UniVRM/Assets/VRM/UniGLTF/Scripts/IO
ousttrue bf6290ff9d Squashed commit of the following:
commit 2337e6cc3f3911fd32fa82d38b57a4e2ad29c86e
Author: Masataka SUMI <santarh@gmail.com>
Date:   Wed Jun 19 22:06:08 2019 +0900

    Do not integrate below Unity 2017.2

commit edbae238840aaf7157e0dd81ca03e11e3aeaf50b
Author: Masataka SUMI <santarh@gmail.com>
Date:   Wed Jun 19 21:37:06 2019 +0900

    Add Integrate method for Runtime

commit ad50a2e5565aea0d8e13f04bbe984671e66692bd
Author: Masataka SUMI <santarh@gmail.com>
Date:   Wed Jun 19 19:09:17 2019 +0900

    MeshIntegrator only work with prefab.

commit 3fb428e0ef05adb490f98bf0391f22a58c2c5d41
Author: Masataka SUMI <santarh@gmail.com>
Date:   Wed Jun 19 19:08:51 2019 +0900

    Add FileName Property to UnityPath

commit e17e42d3c91238923352511f4979d4139ed15a83
Author: Masataka SUMI <santarh@gmail.com>
Date:   Wed Jun 19 15:48:22 2019 +0900

    Refactoring GetPrefab method

commit ab1b3b9535e7cf21de43b597318347f34ba771c2
Author: Masataka SUMI <santarh@gmail.com>
Date:   Tue Jun 11 20:09:34 2019 +0900

    Blendshape's values Follow renderers change.

commit 194599955b91d62410a08f16f159ce7ddcaec635
Author: Masataka SUMI <santarh@gmail.com>
Date:   Tue Jun 11 03:37:28 2019 +0900

    Move general integration method from Editor to Runtime.

commit bbe2697e298c8c61d66a46e33c61545ee4d6cdae
Author: Masataka SUMI <santarh@gmail.com>
Date:   Tue Jun 11 03:18:28 2019 +0900

    Move integration method from Editor to Runtime.

commit a60e4da63ec40761cdd53ef75c3245b36e4d0ba2
Author: Masataka SUMI <santarh@gmail.com>
Date:   Tue Jun 11 02:46:29 2019 +0900

    Disabled source renderers after integration.

commit 28cb426331b071020fe5806bb929019a2617f58c
Author: Masataka SUMI <santarh@gmail.com>
Date:   Tue Jun 11 02:11:12 2019 +0900

    Consider Renderer with blendshapes.

commit 898ee75ac7f1457a8d2e6b02d6d40d607565d430
Author: Masataka SUMI <santarh@gmail.com>
Date:   Tue Jun 11 01:57:16 2019 +0900

    Refactoring codes.

commit bb2339dd14eef7cedce5a1a446f54741fea02521
Author: Masataka SUMI <santarh@gmail.com>
Date:   Tue Jun 11 01:36:32 2019 +0900

    Refactoring.

commit 8a0330fa4a8cc3458997bfc342589565fd16b6c7
Author: Masataka SUMI <santarh@gmail.com>
Date:   Tue Jun 11 01:36:26 2019 +0900

    Remove unused bone root finding code.

commit 90b1a1a82b5b948bb3e33030d4392dbc10c800ef
Author: Masataka SUMI <santarh@gmail.com>
Date:   Mon Jun 10 23:51:05 2019 +0900

    Consider zero bone SkinnedMesh.

commit 16949adabedc9ca9ff7e98a4aacb5147fb956731
Author: Masataka SUMI <santarh@gmail.com>
Date:   Mon Jun 10 23:45:13 2019 +0900

    Fix bug of merging blendshapes.

commit 559921ce2620dc0152a2a88f1ca93229670ca1f7
Author: Masataka SUMI <santarh@gmail.com>
Date:   Mon Jun 10 21:24:20 2019 +0900

    Divide MeshIntegrator classes
2020-08-25 17:00:25 +09:00
..
AnimationCurveData.cs Fix typo (AnimationProperties) 2019-06-09 01:24:06 +09:00
AnimationCurveData.cs.meta Move Assets/* (expect Plugins) to Assets/VRM/* 2018-12-29 13:21:42 +09:00
AnimationExporter.cs Merge pull request #278 from saturday06/fix/typo_properties 2019-06-25 20:27:38 +09:00
AnimationExporter.cs.meta Move Assets/* (expect Plugins) to Assets/VRM/* 2018-12-29 13:21:42 +09:00
AnimationImporter.cs fix animation array copy 2019-08-29 17:26:58 +09:00
AnimationImporter.cs.meta Move Assets/* (expect Plugins) to Assets/VRM/* 2018-12-29 13:21:42 +09:00
AnimationKeyframeData.cs Move Assets/* (expect Plugins) to Assets/VRM/* 2018-12-29 13:21:42 +09:00
AnimationKeyframeData.cs.meta Move Assets/* (expect Plugins) to Assets/VRM/* 2018-12-29 13:21:42 +09:00
BytesReader.cs fix animation array copy 2019-08-29 17:26:58 +09:00
BytesReader.cs.meta Move Assets/* (expect Plugins) to Assets/VRM/* 2018-12-29 13:21:42 +09:00
FormatterExtensionsGltf.g.cs Experimental Exporterを再生成 2020-07-26 18:57:39 +09:00
FormatterExtensionsGltf.g.cs.meta WIP 2019-08-05 18:20:35 +09:00
glbImporter.cs Fix typo (public class members) 2019-06-09 01:23:22 +09:00
glbImporter.cs.meta Move Assets/* (expect Plugins) to Assets/VRM/* 2018-12-29 13:21:42 +09:00
GltfDeserializer.g.cs implement deserializer generator 2019-08-08 20:25:37 +09:00
GltfDeserializer.g.cs.meta implement deserializer generator 2019-08-08 20:25:37 +09:00
gltfExporter.cs 空のマテリアルのindexずれ対策が、テスト SameMeshButDifferentMaterialExport にささった。修正 2020-07-28 15:44:52 +09:00
gltfExporter.cs.meta Move Assets/* (expect Plugins) to Assets/VRM/* 2018-12-29 13:21:42 +09:00
gltfImporter.cs Move Assets/* (expect Plugins) to Assets/VRM/* 2018-12-29 13:21:42 +09:00
gltfImporter.cs.meta Move Assets/* (expect Plugins) to Assets/VRM/* 2018-12-29 13:21:42 +09:00
ImporterContext.cs load balance BuildMesh 2020-07-01 14:24:33 +09:00
ImporterContext.cs.meta Move Assets/* (expect Plugins) to Assets/VRM/* 2018-12-29 13:21:42 +09:00
IStorage.cs Fix typo (public class members) 2019-06-09 01:23:22 +09:00
IStorage.cs.meta Move Assets/* (expect Plugins) to Assets/VRM/* 2018-12-29 13:21:42 +09:00
MaterialExporter.cs fix UseUnlit 2020-08-03 15:11:42 +09:00
MaterialExporter.cs.meta Move Assets/* (expect Plugins) to Assets/VRM/* 2018-12-29 13:21:42 +09:00
MaterialImporter.cs fix MaterialImporter and TextureTransformTest 2020-05-29 16:20:35 +09:00
MaterialImporter.cs.meta Move Assets/* (expect Plugins) to Assets/VRM/* 2018-12-29 13:21:42 +09:00
MeshExporter.cs 同じ行が2回あるのを修正 2020-07-28 15:27:36 +09:00
MeshExporter.cs.meta Move Assets/* (expect Plugins) to Assets/VRM/* 2018-12-29 13:21:42 +09:00
MeshImporter.cs load balance BuildMesh 2020-07-01 14:24:33 +09:00
MeshImporter.cs.meta Move Assets/* (expect Plugins) to Assets/VRM/* 2018-12-29 13:21:42 +09:00
MeshWithMaterials.cs Load Material when importer avoid overwrite #142 2019-01-26 17:10:08 +09:00
MeshWithMaterials.cs.meta Move Assets/* (expect Plugins) to Assets/VRM/* 2018-12-29 13:21:42 +09:00
NodeImporter.cs If there is empty node name, name nodeindex. 2019-08-29 19:02:34 +09:00
NodeImporter.cs.meta Move Assets/* (expect Plugins) to Assets/VRM/* 2018-12-29 13:21:42 +09:00
ShaderStore.cs Fix typo (private fields) 2019-06-09 00:39:07 +09:00
ShaderStore.cs.meta Move Assets/* (expect Plugins) to Assets/VRM/* 2018-12-29 13:21:42 +09:00
StaticMeshIntegrator.cs UniGLTF menu to VRM/UniGLTF. UniVRM menu to VRM/UniVRM 2019-01-21 16:20:47 +09:00
StaticMeshIntegrator.cs.meta Move Assets/* (expect Plugins) to Assets/VRM/* 2018-12-29 13:21:42 +09:00
TextureConverter.cs Fix calculation. Make converters public to testing 2019-03-15 17:05:26 +09:00
TextureConverter.cs.meta Move Assets/* (expect Plugins) to Assets/VRM/* 2018-12-29 13:21:42 +09:00
TextureExportManager.cs #245 2020-06-15 17:15:28 +09:00
TextureExportManager.cs.meta Move Assets/* (expect Plugins) to Assets/VRM/* 2018-12-29 13:21:42 +09:00
TextureIO.cs In Editor, resized exporting if MasSize setting value is smaller than original image size. 2020-08-07 19:16:14 +09:00
TextureIO.cs.meta Move Assets/* (expect Plugins) to Assets/VRM/* 2018-12-29 13:21:42 +09:00
TextureItem.cs fix_virtual func 2020-05-22 15:58:39 +09:00
TextureItem.cs.meta Move Assets/* (expect Plugins) to Assets/VRM/* 2018-12-29 13:21:42 +09:00
TextureLoader.cs fix texture max size when import vrm 2019-09-03 17:23:18 +09:00
TextureLoader.cs.meta Move Assets/* (expect Plugins) to Assets/VRM/* 2018-12-29 13:21:42 +09:00
TextureSamplerUtil.cs Fix #213. Propagate texture properties from src to dst 2019-03-11 18:39:20 +09:00
TextureSamplerUtil.cs.meta Move Assets/* (expect Plugins) to Assets/VRM/* 2018-12-29 13:21:42 +09:00
TriangleUtil.cs Move Assets/* (expect Plugins) to Assets/VRM/* 2018-12-29 13:21:42 +09:00
TriangleUtil.cs.meta Move Assets/* (expect Plugins) to Assets/VRM/* 2018-12-29 13:21:42 +09:00
UnityPath.cs Squashed commit of the following: 2020-08-25 17:00:25 +09:00
UnityPath.cs.meta Move Assets/* (expect Plugins) to Assets/VRM/* 2018-12-29 13:21:42 +09:00
ZipArchiveStorage.cs Move Assets/* (expect Plugins) to Assets/VRM/* 2018-12-29 13:21:42 +09:00
ZipArchiveStorage.cs.meta Move Assets/* (expect Plugins) to Assets/VRM/* 2018-12-29 13:21:42 +09:00