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release UniVRM-0.103.0
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</header>
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<main>
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<a href="https://github.com/vrm-c/UniVRM/releases/download/v0.102.0/UniVRM-0.102.0_abb3.unitypackage" class="btn">
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<a href="https://github.com/vrm-c/UniVRM/releases/download/v0.103.0/UniVRM-0.103.0_faa1.unitypackage" class="btn">
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<div class="btn">
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<h1>Download</h1>
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<h2>UniVRM-0.102.0</h2>
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<h2>UniVRM-0.103.0</h2>
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</div>
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</a>
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</main>
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docs/release/079/v0.103.0.md
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docs/release/079/v0.103.0.md
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# v0.102.0..v0.103.0: VRM-1.0 RC
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## 1.0
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* [[\#1779](https://github.com/vrm-c/UniVRM/pull/1779)] Add the `GenerateControlRig` option to VRM 1.0 Importer.
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* [[\#1777](https://github.com/vrm-c/UniVRM/pull/1777)] Remove the VRM 1.0 importer option about the normalization of node transforms.
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* [[\#1776](https://github.com/vrm-c/UniVRM/pull/1776)] Change access modifiers, Add methods, about ControlRig
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* [[\#1775](https://github.com/vrm-c/UniVRM/pull/1775)] Refactoring about ControlRig
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* [[\#1774](https://github.com/vrm-c/UniVRM/pull/1774)] Rename class names about FKRetarget into ControlRig
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* [[\#1768](https://github.com/vrm-c/UniVRM/pull/1768)] Feature10/fk retarget
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* [[\#1763](https://github.com/vrm-c/UniVRM/pull/1763)] [1.0] AimConstraint の修正
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* [[\#1762](https://github.com/vrm-c/UniVRM/pull/1762)] [1.0] LookAt を正規化しないことに対応させました
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* [[\#1751](https://github.com/vrm-c/UniVRM/pull/1751)] [VRM 1.0] プロシージャルな Expression に isBinary の設定が反映されていなかったバグを修正
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## Optimization
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* [[\#1780](https://github.com/vrm-c/UniVRM/pull/1780)] Optimize BoneLimit.ToHumanBoneName
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* [[\#1781](https://github.com/vrm-c/UniVRM/pull/1781)] BREAKING CHANGE: Add interface method IAwaitCaller.NextFrameIfTimedOut which invokes NextFrame if timed out
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* [[\#1778](https://github.com/vrm-c/UniVRM/pull/1778)] Caching Enum.GetValues with implementation of CachedEnum class
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## Other
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* [[\#1782](https://github.com/vrm-c/UniVRM/pull/1782)] add LoadPathAsync
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* [[\#1773](https://github.com/vrm-c/UniVRM/pull/1773)] UniVRM-0.103.0
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* [[\#1765](https://github.com/vrm-c/UniVRM/pull/1765)] glTFTexture.source type to int?
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* [[\#1756](https://github.com/vrm-c/UniVRM/pull/1756)] WebGLの動作確認
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* [[\#1764](https://github.com/vrm-c/UniVRM/pull/1764)] エラーメッセージを改善
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* [[\#1769](https://github.com/vrm-c/UniVRM/pull/1769)] Remove multi-frame profiler sample
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* [[\#1761](https://github.com/vrm-c/UniVRM/pull/1761)] Unity公式モジュールの依存関係が不足している問題を修正
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* [[\#1757](https://github.com/vrm-c/UniVRM/pull/1757)] BlendShapeClipが削除された後に様々な場所でエラーが出る問題を修正
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* [[\#1759](https://github.com/vrm-c/UniVRM/pull/1759)] arrays size must match mesh vertex count
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* [[\#1752](https://github.com/vrm-c/UniVRM/pull/1752)] UniVRM-0.102.1
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* [[\#1750](https://github.com/vrm-c/UniVRM/pull/1750)] UniVRM-0.102.0
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@ -27,12 +27,9 @@ def gen(version: str, hash: str):
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return f'''
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# Download
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* for `Unity-2019.4.LTS` or later
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* for `Unity-2030.3 LTS` or later
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* [UniVRM-{version_hash}.unitypackage](https://github.com/vrm-c/UniVRM/releases/download/v{version}/UniVRM-{version_hash}.unitypackage)
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> `v0.87.0` から UniGLTF_VRMShaders と UniVRM が合体してひとつになりました。
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> From `v0.87.0`, UniGLTF_VRMShaders and UniVRM have been merged into one.
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ReleaseNote
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* [日本語](https://vrm-c.github.io/UniVRM/ja/release/079/v{version}.html)
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* [English](https://vrm-c.github.io/UniVRM/en/release/079/v{version}.html)
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