notargs
d66fc2498e
FastSpringBoneに対し、末端ボーンへの考慮を追加するオプションを追加しました
2022-09-16 18:30:09 +09:00
ousttrue
be2b05249e
Merge pull request #1802 from ousttrue/doc/v0_103_2
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UniVRM-0.103.2 release page
2022-09-16 12:37:07 +09:00
ousttrue
e36561d37f
UniVRM-0.103.2 release page
2022-09-15 22:05:00 +09:00
ousttrue
c56327ce6b
Merge pull request #1801 from ousttrue/version/v0_103_2
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UniVRM-0.103.2
2022-09-15 13:25:53 +09:00
ousttrue
3077d21c28
Merge pull request #1800 from ousttrue/fix/bone_trait_name
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AvatarBuilder.BuildHumanAvatar には隠れたボーン名 HumanTrait.BoneName が必用
2022-09-15 13:25:36 +09:00
ousttrue
e34e06f98a
UniVRM-0.103.2
2022-09-15 13:02:58 +09:00
ousttrue
1ef079ca58
コメント追加。Enum.Parse を初期化に移動。
2022-09-15 12:52:56 +09:00
ousttrue
a0ad60240b
コード整理
2022-09-14 20:42:45 +09:00
ousttrue
84aee423ac
use HumanBodyBones
2022-09-14 20:33:10 +09:00
ousttrue
db33257326
AvatarBuilder.BuildHumanAvatar には隠れたボーン名 HumanTrait.BoneName が必用
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HumanBodyBones.ToString != HumanTrait.BoneName であることに注意(指のみ。Space)
2022-09-14 20:05:55 +09:00
ousttrue
86f945d7c2
Merge pull request #1793 from ousttrue/doc/v0_103_1
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release UniVRM-0.103.1
2022-09-13 17:04:18 +09:00
ousttrue
b128757d73
ランタイムロード専用
2022-09-13 16:58:58 +09:00
ousttrue
18e5018c87
release UniVRM-0.103.1
2022-09-13 16:18:03 +09:00
ousttrue
05854863f6
Merge pull request #1792 from ousttrue/version/v0_103_1
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UniVRM-0.103.1
2022-09-13 14:42:21 +09:00
ousttrue
7d6f835ffe
UniVRM-0.103.1
2022-09-13 14:39:40 +09:00
ousttrue
13011e1144
Merge pull request #1791 from Santarh/fixImageIndexIdentification
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Fix a importing error when the model using KHR_texture_basisu extension.
2022-09-13 14:35:15 +09:00
Masataka SUMI
413ed64355
Fix a importing error when the model using KHR_texture_basisu extension.
2022-09-12 22:11:48 +09:00
Masataka SUMI
64d62bb651
fix vrm sample
2022-09-12 22:05:01 +09:00
ousttrue
e9bbbd6bd0
Merge pull request #1790 from Santarh/fixBug
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Fix bug of null access when loading vrm1.0 prefab placed in the scene.
2022-09-12 17:58:56 +09:00
Masataka SUMI
ae8d4db6b9
Fix bug of null access when loading vrm1.0 prefab placed in the scene.
2022-09-12 17:55:34 +09:00
ousttrue
34501bb26f
Merge pull request #1788 from 0b5vr/fix-migration
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Fix VRM exported from MigrationVrm class (2)
2022-09-09 16:41:29 +09:00
0b5vr
ee3bf2b020
fix Migrate to Vrm1, set texture transform extension properly
2022-09-09 16:36:49 +09:00
ousttrue
370db5e550
Merge pull request #1787 from 0b5vr/fix-migration
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Fix VRM exported from MigrationVrm class
2022-09-09 16:33:49 +09:00
ousttrue
bc1d972311
Merge pull request #1785 from 0b5vr/mtoon-1-beta
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Fix specVersion of MToon `1.0-draft` -> `1.0-beta`
2022-09-09 13:41:16 +09:00
0b5vr
805397abb2
fix Migrate to Vrm1, set extensionsUsed properly
2022-09-09 12:54:47 +09:00
0b5vr
7c99c16634
fix: Migrate to Vrm1, set missing specVersion and licenseUrl
2022-09-09 12:14:35 +09:00
0b5vr
244e7b1947
refactor: update constraint spec URL on comments
2022-09-09 12:06:45 +09:00
0b5vr
d058be96f6
fix: Fix specVersion of MToon 1.0-draft -> 1.0-beta
2022-09-09 11:35:01 +09:00
ousttrue
e1a24eceaf
Merge pull request #1783 from ousttrue/doc/v0_103_0
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release UniVRM-0.103.0
2022-09-08 20:18:52 +09:00
ousttrue
73f3f88494
release UniVRM-0.103.0
2022-09-08 19:34:19 +09:00
ousttrue
faa1dcf62f
Merge pull request #1782 from ousttrue/fix/SimpleViewer_null
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add LoadPathAsync
2022-09-08 18:58:04 +09:00
ousttrue
3d1303759d
add LoadPathAsync
2022-09-08 18:50:37 +09:00
ousttrue
b3a0cb3336
Merge pull request #1773 from ousttrue/version/v0_103_0
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UniVRM-0.103.0
2022-09-08 18:07:01 +09:00
ousttrue
beb0f79f6a
Merge pull request #1780 from matsutaka-pxv/optimize-bonelimit-tohumanbonename
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Optimize BoneLimit.ToHumanBoneName
2022-09-08 18:06:18 +09:00
Masataka SUMI
2f7ea945bb
Merge pull request #1781 from matsutaka-pxv/iawaitcaller-nextframe-iftimedout
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BREAKING CHANGE: Add interface method IAwaitCaller.NextFrameIfTimedOut which invokes NextFrame if timed out
2022-09-08 18:05:59 +09:00
Takayuki Matsuoka
a68d0122ce
BREAKING CHANGE: Introduce NextFrameIfTimedOut as a new interface method of IAwaitCaller
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This is a breaking change since it introduces new interface method to IAwaitCaller.
----
NextFrameIfTimedOut() is added to IAwaitCaller. The following inheritors also introduce the method.
- ImmediateCaller.NextFrameIfTimedOut() just invokes NextFrame().
- RuntimeOnlyAwaitCaller.NextFrameIfTimedOut() invokes NextFrame() if timed out. Otherwise, do nothing.
- RuntimeOnlyNoThreadAwaitCaller.NextFrameIfTimedOut() works same as RuntimeOnlyAwaitCaller.
Constructor of RuntimeOnlyAwaitCaller and RuntimeOnlyNoThreadAwaitCaller
now take argument of timeout in seconds. The default value is 1/1000 (1 milliseconds).
See also:
https://github.com/vrm-c/UniVRM/pull/1781#pullrequestreview-1100131840
2022-09-08 17:39:05 +09:00
Takayuki Matsuoka
8399f9cd18
Merge branch 'vrm-c:master' into iawaitcaller-nextframe-iftimedout
2022-09-08 10:41:18 +09:00
ousttrue
fba82f02a8
Merge pull request #1779 from Santarh/crOption
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Add the `GenerateControlRig` option to VRM 1.0 Importer.
2022-09-07 19:47:10 +09:00
Masataka SUMI
9c88a9761c
Add generateControlRig option to VRM 1.0 Importer
2022-09-07 18:51:23 +09:00
Masataka SUMI
e7ed265d67
refactoring
2022-09-07 18:22:11 +09:00
Takayuki Matsuoka
935afcb80d
Add new pseudo method NextFrameIfTimedOut to RuntimeOnlyAwaitCaller
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This change adds (pseudo) method RuntimeOnlyAwaitCaller.NextFrameIfTimedOut()
which invokes NextFrame() if given time is elapsed. Otherwise, it does nothing.
We'll be able to utilize this (pseudo) method to ease possible cause of spikes.
For example:
----
public class VRMImporterContext : ImporterContext {
protected override async Task OnLoadHierarchy(IAwaitCaller awaitCaller, ...) {
...
var blendShapeList = VRM.blendShapeMaster.blendShapeGroups;
if (blendShapeList != null && blendShapeList.Count > 0) {
foreach (var x in blendShapeList) {
await awaitCaller.NextFrameIfTimeout();
BlendShapeAvatar.Clips.Add(await LoadBlendShapeBind(awaitCaller, x, transformMeshTable));
}
}
...
}
}
----
Note that this change doesn't add NextFrameIfTimeout() to IAwaitCaller to avoid
breaking change. This limitation introduces extra (maybe unnecessarily) complexity.
2022-09-07 17:51:10 +09:00
Takayuki Matsuoka
e7408fe93d
Merge branch 'vrm-c:master' into optimize-bonelimit-tohumanbonename
2022-09-07 16:57:59 +09:00
Takayuki Matsuoka
aac707d187
Optimize UniHumanoid.BoneLimit.ToHumanBoneName
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This change optimizes the following points:
(1) Replace linear search for "cashedHumanTraitBoneName" with Dictionary.
(2) Avoid GC alloc in the inner loop.
(2a) Do b.ToString() at the outside of the loop.
(2b) Do x.Replace(" ", "") at once in the static constructor of BoneLimit.
2022-09-07 16:56:46 +09:00
Masataka SUMI
12ac6e372e
Apply localPosition while bvh motion transfer in VRM10 Viewer.
2022-09-07 16:44:43 +09:00
Masataka SUMI
f06d4bdd35
Create the ControlRig at a child of the VRM instance root.
2022-09-07 16:36:29 +09:00
ousttrue
6b41e34071
Merge pull request #1778 from Santarh/enumFast
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Caching Enum.GetValues with implementation of CachedEnum class
2022-09-07 16:30:57 +09:00
Masataka SUMI
0dfa783406
mv CachedEnum namespace to UniGLTF.Utils
2022-09-07 15:59:35 +09:00
Masataka SUMI
b986130817
Create an asmdef named UniGLTF.Utils
2022-09-07 15:53:59 +09:00
Masataka SUMI
8b9491e5a9
mv
2022-09-07 15:46:51 +09:00
Masataka SUMI
894ba1ecec
Use CachedEnum instead of EnumUtil
2022-09-07 15:42:41 +09:00