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Merge pull request #491 from ousttrue/sparse_default_false
Sparse default false
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commit
2ac18aae14
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@ -265,6 +265,10 @@ namespace UniGLTF
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blendShapeIndexMap.Add(j, exportBlendShapes++);
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// maybe skip
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blendShapeIndexMap.Add(j, exportBlendShapes++);
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//
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// all primitive has same blendShape
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//
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@ -27,7 +27,7 @@ namespace UniGLTF
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var go = Selection.activeObject as GameObject;
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if (go.transform.position == Vector3.zero &&
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go.transform.rotation == Quaternion.identity &&
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go.transform.rotation == Quaternion.identity &&
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go.transform.localScale == Vector3.one)
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{
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var path = EditorUtility.SaveFilePanel(
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@ -66,7 +66,7 @@ namespace VRM
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/// BlendShapeのシリアライズにSparseAccessorを使う
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/// </summary>
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[Tooltip("Use sparse accessor for blendshape. This may reduce vrm size")]
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public bool UseSparseAccessor = true;
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public bool UseSparseAccessor = false;
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/// <summary>
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/// BlendShapeのPositionのみをエクスポートする
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