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Merge pull request #1800 from ousttrue/fix/bone_trait_name
AvatarBuilder.BuildHumanAvatar には隠れたボーン名 HumanTrait.BoneName が必用
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commit
3077d21c28
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@ -9,6 +9,7 @@ using System.Collections.Generic;
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namespace UniHumanoid
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{
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// TODO: BoneLimit.cs に分ける(v0.104以降)
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[Serializable]
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public struct BoneLimit
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{
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@ -19,26 +20,34 @@ namespace UniHumanoid
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public Vector3 max;
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public Vector3 center;
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public float axisLength;
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private static string[] cashedHumanTraitBoneName = null;
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private static readonly Dictionary<HumanBodyBones, string> cachedHumanBodyBonesToBoneNameMap =
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new Dictionary<HumanBodyBones, string>();
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static BoneLimit()
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{
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// 呼び出し毎にGCが発生するのでキャッシュする
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string[] boneNames = HumanTrait.BoneName;
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cashedHumanTraitBoneName = new string[boneNames.Length];
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for (var i = 0; i < boneNames.Length; i++)
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{
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cashedHumanTraitBoneName[i] = boneNames[i].Replace(" ", "");
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}
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}
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// HumanTrait.BoneName は HumanBodyBones.ToString とほぼ一対一に対応するが、
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// 指のボーンについては " " の有無という微妙な違いがある。
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// このスペースは AvatarBuilder.BuildHumanAvatar において必用であり、
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// HumanBodyBones.ToString と区別する必要がある。
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//
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// また、下記についてGCが発生するのでキャッシュします。
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// * HumanTrait.BoneName
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// * traitName.Replace
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// * Enum.Parse
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//
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private static readonly Dictionary<HumanBodyBones, string> cachedHumanBodyBonesToBoneTraitNameMap =
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HumanTrait.BoneName.ToDictionary(
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traitName => (HumanBodyBones)Enum.Parse(typeof(HumanBodyBones), traitName.Replace(" ", "")),
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traitName => traitName);
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// 逆引き
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private static readonly Dictionary<string, HumanBodyBones> cachedBoneTraitNameToHumanBodyBonesMap =
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HumanTrait.BoneName.ToDictionary(
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traitName => traitName,
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traitName => (HumanBodyBones)Enum.Parse(typeof(HumanBodyBones), traitName.Replace(" ", "")));
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public static BoneLimit From(HumanBone bone)
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{
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return new BoneLimit
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{
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humanBone = (HumanBodyBones) Enum.Parse(typeof(HumanBodyBones), bone.humanName.Replace(" ", ""), true),
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humanBone = cachedBoneTraitNameToHumanBodyBonesMap[bone.humanName],
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boneName = bone.boneName,
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useDefaultValues = bone.limit.useDefaultValues,
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min = bone.limit.min,
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@ -48,32 +57,12 @@ namespace UniHumanoid
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};
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}
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public static String ToHumanBoneName(HumanBodyBones b)
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{
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if (cachedHumanBodyBonesToBoneNameMap.TryGetValue(b, out string result))
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{
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return result;
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}
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var bs = b.ToString();
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foreach (var x in cashedHumanTraitBoneName)
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{
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if (x == bs)
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{
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cachedHumanBodyBonesToBoneNameMap[b] = x;
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return x;
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}
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}
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throw new KeyNotFoundException();
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}
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public HumanBone ToHumanBone()
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{
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return new HumanBone
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{
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boneName = boneName,
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humanName = ToHumanBoneName(humanBone),
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humanName = cachedHumanBodyBonesToBoneTraitNameMap[humanBone],
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limit = new HumanLimit
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{
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useDefaultValues = useDefaultValues,
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