ousttrue
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f3292a749d
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add comment for DefaultExecutionOrder
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2021-09-17 17:30:30 +09:00 |
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ousttrue
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6e384cc710
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DefaultExecutionOrder
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2021-09-17 17:18:52 +09:00 |
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ousttrue
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e1750c2e35
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meta の bool の default 値の nullcheck. AllowAntisocialOrHateUsage
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2021-09-16 18:33:08 +09:00 |
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ousttrue
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4d0684b269
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preview の MaterialUVBindings 動作を修正
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2021-09-16 15:08:09 +09:00 |
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ousttrue
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4adf95bab6
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#if UNITY_EDITOR でビルドエラーを修正
* PreviewSceneManager が MonoBehaviour かつ Editor 専用なのが微妙
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2021-09-10 13:04:13 +09:00 |
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PoChang007
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80a45efa6c
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Merge pull request #1209 from ousttrue/feature10/expression_uv_scale_offset_update
初期値との差分を使うようにロジックを変更
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2021-09-09 23:00:55 +09:00 |
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ousttrue
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715006abf9
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static 変数の管理はやめて、定数置き場になった
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2021-09-09 21:14:31 +09:00 |
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ousttrue
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4d3cdf0670
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Vrm10FirstPersonLayerSettings に隔離
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2021-09-09 20:32:38 +09:00 |
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ousttrue
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6ecaef0a6e
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初期値との差分を使うようにロジックを変更
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2021-09-09 19:46:27 +09:00 |
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ousttrue
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d61b66f9c3
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RuntimeGltfInstance.AddRenderers
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2021-09-09 18:03:40 +09:00 |
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ousttrue
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fbcf4279bf
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fix SetupAsync
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2021-09-09 17:45:27 +09:00 |
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ousttrue
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41c3bd64f9
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SetupAsync
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2021-09-09 17:17:34 +09:00 |
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ousttrue
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6cfab948a2
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SetupAsync
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2021-09-09 17:17:33 +09:00 |
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ousttrue
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cbc2e68967
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ContainsKey
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2021-09-07 14:08:54 +09:00 |
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ousttrue
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acc88719d3
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add test
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2021-09-07 14:06:20 +09:00 |
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ousttrue
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b0de928791
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UNITY_EDITOR
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2021-08-17 21:02:50 +09:00 |
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ousttrue
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9592905e57
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VRM10Expression.Preset と ExpressionName を廃止
* VRM10Expression.Preset は VRM10ObjectExpression の度のスロットにセットされているかで判定
* VRM10Expression.ExpressionName は VRM10Expression.name を使う
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2021-08-10 19:49:48 +09:00 |
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PoChang007
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8f31f32d68
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Merge pull request #1136 from ousttrue/fix1/fix_firstperson_editor
Fix1/fix firstperson editor
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2021-08-06 18:28:48 +09:00 |
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ousttrue
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081dbae6ff
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first person set default button
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2021-08-06 17:42:20 +09:00 |
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ousttrue
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93bb449548
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remove log message
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2021-08-06 16:42:33 +09:00 |
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ousttrue
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fa460f0031
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JsonSchema を更新してコードを再生成した
https://github.com/vrm-c/vrm-specification/pull/296
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2021-07-02 19:57:37 +09:00 |
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ousttrue
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1e958ae408
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impl custom editor
renderer を pulldown で選択できるようになった
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2021-06-18 18:52:14 +09:00 |
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ousttrue
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4e91e16901
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null check
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2021-06-16 18:01:30 +09:00 |
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ousttrue
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9fa1517a57
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update Expression
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2021-06-16 17:40:12 +09:00 |
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ousttrue
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ca4bab658e
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update RendererFirstPersonFlags。文字列で保持
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2021-06-16 17:03:41 +09:00 |
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ousttrue
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a35db5cf36
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Spring on Controller
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2021-06-16 15:57:37 +09:00 |
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ousttrue
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43ee6595c4
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rename
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2021-06-16 15:42:42 +09:00 |
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ousttrue
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2664a773e0
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DrawLookAtGizmo
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2021-06-16 15:38:10 +09:00 |
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ousttrue
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8a01eae5f1
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Gaze to VRM10Controller
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2021-06-16 15:00:02 +09:00 |
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ousttrue
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872a0ddc97
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Export VRM10ObjectMeta
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2021-06-16 14:51:36 +09:00 |
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ousttrue
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cb59024f8e
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WIP VRM10Object
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2021-06-15 19:10:54 +09:00 |
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ousttrue
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671b333673
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aim constraint Yaw, Pitch freeze
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2021-06-15 14:51:20 +09:00 |
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ousttrue
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ceed241abd
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avoid editor error if not playing
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2021-06-15 14:16:52 +09:00 |
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ousttrue
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048ce04ebd
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runtime 変数置き場を隔離して、初期化を遅延。Editor 用の変数の初期化を分離。
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2021-06-15 13:43:16 +09:00 |
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ousttrue
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3b1f3fb52c
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add SubAssetKey to TakeResponsibilityForDestroyObjectFunc
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2021-06-10 20:39:11 +09:00 |
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ousttrue
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83654b447d
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OnEnable is run when Attached.
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2021-06-08 19:24:46 +09:00 |
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ousttrue
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098d0458a1
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remove waning
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2021-06-08 18:22:06 +09:00 |
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ousttrue
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fd18413d67
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Merge pull request #996 from ousttrue/feature10/update_spring_bone_tail_spec
Feature10/update spring bone tail spec
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2021-06-01 19:43:45 +09:00 |
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ousttrue
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56db0e2e54
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rename namespace MeshUtility to UniGLTF.MeshUtility
* MeshUtility と UniGLTF に重複していたクラスを削除
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2021-06-01 18:09:41 +09:00 |
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ousttrue
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e3ffffbd6f
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SpringBone 末端の仕様変更
https://github.com/vrm-c/vrm-specification/pull/255
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2021-06-01 17:03:56 +09:00 |
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ousttrue
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b2f342d7e1
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rename VRM10SpringJoint to VRM10SpringBoneJoint
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2021-06-01 16:55:34 +09:00 |
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ousttrue
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f97bbc1ea5
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new m_colliderList
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2021-06-01 16:42:36 +09:00 |
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ousttrue
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3f09717236
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Feature10/spring bone editor (#994)
* SceneView switch
* VRM10ControllerEditor を分割
* VRM10/Editor/Components/VRM10ControllerSceneView.cs
* LookAtEditor, SpringBoneEditor
* VRM10SpringBoneColliderGroup and VRM10SpringBone to VRM10ControllerSpringBone. not MonoBehaviour
* ReorderableList
* VRM10Window.cs
* SpringBoneTreeView
* ScrollView
* rename
* VRM10SpringBoneColliderEditor
* SelectedGUIBase
* spring name
* VRM10SpringBoneCollider gizmo to handle
* SelectedGUI
* 再度、VRM10SpringBoneColliderGroup を MonoBehaviour へ。SerializedObject の参照の都合
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2021-06-01 16:00:49 +09:00 |
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Masataka SUMI
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9cd3288e4d
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mv SubAssetKey
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2021-05-24 20:12:19 +09:00 |
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ousttrue
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3395bff90f
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public Source get set
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2021-05-19 17:10:20 +09:00 |
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ousttrue
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c211199cf3
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fix Source
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2021-05-19 14:00:33 +09:00 |
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ousttrue
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297b585012
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source position
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2021-05-19 13:56:30 +09:00 |
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ousttrue
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8c12ab5661
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SourceInitialCoords, DestinationInitialCoords を整理、修正
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2021-05-19 13:52:54 +09:00 |
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ousttrue
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b3cbe06c6e
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implement aim up space
aim のUPVectorを評価する空間を world から model/local に修正
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2021-05-18 18:14:04 +09:00 |
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ousttrue
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00814c0274
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コード整理。m_destinationCoordinate, ModelRoot を追加
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2021-05-18 17:36:05 +09:00 |
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