remove unnecessary ARRAY_BUFFER

This commit is contained in:
ousttrue
2020-10-15 13:39:16 +09:00
parent 36f8a7a80f
commit 7cc661b670

View File

@@ -306,7 +306,7 @@ namespace UniGLTF
blendShapePositionAccessorIndex = gltf.ExtendSparseBufferAndGetAccessorIndex(bufferIndex, accessorCount,
blendShapeVertices,
sparseIndices, sparseIndicesViewIndex,
glBufferTarget.ARRAY_BUFFER);
glBufferTarget.NONE);
}
if (useNormal)
@@ -315,7 +315,7 @@ namespace UniGLTF
blendShapeNormalAccessorIndex = gltf.ExtendSparseBufferAndGetAccessorIndex(bufferIndex, accessorCount,
blendShapeNormals,
sparseIndices, sparseIndicesViewIndex,
glBufferTarget.ARRAY_BUFFER);
glBufferTarget.NONE);
}
if (useTangent)
@@ -323,7 +323,7 @@ namespace UniGLTF
blendShapeTangents = sparseIndices.Select(x => blendShapeTangents[x].ReverseZ()).ToArray();
blendShapeTangentAccessorIndex = gltf.ExtendSparseBufferAndGetAccessorIndex(bufferIndex, accessorCount,
blendShapeTangents, sparseIndices, sparseIndicesViewIndex,
glBufferTarget.ARRAY_BUFFER);
glBufferTarget.NONE);
}
}
else