverter : IMultiValueConverter
|
|||
};
|
||||
}
|
||||
|
||||
public object[] ConvertBack(object value, Type[] targetType, object parameter, CultureInfo culture)
|
||||
public object ConvertBack(object value, Type targetType, object parameter, CultureInfo culture)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
|
|
|||
|
|
@ -7,7 +7,7 @@
|
|||
xmlns:adonisUi="clr-namespace:AdonisUI;assembly=AdonisUI"
|
||||
xmlns:adonisControls="clr-namespace:AdonisUI.Controls;assembly=AdonisUI"
|
||||
xmlns:adonisExtensions="clr-namespace:AdonisUI.Extensions;assembly=AdonisUI"
|
||||
WindowStartupLocation="CenterScreen" ResizeMode="NoResize" IconVisibility="Collapsed" SizeToContent="Height" Loaded="OnLoaded"
|
||||
WindowStartupLocation="CenterScreen" ResizeMode="NoResize" IconVisibility="Collapsed" SizeToContent="Height"
|
||||
MinHeight="{Binding Source={x:Static SystemParameters.MaximizedPrimaryScreenHeight}, Converter={converters:RatioConverter}, ConverterParameter='0.10'}"
|
||||
Width="{Binding Source={x:Static SystemParameters.MaximizedPrimaryScreenWidth}, Converter={converters:RatioConverter}, ConverterParameter='0.35'}">
|
||||
<adonisControls:AdonisWindow.Style>
|
||||
|
|
@ -42,7 +42,6 @@
|
|||
<RowDefinition Height="Auto" />
|
||||
<RowDefinition Height="Auto" />
|
||||
<RowDefinition Height="Auto" />
|
||||
<RowDefinition Height="Auto" />
|
||||
</Grid.RowDefinitions>
|
||||
<Grid.ColumnDefinitions>
|
||||
<ColumnDefinition Width="Auto" />
|
||||
|
|
@ -131,14 +130,9 @@
|
|||
|
||||
<Separator Grid.Row="6" Grid.Column="0" Grid.ColumnSpan="7" Style="{StaticResource CustomSeparator}" Tag="ADVANCED"></Separator>
|
||||
|
||||
<TextBlock Grid.Row="7" Grid.Column="0" Text="Presets" VerticalAlignment="Center" Margin="0 0 0 5" ToolTip="Use a fine tuned preset for the game you're trying to load and its version" />
|
||||
<ComboBox Grid.Row="7" Grid.Column="2" Grid.ColumnSpan="5" ItemsSource="{Binding SettingsView.Presets}" SelectedItem="{Binding SettingsView.SelectedPreset, Mode=TwoWay}"
|
||||
DataContext="{Binding DataContext, RelativeSource={RelativeSource FindAncestor, AncestorType={x:Type local:Views.SettingsView}}}" SelectionChanged="OnSelectionChanged" Margin="0 0 0 5">
|
||||
</ComboBox>
|
||||
|
||||
<TextBlock Grid.Row="8" Grid.Column="0" Text="UE Versions *" VerticalAlignment="Center" Margin="0 0 0 5" ToolTip="Override the UE version to use when parsing packages" />
|
||||
<ComboBox Grid.Row="8" Grid.Column="2" Grid.ColumnSpan="5" ItemsSource="{Binding SettingsView.UeGames}" SelectedItem="{Binding SettingsView.SelectedUeGame, Mode=TwoWay}"
|
||||
DataContext="{Binding DataContext, RelativeSource={RelativeSource FindAncestor, AncestorType={x:Type local:Views.SettingsView}}}" IsEnabled="{Binding SettingsView.EnableElements}"
|
||||
<TextBlock Grid.Row="7" Grid.Column="0" Text="UE Versions *" VerticalAlignment="Center" Margin="0 0 0 5" ToolTip="Override the UE version to use when parsing packages" />
|
||||
<ComboBox Grid.Row="7" Grid.Column="2" Grid.ColumnSpan="5" ItemsSource="{Binding SettingsView.UeGames}" SelectedItem="{Binding SettingsView.SelectedUeGame, Mode=TwoWay}"
|
||||
DataContext="{Binding DataContext, RelativeSource={RelativeSource FindAncestor, AncestorType={x:Type local:Views.SettingsView}}}"
|
||||
Margin="0 0 0 5">
|
||||
<ComboBox.ItemTemplate>
|
||||
<DataTemplate>
|
||||
|
|
@ -147,8 +141,8 @@
|
|||
</ComboBox.ItemTemplate>
|
||||
</ComboBox>
|
||||
|
||||
<TextBlock Grid.Row="9" Grid.Column="0" Text="Versioning Configuration *" VerticalAlignment="Center" Margin="0 0 0 5" />
|
||||
<Grid Grid.Row="9" Grid.Column="2" Grid.ColumnSpan="5" Margin="0 0 0 5">
|
||||
<TextBlock Grid.Row="8" Grid.Column="0" Text="Versioning Configuration *" VerticalAlignment="Center" Margin="0 0 0 5" />
|
||||
<Grid Grid.Row="8" Grid.Column="2" Grid.ColumnSpan="5" Margin="0 0 0 5">
|
||||
<Grid.ColumnDefinitions>
|
||||
<ColumnDefinition Width="*" />
|
||||
<ColumnDefinition Width="5" />
|
||||
|
|
@ -162,9 +156,9 @@
|
|||
<Button Grid.Column="4" Content="MapStructTypes" Click="OpenMapStructTypes" />
|
||||
</Grid>
|
||||
|
||||
<TextBlock Grid.Row="10" Grid.Column="0" Text="Texture Platform *" VerticalAlignment="Center" Margin="0 0 0 5" ToolTip="Override the game's platform to ensure texture compatibility" />
|
||||
<ComboBox Grid.Row="10" Grid.Column="2" Grid.ColumnSpan="5" ItemsSource="{Binding SettingsView.Platforms}" SelectedItem="{Binding SettingsView.SelectedUePlatform, Mode=TwoWay}"
|
||||
DataContext="{Binding DataContext, RelativeSource={RelativeSource FindAncestor, AncestorType={x:Type local:Views.SettingsView}}}" IsEnabled="{Binding SettingsView.EnableElements}"
|
||||
<TextBlock Grid.Row="9" Grid.Column="0" Text="Texture Platform *" VerticalAlignment="Center" Margin="0 0 0 5" ToolTip="Override the game's platform to ensure texture compatibility" />
|
||||
<ComboBox Grid.Row="9" Grid.Column="2" Grid.ColumnSpan="5" ItemsSource="{Binding SettingsView.Platforms}" SelectedItem="{Binding SettingsView.SelectedUePlatform, Mode=TwoWay}"
|
||||
DataContext="{Binding DataContext, RelativeSource={RelativeSource FindAncestor, AncestorType={x:Type local:Views.SettingsView}}}"
|
||||
Margin="0 0 0 5">
|
||||
<ComboBox.ItemTemplate>
|
||||
<DataTemplate>
|
||||
|
|
@ -173,8 +167,8 @@
|
|||
</ComboBox.ItemTemplate>
|
||||
</ComboBox>
|
||||
|
||||
<TextBlock Grid.Row="11" Grid.Column="0" Text="Compressed Audio" VerticalAlignment="Center" Margin="0 0 0 5" ToolTip="What to do when encountering a compressed audio file" />
|
||||
<ComboBox Grid.Row="11" Grid.Column="2" Grid.ColumnSpan="5" ItemsSource="{Binding SettingsView.CompressedAudios}" SelectedItem="{Binding SettingsView.SelectedCompressedAudio, Mode=TwoWay}"
|
||||
<TextBlock Grid.Row="10" Grid.Column="0" Text="Compressed Audio" VerticalAlignment="Center" Margin="0 0 0 5" ToolTip="What to do when encountering a compressed audio file" />
|
||||
<ComboBox Grid.Row="10" Grid.Column="2" Grid.ColumnSpan="5" ItemsSource="{Binding SettingsView.CompressedAudios}" SelectedItem="{Binding SettingsView.SelectedCompressedAudio, Mode=TwoWay}"
|
||||
DataContext="{Binding DataContext, RelativeSource={RelativeSource FindAncestor, AncestorType={x:Type local:Views.SettingsView}}}" Margin="0 0 0 5">
|
||||
<ComboBox.ItemTemplate>
|
||||
<DataTemplate>
|
||||
|
|
@ -183,8 +177,8 @@
|
|||
</ComboBox.ItemTemplate>
|
||||
</ComboBox>
|
||||
|
||||
<TextBlock Grid.Row="12" Grid.Column="0" Text="Endpoint Configuration" VerticalAlignment="Center" Margin="0 0 0 5" />
|
||||
<Grid Grid.Row="12" Grid.Column="2" Grid.ColumnSpan="5" Margin="0 0 0 5"
|
||||
<TextBlock Grid.Row="11" Grid.Column="0" Text="Endpoint Configuration" VerticalAlignment="Center" Margin="0 0 0 5" />
|
||||
<Grid Grid.Row="11" Grid.Column="2" Grid.ColumnSpan="5" Margin="0 0 0 5"
|
||||
DataContext="{Binding DataContext, RelativeSource={RelativeSource FindAncestor, AncestorType={x:Type local:Views.SettingsView}}}">
|
||||
<Grid.ColumnDefinitions>
|
||||
<ColumnDefinition Width="*" />
|
||||
|
|
@ -196,10 +190,10 @@
|
|||
<Button Grid.Column="2" Content="Mapping" Click="OpenMappingEndpoint" />
|
||||
</Grid>
|
||||
|
||||
<TextBlock Grid.Row="13" Grid.Column="0" Text="AES Reload at Launch" VerticalAlignment="Center" Margin="0 0 0 5"
|
||||
<TextBlock Grid.Row="12" Grid.Column="0" Text="AES Reload at Launch" VerticalAlignment="Center" Margin="0 0 0 5"
|
||||
DataContext="{Binding DataContext, RelativeSource={RelativeSource FindAncestor, AncestorType={x:Type local:Views.SettingsView}}}"
|
||||
Visibility="{Binding SettingsView.AesEndpoint.IsValid, Converter={StaticResource BoolToVisibilityConverter}}" />
|
||||
<ComboBox Grid.Row="13" Grid.Column="2" Grid.ColumnSpan="5" Margin="0 0 0 5"
|
||||
<ComboBox Grid.Row="12" Grid.Column="2" Grid.ColumnSpan="5" Margin="0 0 0 5"
|
||||
DataContext="{Binding DataContext, RelativeSource={RelativeSource FindAncestor, AncestorType={x:Type local:Views.SettingsView}}}"
|
||||
ItemsSource="{Binding SettingsView.AesReloads}" SelectedItem="{Binding SettingsView.SelectedAesReload, Mode=TwoWay}"
|
||||
Visibility="{Binding SettingsView.AesEndpoint.IsValid, Converter={StaticResource BoolToVisibilityConverter}}">
|
||||
|
|
@ -210,27 +204,27 @@
|
|||
</ComboBox.ItemTemplate>
|
||||
</ComboBox>
|
||||
|
||||
<TextBlock Grid.Row="14" Grid.Column="0" Text="Serialize Script Bytecode" VerticalAlignment="Center" Margin="0 0 0 5" />
|
||||
<CheckBox Grid.Row="14" Grid.Column="2" Content="{Binding IsChecked, RelativeSource={RelativeSource Self}, Converter={x:Static converters:BoolToToggleConverter.Instance}}"
|
||||
<TextBlock Grid.Row="13" Grid.Column="0" Text="Serialize Script Bytecode" VerticalAlignment="Center" Margin="0 0 0 5" />
|
||||
<CheckBox Grid.Row="13" Grid.Column="2" Content="{Binding IsChecked, RelativeSource={RelativeSource Self}, Converter={x:Static converters:BoolToToggleConverter.Instance}}"
|
||||
IsChecked="{Binding ReadScriptData, Source={x:Static local:Settings.UserSettings.Default}, Mode=TwoWay}" Margin="0 5 0 10"/>
|
||||
|
||||
<TextBlock Grid.Row="15" Grid.Column="0" Text="Keep Directory Structure" VerticalAlignment="Center" Margin="0 0 0 5" ToolTip="Auto-save packages following their game directory" />
|
||||
<CheckBox Grid.Row="15" Grid.Column="2" Content="{Binding IsChecked, RelativeSource={RelativeSource Self}, Converter={x:Static converters:BoolToToggleConverter.Instance}}"
|
||||
<TextBlock Grid.Row="14" Grid.Column="0" Text="Keep Directory Structure" VerticalAlignment="Center" Margin="0 0 0 5" ToolTip="Auto-save packages following their game directory" />
|
||||
<CheckBox Grid.Row="14" Grid.Column="2" Content="{Binding IsChecked, RelativeSource={RelativeSource Self}, Converter={x:Static converters:BoolToToggleConverter.Instance}}"
|
||||
IsChecked="{Binding KeepDirectoryStructure, Source={x:Static local:Settings.UserSettings.Default}, Mode=TwoWay}" Margin="0 5 0 10"/>
|
||||
|
||||
<TextBlock Grid.Row="16" Grid.Column="0" Text="Local Mapping File" VerticalAlignment="Center" Margin="0 0 0 5" />
|
||||
<CheckBox Grid.Row="16" Grid.Column="2" Margin="0 5 0 10"
|
||||
<TextBlock Grid.Row="15" Grid.Column="0" Text="Local Mapping File" VerticalAlignment="Center" Margin="0 0 0 5" />
|
||||
<CheckBox Grid.Row="15" Grid.Column="2" Margin="0 5 0 10"
|
||||
DataContext="{Binding DataContext, RelativeSource={RelativeSource FindAncestor, AncestorType={x:Type local:Views.SettingsView}}}"
|
||||
Content="{Binding IsChecked, RelativeSource={RelativeSource Self}, Converter={x:Static converters:BoolToToggleConverter.Instance}}"
|
||||
IsChecked="{Binding SettingsView.MappingEndpoint.Overwrite, Mode=TwoWay}" />
|
||||
|
||||
<TextBlock Grid.Row="17" Grid.Column="0" Text="Mapping File Path" VerticalAlignment="Center" Margin="0 0 0 5"
|
||||
<TextBlock Grid.Row="16" Grid.Column="0" Text="Mapping File Path" VerticalAlignment="Center" Margin="0 0 0 5"
|
||||
DataContext="{Binding DataContext, RelativeSource={RelativeSource FindAncestor, AncestorType={x:Type local:Views.SettingsView}}}"
|
||||
Visibility="{Binding SettingsView.MappingEndpoint.Overwrite, Converter={StaticResource BoolToVisibilityConverter}}" />
|
||||
<TextBox Grid.Row="17" Grid.Column="2" Grid.ColumnSpan="3" Margin="0 0 0 5" Text="{Binding SettingsView.MappingEndpoint.FilePath, Mode=TwoWay}"
|
||||
<TextBox Grid.Row="16" Grid.Column="2" Grid.ColumnSpan="3" Margin="0 0 0 5" Text="{Binding SettingsView.MappingEndpoint.FilePath, Mode=TwoWay}"
|
||||
DataContext="{Binding DataContext, RelativeSource={RelativeSource FindAncestor, AncestorType={x:Type local:Views.SettingsView}}}"
|
||||
Visibility="{Binding SettingsView.MappingEndpoint.Overwrite, Converter={StaticResource BoolToVisibilityConverter}}" />
|
||||
<Button Grid.Row="17" Grid.Column="6" Content="..." HorizontalAlignment="Right" Click="OnBrowseMappings" Margin="0 0 0 5"
|
||||
<Button Grid.Row="16" Grid.Column="6" Content="..." HorizontalAlignment="Right" Click="OnBrowseMappings" Margin="0 0 0 5"
|
||||
DataContext="{Binding DataContext, RelativeSource={RelativeSource FindAncestor, AncestorType={x:Type local:Views.SettingsView}}}"
|
||||
Visibility="{Binding SettingsView.MappingEndpoint.Overwrite, Converter={StaticResource BoolToVisibilityConverter}}" />
|
||||
</Grid>
|
||||
|
|
|
|||
|
|
@ -30,11 +30,6 @@ public partial class SettingsView
|
|||
}
|
||||
}
|
||||
|
||||
private async void OnLoaded(object sender, RoutedEventArgs e)
|
||||
{
|
||||
await _applicationView.SettingsView.InitPresets(_applicationView.CUE4Parse.Provider.GameName);
|
||||
}
|
||||
|
||||
private async void OnClick(object sender, RoutedEventArgs e)
|
||||
{
|
||||
var restart = _applicationView.SettingsView.Save(out var whatShouldIDo);
|
||||
|
|
@ -154,19 +149,9 @@ public partial class SettingsView
|
|||
}
|
||||
}
|
||||
|
||||
private void OnSelectionChanged(object sender, SelectionChangedEventArgs e)
|
||||
{
|
||||
if (sender is not ComboBox { SelectedItem: string s }) return;
|
||||
if (s == Constants._NO_PRESET_TRIGGER) _applicationView.SettingsView.ResetPreset();
|
||||
else _applicationView.SettingsView.SwitchPreset(s);
|
||||
}
|
||||
|
||||
private void OpenCustomVersions(object sender, RoutedEventArgs e)
|
||||
{
|
||||
var editor = new DictionaryEditor(
|
||||
_applicationView.SettingsView.SelectedCustomVersions,
|
||||
"Versioning Configuration (Custom Versions)",
|
||||
_applicationView.SettingsView.EnableElements);
|
||||
var editor = new DictionaryEditor(_applicationView.SettingsView.SelectedCustomVersions, "Versioning Configuration (Custom Versions)");
|
||||
var result = editor.ShowDialog();
|
||||
if (!result.HasValue || !result.Value)
|
||||
return;
|
||||
|
|
@ -176,10 +161,7 @@ public partial class SettingsView
|
|||
|
||||
private void OpenOptions(object sender, RoutedEventArgs e)
|
||||
{
|
||||
var editor = new DictionaryEditor(
|
||||
_applicationView.SettingsView.SelectedOptions,
|
||||
"Versioning Configuration (Options)",
|
||||
_applicationView.SettingsView.EnableElements);
|
||||
var editor = new DictionaryEditor(_applicationView.SettingsView.SelectedOptions, "Versioning Configuration (Options)");
|
||||
var result = editor.ShowDialog();
|
||||
if (!result.HasValue || !result.Value)
|
||||
return;
|
||||
|
|
@ -189,10 +171,7 @@ public partial class SettingsView
|
|||
|
||||
private void OpenMapStructTypes(object sender, RoutedEventArgs e)
|
||||
{
|
||||
var editor = new DictionaryEditor(
|
||||
_applicationView.SettingsView.SelectedMapStructTypes,
|
||||
"MapStructTypes",
|
||||
_applicationView.SettingsView.EnableElements);
|
||||
var editor = new DictionaryEditor(_applicationView.SettingsView.SelectedMapStructTypes, "Versioning Configuration (MapStructTypes)");
|
||||
var result = editor.ShowDialog();
|
||||
if (!result.HasValue || !result.Value)
|
||||
return;
|
||||
|
|
|
|||
|
|
@ -60,7 +60,7 @@ public class Options
|
|||
["tl_next"] = new ("tl_next"),
|
||||
};
|
||||
|
||||
_platform = UserSettings.Default.OverridedPlatform;
|
||||
_platform = UserSettings.Default.CurrentDir.TexturePlatform;
|
||||
_game = Services.ApplicationService.ApplicationView.CUE4Parse.Provider.GameName.ToUpper();
|
||||
|
||||
SelectModel(Guid.Empty);
|
||||
|
|
@ -231,7 +231,7 @@ public class Options
|
|||
MaterialFormat = UserSettings.Default.MaterialExportFormat,
|
||||
TextureFormat = UserSettings.Default.TextureExportFormat,
|
||||
SocketFormat = UserSettings.Default.SocketExportFormat,
|
||||
Platform = UserSettings.Default.OverridedPlatform,
|
||||
Platform = _platform,
|
||||
ExportMorphTargets = UserSettings.Default.SaveMorphTargets
|
||||
};
|
||||
var toSave = new Exporter(export, exportOptions);
|
||||
|
|
|
|||
Loading…
Reference in New Issue
Block a user