UniVRM is a gltf-based VRM format implementation for Unity. English is here https://vrm.dev/en/ . 日本語 はこちら https://vrm.dev/
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Takayuki Matsuoka aac707d187 Optimize UniHumanoid.BoneLimit.ToHumanBoneName
This change optimizes the following points:

(1) Replace linear search for "cashedHumanTraitBoneName" with Dictionary.
(2) Avoid GC alloc in the inner loop.
(2a) Do b.ToString() at the outside of the loop.
(2b) Do x.Replace(" ", "") at once in the static constructor of BoneLimit.
2022-09-07 16:56:46 +09:00
.github release note v0.93.0 2022-01-07 17:01:15 +09:00
Assets Optimize UniHumanoid.BoneLimit.ToHumanBoneName 2022-09-07 16:56:46 +09:00
docs UniVRM-0.102.0 2022-07-20 13:23:32 +09:00
glTF@838b607505 add glTF & VRM spec schema repository as submodule. 2021-02-18 20:04:14 +09:00
Packages 作業バージョンを Unity-2020.3.34f1 に更新 2022-06-02 19:18:30 +09:00
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Tests/Models/Alicia_vrm-0.51 Update AliciaSolid to 0.51 2019-09-04 14:06:24 +09:00
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.gitmodules Add MToon submodule in new directory. 2021-04-16 19:56:09 +09:00
doc.md sphinx エラー修正 2021-10-25 14:48:24 +09:00
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UniVRM

UniVRM is unity package for Import and Export VRM Format

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