mirror of
https://github.com/vrm-c/UniVRM.git
synced 2026-09-08 20:08:53 -05:00
implement aim up space
aim のUPVectorを評価する空間を world から model/local に修正
This commit is contained in:
@@ -78,6 +78,10 @@ namespace UniVRM10
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new TR(init, m_target.transform.position).Draw(0.2f);
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DrawAimUp(init * m_target.DestinationOffset * m_target.Delta, m_target.transform.position, Color.magenta);
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}
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// Target UPVector
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Handles.color = Color.red;
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Handles.DrawLine(m_target.transform.position, m_target.transform.position + m_target.UpVector);
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}
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}
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}
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@@ -47,7 +47,7 @@ namespace UniVRM10
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public void OnSceneGUI()
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{
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if (m_target.GetSource() == null)
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if (m_target.Source == null)
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{
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return;
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}
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@@ -56,7 +56,7 @@ namespace UniVRM10
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if (!Application.isPlaying)
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{
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EditorGUI.BeginChangeCheck();
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Quaternion offset = Handles.RotationHandle(m_target.SourceOffset, m_target.GetSource().position);
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Quaternion offset = Handles.RotationHandle(m_target.SourceOffset, m_target.Source.position);
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if (EditorGUI.EndChangeCheck())
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{
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Undo.RecordObject(m_target.GetComponent(), "source offset");
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@@ -78,7 +78,7 @@ namespace UniVRM10
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// this to target line
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Handles.color = Color.yellow;
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Handles.DrawLine(m_target.GetSource().position, m_target.GetComponent().transform.position);
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Handles.DrawLine(m_target.Source.position, m_target.GetComponent().transform.position);
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var delta = Clamp180(m_target.Delta);
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@@ -91,7 +91,7 @@ namespace UniVRM10
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sb.AppendLine($"{delta.x:0.00}");
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sb.AppendLine($"{delta.y:0.00}");
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sb.Append($"{delta.z:0.00}");
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Handles.Label(m_target.GetSource().position, sb.ToString(), Style);
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Handles.Label(m_target.Source.position, sb.ToString(), Style);
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}
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// show dst
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@@ -8,16 +8,10 @@ namespace UniVRM10
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[DisallowMultipleComponent]
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public class VRM10AimConstraint : VRM10Constraint
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{
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[SerializeField]
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[Range(0, 10.0f)]
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public float Weight = 1.0f;
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[SerializeField]
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public Transform ModelRoot = default;
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[Header("Source")]
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[SerializeField]
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public Transform Source = default;
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public Transform m_source = default;
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public override Transform Source => m_source;
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[Header("Destination")]
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[SerializeField]
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@@ -26,33 +20,41 @@ namespace UniVRM10
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[SerializeField]
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public Quaternion DestinationOffset = Quaternion.identity;
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public ConstraintSource m_src;
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Quaternion m_delta;
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public Quaternion Delta => m_delta;
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public Quaternion Delta;
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/// <summary>
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/// TargetのUpdateよりも先か後かはその時による。
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/// 厳密に制御するのは無理。
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/// </summary>
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public override void Process()
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public Vector3 UpVector
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{
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if (Source == null)
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get
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{
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enabled = false;
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return;
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}
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switch (m_destinationCoordinate)
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{
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case ObjectSpace.model: return ModelRoot.up;
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if (m_src == null)
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{
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m_src = new ConstraintSource(Source, ModelRoot);
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}
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case ObjectSpace.local:
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{
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if (m_src == null)
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{
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return transform.up;
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}
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return (TR.FromParent(transform).Rotation * m_dst.LocalInitial.Rotation) * Vector3.up;
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}
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default:
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throw new NotImplementedException();
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}
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}
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}
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public override void OnProcess()
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{
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var zAxis = (Source.position - transform.position).normalized;
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var xAxis = Vector3.Cross(Vector3.up, zAxis);
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var xAxis = Vector3.Cross(UpVector, zAxis);
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var yAxis = Vector3.Cross(zAxis, xAxis);
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var m = new Matrix4x4(xAxis, yAxis, zAxis, new Vector4(0, 0, 0, 1));
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var parent = TR.FromParent(transform);
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Delta = Quaternion.Inverse(parent.Rotation * m_src.LocalInitial.Rotation * DestinationOffset) * m.rotation;
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m_delta = Quaternion.Inverse(parent.Rotation * m_src.LocalInitial.Rotation * DestinationOffset) * m.rotation;
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transform.rotation = parent.Rotation * m_src.LocalInitial.Rotation * Delta;
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}
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}
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@@ -5,7 +5,123 @@ namespace UniVRM10
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{
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public abstract class VRM10Constraint : MonoBehaviour
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{
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public abstract void Process();
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[SerializeField]
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[Range(0, 10.0f)]
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public float Weight = 1.0f;
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[SerializeField]
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public Transform ModelRoot = default;
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protected virtual void Reset()
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{
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var current = transform;
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while (true)
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{
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current = current.parent;
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if (current.parent == null)
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{
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// root
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break;
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}
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if (current.GetComponent<VRM10Controller>() != null)
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{
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// model root
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break;
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}
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}
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ModelRoot = current;
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}
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#region Source
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public abstract Transform Source { get; }
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public ConstraintSource m_src;
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protected TR SourceModelCoords
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{
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get
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{
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if (m_src == null)
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{
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return TR.FromWorld(ModelRoot);
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}
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else
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{
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return TR.FromParent(ModelRoot) * m_src.ModelInitial;
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}
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}
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}
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protected TR SourceInitialCoords
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{
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get
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{
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if (m_src == null)
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{
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return TR.FromWorld(Source);
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}
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else
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{
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return TR.FromParent(Source) * m_src.LocalInitial;
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}
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}
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}
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#endregion
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#region Destination
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protected ConstraintDestination m_dst;
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protected TR DestinationModelCoords
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{
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get
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{
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if (m_dst == null)
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{
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return TR.FromWorld(ModelRoot);
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}
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else
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{
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return TR.FromParent(ModelRoot) * m_dst.ModelInitial;
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}
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}
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}
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public TR DestinationInitialCoords
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{
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get
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{
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if (m_dst == null)
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{
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return TR.FromWorld(transform);
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}
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else
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{
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return TR.FromParent(transform) * m_dst.LocalInitial;
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}
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}
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}
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#endregion
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public void Process()
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{
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if (Source == null)
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{
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enabled = false;
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return;
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}
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if (m_src == null)
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{
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m_src = new ConstraintSource(Source, ModelRoot);
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}
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if (m_dst == null)
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{
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m_dst = new ConstraintDestination(transform, ModelRoot);
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}
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OnProcess();
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}
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public abstract void OnProcess();
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}
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}
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@@ -15,19 +15,11 @@ namespace UniVRM10
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set => m_freezeAxes = value;
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}
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[SerializeField]
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[Range(0, 10.0f)]
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public float Weight = 1.0f;
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[SerializeField]
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public Transform ModelRoot = default;
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#region Source
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[Header("Source")]
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[SerializeField]
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public Transform Source = default;
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public Transform GetSource() => Source;
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public Transform m_source = default;
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public override Transform Source => m_source;
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[SerializeField]
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ObjectSpace m_sourceCoordinate = default;
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@@ -68,38 +60,6 @@ namespace UniVRM10
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}
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#endregion
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protected ConstraintSource m_src;
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TR SourceModelCoords
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{
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get
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{
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if (m_src == null)
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{
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return TR.FromWorld(ModelRoot);
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}
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else
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{
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return TR.FromParent(ModelRoot) * m_src.ModelInitial;
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}
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}
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}
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TR SourceInitialCoords
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{
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get
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{
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if (m_src == null)
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{
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return TR.FromWorld(Source);
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}
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else
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{
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return TR.FromParent(Source) * m_src.LocalInitial;
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}
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}
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}
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public TR GetSourceCoords()
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{
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if (Source == null)
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@@ -130,38 +90,6 @@ namespace UniVRM10
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public abstract TR GetSourceCurrent();
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protected ConstraintDestination m_dst;
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TR DestinationModelCoords
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{
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get
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{
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if (m_dst == null)
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{
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return TR.FromWorld(ModelRoot);
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}
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else
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{
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return TR.FromParent(ModelRoot) * m_dst.ModelInitial;
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}
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}
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}
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public TR DestinationInitialCoords
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{
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get
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{
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if (m_dst == null)
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{
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return TR.FromWorld(transform);
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}
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else
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{
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return TR.FromParent(transform) * m_dst.LocalInitial;
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}
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}
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}
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public TR GetDstCoords()
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{
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switch (DestinationCoordinate)
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@@ -187,7 +115,6 @@ namespace UniVRM10
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public abstract TR GetDstCurrent();
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/// <summary>
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/// Editorで設定値の変更を反映するために、クリアする
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/// </summary>
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@@ -204,16 +131,6 @@ namespace UniVRM10
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}
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}
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void Reset()
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{
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var current = transform;
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while (current.parent != null)
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{
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current = current.parent;
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}
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ModelRoot = current;
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}
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public Component GetComponent()
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{
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return this;
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@@ -224,23 +141,8 @@ namespace UniVRM10
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protected abstract void ApplyDelta();
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public override void Process()
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public override void OnProcess()
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{
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if (Source == null)
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{
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enabled = false;
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return;
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}
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if (m_src == null)
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{
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m_src = new ConstraintSource(Source, ModelRoot);
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}
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if (m_dst == null)
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{
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m_dst = new ConstraintDestination(transform, ModelRoot);
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}
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m_delta = m_src.Delta(SourceCoordinate, SourceOffset);
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ApplyDelta();
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}
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@@ -479,7 +479,7 @@ namespace UniVRM10
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var p = constraint.Position;
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var positionConstraint = node.gameObject.AddComponent<VRM10PositionConstraint>();
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positionConstraint.SourceCoordinate = p.SourceSpace;
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positionConstraint.Source = Nodes[p.Source.Value];
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positionConstraint.m_source = Nodes[p.Source.Value];
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positionConstraint.DestinationCoordinate = p.DestinationSpace;
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positionConstraint.FreezeAxes = FreezeAxis(p.FreezeAxes);
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positionConstraint.Weight = p.Weight.Value;
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@@ -490,7 +490,7 @@ namespace UniVRM10
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var r = constraint.Rotation;
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var rotationConstraint = node.gameObject.AddComponent<VRM10RotationConstraint>();
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rotationConstraint.SourceCoordinate = r.SourceSpace;
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rotationConstraint.Source = Nodes[r.Source.Value];
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rotationConstraint.m_source = Nodes[r.Source.Value];
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rotationConstraint.DestinationCoordinate = r.DestinationSpace;
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rotationConstraint.FreezeAxes = FreezeAxis(r.FreezeAxes);
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rotationConstraint.Weight = r.Weight.Value;
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@@ -500,7 +500,7 @@ namespace UniVRM10
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{
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var a = constraint.Aim;
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var aimConstraint = node.gameObject.AddComponent<VRM10AimConstraint>();
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aimConstraint.Source = Nodes[a.Source.Value];
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aimConstraint.m_source = Nodes[a.Source.Value];
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// aimConstraint.AimVector = Vector3InvertX(a.AimVector);
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// aimConstraint.UpVector = Vector3InvertX(a.UpVector);
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}
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