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This change optimizes the following points:
(1) Replace linear search for "cashedHumanTraitBoneName" with Dictionary.
(2) Avoid GC alloc in the inner loop.
(2a) Do b.ToString() at the outside of the loop.
(2b) Do x.Replace(" ", "") at once in the static constructor of BoneLimit.
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| LICENSE.md | ||
| LICENSE.md.meta | ||
| package.json | ||
| package.json.meta | ||
| README.md | ||
| README.md.meta | ||
| Runtime.meta | ||
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UniGLTF-2.0
- Unity-Supports 2019.4 and later
- You can import and export glTF-2.0 in Unity's editor and runtime.
- implement
KHR_materials_unlit - implement
KHR_texture_transform(partial)
Material
PBR
- Convert as much as possible between glTF pbr and Unity Standard Shader.
- Converts metal roughness and occlusion RGBA channel incompatibility.
Unlit
-
import: UniGLTF's own
UniGLTF/UniUnlitshader. -
export: You can export
UniGLTF/UniUnlitand Unity unilt materials. -
Only
UniGLTF/UniUnlitsupports vertex colors.
URP
- import only. experimental
License
Download
Screenshots
You can import almost all of gltf_sample_models



