preview の MaterialUVBindings 動作を修正

This commit is contained in:
ousttrue 2021-09-16 15:08:09 +09:00
parent a367d2af33
commit 4d0684b269
3 changed files with 32 additions and 21 deletions

View File

@ -10,7 +10,6 @@ namespace UniVRM10
///
internal sealed class MaterialValueBindingMerger
{
public const string UV_PROPERTY = "_MainTex_ST";
public const string COLOR_PROPERTY = "_Color";
public const string EMISSION_COLOR_PROPERTY = "_EmissionColor";
public const string RIM_COLOR_PROPERTY = "_RimColor";

View File

@ -234,19 +234,12 @@ namespace UniVRM10
if (m_materialMap != null)
{
// clear
//Debug.LogFormat("clear material");
foreach (var kv in m_materialMap)
{
foreach (var _kv in kv.Value.PropMap)
{
// var prop = VrmLib.MaterialBindTypeExtensions.GetProperty(_kv.Key);
kv.Value.Material.SetColor(_kv.Value.Name, _kv.Value.DefaultValues);
}
// clear UV
kv.Value.Material.SetVector("_MainTex_ST", new Vector4(1, 1, 0, 0));
kv.Value.Clear();
}
// color
if (bake.MaterialColorBindings != null)
{
foreach (var x in bake.MaterialColorBindings)
@ -274,6 +267,7 @@ namespace UniVRM10
}
}
// uv
if (bake.MaterialUVBindings != null)
{
foreach (var x in bake.MaterialUVBindings)
@ -281,17 +275,7 @@ namespace UniVRM10
PreviewMaterialItem item;
if (m_materialMap.TryGetValue(x.MaterialName, out item))
{
// var valueName = x.ValueName;
// if (valueName.EndsWith("_ST_S")
// || valueName.EndsWith("_ST_T"))
// {
// valueName = valueName.Substring(0, valueName.Length - 2);
// }
var value = item.Material.GetVector("_MainTex_ST");
//Debug.LogFormat("{0} => {1}", valueName, x.TargetValue);
value += ((x.ScalingOffset - new Vector4(1, 1, 0, 0)) * weight);
item.Material.SetColor("_MainTex_ST", value);
item.AddScaleOffset(x.ScalingOffset, weight);
}
}
}

View File

@ -104,5 +104,33 @@ namespace UniVRM10
throw new NotImplementedException();
}
/// <summary>
/// [Preview] 積算する前の初期値にクリアする
/// </summary>
public void Clear()
{
// clear Color
foreach (var _kv in PropMap)
{
Material.SetColor(_kv.Value.Name, _kv.Value.DefaultValues);
}
// clear UV
Material.SetVector(UV_PROPERTY, DefaultUVScaleOffset);
}
/// <summary>
/// [Preview] scaleOffset を weight で重みを付けて加える
/// </summary>
/// <param name="scaleOffset"></param>
/// <param name="weight"></param>
public void AddScaleOffset(Vector4 scaleOffset, float weight)
{
var value = Material.GetVector(UV_PROPERTY);
//Debug.LogFormat("{0} => {1}", valueName, x.TargetValue);
value += (scaleOffset - DefaultUVScaleOffset) * weight;
Material.SetColor(UV_PROPERTY, value);
}
}
}