fix sparse export

This commit is contained in:
ousttrue 2020-09-24 17:27:07 +09:00
parent c3e8e2f391
commit 09af53a3f9
2 changed files with 5 additions and 2 deletions

View File

@ -59,6 +59,9 @@ namespace UniGLTF
{"gltf/accessors[]/max", "if(value.max!=null && value.max.Length>0)"},
{"gltf/accessors[]/min", "if(value.min!=null && value.min.Length>0)"},
{"gltf/accessors[]/sparse", "if(value.sparse!=null && value.sparse.count>0)"},
{"gltf/accessors[]/bufferView", "if(value.bufferView>=0)"},
{"gltf/accessors[]/byteOffset", "if(value.bufferView>=0)"},
{"gltf/images", "if(value.images!=null && value.images.Count>0)" },
{"gltf/meshes", "if(value.meshes!=null && value.meshes.Count>0)" },

View File

@ -246,12 +246,12 @@ namespace UniGLTF {
{
f.BeginMap(0); // dummy
if(value.bufferView>=0)
{
f.Key("bufferView"); f.GenSerialize(value.bufferView);
}
if(value.bufferView>=0)
{
f.Key("byteOffset"); f.GenSerialize(value.byteOffset);
}