FModel v4.4.1

This commit is contained in:
4sval 2022-12-28 16:18:55 +01:00
parent b068e446d0
commit 41adc2412a
4 changed files with 7 additions and 23 deletions

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@ -1,16 +0,0 @@
name: Issue Auto Closing
on:
issues:
types:
- opened
jobs:
autoclose:
runs-on: ubuntu-latest
steps:
- name: Close Condition
if: contains(toJson(github.event.issue.body), '### Game\r\n\r\nFortnite')
uses: peter-evans/close-issue@v2
with:
comment: Fortnite related issues are not allowed here. Join the [discord server](https://fmodel.app/discord) and read the common errors channel instead.

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@ -5,9 +5,9 @@
<TargetFramework>net6.0-windows</TargetFramework>
<UseWPF>true</UseWPF>
<ApplicationIcon>FModel.ico</ApplicationIcon>
<Version>4.4.0</Version>
<AssemblyVersion>4.4.0.0</AssemblyVersion>
<FileVersion>4.4.0.0</FileVersion>
<Version>4.4.1</Version>
<AssemblyVersion>4.4.1.0</AssemblyVersion>
<FileVersion>4.4.1.0</FileVersion>
<IsPackable>false</IsPackable>
<IsPublishable>true</IsPublishable>
<RuntimeIdentifier>win-x64</RuntimeIdentifier>

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@ -237,10 +237,10 @@ public class SettingsViewModel : ViewModel
{
AesEndpoint = endpoints[0];
MappingEndpoint = endpoints[1];
MappingEndpoint.PropertyChanged += (sender, args) =>
MappingEndpoint.PropertyChanged += (_, args) =>
{
if (sender is FEndpoint endpoint && !_mappingsUpdate)
_mappingsUpdate = args.PropertyName is "Overwrite" or "FilePath" && endpoint.IsValid;
if (!_mappingsUpdate)
_mappingsUpdate = args.PropertyName is "Overwrite" or "FilePath";
};
}

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@ -636,7 +636,7 @@ Snooper aims to give an accurate preview of models, materials, skeletal animatio
}
Popup(() =>
{
if (ImGui.MenuItem("Overlay UVs", null, _ti_overlayUv))
if (ImGui.MenuItem("Overlay UVs", null, _ti_overlayUv, false))
_ti_overlayUv = !_ti_overlayUv;
});
}