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spring bone の末端に追加の joint を配置
https://github.com/vrm-c/vrm-specification/pull/255
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@ -6,19 +6,49 @@ namespace UniVRM10
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{
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public static class MigrationVrmSpringBone
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{
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static IEnumerable<UniGLTF.glTFNode> EnumJoint(List<UniGLTF.glTFNode> nodes, UniGLTF.glTFNode node)
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static IEnumerable<UniGLTF.glTFNode> TraverseFirstChild(List<UniGLTF.glTFNode> nodes, UniGLTF.glTFNode node)
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{
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yield return node;
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if (node.children != null && node.children.Length > 0)
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{
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foreach (var x in EnumJoint(nodes, nodes[node.children[0]]))
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foreach (var x in TraverseFirstChild(nodes, nodes[node.children[0]]))
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{
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yield return x;
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}
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}
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}
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static void AddTail7cm(UniGLTF.glTF gltf, UniGLTF.glTFNode[] joints)
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{
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if (joints.Length < 2)
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{
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return;
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}
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var last = joints.Last();
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var name = last.name ?? "";
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var v1 = new UnityEngine.Vector3(last.translation[0], last.translation[1], last.translation[2]);
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// var last2 = joints[joints.Length - 2];
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// var v2 = new UnityEngine.Vector3(last2.translation[0], last2.translation[1], last2.translation[2]);
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var delta = v1.normalized * 0.07f; // 7cm
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var tail = new UniGLTF.glTFNode
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{
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name = name + "_end",
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translation = new float[] {
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delta.x,
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delta.y,
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delta.z
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},
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};
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var tail_index = gltf.nodes.Count;
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gltf.nodes.Add(tail);
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if (last.children != null && last.children.Length > 0)
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{
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throw new System.Exception();
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}
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last.children = new[] { tail_index };
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}
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public static UniGLTF.Extensions.VRMC_springBone.VRMC_springBone Migrate(UniGLTF.glTF gltf, JsonNode sa)
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{
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var colliderNodes = new List<int>();
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@ -86,6 +116,18 @@ namespace UniVRM10
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}
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}
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// https://github.com/vrm-c/vrm-specification/pull/255
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// 1.0 では末端に7cmの遠さに joint を追加する動作をしなくなった。
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// その差異に対応して、7cmの遠さに node を追加する。
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foreach (var x in sa["boneGroups"].ArrayItems())
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{
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foreach (var y in x["bones"].ArrayItems())
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{
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var joints = TraverseFirstChild(gltf.nodes, gltf.nodes[y.GetInt32()]).ToArray();
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AddTail7cm(gltf, joints);
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}
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}
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foreach (var x in sa["boneGroups"].ArrayItems())
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{
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// {
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@ -123,7 +165,7 @@ namespace UniVRM10
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Joints = new List<UniGLTF.Extensions.VRMC_springBone.SpringBoneJoint>(),
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};
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foreach (var z in EnumJoint(gltf.nodes, gltf.nodes[y.GetInt32()]))
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foreach (var z in TraverseFirstChild(gltf.nodes, gltf.nodes[y.GetInt32()]))
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{
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spring.Joints.Add(new UniGLTF.Extensions.VRMC_springBone.SpringBoneJoint
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{
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