ousttrue
983a66471b
Merge pull request #1957 from ousttrue/feature10/openxr_fb_body_tracking
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Feature10/openxr fb body tracking
2022-12-13 12:48:13 +09:00
ousttrue
02ebca8ec7
Merge pull request #1951 from Santarh/releaseNoteFix
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improve release template according to latest Unity
2022-12-13 12:40:26 +09:00
Masataka SUMI
3ac616ab3a
Merge pull request #1952 from 0b5vr/limit-break-slider
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Add limit break sliders to spring bone joint properties
2022-12-12 14:42:00 +09:00
ousttrue
3e5535cb72
fix hand rotation
fix_oxr_body
2022-12-09 21:37:55 +09:00
ousttrue
30a2262104
Add XR_FB_body_tracking rig.
experimental_oxr_body
2022-12-09 21:20:58 +09:00
0b5vr
e8942a4f42
fix: Add [CanEditMultipleObjects] to VRM10SpringBoneJointEditor
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Addressing https://github.com/vrm-c/UniVRM/pull/1952#discussion_r1044140952
2022-12-09 16:05:39 +09:00
0b5vr
9c194d55e7
refactor: SpringBoneEditor, change FindProperty specifier from string literal to nameof
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Addressing https://github.com/vrm-c/UniVRM/pull/1952#discussion_r1044133280
Addressing https://github.com/vrm-c/UniVRM/pull/1952#discussion_r1044133784
2022-12-09 16:03:45 +09:00
0b5vr
a56bdbb3fe
fix: Add [CanEditMultipleObjects] to VRMSpringBoneEditor
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Addressing https://github.com/vrm-c/UniVRM/pull/1952#discussion_r1044140283
2022-12-09 15:59:56 +09:00
0b5vr
907f8ec33f
fix: rename VRM10SpringBoneJointEditor -> VRMSpringBoneEditor
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Addressing https://github.com/vrm-c/UniVRM/pull/1952#discussion_r1044132637
2022-12-09 15:59:17 +09:00
0b5vr
cd88d0744f
feature (VRM0, SpringBone): add limit break slider to spring bone joint properties
2022-12-08 20:40:15 +09:00
0b5vr
3f9071f679
feature (VRM1, SpringBone): add limit break slider to spring bone joint properties
2022-12-08 20:27:57 +09:00
Masataka SUMI
345bb59346
fix
2022-12-06 19:41:15 +09:00
Masataka SUMI
73f80a18f2
improve release template according to latest Unity
2022-12-06 19:38:07 +09:00
ousttrue
9925b15b84
Merge pull request #1950 from ousttrue/doc/v0_108_0
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UniVRM-0.108.0 の Release. po の修正
2022-12-06 15:45:03 +09:00
ousttrue
a0040d4893
UniVRM-0.108.0 の Release. po の修正
2022-12-06 14:07:16 +09:00
ousttrue
e16dd2f8c0
Merge pull request #1943 from ousttrue/version/v0_108_0
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UniVRM-0.108.0
v0.108.0
2022-12-05 20:35:37 +09:00
ousttrue
4c0db08360
Merge pull request #1949 from ousttrue/fix/impl_interleaved_vertex_layout
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Implement interleaved vertex layout with byteStride
2022-12-05 20:35:25 +09:00
ousttrue
3b73ba2e9b
Implement interleaved vertex layout with byteStride
2022-12-05 20:06:49 +09:00
ousttrue
fcb4f1841f
Merge pull request #1945 from Santarh/shaderInsteadOfString2
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Specify a Shader instead of a string in MaterialDescriptor.
2022-12-05 18:02:21 +09:00
ousttrue
dd9813cb73
Merge pull request #1946 from ousttrue/fix/unity_path_test
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fix test
2022-12-05 17:58:41 +09:00
ousttrue
89be294bb6
Merge pull request #1947 from ousttrue/bot/auto-issue-label
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`help wanted` ラベルを時限クローズ
2022-12-05 17:58:30 +09:00
ousttrue
fa4d9e9259
help wanted ラベルを時限クローズ
2022-12-05 17:49:01 +09:00
ousttrue
421cd6bf5b
fix test
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#1941
2022-12-05 17:23:16 +09:00
Masataka SUMI
0a7ac08dac
specify a Shader instead of a string in MaterialDescriptor.
2022-12-05 17:21:20 +09:00
ousttrue
0d96656c1b
Merge pull request #1944 from Santarh/shaderInsteadOfString
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Remove concrete VRM shader's info from UniGLTF.
2022-12-05 17:16:52 +09:00
Masataka SUMI
3ad42a262e
fix
2022-12-05 17:05:21 +09:00
Masataka SUMI
847b2703bc
Remove concrete VRM shader's info from UniGLTF.
2022-12-05 17:03:48 +09:00
ousttrue
92caf36471
UniVRM-0.108.0
2022-12-05 16:45:35 +09:00
ousttrue
25317a5002
Merge pull request #1942 from Santarh/materialDescRefactor
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Refactor MaterialDesciptorGenerator
2022-12-05 16:36:12 +09:00
Masataka SUMI
2f915b4777
Take off responsibility of determining shaders from ImporterContext.
2022-12-05 16:30:43 +09:00
Masataka SUMI
aed1d170d4
make MaterialDescriptor class
2022-12-05 16:05:20 +09:00
ousttrue
12b82c12cf
Merge pull request #1941 from ousttrue/fix/UnityPath_edge
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[107] Assets 直下に vrm を配置すると例外になるのを修正
2022-12-05 15:48:40 +09:00
ousttrue
44b2e0330d
FastStartsWith
2022-12-05 15:43:34 +09:00
ousttrue
8ab3bc28dd
comment
2022-12-05 15:15:00 +09:00
ousttrue
7ebea43654
前の挙動
2022-12-05 15:11:36 +09:00
ousttrue
431fe58f80
IsUnderWritableFolder を以前の IsUnderAssetsFolder の挙動に戻す
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* "Assets" => true
2022-12-05 15:11:18 +09:00
ousttrue
d28688e9b8
fix typo. pp
2022-12-05 14:53:43 +09:00
ousttrue
1add059e82
テスト時の Asset 生成を回避
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* あとで。ゴミ掃除問題
2022-12-05 14:52:55 +09:00
ousttrue
97def6a8c5
fix EnsureFolder
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"Assets" に対して EnsureFolder すると例外
2022-12-05 14:48:40 +09:00
ousttrue
e390f2ea39
add test
2022-12-05 14:47:48 +09:00
ousttrue
e352fdc60e
Merge pull request #1939 from saturday06/unity2021-arraysegment-default
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Use `new ArraySegment<byte>(Array.Empty<byte>())` instead of `default(ArraySegment<byte>)`
2022-12-02 22:17:43 +09:00
Isamu Mogi
b2b11dc6f3
Use new ArraySegment<byte>(Array.Empty<byte>()) instead of default(ArraySegment<byte>)
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`default(ArraySegment<byte>).ToArray()` throws `InvalidOperationException` since Unity 2021.
It fails `VRMTextureEnumerateTests`. Use `new ArraySegment<byte>(Array.Empty<byte>())` instead.
Confirmed to work with Unity 2020.3.34f1, 2021.3.13f1 and 2022.1.23f1.
fixes https://github.com/vrm-c/UniVRM/issues/1934
2022-11-30 02:47:21 +09:00
ousttrue
84db84bc2e
Merge pull request #1938 from ousttrue/fix10/fix_oxr_LR
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修正漏れ
fix_oxr_hand_rig_LR
2022-11-29 20:19:57 +09:00
ousttrue
675060175b
修正漏れ
2022-11-29 20:16:54 +09:00
ousttrue
bd65b5f805
Merge pull request #1937 from ousttrue/fix10/fix_openxr_rig
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Fix10/fix openxr rig
fix_oxr_hand_rig
2022-11-29 19:32:05 +09:00
ousttrue
432dfb60f0
fix comment
2022-11-29 19:17:55 +09:00
ousttrue
d72f004cd4
fix NormalizedLocalRotation logic
2022-11-29 18:54:08 +09:00
ousttrue
7f275062ab
親指の左右が逆
2022-11-29 18:52:05 +09:00
ousttrue
8022372c72
Merge pull request #1933 from ousttrue/feature10/openxr_ext_hand_tracking
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[1.0] XR_EXT_hand_tracking の Rotation に対応した ControlRig の生成
experimental_oxr_hand
2022-11-28 17:22:45 +09:00
ousttrue
5353ef14ef
小文字
2022-11-28 17:20:40 +09:00