Merge pull request #996 from ousttrue/feature10/update_spring_bone_tail_spec

Feature10/update spring bone tail spec
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ousttrue 2021-06-01 19:43:45 +09:00 committed by GitHub
commit fd18413d67
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7 changed files with 120 additions and 91 deletions

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@ -0,0 +1,49 @@
using System;
using System.Collections.Generic;
using UnityEngine;
#if UNITY_EDITOR
using UnityEditor;
#endif
namespace UniVRM10
{
[Serializable]
public class VRM10SpringBoneJoint : MonoBehaviour
{
[SerializeField, Range(0, 4), Header("Settings")]
public float m_stiffnessForce = 1.0f;
[SerializeField, Range(0, 2)]
public float m_gravityPower = 0;
[SerializeField]
public Vector3 m_gravityDir = new Vector3(0, -1.0f, 0);
[SerializeField, Range(0, 1)]
public float m_dragForce = 0.4f;
[SerializeField]
public bool m_exclude;
[SerializeField, Range(0, 0.5f), Header("Collision")]
public float m_jointRadius = 0.02f;
SpringBoneLogic m_logic;
public void DrawGizmo(Transform center, Color color)
{
if (m_logic != null)
{
m_logic.DrawGizmo(center, m_jointRadius, color);
}
else
{
#if UNITY_EDITOR
// Gizmos.matrix = Transform.localToWorldMatrix;
Gizmos.color = color;
Gizmos.DrawSphere(transform.position, m_jointRadius);
#endif
}
}
}
}

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@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: 5a7fc353e202e4f44a1025ba6e806262
guid: 0a942e03b39600e41a1b161e958048f7
MonoImporter:
externalObjects: {}
serializedVersion: 2

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@ -1,77 +0,0 @@
using System;
using System.Collections.Generic;
using UnityEngine;
#if UNITY_EDITOR
using UnityEditor;
#endif
namespace UniVRM10
{
[Serializable]
public class VRM10SpringJoint : MonoBehaviour
{
[SerializeField, Range(0, 4), Header("Settings")]
public float m_stiffnessForce = 1.0f;
[SerializeField, Range(0, 2)]
public float m_gravityPower = 0;
[SerializeField]
public Vector3 m_gravityDir = new Vector3(0, -1.0f, 0);
[SerializeField, Range(0, 1)]
public float m_dragForce = 0.4f;
[SerializeField]
public bool m_exclude;
[SerializeField, Range(0, 0.5f), Header("Collision")]
public float m_jointRadius = 0.02f;
SpringBoneLogic m_logic;
public void DrawGizmo(Transform center, Color color)
{
if (m_logic != null)
{
m_logic.DrawGizmo(center, m_jointRadius, color);
}
else
{
#if UNITY_EDITOR
// Gizmos.matrix = Transform.localToWorldMatrix;
Gizmos.color = color;
Gizmos.DrawSphere(transform.position, m_jointRadius);
#endif
}
}
public void Process(Transform center, float deltaTime, List<SpringBoneLogic.InternalCollider> colliders, VRM10SpringJoint tail)
{
if (m_logic == null)
{
// 初期化
if (tail != null)
{
var localPosition = tail.transform.localPosition;
var scale = tail.transform.lossyScale;
m_logic = new SpringBoneLogic(center, transform,
new Vector3(
localPosition.x * scale.x,
localPosition.y * scale.y,
localPosition.z * scale.z
));
}
else
{
// 親からまっすぐの位置に tail を作成
var delta = transform.position - transform.parent.position;
var childPosition = transform.position + delta.normalized * 0.07f;
m_logic = new SpringBoneLogic(center, transform, transform.worldToLocalMatrix.MultiplyPoint(childPosition));
}
}
m_logic.Update(center, m_stiffnessForce * deltaTime, m_dragForce, m_gravityDir * (m_gravityPower * deltaTime), colliders, m_jointRadius);
}
}
}

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@ -32,10 +32,11 @@ namespace UniVRM10
public List<VRM10SpringBoneColliderGroup> ColliderGroups = new List<VRM10SpringBoneColliderGroup>();
[SerializeField]
public List<VRM10SpringJoint> Joints = new List<VRM10SpringJoint>();
public List<VRM10SpringBoneJoint> Joints = new List<VRM10SpringBoneJoint>();
Transform m_center;
List<SpringBoneLogic.InternalCollider> m_colliderList;
List<(VRM10SpringBoneJoint, SpringBoneLogic)> m_logics;
public Spring(string name)
{
@ -88,18 +89,32 @@ namespace UniVRM10
}
}
if (m_logics == null)
{
// udpate joints
VRM10SpringJoint lastJoint = Joints.FirstOrDefault(x => x != null);
foreach (var joint in Joints.Where(x => x != null).Skip(1))
m_logics = Enumerable.Zip(Joints, Joints.Skip(1), (head, tail) =>
{
lastJoint.Process(center, Time.deltaTime, m_colliderList, joint);
lastJoint = joint;
}
lastJoint.Process(center, Time.deltaTime, m_colliderList, null);
var localPosition = tail.transform.localPosition;
var scale = tail.transform.lossyScale;
var logic = new SpringBoneLogic(center, head.transform,
new Vector3(
localPosition.x * scale.x,
localPosition.y * scale.y,
localPosition.z * scale.z
));
return (head, logic);
}).ToList();
}
foreach (var (head, logic) in m_logics)
{
logic.Update(center,
head.m_stiffnessForce * Time.deltaTime,
head.m_dragForce,
head.m_gravityDir * (head.m_gravityPower * Time.deltaTime),
m_colliderList, head.m_jointRadius);
}
}
}
[SerializeField]
public List<Spring> Springs = new List<Spring>();

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@ -299,7 +299,7 @@ namespace UniVRM10
return shape;
}
UniGLTF.Extensions.VRMC_springBone.SpringBoneJoint ExportJoint(VRM10SpringJoint y, Func<Transform, int> getIndexFromTransform)
UniGLTF.Extensions.VRMC_springBone.SpringBoneJoint ExportJoint(VRM10SpringBoneJoint y, Func<Transform, int> getIndexFromTransform)
{
var joint = new UniGLTF.Extensions.VRMC_springBone.SpringBoneJoint
{

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@ -429,7 +429,7 @@ namespace UniVRM10
{
throw new IndexOutOfRangeException($"{index} > {Nodes.Count}");
}
var joint = Nodes[gltfJoint.Node.Value].gameObject.AddComponent<VRM10SpringJoint>();
var joint = Nodes[gltfJoint.Node.Value].gameObject.AddComponent<VRM10SpringBoneJoint>();
joint.m_jointRadius = gltfJoint.HitRadius.Value;
joint.m_dragForce = gltfJoint.DragForce.Value;
joint.m_gravityDir = Vector3InvertX(gltfJoint.GravityDir);

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@ -6,19 +6,49 @@ namespace UniVRM10
{
public static class MigrationVrmSpringBone
{
static IEnumerable<UniGLTF.glTFNode> EnumJoint(List<UniGLTF.glTFNode> nodes, UniGLTF.glTFNode node)
static IEnumerable<UniGLTF.glTFNode> TraverseFirstChild(List<UniGLTF.glTFNode> nodes, UniGLTF.glTFNode node)
{
yield return node;
if (node.children != null && node.children.Length > 0)
{
foreach (var x in EnumJoint(nodes, nodes[node.children[0]]))
foreach (var x in TraverseFirstChild(nodes, nodes[node.children[0]]))
{
yield return x;
}
}
}
static void AddTail7cm(UniGLTF.glTF gltf, UniGLTF.glTFNode[] joints)
{
if (joints.Length < 2)
{
return;
}
var last = joints.Last();
var name = last.name ?? "";
var v1 = new UnityEngine.Vector3(last.translation[0], last.translation[1], last.translation[2]);
// var last2 = joints[joints.Length - 2];
// var v2 = new UnityEngine.Vector3(last2.translation[0], last2.translation[1], last2.translation[2]);
var delta = v1.normalized * 0.07f; // 7cm
var tail = new UniGLTF.glTFNode
{
name = name + "_end",
translation = new float[] {
delta.x,
delta.y,
delta.z
},
};
var tail_index = gltf.nodes.Count;
gltf.nodes.Add(tail);
if (last.children != null && last.children.Length > 0)
{
throw new System.Exception();
}
last.children = new[] { tail_index };
}
public static UniGLTF.Extensions.VRMC_springBone.VRMC_springBone Migrate(UniGLTF.glTF gltf, JsonNode sa)
{
var colliderNodes = new List<int>();
@ -86,6 +116,18 @@ namespace UniVRM10
}
}
// https://github.com/vrm-c/vrm-specification/pull/255
// 1.0 では末端に7cmの遠さに joint を追加する動作をしなくなった。
// その差異に対応して、7cmの遠さに node を追加する。
foreach (var x in sa["boneGroups"].ArrayItems())
{
foreach (var y in x["bones"].ArrayItems())
{
var joints = TraverseFirstChild(gltf.nodes, gltf.nodes[y.GetInt32()]).ToArray();
AddTail7cm(gltf, joints);
}
}
foreach (var x in sa["boneGroups"].ArrayItems())
{
// {
@ -123,7 +165,7 @@ namespace UniVRM10
Joints = new List<UniGLTF.Extensions.VRMC_springBone.SpringBoneJoint>(),
};
foreach (var z in EnumJoint(gltf.nodes, gltf.nodes[y.GetInt32()]))
foreach (var z in TraverseFirstChild(gltf.nodes, gltf.nodes[y.GetInt32()]))
{
spring.Joints.Add(new UniGLTF.Extensions.VRMC_springBone.SpringBoneJoint
{