UniVRM/Assets
Takayuki Matsuoka aac707d187 Optimize UniHumanoid.BoneLimit.ToHumanBoneName
This change optimizes the following points:

(1) Replace linear search for "cashedHumanTraitBoneName" with Dictionary.
(2) Avoid GC alloc in the inner loop.
(2a) Do b.ToString() at the outside of the loop.
(2b) Do x.Replace(" ", "") at once in the static constructor of BoneLimit.
2022-09-07 16:56:46 +09:00
..
UniGLTF Optimize UniHumanoid.BoneLimit.ToHumanBoneName 2022-09-07 16:56:46 +09:00
VRM Merge pull request #1765 from ousttrue/fix/use_optional_for_index 2022-09-05 19:05:26 +09:00
VRM_Samples Merge pull request #1756 from vrm-c/webgl_build 2022-08-30 20:00:01 +09:00
VRM10 Remove the VRM 1.0 importer option about the normalization of node transforms. 2022-09-07 14:19:04 +09:00
VRM10_Samples Remove the VRM 1.0 importer option about the normalization of node transforms. 2022-09-07 14:19:04 +09:00
VRMShaders Merge pull request #1765 from ousttrue/fix/use_optional_for_index 2022-09-05 19:05:26 +09:00
UniGLTF.meta UniGLTF を移動して、admdef を調整 2020-11-24 18:59:56 +09:00
VRM_Samples.meta copy Samples~ to under Assets 2021-10-14 19:28:31 +09:00
VRM.meta Move Assets/* (expect Plugins) to Assets/VRM/* 2018-12-29 13:21:42 +09:00
VRM10_Samples.meta copy Samples~ to under Assets 2021-10-14 19:28:31 +09:00
VRM10.meta merge vrm10 2021-01-07 13:37:24 +09:00
VRMShaders.meta mv Assets/VRM/MToon,UniUnlit,ShaderProperty to Assets/VRMShaders 2020-06-19 12:56:57 +09:00