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UniVRM is a gltf-based VRM format implementation for Unity. English is here https://vrm.dev/en/ . 日本語 はこちら https://vrm.dev/
This is a breaking change since it introduces new interface method to IAwaitCaller. ---- NextFrameIfTimedOut() is added to IAwaitCaller. The following inheritors also introduce the method. - ImmediateCaller.NextFrameIfTimedOut() just invokes NextFrame(). - RuntimeOnlyAwaitCaller.NextFrameIfTimedOut() invokes NextFrame() if timed out. Otherwise, do nothing. - RuntimeOnlyNoThreadAwaitCaller.NextFrameIfTimedOut() works same as RuntimeOnlyAwaitCaller. Constructor of RuntimeOnlyAwaitCaller and RuntimeOnlyNoThreadAwaitCaller now take argument of timeout in seconds. The default value is 1/1000 (1 milliseconds). See also: https://github.com/vrm-c/UniVRM/pull/1781#pullrequestreview-1100131840 |
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| glTF@838b607505 | ||
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| Tests/Models/Alicia_vrm-0.51 | ||
| vrm-specification@b5793b4ca2 | ||
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| doc.md | ||
| LICENSE.txt | ||
| NUnit3To2FormatConverter.py | ||
| README.md | ||
| requirements.txt | ||
| retag.sh | ||
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UniVRM
UniVRM is unity package for Import and Export VRM Format