hiroj
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df23d951f7
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Merge pull request #609 from ousttrue/fix/uv2
MeshImporter修正
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2020-11-16 14:11:19 +09:00 |
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momoandbanana
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138140a75d
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fix cast error
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2020-11-15 20:40:30 +09:00 |
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ousttrue
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abe2b82ddc
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未使用の頂点が後ろにある場合に削除する
#610 対策
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2020-11-13 20:18:08 +09:00 |
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ousttrue
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0bc6d1f222
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fix ImportMeshSharingMorphTarget bug
vertex buffer length multiply submesh count
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2020-11-13 19:37:48 +09:00 |
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ousttrue
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7113899644
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コード整理。古い #if を削除。同じ処理を関数に切り出し
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2020-11-13 18:56:16 +09:00 |
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ousttrue
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9551f08cb0
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uv2の代入漏れ、無かった時に0で詰めるなどの問題。書き直し
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2020-11-13 18:25:00 +09:00 |
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ousttrue
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3c86952228
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Export dialog のバリデーターを整理
* vrm-1.0 と共用にできるように移動
* 例外のcatch
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2020-11-10 16:37:22 +09:00 |
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ousttrue
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27f64943d8
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Merge pull request #582 from ousttrue/feature/multi_uv_serialization
Feature/multi uv serialization
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2020-11-05 15:26:58 +09:00 |
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ousttrue
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1d7db07a84
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remove MakeUniqueName
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2020-10-27 18:58:54 +09:00 |
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fantom1x
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15caf0cc4e
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同名メッシュが100以上あるときにも対応
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2020-10-25 19:31:41 +09:00 |
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ousttrue
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216ed90161
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Merge pull request #581 from ousttrue/feature/gltf_export
Add gltf export and fix morphTarget sparse
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2020-10-15 16:41:17 +09:00 |
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ousttrue
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7cc661b670
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remove unnecessary ARRAY_BUFFER
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2020-10-15 13:39:16 +09:00 |
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ousttrue
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36f8a7a80f
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fix export mesh.extras.targetNames
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2020-10-15 13:22:10 +09:00 |
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ousttrue
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8d99f70c8b
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gltf use sparse
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2020-10-15 13:21:33 +09:00 |
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hiroj
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45193ad500
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fix_animationImporter_blendShape
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2020-10-14 14:18:44 +09:00 |
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ousttrue
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59816f8562
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import mesh.uv2
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2020-10-13 20:52:05 +09:00 |
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ousttrue
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05f42e30ca
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use EnumSerializationType. fix gltf.cameras[].type Serialization
* https://github.com/KhronosGroup/glTF-Sample-Models/blob/master/2.0/MultiUVTest/glTF/MultiUVTest.gltf#L192
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2020-10-13 20:40:39 +09:00 |
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ousttrue
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bed3886b4e
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Add gltf export
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2020-10-13 18:18:36 +09:00 |
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ousttrue
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81e95d5364
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Unity は BoneWeight の無い BlendShape を SkinnedMeshRenderer で扱う。 GLTF が理解できるように正規化で BoneWeight を付与する
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2020-10-06 15:20:58 +09:00 |
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ousttrue
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038c9fb4b9
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null check
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2020-10-05 15:31:35 +09:00 |
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ousttrue
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705f3480f5
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implement MeshExportInfo.DetectVertexColor
sharedMaterials に 頂点カラーを使う Unlit と 頂点カラーを使わない Unlit が混在することを検知
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2020-10-05 15:15:40 +09:00 |
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ousttrue
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feab5ccc61
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Export 時の Mesh 詳細
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2020-10-02 13:22:08 +09:00 |
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ousttrue
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dbe302d53c
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Export 時の自動判定を実装
* Unlit & multiply 設定 => VColor を エクスポートする
* それ以外 VColor をエクスポートしない
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2020-10-01 20:12:20 +09:00 |
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ousttrue
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74335d9540
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fix VRMExporter.Export
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2020-10-01 19:45:51 +09:00 |
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ousttrue
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1afb4e8f6f
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update gltfExporter.Export interface
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2020-10-01 19:35:04 +09:00 |
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ousttrue
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c1a7c82507
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MeshExportInfo
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2020-10-01 18:57:07 +09:00 |
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ousttrue
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d6623be68b
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VRMExporterConfiguration to MeshExportSettings
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2020-10-01 17:04:27 +09:00 |
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ousttrue
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fbfae2c1cc
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Merge pull request #564 from ousttrue/feature/use_serializertypes_generated
生成シリアライザをデフォルトにする
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2020-09-28 14:53:44 +09:00 |
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ousttrue
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09af53a3f9
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fix sparse export
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2020-09-24 17:27:07 +09:00 |
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ousttrue
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eb7d39b376
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regenerate GltfDeserializer
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2020-09-24 15:49:13 +09:00 |
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ousttrue
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3bdc932f0d
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remove byteStride
#461
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2020-09-24 15:47:34 +09:00 |
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ousttrue
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361954aa9d
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fix warning
Alpha cutoff is supported only for 'MASK' alpha mode.
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2020-09-24 15:19:31 +09:00 |
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ousttrue
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e76e2f9671
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use SerializerTypes.Generated
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2020-09-24 14:53:14 +09:00 |
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Masataka SUMI
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423bcc7092
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テクスチャサンプル適用処理を ITextureLoader が持つ
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2020-09-16 17:20:01 +09:00 |
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ousttrue
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13fd098574
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set name if name is null #545
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2020-09-11 13:19:04 +09:00 |
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ousttrue
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8015a67271
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1.0 からバックポート。こっちで管理する。
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2020-09-02 19:05:14 +09:00 |
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PoChangSu
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185f097ab7
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moved mesh integrator/static mesh integrator to the MeshUtility menu
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2020-08-31 18:25:33 +09:00 |
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ousttrue
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1b4ef3ed92
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Make the mesh name unique #470
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2020-08-31 12:26:18 +09:00 |
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ousttrue
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bf6290ff9d
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Squashed commit of the following:
commit 2337e6cc3f3911fd32fa82d38b57a4e2ad29c86e
Author: Masataka SUMI <santarh@gmail.com>
Date: Wed Jun 19 22:06:08 2019 +0900
Do not integrate below Unity 2017.2
commit edbae238840aaf7157e0dd81ca03e11e3aeaf50b
Author: Masataka SUMI <santarh@gmail.com>
Date: Wed Jun 19 21:37:06 2019 +0900
Add Integrate method for Runtime
commit ad50a2e5565aea0d8e13f04bbe984671e66692bd
Author: Masataka SUMI <santarh@gmail.com>
Date: Wed Jun 19 19:09:17 2019 +0900
MeshIntegrator only work with prefab.
commit 3fb428e0ef05adb490f98bf0391f22a58c2c5d41
Author: Masataka SUMI <santarh@gmail.com>
Date: Wed Jun 19 19:08:51 2019 +0900
Add FileName Property to UnityPath
commit e17e42d3c91238923352511f4979d4139ed15a83
Author: Masataka SUMI <santarh@gmail.com>
Date: Wed Jun 19 15:48:22 2019 +0900
Refactoring GetPrefab method
commit ab1b3b9535e7cf21de43b597318347f34ba771c2
Author: Masataka SUMI <santarh@gmail.com>
Date: Tue Jun 11 20:09:34 2019 +0900
Blendshape's values Follow renderers change.
commit 194599955b91d62410a08f16f159ce7ddcaec635
Author: Masataka SUMI <santarh@gmail.com>
Date: Tue Jun 11 03:37:28 2019 +0900
Move general integration method from Editor to Runtime.
commit bbe2697e298c8c61d66a46e33c61545ee4d6cdae
Author: Masataka SUMI <santarh@gmail.com>
Date: Tue Jun 11 03:18:28 2019 +0900
Move integration method from Editor to Runtime.
commit a60e4da63ec40761cdd53ef75c3245b36e4d0ba2
Author: Masataka SUMI <santarh@gmail.com>
Date: Tue Jun 11 02:46:29 2019 +0900
Disabled source renderers after integration.
commit 28cb426331b071020fe5806bb929019a2617f58c
Author: Masataka SUMI <santarh@gmail.com>
Date: Tue Jun 11 02:11:12 2019 +0900
Consider Renderer with blendshapes.
commit 898ee75ac7f1457a8d2e6b02d6d40d607565d430
Author: Masataka SUMI <santarh@gmail.com>
Date: Tue Jun 11 01:57:16 2019 +0900
Refactoring codes.
commit bb2339dd14eef7cedce5a1a446f54741fea02521
Author: Masataka SUMI <santarh@gmail.com>
Date: Tue Jun 11 01:36:32 2019 +0900
Refactoring.
commit 8a0330fa4a8cc3458997bfc342589565fd16b6c7
Author: Masataka SUMI <santarh@gmail.com>
Date: Tue Jun 11 01:36:26 2019 +0900
Remove unused bone root finding code.
commit 90b1a1a82b5b948bb3e33030d4392dbc10c800ef
Author: Masataka SUMI <santarh@gmail.com>
Date: Mon Jun 10 23:51:05 2019 +0900
Consider zero bone SkinnedMesh.
commit 16949adabedc9ca9ff7e98a4aacb5147fb956731
Author: Masataka SUMI <santarh@gmail.com>
Date: Mon Jun 10 23:45:13 2019 +0900
Fix bug of merging blendshapes.
commit 559921ce2620dc0152a2a88f1ca93229670ca1f7
Author: Masataka SUMI <santarh@gmail.com>
Date: Mon Jun 10 21:24:20 2019 +0900
Divide MeshIntegrator classes
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2020-08-25 17:00:25 +09:00 |
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Masataka SUMI
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6c26d939a7
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In Editor, resized exporting if MasSize setting value is smaller than original image size.
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2020-08-07 19:16:14 +09:00 |
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ousttrue
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ca3f9cb835
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fix UseUnlit
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2020-08-03 15:11:42 +09:00 |
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ousttrue
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e3ed40ffcd
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空のマテリアルのindexずれ対策が、テスト SameMeshButDifferentMaterialExport にささった。修正
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2020-07-28 15:44:52 +09:00 |
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ousttrue
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eca2fc5705
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同じ行が2回あるのを修正
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2020-07-28 15:27:36 +09:00 |
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ousttrue
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2ac18aae14
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Merge pull request #491 from ousttrue/sparse_default_false
Sparse default false
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2020-07-28 14:46:49 +09:00 |
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hiroj
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d2394e5142
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Merge pull request #487 from saturday06/remove_empty_morph_target
空のモーフターゲットが出力されglTF違反になってしまうことがあるのを修正
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2020-07-28 14:44:19 +09:00 |
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ousttrue
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fa419aefdd
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BlendShapeのエクスポートをスキップすると、BlendShapeClipがindex参照しているのでずれてしまう。その対策
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2020-07-27 17:30:47 +09:00 |
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ousttrue
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656e8256ed
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blendShapeIndexMap for skip blendShape
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2020-07-27 17:09:03 +09:00 |
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Isamu Mogi
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f8c9d43a8b
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空のモーフターゲットが出力されglTF違反になってしまうことがあるのを修正
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2020-07-26 22:23:06 +09:00 |
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Isamu Mogi
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d4d0b37f6f
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Experimental Exporterを再生成
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2020-07-26 18:57:39 +09:00 |
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chorome
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c50ca1484c
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load balance BuildMesh
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2020-07-01 14:24:33 +09:00 |
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